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MalphiteMeIRL

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Everything posted by MalphiteMeIRL

  1. If the coding is weird and it's difficult to remove the -def crash they could either change the number to 0 or add a 20% defense buff during the crash. Effectively negating it and letting it mimic how the devs decided to leave it on live. (After they had extensively tested it with the -def included I should add) I still stand by the fact that SS was fine without it and would be a much easier fix rather than doing complicated sweeping changes. Seems like everyone just wants to leave their creative mark on the powerset for whatever reason.
  2. With time I was thinking Clarion + possibly RoP would be enough mez prot. Is this not the case? (That said prior to 50 it would have issues vs CC) Btw I appreciate the input, on paper time seems monstrous but in practice things can be different.
  3. Trying to decide between bots/traps or bots/traps for a tankermind build. What are some of the pros and cons to each?
  4. Booo. That's unfortunate. Pines said that it would work but I felt that it may not in practice. Ty for the reply! Info on stuff like this is hard to find.
  5. Just curious how do these two powers interact? Will the defense increase work for the entire duration of the generator?
  6. That's a good idea, especially for shield (I love the set mechanically but it clips with so many melee sets)
  7. Fire/Kin corruptor with granite armor as a signature power? Sign me up!
  8. Agreed. It's simple and it's worked on live for years. No need for complicated changes which change the set's identity.
  9. "Maybe" if it's like 1500 reward merits or something >_>
  10. If for whatever reason the -20 def is super baked into Rage preventing it from being removed. (Truthfully I have no idea how CoH is coded but I've heard it's a mess) Other options would be reducing the defense debuff to 0, or adding a +20% defense buff during the crash to negate the debuff. Both would let it mimic how it was on live, without interfering with any bugfixes.
  11. The idea in theory is interesting, in practice it would have far too many issues. If anything new ATs would be something to look at down the line. As much as I want a tank primary/brute secondary character. :p
  12. Newbie PB question, does perma light form allow you to avoid the crash? Or do you just time your heals with the crashes?
  13. Figured I'd do an update instead of making a new thread all together. I've narrowed it down to Dark/Shield and StJ/Shield. How is dark melee on stalkers since they don't get soul drain?
  14. +1 I dig this idea depending on if they can get it working. Regen has always been an odd set to me, on one hand it feels really flimsy but on the other hand I've known Regens that could solo the itf prior to incarnate slots. Personally I assumed it was a l2p issue since I could never get it working in PvE for myself. :P From my limited experience when slotted with just SOs it feels quite fragile in comparison to most other sets. Outside of PvP at least.. PvP is where it has always shined.
  15. I'd like to parrot this again. That would allow it to function exactly as it did on live without getting in the way of any bug fixes.
  16. Correct me if I'm wrong but I don't think the SS change was intentional. I think it was just a side effect from other bugfixes. Easy enough to remove the -def which would revert it to it's live state. Either way I'm going to give the HC team the benefit of a doubt. They've done fairly good so far all things considered.
  17. Just to clarify I don't think Bio armor is under performing, more so just an observation in comparison to the other sets that made it look somewhat unfinished. (I don't think there's a single armor set aside for bio with no debuff resistance) As said I think if it "did" get any form of debuff resistance it should be in defensive adaptation only. If that along with fear and confuse are meant to be it's intended weaknesses that's totally fine as well.
  18. I know that bio armor was an unfinished set prior to shutdown so it was kind of frankensteined together. Is it intended to have no regeneration, defense and recharge resistance? Or was this an oversight? Comparing it to willpower I feel like a bit of -defense, -regen and (possibly) -recharge resist would be a good thing while defensive adaptation is toggled.
  19. Sounds like StJ is pretty good, I think I'll try out that and broadsword. (The fact that this got proliferated is hilarious to me) Thanks a ton for the info everyone :)
  20. I'm pretty new to the stalker AT as a whole. Which are some of the primaries that have good sustained DPS? Is it mostly the same sets as scrappers/brutes?
  21. Part of me wants them to keep the energy transfer animation.. but make it hit even harder. >_> It's such a cool animation, but I totally get the desire to have it swapped back. Especially since I believe it's possible to change numbers in PvE vs PvP now.
  22. I've never encountered that issue myself since I mainly just run TFs with people I know. So the thought never occurred to me. This absolutely should be changed if it's something fixable.
  23. That would certainly breathe new life into all the powersets, I like it! My only concern is I feel it would be difficult to keep everything purely as a sidegrade. Not impossible though.
  24. A SS/Inv Brute must have [Footstomped] their dog at some point in their childhood. Pretty much my thoughts as well. I'm surprised to see so much resistance. You'd swear I was asking to remove all crashes on it and buff base numbers or something. lol Easiest fix is still just to remove the -20 def debuff and NOTHING ELSE, so it mimics how Castle and the other live devs intentionally left it. That way it still has a period of doing effectively 0 DPS (No other set has this weakness) along with the big end hit. The endurance crash is much harder to mitigate on just SOs especially pre 50. Footstomp is an incredible AoE but it's also the only multi-target damaging attack in the set. On just SOs it will not have crazy low recharge. Other sets have far higher AoE DPS in comparison to SS at that point. TW and Rad come to mind as good comparisons since they also have good single target damage unlike spines/elec. On the flipside the 0 DPS crash moments punish super high recharge builds. Particularly on brutes since they already run on a high damage % to offset their minimal base damages. This is all without the -def.
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