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Procellus

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  1. Just farting around in Mids. I've covered a lot of the power picks in other threads. If you have any questions let me know Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Ice Blast Secondary Power Set: Martial Combat Power Pool: Speed Power Pool: Fighting Power Pool: Flight Power Pool: Leadership Ancillary Pool: Cold Mastery Hero Profile: Level 1: Ice Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(9), Thn-Dmg/EndRdx/Rchg(9) Level 1: Ki Push -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5), FrcFdb-Rechg%(48) Level 2: Storm Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(13) Level 4: Reach for the Limit Level 6: Aim -- GssSynFr--Build%(A) Level 8: Freeze Ray -- Apc-Dmg(A), Apc-Dmg/Rchg(13), Apc-Acc/Dmg/Rchg(15), Apc-Acc/Rchg(15), Apc-Dmg/EndRdx(17), Apc-Dam%(17) Level 10: Burst of Speed -- Obl-Acc/Rchg(A), Obl-Acc/Dmg/Rchg(19), Obl-Acc/Dmg/EndRdx/Rchg(19) Level 12: Ice Storm -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(21), PstBls-Dmg/Rchg(21), PstBls-Dmg/Rng(23), PstBls-Acc/Dmg/EndRdx(23) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 16: Frost Breath -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(27), PstBls-Dmg/Rchg(27), PstBls-Dmg/Rng(29), PstBls-Acc/Dmg/EndRdx(29) Level 18: Bitter Ice Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(31), SprDfnBrr-Acc/Dmg/Rchg(31), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(33), SprDfnBrr-Acc/Dmg/EndRdx(33), SprDfnBrr-Rchg/+Status Protect(33) Level 20: Reaction Time -- RgnTss-Regen+(A), Pnc-Heal/EndRedux(34), Pnc-EndRdx/Rchg(34), Pnc-Heal/Rchg(34), Pnc-Heal/EndRedux/Rchg(36), Pnc-Heal(36) Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(36), KntCmb-Dmg/Rchg(37), KntCmb-Dmg/EndRdx/Rchg(37) Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(37) Level 26: Bitter Freeze Ray -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(39), Thn-Dmg/Rchg(39), Thn-Acc/Dmg/Rchg(39), Thn-Acc/Dmg/EndRdx(40), Thn-Dmg/EndRdx/Rchg(40) Level 28: Hover -- LucoftheG-Def/Rchg+(A) Level 30: Weave -- LucoftheG-Def/Rchg+(A) Level 32: Blizzard -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/Rchg(42), SprBlsWrt-Acc/Dmg/EndRdx(42), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(42), SprBlsWrt-Rchg/Dmg%(43) Level 35: Inner Will -- RechRdx-I(A) Level 38: Eagles Claw -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(43), KntCmb-Dmg/EndRdx/Rchg(45) Level 41: Snow Storm -- EndRdx-I(A) Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(45), RedFrt-Def/Rchg(45), RedFrt-Def(46), RedFrt-Def/EndRdx/Rchg(46), RedFrt-EndRdx(46) Level 47: Hoarfrost -- Prv-Absorb%(A), Prv-Heal(48), Prv-Heal/EndRdx(48), Prv-EndRdx/Rchg(50), Prv-Heal/Rchg(50), Prv-Heal/Rchg/EndRdx(50) Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(25) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(31) Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve Level 50: Polar Lights Core Superior Ally Level 50: Intuition Radial Paragon Level 50: Cryonic Core Final Judgement Level 50: Degenerative Core Flawless Interface ------------
