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ChrisMoses

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  1. OR, I could lose Crushing Blow or Follow Through to fit Melt Armor and Fireball vs. Electrifying Fences, Ball Lightning. Thoughts on that perspective?
  2. I think there was a bit of misunderstanding. I WAS fearful of END issues, so I loaded up on the Energy Mastery pool and Ageless, but it isn't a concern at all; my END bar never moves, so I think I'm losing the Energy Mastery pool. Fire would be ideal, but don't think I want to/can lose 3 powers to fit in Fireball, so the Ball Lightening approach is worth considering.
  3. I could, yes, in replacing Superior Conditioning and Physical Perfection. That might be the trick
  4. I was hoping you guys could take a look at my build and offer some further maximization suggestions. Right off the top, I went overboard on the Endurance Management aspect; 50 levels of running out of endurance with Titan Weapons is enough to scar a guy. Choosing Ageless for my Destiny Incarnate only emphasizes that "issue" - I could drop that Destiny, but Bio and Titan both really benefit from the +Rech. I'd rather lose one or both of my Energy Master ancillary power pool picks, but I don't have a great idea of what powers to replace them with. I wouldn't mind having Fireball, but don't think I can carve out a spot for 3 power picks. I'd also like to know what I should be striving for with the build really. I could replace my Mako's Bite enhancements with Hecatombs and my Obliterations with Armageddons, but I don't know if that would necessarily be worthwhile. I wish there were Defensive purple sets. Note: The blank enhancement slots contain a couple from the new enhancements: Parasitic Aura: Preemptive Optimization - EndMod/Rech and EndMod/End/Rech; Physical Perfection: Power Transfer - End Mod and Chance to Heal proc Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Devastation Blade: Level 50 Mutation Brute Primary Power Set: Titan Weapons Secondary Power Set: Bio Armor Power Pool: Force of Will Power Pool: Fighting Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Crushing Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(11), Mk'Bit-Acc/Dmg/EndRdx/Rchg(13) Level 1: Hardened Carapace -- GldArm-End/Res(A), GldArm-ResDam(3), GldArm-3defTpProc(5) Level 2: Titan Sweep -- Obl-Dmg(A), Obl-Dmg/Rchg(5), Obl-Acc/Dmg/Rchg(7) Level 4: Environmental Modification -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(7), LucoftheG-Def/Rchg+(37) Level 6: Inexhaustible -- PrfShf-EndMod(A), PrfShf-End%(9), NmnCnv-Heal(9), NmnCnv-Regen/Rcvry+(11), Prv-Heal(13), Prv-Absorb%(40) Level 8: Mighty Leap -- Jump-I(A) Level 10: Adaptation Level 12: Boxing -- Acc-I(A) Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-Max HP%(43) Level 16: Ablative Carapace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(17), Pnc-Heal/Rchg(17), Pnc-Heal/EndRedux/Rchg(34), Pnc-Heal(40), Pnc-Heal/+End(48) Level 18: Rend Armor -- Hct-Dmg(A), Hct-Dmg/Rchg(19), Hct-Acc/Dmg/Rchg(19), Hct-Acc/Rchg(21), Hct-Dmg/EndRdx(25) Level 20: Evolving Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam(21), Ags-Psi/Status(23) Level 22: Build Momentum -- RechRdx-I(A), RechRdx-I(23) Level 24: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(25), ShlWal-Def/EndRdx/Rchg(36), ShlWal-Def(37), ShlWal-ResDam/Re TP(46) Level 26: Whirling Smash -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(27), FuroftheG-Dam/End/Rech(27), FuroftheG-ResDeb%(36) Level 28: DNA Siphon -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(29), TchoftheN-Acc/Heal(29), TchoftheN-%Dam(31), EffAdp-EndMod/Rchg(33), EffAdp-EndMod/Acc/Rchg(40) Level 30: Follow Through -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(31), Mk'Bit-Dmg/Rchg(31), Mk'Bit-Acc/Dmg/EndRdx/Rchg(37) Level 32: Arc of Destruction -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(34), Arm-Dmg/EndRdx(34) Level 35: Genetic Contamination -- BrtFur-Acc/Dmg(A), BrtFur-Acc/Dmg/Rchg(39), BrtFur-Dmg/EndRdx/Rchg(43), BrtFur-Acc/Dmg/EndRdx/Rchg(45), BrtFur-Rchg/Fury(45) Level 38: Parasitic Aura -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(39), TchoftheN-Acc/Heal(39), TchoftheN-Acc/EndRdx/Rchg(42), Empty(45), Empty(46) Level 41: Defensive Sweep -- Obl-Dmg/Rchg(A), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(46), Rct-Def(48), Rct-ResDam%(50) Level 44: Superior Conditioning -- PrfShf-EndMod(A), PrfShf-End%(50) Level 47: Physical Perfection -- Heal-I(A), Empty(48), Empty(50) Level 49: Hasten -- RechRdx-I(A) Level 1: Brawl -- Acc-I(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- RgnTss-Regen+(A), Mrc-Heal(42), Mrc-Rcvry+(43) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(36) Level 1: Momentum Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 50: Musculature Total Core Revamp Level 50: Mighty Judgement ------------
  5. I got him fully slotted and started on Incarnates only to decide the build just wasn't worth it. The performance boost that comes from full IOs. wasn't there as much as I expected. I still love Titan Weapons, it's the Stone Armor I've turned on... I made a Titan/Bio and am enjoying it a lot more through 44 levels.
