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Timberdoodle

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  1. I love Sent and Bio Armor but am regretting looking under the hood haha. *edit after doing all this research on my Sentinel: the Offensive Adaptation extra resists bug also applies to Scrapper, and presumably all other Bio Armor ATs. My scrapper has about 5% secret bonus S/L resist after all the self buffs and IOs at level 50, while in Offensive Adaptation. To reduce interference, all testing was done or confirmed on Jason with a fresh Sentinel with no enhancements. Offensive Adaptation: Resistance bonuses from all sources receive a positive multiplier of 1.075 but don't attribute the extra resists to any ability, making the numbers in Combat Attributes not add up. This results in higher than expected net resists after subtracting the flat 7.5% penalty from Offensive, and really adds up with team buffs or IO stacking. Offensive Adaptation+Genomic Evolution: Does not give GE's advertised 15% range bonus. No pics for this but I tested exhaustively by slowly shimmying towards enemies and trying to fire. Defensive Adaptation+Genomic Evolution: GE's base resist values are 25% lower when Defensive is active, which doesn't seem intentional. The GE Defensive bonus values appear to be correct (or at least match what's in Pines), and there's no weird interaction between Defensive Adaptation and other abilities or orange candy that I could find.
  2. I've tested Reactive Radial Interface on my Spine/Fire brute for at least a half hour and couldn't get the -res or dot proc to occur at all. Tried turning on e.g., pet damage in case it was hidden in there, but no dice. It appears bugged to me.
  3. Good call, that was it. ...in retrospect I have no idea why I'd have rejected uncommon recipes.
  4. Buying a Bronze Class Recipe Roll from the AE vendors takes the tickets but rewards nothing, apparently at all level ranges.
  5. Sentinel>Beam Rifle>Refractor beam is showing all information from Penetrating Ray
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