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deadeyemax

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  1. Thanks for the help. I've learned a bit since I made this post. Is there a way to reach 75% damage resist for smash/lethal? I've been messing with Pines to try to make it happen, but I always end up short.
  2. To keep this short and sweet. I don't really understand what enhancements I would want or why outside of just bigger numbers. When I quit playing sets and enhancements with more than 2 effects did not exist and honestly I feel overwhelmed. I have read up on and understand Enhancement Diversification, but beyond that I understand little. Here is my current build. Please tell me what I am doing wrong, what I should work on changing and what I should work on obtaining. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Bandog: Level 50 Mutation Scrapper Primary Power Set: Savage Melee Secondary Power Set: Regeneration Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Maiming Slash -- Dmg(A), Dmg(3), Acc(3), Acc(5), RechRdx(5), RechRdx(7) Level 1: Fast Healing -- Heal(A), Heal(7), Heal(9) Level 2: Savage Strike -- Dmg(A), Dmg(13), Acc(13), Acc(15), RechRdx(15), RechRdx(17) Level 4: Reconstruction -- RechRdx(A), RechRdx(17), Heal(19), Heal(19) Level 6: Shred -- Dmg(A), Dmg(9), Acc(11), Acc(11), RechRdx(21), RechRdx(21) Level 8: Quick Recovery -- EndMod(A), EndMod(23), EndMod(23) Level 10: Blood Thirst -- RechRdx(A), RechRdx(25) Level 12: Vicious Slash -- Dmg(A), Dmg(25), Acc(27), Acc(27), RechRdx(29), RechRdx(29) Level 14: Dull Pain -- RechRdx(A), RechRdx(31) Level 16: Confront -- Taunt(A) Level 18: Integration -- EndRdx(A), EndRdx(31) Level 20: Rending Flurry -- Dmg(A), Dmg(34), Acc(34), Acc(34), RechRdx(36), RechRdx(36) Level 22: Resilience -- ResDam(A), ResDam(31), ResDam(33) Level 24: Super Jump -- Jump(A), Jump(39), Jump(39) Level 26: Hemorrhage -- Dmg(A), Dmg(36), Acc(37), Acc(37), RechRdx(37), RechRdx(39) Level 28: Instant Healing -- Heal(A), Heal(40), RechRdx(40), RechRdx(40) Level 30: Maneuvers -- EndRdx(A), EndRdx(42), EndRdx(42) Level 32: Savage Leap -- Range(A), Range(33), RechRdx(33), RechRdx(45) Level 35: Revive -- RechRdx(A), RechRdx(42) Level 38: Moment of Glory -- RechRdx(A), RechRdx(43) Level 41: Focused Accuracy -- EndRdx(A), EndRdx(43), EndRdx(43) Level 44: Physical Perfection -- Heal(A), Heal(45), EndMod(45), EndMod(46) Level 47: Assault -- EndRdx(A), EndRdx(48), EndRdx(48) Level 49: Tactics -- EndRdx(A), EndRdx(50), EndRdx(50) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Heal(A), Heal(46), Heal(46) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod(A), EndMod(48), EndMod(50) Level 1: Blood Frenzy ------------
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