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TheCeron

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  1. Oh. Well that would actually be way way better, would certainly make it more organized. But I was under the impression that was specific to Master Mind pets. But if they're gonna do that with supergroup NPC's that'd be great.
  2. In terms of supergroup base customization, I think one thing we're really missing is a broader range of peaceable NPC's. I think this is especially true for the NPC's who are performing emotes and actions: such as typing, researching, clipboard emote, etc. Would it be possible to get more NPC's for those actions? Typing is an especially desired one for me and my friends, to replace the civvies in our base with more super appropriate workers. I figure these would range from Longbow, to guys in labcoats, to magic themed NPC's, police officers, all sorts. Of course villain related NPC's are also needed: more arachnos personnel, or men in fine suits for mobsters, or other such theme appropriate NPC's to really round out an idea - make it feel more like the group has connections and relationships with other in universe organizations.
  3. Sometimes the game will struggle to load for an excessively long time, with the loading bar never moving or filling past the roughly 1% mark on the bar. This happens randomly when I'm transitioning from the main map to an instanced area. It does not appear to happen when I transition from an instanced area into the main map though. And if I wait long enough, it loads, but it loads the area I transitioned from, the area is empty but the buildings and geometry are present (No character models) and I can't do anything but de-focus the window or go back to the window. Example: https://i.imgur.com/g2ZopaM.jpg
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