  2. Sounds like you want Intuition Radial. It has everything you want and more!
  3. Here's mine. He's around 37ish now and a lot of fun. Really hard on the endurance though. But Ice Blast is my favorite Blast set. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science Corruptor Primary Power Set: Ice Blast Secondary Power Set: Dark Miasma Power Pool: Flight Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: Level 1: Ice Bolt -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(3), SprScrBls-Rchg/+End(3), Thn-Acc/Dmg/Rchg(21), Thn-Dmg/EndRdx(21), Thn-Dmg/Rchg(27) Level 1: Twilight Grasp -- Acc-I(A), Pnc-Heal/EndRedux/Rchg(13), Pnc-Heal(31), Pnc-Heal/+End(34), Pnc-Heal/Rchg(37), Pnc-Heal/EndRedux(43) Level 2: Tar Patch -- RechRdx-I(A) Level 4: Frost Breath -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(7), PstBls-Dmg/Rchg(7), PstBls-Dmg/Rng(9), PstBls-Acc/Dmg/EndRdx(9) Level 6: Darkest Night -- DarWtcDsp-ToHitDeb/EndRdx(A) Level 8: Freeze Ray -- Apc-Dmg(A), Apc-Dmg/Rchg(11), Apc-Acc/Dmg/Rchg(11), Apc-Acc/Rchg(13), Apc-Dmg/EndRdx(15), Apc-Dam%(15) Level 10: Howling Twilight -- RechRdx-I(A) Level 12: Ice Storm -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(40), PstBls-Dmg/Rchg(43), PstBls-Dmg/Rng(45), PstBls-Acc/Dmg/EndRdx(45) Level 14: Fly -- BlsoftheZ-ResKB(A) Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A), RctArm-ResDam/EndRdx(17), RctArm-ResDam/EndRdx/Rchg(17), RctArm-ResDam(19), RctArm-EndRdx(19) Level 18: Bitter Ice Blast -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/EndRdx/Rchg(23), SprMlcoft-Acc/Dmg/EndRdx/Rchg(25), SprMlcoft-Rchg/Dmg%(25), SprMlcoft-Dmg/Rchg(29), SprMlcoft-Acc/Dmg/Rchg(29) Level 20: Fearsome Stare -- GlmoftheA-Acc/Rchg(A), GlmoftheA-Dam%(34), GlmoftheA-Acc/Fear/Rchg(37), GlmoftheA-Fear/Rng(40), GlmoftheA-EndRdx/Fear(40) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(23) Level 24: Kick -- FrcFdb-Rechg%(A) Level 26: Bitter Freeze Ray -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(27), SprScrBls-Acc/Dmg/Rchg(36), Dvs-Acc/Dmg(36), Dvs-Dmg/EndRdx(45), Dvs-Dmg/Rchg(50) Level 28: Petrifying Gaze -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(42), BslGaz-Rchg/Hold(42), BslGaz-EndRdx/Rchg/Hold(43) Level 30: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31), StdPrt-ResKB(31) Level 32: Blizzard -- Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(34) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(36), RedFrt-Def(37), RedFrt-Def/Rchg(46), RedFrt-Def/EndRdx/Rchg(46), RedFrt-EndRdx(46) Level 38: Dark Servant -- BslGaz-Rchg/Hold(A), BslGaz-Acc/Rchg(39), BslGaz-Acc/EndRdx/Rchg/Hold(39), BslGaz-EndRdx/Rchg/Hold(39), GrvAnc-Hold%(48), NrnSht-Dam%(48) Level 41: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(42), LucoftheG-Def(50) Level 44: Aim -- GssSynFr--Build%(A) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 49: Tactics -- RctRtc-Pcptn(A), RctRtc-ToHit(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(5) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5) Level 4: Ninja Run Level 1: Quick Form Level 50: Intuition Radial Paragon ------------
  4. Farting around in Mids I came up with this build. Looks interesting Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Technology Blaster Primary Power Set: Electrical Blast Secondary Power Set: Devices Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: Level 1: Charged Bolts -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7) Level 1: Toxic Web Grenade -- EnfOpr-Acc/Immob(A), EnfOpr-EndRdx/Immob(25), EnfOpr-Immob/Rng(25), EnfOpr-Acc/Immob/Rchg(33) Level 2: Caltrops -- RechRdx-I(A) Level 4: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(7), Rgn-Acc/Dmg/Rchg(9), Rgn-Acc/Rchg(9), Rgn-Dmg/EndRdx(11), EnrMnp-Stun%(13) Level 6: Short Circuit -- EnrMnp-Stun%(A), Arm-Dmg/EndRdx(31) Level 8: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(21), KntCmb-Dmg/Rchg(21), KntCmb-Dmg/EndRdx/Rchg(23) Level 10: Targeting Drone -- RctRtc-ToHit(A), RctRtc-Pcptn(11) Level 12: Aim -- GssSynFr--Build%(A) Level 14: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(15), GldArm-3defTpProc(17) Level 16: Smoke Grenade -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(17), DarWtcDsp-ToHitDeb/Rchg(19), DarWtcDsp-ToHitdeb/Rchg/EndRdx(19) Level 18: Weave -- LucoftheG-Def/Rchg+(A) Level 20: Field Operative -- LucoftheG-Def/Rchg+(A), Pnc-Heal/+End(23), Pnc-Heal/EndRedux(45), Pnc-Heal/Rchg(45), Pnc-Heal/EndRedux/Rchg(46), Pnc-Heal(46) Level 22: Zapp -- Apc-Dmg(A), Apc-Dmg/Rchg(34), Apc-Acc/Dmg/Rchg(37), Apc-Acc/Rchg(40), Apc-Dmg/EndRdx(43), Apc-Dam%(50) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 26: Voltaic Sentinel -- ExpRnf-Acc/Rchg(A), ExpRnf-Dmg/EndRdx(27), ExpRnf-Acc/Dmg/Rchg(27), ExpRnf-EndRdx/Dmg/Rchg(29), CaltoArm-+Def(Pets)(29) Level 28: Trip Mine -- Arm-Dmg(A), Arm-Dmg/Rchg(31), Arm-Acc/Dmg/Rchg(31), Arm-Acc/Rchg(33), Arm-Dam%(33) Level 30: Taser -- Stp-Acc/Stun/Rchg(A) Level 32: Thunderous Blast -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(46), SprBlsWrt-Acc/Dmg/Rchg(48), SprBlsWrt-Rchg/Dmg%(48), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(48), SprBlsWrt-Acc/Dmg/EndRdx(50) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def(36), RedFrt-Def/EndRdx(36), RedFrt-Def/Rchg(36), RedFrt-Def/EndRdx/Rchg(37), RedFrt-EndRdx(37) Level 38: Gun Drone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(39), ExpRnf-+Res(Pets)(39), ExpRnf-Acc/Dmg(40), ExpRnf-Dmg/EndRdx(40) Level 41: Summon Spiderlings -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(42), ExpRnf-EndRdx/Dmg/Rchg(42), ExpRnf-Acc/Dmg(42), SlbAll-Dmg/Rchg(43), SlbAll-Acc/Dmg/Rchg(43) Level 44: Assault -- EndRdx-I(A) Level 47: Vengeance -- LucoftheG-Def/Rchg+(A) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(34), KntCmb-Dmg/Rchg(34), KntCmb-Dmg/EndRdx/Rchg(45) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(15) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13) ------------
  5. So I was messing around in Mids trying to find an endgame build for my AR/Dev blaster when I came across this idea. Perma Gun Drone and Summon Spiderlings, .1% off softcap for S/L, and come with a host of AoE attacks. It looks dumb, but fun. Anyone have any experience with this kind of build? I have a Crabbermind and that's a host of fun and where I got this idea from. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Technology Blaster Primary Power Set: Assault Rifle Secondary Power Set: Devices Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: Level 1: Burst -- Thn-Dmg/Rchg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(5), TchofLadG-%Dam(13), AchHee-ResDeb%(13), GldJvl-Dam%(15) Level 1: Toxic Web Grenade -- TraoftheH-Dam%(A) Level 2: Caltrops -- RechRdx-I(A) Level 4: Buckshot -- PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(31), PstBls-Dmg/EndRdx(34), PstBls-Dmg/Rchg(37), PstBls-Dmg/Rng(50), SuddAcc--KB/+KD(50) Level 6: M30 Grenade -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(7), Ann-Acc/Dmg/Rchg(7), Ann-ResDeb%(9), FrcFdb-Rechg%(9), OvrFrc-Dam/KB(11) Level 8: Assault -- EndRdx-I(A) Level 10: Targeting Drone -- RctRtc-ToHit(A), RctRtc-Pcptn(11) Level 12: Sniper Rifle -- Apc-Dmg(A), Apc-Dmg/Rchg(15), Apc-Acc/Dmg/Rchg(17), Apc-Acc/Rchg(17), Apc-Dmg/EndRdx(23) Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 16: Smoke Grenade -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(23), DarWtcDsp-ToHitdeb/Rchg/EndRdx(27), DarWtcDsp-Rchg/EndRdx(27) Level 18: Flamethrower -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(19), PstBls-Dmg/Rchg(19), PstBls-Dmg/Rng(21), PstBls-Acc/Dmg/EndRdx(21) Level 20: Field Operative -- LucoftheG-Def/Rchg+(A), Pnc-Heal/Rchg(31), Pnc-EndRdx/Rchg(34), Pnc-Heal/EndRedux/Rchg(40), Pnc-Heal(43), Pnc-Heal/+End(46) Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(48) Level 24: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(25), GldArm-3defTpProc(25), UnbGrd-Max HP%(46) Level 26: Weave -- LucoftheG-Def/Rchg+(A) Level 28: Super Jump -- BlsoftheZ-ResKB(A) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 32: Full Auto -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def(36), RedFrt-EndRdx(36), RedFrt-Def/EndRdx(36), RedFrt-Def/Rchg(37), RedFrt-Def/EndRdx/Rchg(37) Level 38: Gun Drone -- ExpRnf-Acc/Rchg(A), ExpRnf-EndRdx/Dmg/Rchg(39), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-Acc/Dmg(40), ExpRnf-+Res(Pets)(40) Level 41: Summon