  6. I just need a way out of being stuck with my most hated travel power constantly as my Stoner. 😞 I was hoping for an exception, like it wouldn't detoggle until you took a step.
  7. I'm hoping someone tested this so I don't have to burn a Respec, but I see no mention... Is Speed of Sound's teleport functionally usable with with Stone Armor? Or would Granite/Rooted detoggle as soon as you toggled Speed of Sound on? I'm assuming this is the case.
  8. My Display > Scale and Layout on 175% was the culprit. Apparently my laptop has been optimized for a 65 year old this entire time without me realizing that while change is scary, it's also an improvement.
  9. I think this is what I've settled on if anyone is interested to perhaps critique. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Guardian Golem: Level 50 Magic Brute Primary Power Set: Titan Weapons Secondary Power Set: Stone Armor Power Pool: Teleportation Power Pool: Speed Ancillary Pool: Pyre Mastery Hero Profile: Level 1: Defensive Sweep -- Obl-Dmg(A), Obl-Acc/Rchg(13), Obl-Acc/Dmg/Rchg(17), LucoftheG-Def(17), LucoftheG-Def/Rchg+(19) Level 1: Rock Armor -- GifoftheA-Def(A), GifoftheA-Run+(3), LucoftheG-Def/EndRdx(3), LucoftheG-Def/Rchg+(13) Level 2: Titan Sweep -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(7), FuroftheG-Dam/End/Rech(7), FuroftheG-Acc/Dmg/End/Rech(19) Level 4: Earth's Embrace -- Prv-Heal(A), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(11), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(21) Level 6: Stone Skin -- GldArm-ResDam(A), GldArm-3defTpProc(9), Ags-ResDam(15), Ags-Psi/Status(15) Level 8: Teleport -- Range-I(A) Level 10: Mud Pots -- BrtFur-Acc/Dmg(A), BrtFur-Acc/Dmg/Rchg(21), BrtFur-Dmg/EndRdx/Rchg(23), BrtFur-Acc/Dmg/EndRdx/Rchg(23), BrtFur-Rchg/Fury(25) Level 12: Follow Through -- Hct-Dmg(A), Hct-Dmg/Rchg(25), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(27), Hct-Dmg/EndRdx(29) Level 14: Hasten -- RechRdx-I(A) Level 16: Rooted -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(29), Pnc-Heal/EndRedux/Rchg(31), Pnc-Heal(31), Pnc-Heal/+End(31) Level 18: Rend Armor -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(33), CrsImp-Dmg/Rchg(33), CrsImp-Acc/Dmg/Rchg(33), CrsImp-Dmg/EndRdx/Rchg(34) Level 20: Build Momentum -- RechRdx-I(A), RechRdx-I(46) Level 22: Crushing Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(34), Mk'Bit-Dmg/Rchg(34), Mk'Bit-Acc/Dmg/EndRdx/Rchg(36) Level 24: Brimstone Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(36), Ags-ResDam(36) Level 26: Whirling Smash -- Obl-Dmg(A), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(40) Level 28: Crystal Armor -- ShlWal-Def/EndRdx(A), ShlWal-Def(42), ShlWal-ResDam/Re TP(43) Level 30: Taunt -- Acc-I(A) Level 32: Arc of Destruction -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(45) Level 35: Char -- Lck-Acc/Hold(A), Lck-%Hold(48) Level 38: Granite Armor -- Rct-Def(A), Rct-Def/EndRdx(39), Rct-ResDam%(39), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(40), UnbGrd-Max HP%(42) Level 41: Melt Armor -- Acc-I(A) Level 44: Fire Ball -- JvlVll-Acc/Dmg(A), JvlVll-Dam/Rech(45), JvlVll-Dam/End/Rech(46), JvlVll-Acc/End/Rech(46) Level 47: Minerals -- GifoftheA-Def/EndRdx(A), GifoftheA-Def(50), GifoftheA-Run+(50) Level 49: Super Speed -- Run-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A), Run-I(48) Level 2: Health -- RgnTss-Regen+(A), Mrc-Rcvry+(42), NmnCnv-Heal(48), NmnCnv-Regen/Rcvry+(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(5), PrfShf-End%(40) Level 1: Momentum ------------
  10. So we're led here by another problem. I had played at like 1024x760 for years. Recently, Mids had developed a display error when tabbing between the game and it in which it would display really tiny, pixelated, unreadable slots. If I looked at it outside of the game, it was fine, and it had just developed over the past few months or so, but I use Mids tabbing between the game so much that this problem necessitated me finally changing my laptop resolution and my game resolution to 1920x1080, which I did today. That fixed the display problem, but now I have this problem with the missing Epic field. The window isn't crunched down at all - I can minimize/maximize and it not correct.
