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Tinfoilpancakes

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  1. So i made a Proof of concept by just using the log output file - not really the best solution - but doable as long as the log formats don't change. There's a slight delay in the logging but that's fine - it's easier to read - and as a web app it's just a matter of CSS for changing things up. It can display anything really, just as an example I'm displaying damage in / out and NPC chatter.
  2. I find the in-game chat colors and organization are not the easiest to read - especially the colors and text effects which are very difficult for those who are colorblind. I am trying to create an external chat / event viewer. Currently I am trying to do this with the logging files and watching for changes - but the issue is that these logs have had their formats change over time. Is there some way we could perhaps have a defined logging format? Or, even better would be some way to interface with the game to receive the messages as the game client gets them? Not sure how feasible these would be but it would aid in developing a more accessible chat & log interface.
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