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trapak

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  1. That's amazing. This thing has annoyed me for so many years and when I open a ticket from it, it turns out it has already been sorted out. This is how things should work every time. 🙂
  2. One thing, which irritated me already when NCSoft was hosting the game long time ago, is that the lowest level Single-Origin enhancements sold at stores are level 25 which means you get to use them when you reach level 22. The so-called Training and the Dual-Origin enchancements are flat-out useless at lower levels (well, at ANY level to be honest). First of all you only have very few slots to put them into and the other thing is that the buff they grant is something you hardly notice. Hence when I create a new toon I don't bother slotting any enhancements until I reach level 22. For me this feels like an obvious flaw in the game design which makes the gameplay unnecessarily tedius. Technically you have to play 21 levels with a grippled toon. You don't get any sense of achievement when you level up to the odd levels, because those extra two slots are not going to be slotted until you reach level 22. Imagine if you could buy level 5, 10, 15 and 20 Single-Origins. It means you could start using them from level 2 onwards. You take a new attack power and you could immediately slot accuracy to it which alone would make a massive difference in the gameplay at those levels. Imagine reaching an odd level and thinking which powers need extra slots and being able to actually add decent enhancements to them right away. You would notice the difference as oppose to having to wait to level 22 which is agonizing if you prefer doing missions. So, could we make the Single-Origins available at lower levels? This is hardly a game breaking change. It would only affect levels 1-21 by making them more interesting and pleasent to play. Thanks.
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