  11. Hi, I'm sure this is simple, but why is my Epic/Ancillary field cut off? There's no room left to scroll... Thanks!
  12. Hi guys, I'm looking mostly for a Stone Armor build from those who have slotted with IO sets before. I'd be slightly interested in using some set bonuses to eke out a little more Run Speed if possible, but not at the expense of more important factors. I just got to Granite, and now it's time to shift focus to that type of build, so I'm due for a massive Respec soon, and thought I'd kill two birds with one stone. Thanks!
  13. I'm looking to work on upgrading my build from my current serviceable one to an expensive, awesome one. I don't have any problems with run of the mill stuff, but I do run an S/L farm occasionally, and I realize I'm relying on Inspirations and Incarnate stuff perhaps more than I should. There are a couple of obvious things I intend to do - More +Reg/+Recov Uniques, and I've got a full Brute ATO set to slot (though could use suggestions on which power), I've heard a lot about switching to Performance Shifter in Stamina (though I feel starved for slots as is) but I'm open for any suggestions. My main concern is that I could get some more important set bonuses if I just focused in other areas more. This is the current build: Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Monster: Level 50 Mutation Brute Primary Power Set: Spines Secondary Power Set: Bio Armor Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Pyre Mastery Hero Profile: Level 1: Lunge -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(17), Hct-Dmg/EndRdx(43) Level 1: Hardened Carapace -- GldArm-ResDam(A), GldArm-End/Res(5), GldArm-3defTpProc(7) Level 2: Spine Burst -- Obl-Dmg(A), Obl-Acc/Rchg(3), Obl-Dmg/Rchg(3), Obl-Acc/Dmg/Rchg(7), Obl-Acc/Dmg/EndRdx/Rchg(34) Level 4: Environmental Modification -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(9), LucoftheG-Rchg+(9) Level 6: Build Up -- RechRdx-I(A), RechRdx-I(11) Level 8: Impale -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(11), Dcm-Dmg/Rchg(13), Dcm-Acc/EndRdx/Rchg(13), Dcm-Acc/Dmg/Rchg(15), Dcm-Build%(15) Level 10: Adaptation Level 12: Inexhaustible -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(17), EndMod-I(19), EndMod-I(31), NmnCnv-Regen/Rcvry+(46) Level 14: Boxing -- Acc-I(A) Level 16: Ablative Carapace -- RgnTss-Heal/EndRdx(A), RgnTss-Heal/Rchg(19), RgnTss-Regen+(45), Heal-I(46), RechRdx-I(50) Level 18: Quills -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(21), ScrDrv-Dmg/Rchg(21), ScrDrv-Acc/Dmg/EndRdx(36), ScrDrv-Dam%(36) Level 20: Evolving Armor -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(23), TtnCtn-ResDam(23) Level 22: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(25), Ags-Psi/Status(25) Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(27), LucoftheG-Rchg+(27) Level 26: Ripper -- Obl-Dmg(A), Obl-Acc/Rchg(29), Obl-Dmg/Rchg(29), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(31) Level 28: DNA Siphon -- ThfofEss-Heal(A), ThfofEss-Heal/Rchg(33), ThfofEss-Acc/Heal(33), ThfofEss-Acc/EndRdx/Heal(33), ThfofEss-Acc/EndRdx/Rchg(34), RechRdx-I(34) Level 30: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Rchg+(50) Level 32: Throw Spines -- Rgn-Dmg(A), Rgn-Dmg/Rchg(36), Rgn-Acc/Dmg/Rchg(37), Rgn-Acc/Rchg(37), Rgn-Dmg/EndRdx(37) Level 35: Genetic Contamination -- Obl-Dmg(A), Obl-Acc/Rchg(39), EndRdx-I(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40) Level 38: Parasitic Aura -- ThfofEss-Heal(A), ThfofEss-Heal/Rchg(40), ThfofEss-Acc/Heal(42), EffAdp-EndMod(42), EffAdp-EndMod/Rchg(42), EffAdp-Acc/Rchg(43) Level 41: Char -- Acc-I(A) Level 44: Melt Armor -- AnlWkn-DefDeb(A), AnlWkn-Acc/DefDeb(45), AnlWkn-Acc/Rchg/EndRdx(45), AnlWkn-%ToHit(46) Level 47: Fire Ball -- Ann-Acc/Dmg/EndRdx/Rchg(A), Ann-Dmg/Rchg(48), Ann-Acc/Dmg/Rchg(48), Ann-Acc/Dmg/EndRdx(48) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Heal(A), Mrc-Rcvry+(43) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(5) Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation ------------ Thanks!
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