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Vinceq98

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  1. Yeah it really is kills the damage because of that. But Arsenal Control is surprisingly a high damage control set. Sleep Grenade, Flash Bang and Tear Gas actually do alot of damage without even slotting for their respective controls.
  2. Ty for the detailed report. i wish i knew how to do all this but im too dumb to start. I love number crunching and finding out the best performance of abilities based on data like this. Cheers for showing me to switch from Posi set to Ice minstral set + impeded swiftness proc in my sleep grenade.
  3. theres a video on the bug forums showing confused mobs getting knockback still. This was the compromise from the devs since the powerset had no immob in it. They added the KB protection so that mobs dont fling themselves out of your control patch.
  4. confused enemies. damaged with attacks and dots. still no knockback protection
  5. the above screen shot shows i used smoke canister and then cryo freeze. That should have done this stupid if then condition that arse control has for smoke canister. You can clearly see that smoke is on CD followed by cryo freeze
  6. why is smoke canister bug still present?? it doesnt suppress knockback? That was added and working properly until the tear gas/sleep grenade issue 2 patches ago
  7. I want to build a mind arsenal but what is wrong with ignite in your statement? I haven't played an AR blaster before so I'm hoping TK groups mobs up for ignite AOE. How does it fare for you?
  8. Its a bug because you auto upgraded your SOs with the clicky button on Homecoming. If you slot Invention IOs youll see that it works. Or if you replace your SOs with store bought ones. I just leveled a Ninja MM and was experiencing this bug until I switched over to IOs
  9. Quick screenshot to prove this bug. Using power analyzer Smoke Canister is on CD because it is on the ground and I just used Cryo Freeze Ray which does have -KB which you can see apply properly to the enemy. Please devs fix this before tomorrow. Arsenal Control has been riddles with ongoing bugs since inception. Everyweek your introducing more and more bugs to the set.
  10. Been testing and noticing that the knockback suppresion provided by the power isnt apply to mobs. As such what was a smart use of game mechanics of using knocback attacks to effectively knockdown opponents isnt working. Tested street sweeping lvl 50-54 mobs in dark astoria with smoke canister and temporary power Plasmatic Taser and the Prestige Power Nemesis Staff
  11. Yeah it's just a shame because the set does mostly lethal damage thats so highly resisted, especially against council wolves or robot enemy types. Dark is a great set because it has a good pbaoe. Engulfing darkness has a decent activation time and above avg damage compared to the other sets. Dark also has tohit Debuffs that can make hitting softcap easier. Finally the heal helps with survivability and procs really well so it can serve as an attack and a heal in one. Dark also has very high DPA attacks from smite and gloom. I usually go for moonbeam, procced out life drain, and smite and cycle those attacks with my single target holds and AOE cc. Midnight grasp is OK but in the time it activated you could have used smite x 2 and would be ahead in damage. It also weirdly roots me in place and I don't like how clunky that is when I'm Blapping on a dominator. I prefer to get in and smack them with my melee attacks then weave out and blast from range.
  12. It does double DMG to any held stunned slept or immob target. Make sure you use flash bang and your holds and you'll see the pet go ham. It's helps make up for arsenal controls weak damage output. Liquid nitrogen does far less DMG from the beta. I guess it was doing more unexpectedly and that's been fixed.
  13. Yeah I've learned that the temporary power stun grenades really help out pets survivability. It's a mag 3 stun that recharges quickly and if you have high to hit buffs or defense Debuffs lands well enough. If you use oppressive gloom you can even CC bosses as you hug them and launch a stun grenade in their face. No more trying to heal your pets if enemies are all CCed. Always buy a max stack when I log in and solo x8 missions. Don't use them in teams because teams just steamroll mobs down.
  14. I think MA prior to the dominator revamp was a top tier set. It was the only set back then that could get Perma fast snipe because of the tohit bonus it gives and you needed something like 21 or something to get fast snipe. Also envenomed blades was adding A LOT of extra DMG to your attacks making it a priority to get it perma. Finally dragons tail had a longer recharge and also did more damage that it's current version so it was a very meaty AOE since it activated very quickly and did well for procs. Now martial assault is at best C tier. Every set gets a fast snipe and a lot of the other sets offer better DPA than martial now. And before the envenomed blades nerf, it was perfect for plant dominators because each creeper vine was proccing it and it was the ultimate AOE machine. Sadly we aren't there anymore. This was why I've shelved my martial dominators and stripped them because I remember playing before the changes and now I just think my character is a shadow of their former selves .
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