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Procellus

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  1. I can't delete my own posts. Meant to quote sections but couldn't figure out how to do that. According to your logic we already have a fifth melee AT. I already said the assault sets would have to be tweaked. I should have went into more detail than I did, As far as being survivable as a scrapper, let's say you are both correct and that I am wrong (although using Energy Aura as the example doesn't make the point you think it does). Does it matter? Can a Sentinel reliably manage aggro to leverage that tankiness? If I add a Blaster to my team I can tell you what I am gaining. If I add a Sentinel to my team instead of a Blaster, I can tell you what I am losing. What am I gaining by having a Sentinel instead of a Blaster. You may like the AT. You're not wrong for liking it. I just think that they could've been better and made more interesting. It's too late now, I know that, but I thought I'd share my two cents.
  2. I was talking with my brother the other day about Sentinels. He and I both prefer ranged toons and had dabbled a bit with the Archetype. I think he summed it up when he said, "What is their point? Less damage than a blaster for less survivability than a scrapper." The main thing I like about them is the mez resistance. In fact, if I were able to just get mez resists on a Blaster, there would be absolutely no point in Sentinels. Sentinels are not different enough to Blasters, their powersets are largely the same, with some being slightly better (Sent Beam Rifle is less damaging but better in certain ways) and some are outright worse (Ice's Chilling Ray being a sleep). I think Sentinels would have been served better if they had been given the Assault line of powersets from Dominators rather than the Blast line. Think about it, Blasters have secondaries that have a lot of melee and PBAoE attacks that want them close to the enemy. Most blast sets are largely, if not completely, ranged. You don't have the incentive to get close to allow your secondary to provide the protection, you're just more likely to survive if things go wrong. By proliferating the Assault sets you would have had a mix of ranged and melee attacks, essentially boiling Blaster primary and secondary powersets to their offensive powers. Some would need to be tweaked, like Ice Assault losing Freeze Ray, but I think it would have made Sentinels more interesting. You would have had more build diversity, able to focus on either ranged or melee attacks or mixing them. You could have played as a scrapper that could hit the runner without having to chase it down before Epic powersets. This is just something that has been bothering me and I thought the discussion would be interesting enough to make a post about it.
  3. Blasters aren't described as healers either and yet you take the Medicine pool.
  4. Ok think of it this way, a Tanker is there to tank the damage for the team, correct? If we follow your logic (Why do Blasters have melee when they are a ranged class) then we can ask, "Why do Tankers have attacks when they are just there to mitigate damage?" For a couple reasons: 1) it wouldn't be fun to just sit there mashing taunt all day. 2) Every non-damage-oriented ATs secondary is to do damage. Blasters -primary- role is ranged damage. Their secondary role is usually melee damage. Hence why most of the melee stuff is in the -secondary- powerset.
  5. A blaster is there to do damage. I'm a range purist and don't like "blapping" builds but I can't deny that they work. Drop the medicine pool. It's not necessary. As you play you'll notice that some of the best teams that you're on don't even have a healer. If you get a Force Field and Sonic Defender on your team you'll barely take any damage to heal from!
  6. What I usually do if I have an odd pairing is search for a build that uses the primary, another that uses the secondary and moosh them together.
  7. I have a group that does a TF every Friday. A couple of us only have ranged toons, so the two with melee characters are pretty much always having to play the same characters every time we get together. It's unfair and I'd like to relieve them of melee duty sometime. I don't know what I'm doing with building a tank (much less playing one) but here's my attempt at a build. I basically mushed together two different builds and added teleport stuff because it's characterful. It has 90% resists to all but Toxic and some defense. Since almost everyone takes Maneuvers these days I figured I'd be fine. Did I miss anything? Tanker (Electric Armor - Energy Melee).mbd
  8. Right now I'm working towards getting my AR/Dev blaster complete. I plan on having Field Operative 6 slotted with a LotG +Rech and 5 Panaceas. I'm wondering if there is a more optimal setup. Maybe one of the new EndMod sets, but I don't see anything that stands out.
