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  1. I had a similar idea. I'll post my build, which hasn't been tested, once I get home
  2. How do I keep the mobs from spreading out by using the taunt1 emote when creating a mission? I'm trying to keep the bad guys from spreading out too far.
  3. Procellus


    On live I had an Ice/Ice blaster and he was a lot of fun. For HC I changed him to an Ice/Temporal and I think I enjoy /Temp more. Of course, I play him more as a Controller, shutting down bosses before cleaning up.
  4. Earlier in the thread someone said the only thing shards are good for is turning them into threads. Can I get a confirmation? Is this good info?
  5. I think an interesting inherent would be to increase the debuff of attacks. Let's be honest, what do Sentinels add to a team? If you say DPS we have plenty of ATs that provide DPS and half of them are more survivable.
  6. Just so I understand your position: You think that the damage buffs are too severe because of Melt Armor's new -res and would rather keep the old damage scale and cap because of the -res in Bruising?
  7. AR/Dev, or any /Dev, have always been the weirdos of the CoH world. They're like that cousin that quit smoking and won't stop talking about how much better they feel and try to get everyone else to quit smoking too. You know they're right but you're not ready for that yet. That said I just rolled an AR/Dev and it's a lot of fun. I'm struggling to keep from proselytizing
  8. On live I my main was an Ice/Ice Blaster. I tried to roll him again but I really wasn't feeling the /Ice secondary and recalled not really using it. /Time seems to have a similar but more interesting theme. Here's the build I'm heading towards. It's close to the softcap and the resists are a bit lacking (this is all without Incarnates, I have a feeling that Incarnate content will do a lot for this build). I just have the feeling that I'm on to something but am missing a key piece of information. Anyone have any tweaks or ideas for this build? Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Gelu Procellus: Level 50 Mutation Blaster Primary Power Set: Ice Blast Secondary Power Set: Temporal Manipulation Power Pool: Speed Power Pool: Flight Power Pool: Fighting Power Pool: Concealment Ancillary Pool: Munitions Mastery Hero Profile: Level 1: Ice Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(7), Thn-Dmg/EndRdx/Rchg(9) Level 1: Time Wall -- GrvAnc-Hold%(A) Level 2: Ice Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(9), SprWntBit-Acc/Dmg/EndRdx(11), SprWntBit-Acc/Dmg/Rchg(11), SprWntBit-Dmg/EndRdx/Acc/Rchg(13), SprWntBit-Rchg/SlowProc(13) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5), RechRdx-I(5) Level 6: Frost Breath -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(15), PstBls-Dmg/Rchg(15), PstBls-Dmg/Rng(17), PstBls-Acc/Dmg/EndRdx(17), PstBls-Dam%(40) Level 8: Aim -- AdjTrg-Rchg(A), AdjTrg-EndRdx/Rchg(37), RechRdx-I(45) Level 10: Chronos -- AdjTrg-Rchg(A), AdjTrg-EndRdx/Rchg(37), RechRdx-I(43) Level 12: Freeze Ray -- UnbCns-Hold(A), UnbCns-Hold/Rchg(19), UnbCns-Acc/Hold/Rchg(19), UnbCns-Acc/Rchg(21), UnbCns-EndRdx/Hold(21) Level 14: Ice Storm -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(33), PstBls-Dmg/Rchg(33), PstBls-Dmg/Rng(34), PstBls-Acc/Dmg/EndRdx(34), PstBls-Dam%(40) Level 16: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(39) Level 18: Bitter Ice Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(23), Apc-Acc/Dmg/Rchg(23), Apc-Acc/Rchg(25), Apc-Dmg/EndRdx(25), Apc-Dam%(39) Level 20: Temporal Healing -- EndMod-I(A) Level 22: Boxing -- Acc-I(A) Level 24: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(43) Level 26: Bitter Freeze Ray -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(27), SprEnt-End/Rchg(27), SprEnt-Acc/Hold/End(29), SprEnt-Acc/Hold/End/Rchg(29) Level 28: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(46), LucoftheG-Def/EndRdx/Rchg(46) Level 30: End of Time -- Arm-Dmg(A), Arm-Dmg/Rchg(31), Arm-Acc/Dmg/Rchg(31), Arm-Acc/Rchg(31), Arm-Dmg/EndRdx(33), Arm-Dam%(40) Level 32: Blizzard -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(34), SprFrzBls-Acc/Dmg/EndRdx(36), SprFrzBls-Acc/Dmg/Rchg(36), SprFrzBls-Dmg/EndRdx/Acc/Rchg(36), SprFrzBls-Rchg/ImmobProc(37) Level 35: Body Armor -- GldArm-3defTpProc(A) Level 38: Time Lord -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(46) Level 41: Cryo Freeze Ray -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(42), BslGaz-Acc/EndRdx/Rchg/Hold(42), BslGaz-Rchg/Hold(42), BslGaz-EndRdx/Rchg/Hold(43) Level 44: Grant Invisibility -- LucoftheG-Rchg+(A) Level 47: LRM Rocket -- Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), Rgn-Knock%(50) Level 49: Invisibility -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(50) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal(A), Pnc-Heal/Rchg(45) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(45) ------------
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