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Procellus

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  1. I can't delete my own posts. Meant to quote sections but couldn't figure out how to do that. According to your logic we already have a fifth melee AT. I already said the assault sets would have to be tweaked. I should have went into more detail than I did, As far as being survivable as a scrapper, let's say you are both correct and that I am wrong (although using Energy Aura as the example doesn't make the point you think it does). Does it matter? Can a Sentinel reliably manage aggro to leverage that tankiness? If I add a Blaster to my team I can tell you what I am gaining. If I add a Sentinel to my team instead of a Blaster, I can tell you what I am losing. What am I gaining by having a Sentinel instead of a Blaster. You may like the AT. You're not wrong for liking it. I just think that they could've been better and made more interesting. It's too late now, I know that, but I thought I'd share my two cents.
  2. I was talking with my brother the other day about Sentinels. He and I both prefer ranged toons and had dabbled a bit with the Archetype. I think he summed it up when he said, "What is their point? Less damage than a blaster for less survivability than a scrapper." The main thing I like about them is the mez resistance. In fact, if I were able to just get mez resists on a Blaster, there would be absolutely no point in Sentinels. Sentinels are not different enough to Blasters, their powersets are largely the same, with some being slightly better (Sent Beam Rifle is less damaging but better in certain ways) and some are outright worse (Ice's Chilling Ray being a sleep). I think Sentinels would have been served better if they had been given the Assault line of powersets from Dominators rather than the Blast line. Think about it, Blasters have secondaries that have a lot of melee and PBAoE attacks that want them close to the enemy. Most blast sets are largely, if not completely, ranged. You don't have the incentive to get close to allow your secondary to provide the protection, you're just more likely to survive if things go wrong. By proliferating the Assault sets you would have had a mix of ranged and melee attacks, essentially boiling Blaster primary and secondary powersets to their offensive powers. Some would need to be tweaked, like Ice Assault losing Freeze Ray, but I think it would have made Sentinels more interesting. You would have had more build diversity, able to focus on either ranged or melee attacks or mixing them. You could have played as a scrapper that could hit the runner without having to chase it down before Epic powersets. This is just something that has been bothering me and I thought the discussion would be interesting enough to make a post about it.
  3. Blasters aren't described as healers either and yet you take the Medicine pool.
  4. Ok think of it this way, a Tanker is there to tank the damage for the team, correct? If we follow your logic (Why do Blasters have melee when they are a ranged class) then we can ask, "Why do Tankers have attacks when they are just there to mitigate damage?" For a couple reasons: 1) it wouldn't be fun to just sit there mashing taunt all day. 2) Every non-damage-oriented ATs secondary is to do damage. Blasters -primary- role is ranged damage. Their secondary role is usually melee damage. Hence why most of the melee stuff is in the -secondary- powerset.
  5. A blaster is there to do damage. I'm a range purist and don't like "blapping" builds but I can't deny that they work. Drop the medicine pool. It's not necessary. As you play you'll notice that some of the best teams that you're on don't even have a healer. If you get a Force Field and Sonic Defender on your team you'll barely take any damage to heal from!
  6. What I usually do if I have an odd pairing is search for a build that uses the primary, another that uses the secondary and moosh them together.
  7. I have a group that does a TF every Friday. A couple of us only have ranged toons, so the two with melee characters are pretty much always having to play the same characters every time we get together. It's unfair and I'd like to relieve them of melee duty sometime. I don't know what I'm doing with building a tank (much less playing one) but here's my attempt at a build. I basically mushed together two different builds and added teleport stuff because it's characterful. It has 90% resists to all but Toxic and some defense. Since almost everyone takes Maneuvers these days I figured I'd be fine. Did I miss anything? Tanker (Electric Armor - Energy Melee).mbd
  8. Right now I'm working towards getting my AR/Dev blaster complete. I plan on having Field Operative 6 slotted with a LotG +Rech and 5 Panaceas. I'm wondering if there is a more optimal setup. Maybe one of the new EndMod sets, but I don't see anything that stands out.
  9. Nah I'm still having issues. Someone needs to unplug it and plug it in again.
  10. I never made a Kheldian on Live as I couldn't really understand what they were trying to do. After reading this, the GD Peacebringer and the MFing Warshade I went with decided to roll a PB as I prefer consistency over performance due to factors I cannot control. I did a couple DfBs. During the first one I unlocked Bright Nova and pretty much stayed in that form the entire time. I thought it was cool but I have Blasters that do the same. During the second DfB I unlocked the first melee attack. It bothered me that the attack was ready but not available in Nova form. I changed form, ran in and punched a dude before turning back into a Nova to blast. It was then that a switch flipped and I understood what I was supposed to do. After that I would switch forms, use what powers were available and switch back. I was both forms at once. Now I'm 2 levels from Dwarf form and I'm excited to add another facet to my gameplay. Thanks for the guides. I'm having a lot of fun so far. I'm going to be rolling a Warshade soon.
  11. The Angry Drill Sergeant is 50 now. I've been going off of my build here and it's been a fun ride. This guy is such a force multiplier, adding defense, to hit, regen, recharge and -res to enemies. It's a lot of fun add with the recharge there's always a button to click. As far as Incarnates are concerned I took Agility for the Alpha slot and Mighty for Judgement. I'm thinking Degenerative for Interface but I'm not sure about the Destiny slot. I know Barrier is the above and beyond common choice but with Maneuvers and a Power Boosted Farsight I'm handing out over 36% defense that's perma. I'm not sure Barrier will be worth it, but none of the other abilities really find my lost remote either. As far as Lore I'll probably pick something to go with the theme. But I'd appreciate some fun suggestions. Defender - Time Manipulation - Sonic Attack.mbd
  12. I don't know if it's good any more but during live Sonic/EM was a good solo blaster. Sleep a group, Total Focus everyone straight to jail.
  13. Not if you make a Ninjas/Mercenaries character *taps temple*
  14. I thought you wanted to see the effects of the Hold Duration enhancements on the power. Did I misunderstand?
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