  9. Nah I'm still having issues. Someone needs to unplug it and plug it in again.
  10. I never made a Kheldian on Live as I couldn't really understand what they were trying to do. After reading this, the GD Peacebringer and the MFing Warshade I went with decided to roll a PB as I prefer consistency over performance due to factors I cannot control. I did a couple DfBs. During the first one I unlocked Bright Nova and pretty much stayed in that form the entire time. I thought it was cool but I have Blasters that do the same. During the second DfB I unlocked the first melee attack. It bothered me that the attack was ready but not available in Nova form. I changed form, ran in and punched a dude before turning back into a Nova to blast. It was then that a switch flipped and I understood what I was supposed to do. After that I would switch forms, use what powers were available and switch back. I was both forms at once. Now I'm 2 levels from Dwarf form and I'm excited to add another facet to my gameplay. Thanks for the guides. I'm having a lot of fun so far. I'm going to be rolling a Warshade soon.
  11. The Angry Drill Sergeant is 50 now. I've been going off of my build here and it's been a fun ride. This guy is such a force multiplier, adding defense, to hit, regen, recharge and -res to enemies. It's a lot of fun add with the recharge there's always a button to click. As far as Incarnates are concerned I took Agility for the Alpha slot and Mighty for Judgement. I'm thinking Degenerative for Interface but I'm not sure about the Destiny slot. I know Barrier is the above and beyond common choice but with Maneuvers and a Power Boosted Farsight I'm handing out over 36% defense that's perma. I'm not sure Barrier will be worth it, but none of the other abilities really find my lost remote either. As far as Lore I'll probably pick something to go with the theme. But I'd appreciate some fun suggestions. Defender - Time Manipulation - Sonic Attack.mbd
  12. I don't know if it's good any more but during live Sonic/EM was a good solo blaster. Sleep a group, Total Focus everyone straight to jail.
  13. Not if you make a Ninjas/Mercenaries character *taps temple*
  14. I thought you wanted to see the effects of the Hold Duration enhancements on the power. Did I misunderstand?
  15. Go to the effects tab. Freeze Ray should be slotted for damage. BFR I can see going either way (I've done both depending on the character.)
  16. I made an Ice/Dark corruptor and he's a lot of fun. He's level 38ish now and I'm really having a hard time with endurance. He has the stamina of an asthmatic sloth. Decided to roll an Ice/Elec as my brother told me enjoyed playing as an Elec Defender. Here's the build I came up with I'm wondering if I'm missing anything. Corruptor (Ice Blast - Electrical Affinity).mbd
  17. The Umbral Guardian The Tenebrous Tactician or Tenebrous Telepath Pistol Packing Psychic I can do this all day
  18. Just farting around in Mids. I've covered a lot of the power picks in other threads. If you have any questions let me know Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Ice Blast Secondary Power Set: Martial Combat Power Pool: Speed Power Pool: Fighting Power Pool: Flight Power Pool: Leadership Ancillary Pool: Cold Mastery Hero Profile: Level 1: Ice Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(9), Thn-Dmg/EndRdx/Rchg(9) Level 1: Ki Push -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5), FrcFdb-Rechg%(48) Level 2: Storm Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(13) Level 4: Reach for the Limit Level 6: Aim -- GssSynFr--Build%(A) Level 8: Freeze Ray -- Apc-Dmg(A), Apc-Dmg/Rchg(13), Apc-Acc/Dmg/Rchg(15), Apc-Acc/Rchg(15), Apc-Dmg/EndRdx(17), Apc-Dam%(17) Level 10: Burst of Speed -- Obl-Acc/Rchg(A), Obl-Acc/Dmg/Rchg(19), Obl-Acc/Dmg/EndRdx/Rchg(19) Level 