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Snowdaze

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Everything posted by Snowdaze

  1. Snowdaze

    Ankle Bitter?

    Immature paragon protectors are indeed in part 2 of Doc Buzzsaw in the mission you fight all the crey. They are partly hidden... try clearing the map before clicking the final glowies. You'll find them.
  2. I am well aware of the web grenades, and testing a pvp effect with just yourself is kinda hard. Also the Evasive Manuvers is not listing how much flight protection it gave... Also I very much went on brainstorm to test some things. but much like PvP "bringing additional players will offer more advantages" and I am but one.
  3. Thank you for the acknowledgement, and the actual numbers, which at this moment don't display very well, which brought me to the concern. As long as you are aware of the concern, I'm content enough knowing it's not being over looked.
  4. fair enough, that alone isnt enough to even bring down hover. Now if there is the same recharge on the Fakkolade (I have not bought or used them so I dont know), it is effectively useless on it's own to bring down a foe using -fly protection.
  5. Problem is it may seem like a simple ask, but what you are asking for is likely a complete redesign of a core system in the game. Which would very likely lead to HUGE bugs and potentially topple the Jenga style code. That is why they choose to modify individual powers. if you want more Speed you are very much going to have to pick a different travel, use some enhancement slots, find some set bonus', choose a different alpha, or use some enchantment table buffs. And it will likely be that way for a long long long time.
  6. That's the balance of it all, if you want more speed you are gunna need to make a cut somewhere else so you can enhance, otherwise it's just a minor QoL change. If you give people more slots they still wont use them on travel powers they will enhance everything and anything before they enhance the travel power.
  7. the issue is Evasive Maneuvers supposedly adds more -fly protection. Also the crey pistol doesn't have -fly to my knowledge.
  8. making afterburner and evasive maneuvers more dangerous as it does work in pvp as per the patch notes
  9. formerly yes, but NOW... Fly is Not so slow anymore... it CAN out pace superjump now!
  10. redo this with boosters, I know 2 run IO's with full boosters gets you in the 119's
  11. This is incredibly dismissive toward a balance issue that just because you perceive it as a non-issue does not invalidate it's truth. There are reasons things like PVP web grenade temp powers were added to the game. Flying pvpers get cocky and giving them even more fly protection, when there is already a very large lack of -fly in game is a bad choice. Also flying melee combat is very very hard and flying ranged characters will always have an upper hand. So what you are saying is the ground based scrapper should just grow wings and some ranged attacks?
  12. I have some concern over Evasive Maneuvers adding more -fly protection. In PVP Fly is a huge advantage over non-flyers, and if it is going to be more difficult in using the limited amount of available -fly powers on them it might be a Huge balance issue.
  13. I might have to go hang out with the baddy's. My blaster giggles at malta. And they are at least more fun then CoT and Carnies...
  14. It would be nice to have expanded pool of enemies in radios at 50, I think if it's a primal villain group that can go to 50 there should be missions for it. Having effectively only Carnies, CoT and Council is pretty dry.
  15. Thanks for the bump and your thoughts. If do happen "chew on it" any more, please come back and let me know what you came up with.
  16. Not everything is about damage... My vote is for Agility Core, and build like a tank! My elec/elec blaster has softcapped S/L/E defense so dont let anyone tell you it cant.
  17. This is legacy design from the original developers. And if you miss it the first time it is possible to go back and redo in Ouro. I don't see this being changed. Guardian of Forever is another one of those "Hard to Find" badges. This is the way Paragon Studios was starting to incorporate badges, not as simple handouts but things you had to find and work for. Point is you figured out how to get the badge, and successfully earned them, I don't really see a problem here, just because these badges are hidden or harder to earn.
  18. I am also not opposed to turning the protected 50 rule back on at some point in the future, but there were just SOOOOO many accounts and characters made when HC was stood up. Some of that needs to be cleaned out especially since most are likely not to return.
  19. I also duel box and farm, but I dont powerlevel... Still think all 50's should be required to log in once and a while on an extended schedule. Nope, all players should have to log in there 50's powerleveled or not. No discriminations, no preferences. Thank you for your personal attack, I hope it made you feel big and important. Also misunderstanding, I don't think any 50 should be immune at this time, because of the amount of inactive accounts at this time. And yes while I will vocally be against powerleveling because an "idle clicker" game achieves the same effect in the brain. I recognize that you have chosen this as your place of recreation, and as long as you are ('active' might not be the most apt word) at least logging on to play and socialize or what have you. So while I might not share your method of past time, I do recognize your right to it. But the simple neurochemical fact remains, a player is going to me much less attached and invested in a powerleveled character that just dinged 50, then a player that has already spend 40 hours taking the long way up to just ding 50. I'm not saying you are wrong for choosing powerleveling, I'm saying the player who doesn't powerlevel has more invested (measurably in time at the very least) You all should just log in an play your characters once a year... it's not a big ask, stop pretending like its the end of the world! **I am SOOOOOOOO trying to be on my best behavior here, there are sooooo many political analogies I am not posting!**
  20. Or you could add a sleep echo mag, allowing it to potentially sleep harder targets after a short delay, or strategically hitting them with an aoe to have the echo come back and knock them out again. Sleeps outside of electric controls are notoriously skipped, but a reapplying sleep is a very effective tool for damage mitigation.
  21. Llewellyn, Thank you for this. I understand and respect this point of view. However I feel at this point there is a precedent at this point, that just stopping the process now does equal parts harm and good. Either way this goes, enact a policy or don't enact a policy, it's a lose lose. You will always have a vocal presence that feels the other should have happened. But I go back to the fact that CoH has not 1, not 2, but the often forgot 3rd name release. And its really that third name release that did the most damage and messed the whole thing up. That 3rd release being the fact the original character DB was not legally able to be incorporated into HC. Now I do understand that if it had not been a legal issue, it still would have been a monumental undertaking getting everyone's accounts back to the rightful owners. So I'm not upset that I (I wont speak for everyone) had to start from scratch... it's been fun. But because there was a 7 year downtime of the game, when it did come back there was a huge influx of players, many people did not get previous names back. Honestly I couldn't even remember all my old characters. Now however the game population has re-stabilized, many of the first wave have gotten their nostalgia fix said their goodbyes and moved on finally. Others just realized it wasn't them anymore. Some first time players stayed some decided it just wasn't for them. IF this had been the original Name Database, I would be squarely in the corner of your posts viewpoint. But I feel due to past events it doesn't quite apply, like a square peg in a rectangular peg hole, it may fit but there are gaps in it... I under normal circumstances would even be for protecting 50s, but like I said the last year and a half was a honeymoon period for players and accounts. And the party left a lot of trash that could be picked up. I really like the originally posted policy, I think it's mostly fair and checks all the right boxes, but right at the top the very top that permanence purely for 50's seems like a giant loop hole that caters to powerleveling in AE, something that was specifically fought against back in the days of live. Fought against not eliminated, but definitely frowned upon. And I understand that the farming community has become an integral part of the HC community at large, they provide a large portion of AH goods. I still don't feel like doorsitting for a couple hours warrants the privilege to have your name be immune from a name release.
  22. I dont really want to have to name a character "Yarborough Winklepicker" before they start using a name release policy. But I agree with the overall feeling of your post, with the exception of simply saying 50's are "safe".
  23. Sooo....if you want Permanence for a name... Earn the "Until the End of the World" badge? I think by that time you would have earned it! Although that's an awful high bar...
  24. Do you have a medi pad in your base...? I know back in the day this was an option. When you were defeated you could choose where to rez, base or hosp. But now that you mention it I dont know if I've seen the base option in the past year and a half...
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