Spiderlings -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(42), ExpRnf-EndRdx/Dmg/Rchg(42), ExpRnf-Acc/Dmg(42), CaltoArm-+Def(Pets)(43), SlbAll-Dmg/Rchg(43) Level 44: Trip Mine -- Arm-Dmg(A), Arm-Dmg/Rchg(45), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(45), Arm-Dam%(46) Level 47: Vengeance -- Rct-ResDam%(A) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(29), KntCmb-Dmg/Rchg(29), KntCmb-Dmg/EndRdx/Rchg(31) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3) ------------ Any idea if another Primary would be better? Voltaic Sentinel sucks from what I hear but an Elec/Dev blastermind might be interesting.
  6. When I saw Widow I was thinking Psi damage. After some research I found she does lethal, so not as exciting. Basically I'm looking to take down AVs and the single-target nature of the Widow might be more of a help.
  7. So this is just a "back of the napkin" build that I just came up with. Some of the things I changed was due to my experience with Temporal Manipulation, I don't have a lot with Fire Blast. Some of the changes: Took out End of Time. I never really cared for the power. You have to practically be inside a bad guy to hit him with it. Added Vengeance for another LotG +7.5 recharge. Moved a lot of the slots around. You wanted S/L softcap and I managed that while improving your recharge a bit. If there are any particulars you are curious about I'd be more than happy to share my thought process. A couple of things I don't know though: Is Fire Blast the best attack to take? For Ice Blast, Ice Bolt actually has better DPAm which is why I ask. Flares may be the better power to take. You'd have to ask an experienced Fire Blaster, though. Another thing is you might want to consider switching Apocalypse and Superior Defiant Barrage. You want that Defiant Barrage proc in the power you're using the most. It ends up being really helpful but it won't do you any good if you put it in a power you won't or can't be using much. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Fire Blast Secondary Power Set: Temporal Manipulation Power Pool: Speed Power Pool: Sorcery Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Fire Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(11), Apc-Acc/Dmg/Rchg(11), Apc-Acc/Rchg(13), Apc-Dmg/EndRdx(13) Level 1: Time Wall -- Acc-I(A) Level 2: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/Rchg(3), Rgn-Acc/Dmg/Rchg(3), Rgn-Acc/Rchg(7), Rgn-Dmg/EndRdx(9) Level 4: Time Stop -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(5), BslGaz-Rchg/Hold(5), BslGaz-Acc/EndRdx/Rchg/Hold(7) Level 6: Rain of Fire -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(15), PstBls-Dmg/Rchg(15), PstBls-Dmg/Rng(17), PstBls-Acc/Dmg/EndRdx(17) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9) Level 10: Chronos -- RechRdx-I(A) Level 12: Mystic Flight -- BlsoftheZ-ResKB(A) Level 14: Spirit Ward -- Prv-Absorb%(A) Level 16: Aim -- RechRdx-I(A) Level 18: Blaze -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(27), SprBlsWrt-Rchg/Dmg%(29) Level 20: Temporal Healing -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(21), Pnc-Heal/Rchg(21), Pnc-Heal/EndRedux/Rchg(25), Pnc-Heal(27), Pnc-Heal/+End(43) Level 22: Rune of Protection -- UnbGrd-ResDam(A), UnbGrd-EndRdx/Rchg(23), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-Rchg/ResDam(25) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), Ksm-ToHit+(46), LucoftheG-Def/EndRdx(50) Level 26: Blazing Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(29), SprDfnBrr-Acc/Dmg/Rchg(31), SprDfnBrr-Acc/Dmg/EndRdx(31), SprDfnBrr-Rchg/+Status Protect(31) Level 28: Assault -- EndRdx-I(A) Level 30: Vengeance -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(40), LucoftheG-Def(46) Level 32: Inferno -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dam%(34), FuroftheG-ResDeb%(34) Level 35: Time Shift -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(36), SphIns-Acc/Rchg(36), SphIns-ToHitDeb/EndRdx/Rchg(36), SphIns-Acc/EndRdx/Rchg(37) Level 38: Time Lord -- UnbGrd-ResDam(A), UnbGrd-Max HP%(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx(39), GldArm-3defTpProc(40) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(42), RedFrt-Def(42), RedFrt-EndRdx(42), RedFrt-Def/Rchg(43), RedFrt-Def/EndRdx/Rchg(43) Level 44: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(45), KntCmb-Dmg/Rchg(45), KntCmb-Dmg/EndRdx/Rchg(45) Level 47: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(48), UnbGrd-ResDam(48), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(50), UnbGrd-Rchg/ResDam(50) Level 49: Weave -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(34), KntCmb-Dmg/Rchg(37), KntCmb-Dmg/EndRdx/Rchg(37) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(40) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) ------------
