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Procellus

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  1. Just farting around in Mids. I've covered a lot of the power picks in other threads. If you have any questions let me know Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Ice Blast Secondary Power Set: Martial Combat Power Pool: Speed Power Pool: Fighting Power Pool: Flight Power Pool: Leadership Ancillary Pool: Cold Mastery Hero Profile: Level 1: Ice Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/
  2. Sounds like you want Intuition Radial. It has everything you want and more!
  3. Here's mine. He's around 37ish now and a lot of fun. Really hard on the endurance though. But Ice Blast is my favorite Blast set. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science Corruptor Primary Power Set: Ice Blast Secondary Power Set: Dark Miasma Power Pool: Flight Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: Level 1: Ice Bolt -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(3), SprScrBls-R
  4. Farting around in Mids I came up with this build. Looks interesting Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Technology Blaster Primary Power Set: Electrical Blast Secondary Power Set: Devices Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: Level 1: Charged Bolts -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rc
  5. So I was messing around in Mids trying to find an endgame build for my AR/Dev blaster when I came across this idea. Perma Gun Drone and Summon Spiderlings, .1% off softcap for S/L, and come with a host of AoE attacks. It looks dumb, but fun. Anyone have any experience with this kind of build? I have a Crabbermind and that's a host of fun and where I got this idea from. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Technology Blaster Primary Power Set: Assaul
  6. When I saw Widow I was thinking Psi damage. After some research I found she does lethal, so not as exciting. Basically I'm looking to take down AVs and the single-target nature of the Widow might be more of a help.
  7. So this is just a "back of the napkin" build that I just came up with. Some of the things I changed was due to my experience with Temporal Manipulation, I don't have a lot with Fire Blast. Some of the changes: Took out End of Time. I never really cared for the power. You have to practically be inside a bad guy to hit him with it. Added Vengeance for another LotG +7.5 recharge. Moved a lot of the slots around. You wanted S/L softcap and I managed that while improving your recharge a bit. If there are any particulars you are curious about I'd be more than happy to sh
  8. Just wanted to say thank you to Omega-202. Using your build and hit 50 today. Now it's on to Incarnates and saving for purples. Is there a resource that breaks down the Patron summons? Paragonwiki doesn't, RedTomax is down and Mids is unhelpful. I'm looking at changing from Mu Striker to Widow and want to know what, if anything, that I'm losing.
  9. The Overwhelming Force proc is Damage/Knockback to Knockdown/Chance for Knockdown. Blizzard already has a KD component so putting it in Ice Storm would double your KD.
  10. I played an Ice/Ice/Munitions blaster on live and for HC I remade the character as an Ice/Temp/Munitions so some of the advice I'm going to give will probably be outdated. With that disclaimer in mind here goes: 1) Take Shiver. Seriously take it. It's such a good control power, especially now with crashless nukes. Ice Storm, Blizzard, and Shiver. No one is getting out. 2) Six slot Freeze Ray and slot it as an attack. It's your highest DPA attack. Once you get enough recharge Freeze Ray -> Ice Bolt -> Bitter Ice Blast is your go to attack chain. Use Ice Blast as a
  11. Instead of making another thread asking for advice on my build I figured I'd just jump in on this one. I made this build this morning and I probably missed a few things. Goals for the build were as follows: 1) soft cap for typed damage 2) perma hasten and energize I was able to accomplish both but having played neither set was wondering if I made a few mistakes along the way. Most notably, not six-slotting Piercing Beam and six-slotting Overcharge to put a -res proc that doesn't do anything for the nuke itself. Let me know what you think Her
  12. I would slot Freeze Ray as an attack not a hold. It's your highest DPA attack and as such should be your lead attack. A better attack chain would be Freeze Ray ---> Ice Bolt ---> Bitter Ice Blast as long as you have the recharge for it. 5 slotting Freeze Ray with the Apocalypse set would work much better, giving you more damage and recharge unless you are specifically chasing the Energy Defense in Basilisk's Gaze.
  13. Did you take the 2x exp power from the Pay2Win vendor? That brings the amount of influence you can earn from mobs to 0.
  14. Speaking as a guy that plays primarily as squishes, if I die it's typically my fault. All I need from a tanker is for him or her to herd the bad guys and maintain the aggro. Tankers make things easier, faster and safer.
  15. I can't believe that all these players that are smarterer and betterer than me keep missing my point. What are the point of Blasters and do their Secondaries help them to fulfill that purpose? It wasn't strictly about the melee attacks. It never was. It was about whether or not Blaster Secondaries helped them fulfill their primary purpose. Melee attacks just seem to take a greater percentage of the available powers in any given set. What are Blasters? "AoE death dealing specialists" I hear. Great! Then why are a supermajority of the the melee attacks single
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