12: Ice Storm -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(21), PstBls-Dmg/Rchg(21), PstBls-Dmg/Rng(23), PstBls-Acc/Dmg/EndRdx(23) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 16: Frost Breath -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(27), PstBls-Dmg/Rchg(27), PstBls-Dmg/Rng(29), PstBls-Acc/Dmg/EndRdx(29) Level 18: Bitter Ice Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(31), SprDfnBrr-Acc/Dmg/Rchg(31), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(33), SprDfnBrr-Acc/Dmg/EndRdx(33), SprDfnBrr-Rchg/+Status Protect(33) Level 20: Reaction Time -- RgnTss-Regen+(A), Pnc-Heal/EndRedux(34), Pnc-EndRdx/Rchg(34), Pnc-Heal/Rchg(34), Pnc-Heal/EndRedux/Rchg(36), Pnc-Heal(36) Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(36), KntCmb-Dmg/Rchg(37), KntCmb-Dmg/EndRdx/Rchg(37) Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(37) Level 26: Bitter Freeze Ray -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(39), Thn-Dmg/Rchg(39), Thn-Acc/Dmg/Rchg(39), Thn-Acc/Dmg/EndRdx(40), Thn-Dmg/EndRdx/Rchg(40) Level 28: Hover -- LucoftheG-Def/Rchg+(A) Level 30: Weave -- LucoftheG-Def/Rchg+(A) Level 32: Blizzard -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/Rchg(42), SprBlsWrt-Acc/Dmg/EndRdx(42), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(42), SprBlsWrt-Rchg/Dmg%(43) Level 35: Inner Will -- RechRdx-I(A) Level 38: Eagles Claw -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(43), KntCmb-Dmg/EndRdx/Rchg(45) Level 41: Snow Storm -- EndRdx-I(A) Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(45), RedFrt-Def/Rchg(45), RedFrt-Def(46), RedFrt-Def/EndRdx/Rchg(46), RedFrt-EndRdx(46) Level 47: Hoarfrost -- Prv-Absorb%(A), Prv-Heal(48), Prv-Heal/EndRdx(48), Prv-EndRdx/Rchg(50), Prv-Heal/Rchg(50), Prv-Heal/Rchg/EndRdx(50) Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(25) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(31) Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve Level 50: Polar Lights Core Superior Ally Level 50: Intuition Radial Paragon Level 50: Cryonic Core Final Judgement Level 50: Degenerative Core Flawless Interface ------------
  19. Sounds like you want Intuition Radial. It has everything you want and more!
  20. Here's mine. He's around 37ish now and a lot of fun. Really hard on the endurance though. But Ice Blast is my favorite Blast set. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science Corruptor Primary Power Set: Ice Blast Secondary Power Set: Dark Miasma Power Pool: Flight Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: Level 1: Ice Bolt -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(3), SprScrBls-Rchg/+End(3), Thn-Acc/Dmg/Rchg(21), Thn-Dmg/EndRdx(21), Thn-Dmg/Rchg(27) Level 1: Twilight Grasp -- Acc-I(A), Pnc-Heal/EndRedux/Rchg(13), Pnc-Heal(31), Pnc-Heal/+End(34), Pnc-Heal/Rchg(37), Pnc-Heal/EndRedux(43) Level 2: Tar Patch -- RechRdx-I(A) Level 4: Frost Breath -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(7), PstBls-Dmg/Rchg(7), PstBls-Dmg/Rng(9), PstBls-Acc/Dmg/EndRdx(9) Level 6: Darkest Night -- DarWtcDsp-ToHitDeb/EndRdx(A) Level 8: Freeze Ray -- Apc-Dmg(A), Apc-Dmg/Rchg(11), Apc-Acc/Dmg/Rchg(11), Apc-Acc/Rchg(13), Apc-Dmg/EndRdx(15), Apc-Dam%(15) Level 10: Howling Twilight -- RechRdx-I(A) Level 12: Ice Storm -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(40), PstBls-Dmg/Rchg(43), PstBls-Dmg/Rng(45), PstBls-Acc/Dmg/EndRdx(45) Level 14: Fly -- BlsoftheZ-ResKB(A) Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A), RctArm-ResDam/EndRdx(17), RctArm-ResDam/EndRdx/Rchg(17), RctArm-ResDam(19), RctArm-EndRdx(19) Level 18: Bitter Ice Blast -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/EndRdx/Rchg(23), SprMlcoft-Acc/Dmg/EndRdx/Rchg(25), SprMlcoft-Rchg/Dmg%(25), SprMlcoft-Dmg/Rchg(29), SprMlcoft-Acc/Dmg/Rchg(29) Level 