  8. Just wanted to say thank you to Omega-202. Using your build and hit 50 today. Now it's on to Incarnates and saving for purples. Is there a resource that breaks down the Patron summons? Paragonwiki doesn't, RedTomax is down and Mids is unhelpful. I'm looking at changing from Mu Striker to Widow and want to know what, if anything, that I'm losing.
  9. The Overwhelming Force proc is Damage/Knockback to Knockdown/Chance for Knockdown. Blizzard already has a KD component so putting it in Ice Storm would double your KD.
  10. I played an Ice/Ice/Munitions blaster on live and for HC I remade the character as an Ice/Temp/Munitions so some of the advice I'm going to give will probably be outdated. With that disclaimer in mind here goes: 1) Take Shiver. Seriously take it. It's such a good control power, especially now with crashless nukes. Ice Storm, Blizzard, and Shiver. No one is getting out. 2) Six slot Freeze Ray and slot it as an attack. It's your highest DPA attack. Once you get enough recharge Freeze Ray -> Ice Bolt -> Bitter Ice Blast is your go to attack chain. Use Ice Blast as a finisher so you can keep your main attacks ready. 3) I'm not too wild about six slotting Build Up. 4) I'd slot Blizzard with the Blaster's Wrath set instead of Overwhelming Force and put Overwhelming in Ice Storm instead. That way you'd get twice the KD. That's all I have off the top of my head. I'm sure I'll think of something later. 5) I knew I'd think of something else. Take another hold. Whether it's Bitter Freeze Ray with it's super-long (but super-cool) animation or Freezing Touch (giving you another opportunity to slot Kinetic Combat). That way you can hold bosses.
  11. Instead of making another thread asking for advice on my build I figured I'd just jump in on this one. I made this build this morning and I probably missed a few things. Goals for the build were as follows: 1) soft cap for typed damage 2) perma hasten and energize I was able to accomplish both but having played neither set was wondering if I made a few mistakes along the way. Most notably, not six-slotting Piercing Beam and six-slotting Overcharge to put a -res proc that doesn't do anything for the nuke itself. Let me know what you think Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Sentinel Primary Power Set: Beam Rifle Secondary Power Set: Energy Aura Power Pool: Flight Power Pool: Fighting Power Pool: Speed Ancillary Pool: Dark Mastery Hero Profile: Level 1: Charged Shot -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(5), SprSntWar-Acc/Dmg/Rchg(5), SprSntWar-Acc/Dmg/EndRdx(7), SprSntWar-Acc/Dmg/EndRdx/Rchg(7), SprSntWar-Rchg/+Absorb(39) Level 1: Kinetic Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def(27), RedFrt-Def/EndRdx(29), RedFrt-Def/Rchg(29), RedFrt-EndRdx(31), RedFrt-Def/EndRdx/Rchg(31) Level 2: Cutting Beam -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(9), SprFrzBls-Acc/Dmg/EndRdx(9), SprFrzBls-Acc/Dmg/Rchg(11), SprFrzBls-Rchg/ImmobProc(11), SprFrzBls-Dmg/EndRdx/Acc/Rchg(40) Level 4: Power Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(31), RedFrt-Def/Rchg(34), RedFrt-EndRdx(36), RedFrt-Def/EndRdx/Rchg(36), RedFrt-Def(37) Level 6: Disintegrate -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(15), SprOppStr-Acc/Dmg/Rchg(17), SprOppStr-Acc/Dmg/EndRdx(17), SprOppStr-Acc/Dmg/EndRdx/Rchg(25), SprOppStr-Rchg/+Opportunity(27) Level 8: Fly -- Flight-I(A) Level 10: Energize -- DctWnd-Heal(A), DctWnd-Heal/Rchg(37), DctWnd-Heal/EndRdx/Rchg(37), DctWnd-Heal/EndRdx(39), DctWnd-Rchg(39) Level 12: Kinetic Dampening -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(13), RctArm-ResDam/EndRdx/Rchg(13), RctArm-ResDam/Rchg(15) Level 14: Aim -- GssSynFr--Build%(A) Level 16: Entropy Shield -- EndRdx-I(A) Level 18: Refractor Beam -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(19), PstBls-Dmg/Rchg(19), PstBls-Dmg/Rng(21), PstBls-Acc/Dmg/EndRdx(21), PstBls-Dam%(48) Level 20: Lancer Shot -- Apc-Dmg(A), Apc-Dmg/Rchg(40), Apc-Acc/Dmg/Rchg(40), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(42), Apc-Dam%(42) Level 22: Power Armor -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(23), RctArm-ResDam/EndRdx/Rchg(23), RctArm-ResDam/Rchg(25) Level 24: Hover -- LucoftheG-Def/Rchg+(A) Level 26: Piercing Beam -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(46), PstBls-Dmg/Rchg(46), PstBls-Dmg/Rng(46), PstBls-Acc/Dmg/EndRdx(48) Level 28: Repelling Force -- LucoftheG-Def/Rchg+(A) Level 30: Kick -- FrcFdb-Rechg%(A) Level 32: Overcharge -- Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(34), AchHee-ResDeb%(34) Level 35: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36) Level 38: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(50), LucoftheG-Def/EndRdx/Rchg(50) Level 41: Smite -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(43), KntCmb-Dmg/EndRdx/Rchg(43) Level 44: Netherworld Grasp -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(45), BslGaz-Rchg/Hold(45), BslGaz-EndRdx/Rchg/Hold(45) Level 47: Darkest Night -- EndRdx-I(A) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) ------------ Edit: And already I noticed something: instead of 4 slotting LotG in Weave I should 3 slot it and put one of the Resist procs there. It loses me a whole .1 Defense. I can only hope that it doesn't break the build losing so much.
  12. I would slot Freeze Ray as an attack not a hold. It's your highest DPA attack and as such should be your lead attack. A better attack chain would be Freeze Ray ---> Ice Bolt ---> Bitter Ice Blast as long as you have the recharge for it. 5 slotting Freeze Ray with the Apocalypse set would work much better, giving you more damage and recharge unless you are specifically chasing the Energy Defense in Basilisk's Gaze.
  13. Did you take the 2x exp power from the Pay2Win vendor? That brings the amount of influence you can earn from mobs to 0.
  14. Speaking as a guy that plays primarily as squishes, if I die it's typically my fault. All I need from a tanker is for him or her to herd the bad guys and maintain the aggro. Tankers make things easier, faster and safer.
  15. I can't believe that all these players that are smarterer and betterer than me keep missing my point. What are the point of Blasters and do their Secondaries help them to fulfill that purpose? It wasn't strictly about the melee attacks. It never was. It was about whether or not Blaster Secondaries helped them fulfill their primary purpose. Melee attacks just seem to take a greater percentage of the available powers in any given set. What are Blasters? "AoE death dealing specialists" I hear. Great! Then why are a supermajority of the the melee attacks single target? Does that make sense for an AoE damage dealer? "Burst damage!" you could reply and I think this is the strongest argument. But I would point out that, from the secondaries, only Build Up really does that and does it every 90 seconds without recharge enhancement and it is a 10 second duration. Great! Sounds bursty! But that's only one power. But the fact that in this thread there are multiple ideas about what the AT is supposed to be, I think, shows that the secondaries are a mess theme-wise and do not add to a cohesive whole. Another thing is that I misspoke. I said "disadvantaged" when I should have said "less advantaged." For a lot of (most?) mobs keeping them at range halves their number of attacks. For an AT with little defense de facto halving the amount of thing being thrown our was is advantageous. If I were to draw a diagram like the one below and ask people, "In which scenario is the Blaster more advantaged?" 😀: Blaster 🤬: Bad guy 😀 --------------->🤬 or 😀🤬 Most people would say the former. That is my point.
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