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daveyfiacre

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  1. not exactly but i think they'd be pretty great and fitting alternate animations. another one that does though is the coralax bile spray and urchins attacks. those could work too as more alternates. i say, the more, the better for us to customize.
  2. the best alternative for poison set alternate animations are some from the DFB hydra head's attacks. that would work better than anything. and can enhance several of the poison set attacks, breathing new life into a great set with subpar animations. there's what, three attacks to pull from? the bubble, the geyser like one, and the cloudy one.
  3. that was another server and we dont want to be that server >_>; we want to be better. 😮 also, there are technically 4 whip power animations to use. so those 4 + one boost power + four other hellfire powers equals a full set. you can make it 5 whip animations if you double on Lash, using it as the original ranged attack, but also porting it for a meelee attack. then you only need 3 more hellfire powers. that can be pulled from the plethora of hellfire demon powers. 😛
  4. Hellfire Assault [whip as the signature weapon of the set. no fire and no swords. all used from existing hellfire animations for demon pets powers. Hellfire Assault: -Corruption Ranged -- Minor DMG(Fire), Foe DoT(Toxic), -Res -Lash Close -- High DMG(Fire), Foe -Res, Knockdown, Minor DoT(Toxic) -Crack Whip -- Short Ranged (Cone), High DMG(Fire), Foe -Res, Knockdown, DoT(Toxic) -Hellfire Aura -- Toggle PBAoE Minor Toxic Damage [demon hellfire aura fx] -Build Up -- Self +DMG, +To-Hit -Abyssal Strike -- Melee, High DMG(Fire), DoT(Toxic), Foe -DEF(All) [hellfire smash meelee animation with hellfire fx] -Bind and Seal -- Ranged, Moderate DMG(Fire), DoT(Toxic), Foe Immobilize, -DEF(All), -SPD, -Jump, -Fly ***[using hell on earth whip animation] -Living Hellfire -- PBAoE, Minor Damage, Summon Living Hellfire [4 temp pets simultaneous summon instead of over time] -Hellfire Eruption -- PBAoE, High DMG(Fire), DoT(Toxic), Foe -DEF(All) [skinned from hellfire burst]
  5. if some of the animations from the hydra DFB sewers trial boss's attacks, were ported to several of Poison's attacks with lackluster animations as alternate animations, then poisons would be the perfect aqueous support set. way easier than building an entire set, and would invigorate a great but visually underwhelming powerset.
  6. plant blast could easily be cobbled together using the four ranged thorn attacks, the t1 plant debuff changed to a damage attack, and the remaining powers cobbled from nature affinity and plant control. spore burst as a toxic AoE, a nature affinity plant hold single target dmg attack. etc. 🙂 so far though, no word on if new cobbled powersets will ever happen on homecoming.
  7. need: using existing assets to smothe out and complete the existing[mechanically] sets like wind control and the power pools, all waiting in the wings. unlocking the "-n" npc creator list but based on their most recent news, it looks like that will not ever happen on homecoming. 😕
  8. no, i do not know for mac. but there's probably an answer somewhere archived in the older Titan forums, you might need to do a little digging, but i'm sure its possible if it's as simple as it is for windows/pc.
  9. yeah but they added fire swords. now there's like three or four sets that use fire swords and it feels like overkill. the psionic-whip-sword set, their water set's pet[?], and the orig fire melee set, and blast manip sets.