20: Fearsome Stare -- GlmoftheA-Acc/Rchg(A), GlmoftheA-Dam%(34), GlmoftheA-Acc/Fear/Rchg(37), GlmoftheA-Fear/Rng(40), GlmoftheA-EndRdx/Fear(40) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(23) Level 24: Kick -- FrcFdb-Rechg%(A) Level 26: Bitter Freeze Ray -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(27), SprScrBls-Acc/Dmg/Rchg(36), Dvs-Acc/Dmg(36), Dvs-Dmg/EndRdx(45), Dvs-Dmg/Rchg(50) Level 28: Petrifying Gaze -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(42), BslGaz-Rchg/Hold(42), BslGaz-EndRdx/Rchg/Hold(43) Level 30: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31), StdPrt-ResKB(31) Level 32: Blizzard -- Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(34) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(36), RedFrt-Def(37), RedFrt-Def/Rchg(46), RedFrt-Def/EndRdx/Rchg(46), RedFrt-EndRdx(46) Level 38: Dark Servant -- BslGaz-Rchg/Hold(A), BslGaz-Acc/Rchg(39), BslGaz-Acc/EndRdx/Rchg/Hold(39), BslGaz-EndRdx/Rchg/Hold(39), GrvAnc-Hold%(48), NrnSht-Dam%(48) Level 41: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(42), LucoftheG-Def(50) Level 44: Aim -- GssSynFr--Build%(A) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 49: Tactics -- RctRtc-Pcptn(A), RctRtc-ToHit(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(5) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5) Level 4: Ninja Run Level 1: Quick Form Level 50: Intuition Radial Paragon ------------
  21. Farting around in Mids I came up with this build. Looks interesting Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Technology Blaster Primary Power Set: Electrical Blast Secondary Power Set: Devices Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: Level 1: Charged Bolts -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7) Level 1: Toxic Web Grenade -- EnfOpr-Acc/Immob(A), EnfOpr-EndRdx/Immob(25), EnfOpr-Immob/Rng(25), EnfOpr-Acc/Immob/Rchg(33) Level 2: Caltrops -- RechRdx-I(A) Level 4: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(7), Rgn-Acc/Dmg/Rchg(9), Rgn-Acc/Rchg(9), Rgn-Dmg/EndRdx(11), EnrMnp-Stun%(13) Level 6: Short Circuit -- EnrMnp-Stun%(A), Arm-Dmg/EndRdx(31) Level 8: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(21), KntCmb-Dmg/Rchg(21), KntCmb-Dmg/EndRdx/Rchg(23) Level 10: Targeting Drone -- RctRtc-ToHit(A), RctRtc-Pcptn(11) Level 12: Aim -- GssSynFr--Build%(A) Level 14: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(15), GldArm-3defTpProc(17) Level 16: Smoke Grenade -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(17), DarWtcDsp-ToHitDeb/Rchg(19), DarWtcDsp-ToHitdeb/Rchg/EndRdx(19) Level 18: Weave -- LucoftheG-Def/Rchg+(A) Level 20: Field Operative -- LucoftheG-Def/Rchg+(A), Pnc-Heal/+End(23), Pnc-Heal/EndRedux(45), Pnc-Heal/Rchg(45), Pnc-Heal/EndRedux/Rchg(46), Pnc-Heal(46) Level 22: Zapp -- Apc-Dmg(A), Apc-Dmg/Rchg(34), Apc-Acc/Dmg/Rchg(37), Apc-Acc/Rchg(40), Apc-Dmg/EndRdx(43), Apc-Dam%(50) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 26: Voltaic Sentinel -- ExpRnf-Acc/Rchg(A), ExpRnf-Dmg/EndRdx(27), ExpRnf-Acc/Dmg/Rchg(27), ExpRnf-EndRdx/Dmg/Rchg(29), CaltoArm-+Def(Pets)(29) Level 28: Trip Mine -- Arm-Dmg(A), Arm-Dmg/Rchg(31), Arm-Acc/Dmg/Rchg(31), Arm-Acc/Rchg(33), Arm-Dam%(33) Level 30: Taser -- Stp-Acc/Stun/Rchg(A) Level 32: Thunderous Blast -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(46), SprBlsWrt-Acc/Dmg/Rchg(48), SprBlsWrt-Rchg/Dmg%(48), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(48), SprBlsWrt-Acc/Dmg/EndRdx(50) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def(36), RedFrt-Def/EndRdx(36), RedFrt-Def/Rchg(36), RedFrt-Def/EndRdx/Rchg(37), RedFrt-EndRdx(37) Level 38: Gun Drone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(39), ExpRnf-+Res(Pets)(39), ExpRnf-Acc/Dmg(40), ExpRnf-Dmg/EndRdx(40) Level 41: Summon Spiderlings -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(42), ExpRnf-EndRdx/Dmg/Rchg(42), ExpRnf-Acc/Dmg(42), SlbAll-Dmg/Rchg(43), SlbAll-Acc/Dmg/Rchg(43) Level 44: Assault -- EndRdx-I(A) Level 47: Vengeance -- LucoftheG-Def/Rchg+(A) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(34), KntCmb-Dmg/Rchg(34), KntCmb-Dmg/EndRdx/Rchg(45) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(15) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13) ------------
