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FrostyDelicious

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  1. plant/dark is just so much fun to use. You get so much control, decent damage tons of de-buffs and dark secondary is amazing on a controller. Leveling isnt feeling like a strain and task forces were a bunch of fun, people were relying on me to go in with the tank to pretty much render mobs useless under our awesome controller powers You get a mass heal, mass rez, debuff - res/slow area power, a locked aoe -dmg/-to hit, a team defense buff, a team regen/recovery buff, a mass confuse, aoe immobilize, a decent dmg pet with powerboost in ancillary, fade can give you +28% def which is just silly. Its a very team oriented build but I like playing on teams.
  2. Make sure when you click the blinky you read the clue. You need to visit mender "name" in ouroborous BEFORE you enter the next mission as he needs t speak with you.
  3. I got this badge the other night. After accepting the arc from Vincent Ross, go talk to one of the contacts and they will ask you to work with them (I used lorenzo). Upon entering the first mission the radio near the door will give you further instructions. I just made a habit of visiting the contact directly after every mission (some they wouldn't talk to me). But i think 2 or 3 times they gave me dialogue when speaking with them. Every time you enter the mission just click on the radio and it will give you a side quest (usually when the contact gave you dialogue). You will know if you completed it if on the last mission, the contact you spoke to spawns to help you out. I did this arc three times before I finally got this combination above to work for me, was a pain.
  4. Alright ill play Mr. Fantasticles - My main Hydregen - Water / regen sentinel (was debating naming her gatorade sucks) Dillusional - ill / cold controller Skin Crawler - Arachnos Spider Scatter Brains - Bots / time Mastermind (brain in tank head costume piece)
  5. My thought is that until homecoming figures out the current situation with NCSoft, they probably dont want to bring more people onboard for development.
  6. There is, its under art. I am a visual effects artist and i volunteered, havent heard back yet
  7. I guess the closest option would be tactics and assault in the leadership pool.
  8. I am on both sides of this. On my brute, I really love hitting rage, Fiery Embrance and knockout punch when coming up against bosses & elites as it really gives a massive damage hit. I do find a lot of the time during normal play though, i constantly forgetting to hit fiery embrace. It would be great if the buff lasted another 5-10 seconds but I'm not complaining as its a much better power pick than many others available.
  9. I'm not sure if this is already discussed somewhere but I was just curious if you were able to save the UI setup from one character to a file to use for other characters on your account. This would be great so i don't need to set it up every time i play a new character. I have seen tricks to save your UI and reset it on the same character but wasn't sure if you could use that on a different toon.
  10. Very minor bug. Noticed that that Prisoner Gladiator Badge "Mob Specialist" counter is set for 200 bosses, but the badge awards after 100 are defeated. Also the defeat badge "Warden" asks for 500 prisoners in the text but awards after 250 are defeated. Cheers, Frosty
  11. thats good to know! I never noticed that but i do see they can get moonbeam etc...
  12. epic power pools or ancilary power pools do not contain snipes. Snipes are only within the primary or secondary powersets for blasters, corrupters, defenders and dominators (i think thats all of them)?
  13. anybody know what the task set badges under accomplishment are? I cant find them on paragon wiki and not sure what the requirement is for them. My only though is that they are Ouros arcs? Chameleon - Complete Task Set "The Chameleon Suit" Do No Harm - Complete Task Set "Hippocratic Oath" True Nemesis - Complete Task Set "Nemesis Rex"
  14. Thanks for taking the time to look st the build Hyper. Im digging what your putting down. I was thinking the same thing as I have a brute fully io'd and never really felt the need for going out of my way on psi/toxic. Thanks for catching the laser beam eyes... i didnt even realize it (like i said... staring me right in the face) I made a few adjustments with what you sent me. Its not drastically different but i adjusted it so that all defenses are sitting around 47-49% base and i managed to get my resistances up about 8-10% and bring psi up from 12% to 40%. I sacrificed about 3% s/l because with defensive sweep giving me 15+ % on s/melee I'm not worried about it. I'm also digging that I don't need to run tough with this so one less toggle which means more titan weapon swinging mayhem. Might even free up to go musculature alpha vs Agility. be curious to hear your thoughts on the changes. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Carry A Big Stick: Level 50 Magic Tanker Primary Power Set: Invulnerability Secondary Power Set: Titan Weapons Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(3), RctArm-ResDam/Rchg(3), GldArm-3defTpProc(11), ImpArm-ResPsi(23) Level 1: Defensive Sweep -- FuroftheG-ResDeb%(A), Erd-Dmg(11), Erd-Dmg/Rchg(17), Erd-Acc/Rchg(42) Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-EndRdx/Rchg(19) Level 4: Titan Sweep -- Erd-Acc/Rchg(A), Erd-Dmg(5), Erd-Acc/Dmg/Rchg(34), ClvBlo-Dmg/Rchg(34), ClvBlo-Acc/Dmg(37), ClvBlo-Dmg/EndRdx(40) Level 6: Dull Pain -- DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(50), Pnc-Heal/Rchg(50) Level 8: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(9), RctArm-ResDam/Rchg(9), ImpArm-ResPsi(21) Level 10: Taunt -- PrfZng-Dam%(A) Level 12: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-Max HP%(23) Level 14: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(15), RctArm-ResDam/Rchg(17), StdPrt-ResDam/Def+(21) Level 16: Follow Through -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), SprBlsCol-Rchg/HoldProc(46) Level 18: Invincibility -- LucoftheG-Rchg+(A), LucoftheG-Def(19), Rct-ResDam%(34) Level 20: Build Momentum -- RechRdx-I(A), RechRdx-I(42) Level 22: Kick -- FrcFdb-Rechg%(A) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(27) Level 26: Tough Hide -- LucoftheG-Rchg+(A), LucoftheG-Def(27), ShlWal-ResDam/Re TP(33) Level 28: Rend Armor -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg(29), SprGntFis-Dmg/Rchg(29), SprGntFis-Acc/Dmg/Rchg(31), SprGntFis-Dmg/EndRdx/Rchg(31), SprGntFis-Acc/Dmg/EndRdx/Rchg(33) Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(31) Level 32: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(33) Level 35: Whirling Smash -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg(36), SprMghoft-Acc/Dmg/EndRdx/Rchg(36), SprMghoft-Dmg/Rchg(36), SprMghoft-Acc/Dmg/Rchg(37), FrcFdb-Rechg%(37) Level 38: Arc of Destruction -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Rchg/KDProc(40) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Laser Beam Eyes -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Rchg/SlowProc(46) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 49: Super Speed -- WntGif-ResSlow(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(48), Mrc-Rcvry+(48) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50) Level 50: Rebirth Total Radial Invocation Level 50: Melee Core Embodiment Level 1: Momentum Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1505;724;1448;HEX;| |78DA6594CB4F135114C6EF4CA7E294F28696675B0A08052954DD1305342A4D4820B| |A6CC63AD609754ADA6AECD2447CEC1425F800919DEFC4ADFE17BE405DB8F66DA2F8| |DA8CC77B3E5B934EDAFE3AE7DCFB9DF39DDB69FCE498F7C19E532342F18EA68D5C2| |E316DD83366D61D37525652D055376A64B385D0CED02E2B159ACA5BC9990A8A0678| 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