  10. for the record, there are enough hellfire powers from the demon MM set [including the hellfire demonling and demon's powers to provide a full powerset. plenty of attacks to pull from. here is my proposed Hellfire set, keeping animations pure and maintaining whips as the 'feature' weapon of the set... again, made from existing assets and powers, just tweaked a little, and obviously numbers adjusted to be comparable to other similar sets for the AT but still have something unique. Hellfire Assault: -Corruption [Ranged] -- Minor DMG(Fire), Foe DoT(Toxic), -Res -Lash [Close] -- High DMG(Fire), Foe -Res, Knockdown, Minor DoT(Toxic) -Crack Whip [close cone]-- Short Ranged (Cone), High DMG(Fire), Foe -Res, Knockdown, DoT(Toxic) -Hellfire Aura -- Toggle PBAoE Minor Toxic Damage [demon hellfire aura fx] -Build Up -- Self +DMG, +To-Hit -Abyssal Strike -- Melee, High DMG(Fire), DoT(Toxic), Foe -DEF(All) [hellfire smash meelee animation with hellfire fx] -Bind and Seal -- Ranged, Moderate DMG(Fire), DoT(Toxic), Foe Immobilize, -DEF(All), -SPD, -Jump, -Fly ***[using hell on earth whip animation] -Living Hellfire -- PBAoE, Minor Damage, Summon Living Hellfire [4 temp pets simultaneous summon instead of over time] -Hellfire Eruption -- PBAoE, High DMG(Fire), DoT(Toxic), Foe -DEF(All) [skinned from hellfire burst]
  11. rant: well, see windcontrol *is* still possible for homecoming. the powerset is already complete and just needs fx to be made more appropriate. and there are plenty of existing assets that can be swapped out, in the same way other sets were completed, i.e. sentinel sets that differ, and some of the radiation sets. [see here: ] oddly, coxg released their wind control right after i suggested this. i doubt there is a direct correlation but it's super coincidental lol. and lots of those npc costumes parts, as you mentioned, from the -n tailor work just fine within the homecoming parameters. including the lamashtu skull bra parts, and the banshee dress, and the cimeroran sandals, and the AE skin, etc. those can be unlocked with the un-tagging just fine. its only the parts on those other servers that theyve created themselves by taking and dividing up NPC's that were whole baked, like freaks and ppd. those parts we wont get, but the other things we still could... if the devs of homecoming cared to unlock it. but yeah homecoming is starting to lag behind 😮
  12. i want to say yes[?] i think her wings are in there, and tintable...
  13. i love the set, the only thing i struggle with is the fire attacks 😞 lol i want to get over them but i cant T_T and it makes me so sad. i really really do like how you built the set. [and my set]. if you could mishmash the fx from other hellfire powers... or even use the sorcery patch if the fx fits better than the fire patch... lol im sorry!!!!
  14. as yall were suggesting, fire would sort of feel out of placed and frankensteined together. like mentioned, i agree that the hellfire demons have plenty of attacks to pull from. here is my proposed Hellfire set, keeping animations pure and not relying on a sword, as whips are already the 'feature' weapon of the set... again, made from existing assets and powers, just tweaked a little, and obviously numbers adjusted to be comparable to other similar sets for the AT but still have something unique. Hellfire Assault: -Corruption [Ranged] -- Minor DMG(Fire), Foe DoT(Toxic), -Res -Lash [Close] -- High DMG(Fire), Foe -Res, Knockdown, Minor DoT(Toxic) -Crack Whip [close cone]-- Short Ranged (Cone), High DMG(Fire), Foe -Res, Knockdown, DoT(Toxic) -Hellfire Aura -- Toggle PBAoE Minor Toxic Damage [demon hellfire aura fx] -Build Up -- Self +DMG, +To-Hit -Abyssal Strike -- Melee, High DMG(Fire), DoT(Toxic), Foe -DEF(All) [hellfire smash meelee animation with hellfire fx] -Bind and Seal -- Ranged, Moderate DMG(Fire), DoT(Toxic), Foe Immobilize, -DEF(All), -SPD, -Jump, -Fly ***[using hell on earth whip animation] -Living Hellfire -- PBAoE, Minor Damage, Summon Living Hellfire [4 temp pets simultaneous summon instead of over time] -Hellfire Eruption -- PBAoE, High DMG(Fire), DoT(Toxic), Foe -DEF(All) [skinned from hellfire burst]
  15. lol yeah no, that's not going to change. the sheer work someone would have to do for a new costume editing interface? there's not THAT many additions really from what we do have. but the ones that are there, are awesome and no real reason [anymore] to be locked behind a silly tag. 🙂
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