  22. So I was messing around in Mids trying to find an endgame build for my AR/Dev blaster when I came across this idea. Perma Gun Drone and Summon Spiderlings, .1% off softcap for S/L, and come with a host of AoE attacks. It looks dumb, but fun. Anyone have any experience with this kind of build? I have a Crabbermind and that's a host of fun and where I got this idea from. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Technology Blaster Primary Power Set: Assault Rifle Secondary Power Set: Devices Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: Level 1: Burst -- Thn-Dmg/Rchg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(5), TchofLadG-%Dam(13), AchHee-ResDeb%(13), GldJvl-Dam%(15) Level 1: Toxic Web Grenade -- TraoftheH-Dam%(A) Level 2: Caltrops -- RechRdx-I(A) Level 4: Buckshot -- PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(31), PstBls-Dmg/EndRdx(34), PstBls-Dmg/Rchg(37), PstBls-Dmg/Rng(50), SuddAcc--KB/+KD(50) Level 6: M30 Grenade -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(7), Ann-Acc/Dmg/Rchg(7), Ann-ResDeb%(9), FrcFdb-Rechg%(9), OvrFrc-Dam/KB(11) Level 8: Assault -- EndRdx-I(A) Level 10: Targeting Drone -- RctRtc-ToHit(A), RctRtc-Pcptn(11) Level 12: Sniper Rifle -- Apc-Dmg(A), Apc-Dmg/Rchg(15), Apc-Acc/Dmg/Rchg(17), Apc-Acc/Rchg(17), Apc-Dmg/EndRdx(23) Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 16: Smoke Grenade -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(23), DarWtcDsp-ToHitdeb/Rchg/EndRdx(27), DarWtcDsp-Rchg/EndRdx(27) Level 18: Flamethrower -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(19), PstBls-Dmg/Rchg(19), PstBls-Dmg/Rng(21), PstBls-Acc/Dmg/EndRdx(21) Level 20: Field Operative -- LucoftheG-Def/Rchg+(A), Pnc-Heal/Rchg(31), Pnc-EndRdx/Rchg(34), Pnc-Heal/EndRedux/Rchg(40), Pnc-Heal(43), Pnc-Heal/+End(46) Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(48) Level 24: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(25), GldArm-3defTpProc(25), UnbGrd-Max HP%(46) Level 26: Weave -- LucoftheG-Def/Rchg+(A) Level 28: Super Jump -- BlsoftheZ-ResKB(A) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 32: Full Auto -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def(36), RedFrt-EndRdx(36), RedFrt-Def/EndRdx(36), RedFrt-Def/Rchg(37), RedFrt-Def/EndRdx/Rchg(37) Level 38: Gun Drone -- ExpRnf-Acc/Rchg(A), ExpRnf-EndRdx/Dmg/Rchg(39), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-Acc/Dmg(40), ExpRnf-+Res(Pets)(40) Level 41: Summon Spiderlings -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(42), ExpRnf-EndRdx/Dmg/Rchg(42), ExpRnf-Acc/Dmg(42), CaltoArm-+Def(Pets)(43), SlbAll-Dmg/Rchg(43) Level 44: Trip Mine -- Arm-Dmg(A), Arm-Dmg/Rchg(45), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(45), Arm-Dam%(46) Level 47: Vengeance -- Rct-ResDam%(A) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(29), KntCmb-Dmg/Rchg(29), KntCmb-Dmg/EndRdx/Rchg(31) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3) ------------ Any idea if another Primary would be better? Voltaic Sentinel sucks from what I hear but an Elec/Dev blastermind might be interesting.
  23. When I saw Widow I was thinking Psi damage. After some research I found she does lethal, so not as exciting. Basically I'm looking to take down AVs and the single-target nature of the Widow might be more of a help.
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