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Marbing

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Everything posted by Marbing

  1. You are missing the point. I can PRETEND "Invuln" is my "Metallic Armor" right now in game and it works based on what you have presented. What does your set do differently than just a reskinned invuln? If your argument is that Metallic Armor will be a weaker invuln, then no thanks. Also, pro tip: If you want to win people over to liking your suggestion, being snarky when someone gives you honest/constructive feedback isn't the correct course of action.
  2. I like the idea of a Metallic Armor set, no question. But, this isn't the best implementation of that idea IMO. When thinking of new sets you have to always consider what already exists and how this new set will set itself apart from other sets. What will this set do slightly differently, what is its identity? Otherwise why not just go Invuln and use a metallic costume? Just something to consider.
  3. https://homecoming.wiki/wiki/Attuned https://homecoming.wiki/wiki/Exemplar_Effects_on_Enhancements For reference.
  4. This is what I have been saying, so I 100% agree. It just needs that something extra to make it useful always.
  5. I agree. 2 Star ITF is very easy to complete relatively quickly if you want to farm Aether. Add that to what you get from other mission completions, and from the market, I think the prices are fair. Most of what is out there you can get for 10... I mean come on, that's super easy. The few that aren't are still relatively easy. The even fewer that are 1500 are goals to achieve down the road, but even then.... not entirely unobtainable if you really wanted it. Could the price of the 1500 come down to say 1000, sure. I think that would be reasonable, but I understand the point of keeping some things out there as accomplishments and not something everyone is running around with.
  6. IR unquestionably needs a look. But, I think it is a fair ask to say hold off until all of radiation melee can get a look. Much like what happened with Fiery Aura.
  7. Not that I dont appreciate the changes to repulsion field and that the tick rate for repel is better now (very nice). Force Bubble was far from useless. It wasn't meant to be an always on or scatter the mobs power (unless that situation actually gave the team an advantage, which was admittedly rare). It was meant to be a situational mob reposition power, and it was absolutely fantastic at doing just that. It created what was basically a wall that enemies couldn't pass. Using it in select situations here an there really helped herd mobs into the exact positions you wanted. Wait for mobs to enter a room, go to the door, turn on Force Bubble and everything gets pinned to the corner for the team to mop up easy peasy. I get it, a lot of people didn't understand how to use it, or found it useless. I found it incredibly useful. Regardless, the new version is still very useful, you can still pin mobs into corners and such, etc etc. Just not as far and not as strong a repel from what I have seen. In its current iteration I think hurricane is now a better version of this repel affect. That being said I do like the new repulsion field overall, the end consumption is FAR lower than before so I think it is a fair compromise given its new use as a soft control aura. But to echo what @Wavicle has said... this would be the PERFECT place for a modest -spd debuff. This way, the people that dont want the repel/knockback can slot their KB2KD and still have a decent slow field with KD which really leans into that soft control that FF can bring.
  8. I understand, man, and I respect your point of view... What I am saying, however, is (using your numbers as an example) that 6% starts to add up to... 6% more completions. Which would in turn imply a 6% increase in whatever perceived production is happening now. It doesn't matter how large you make the numbers over a years span, 6% would still be 6%. But is that a 6% increase in completion rate for a VERY small subset of the game as a whole? That is the point I am making. How much of the game is impacted? If its mostly just content between lvl 20-25 then that 6% has much less effect on the game than if it were 6% increase in productivity of ALL content. Do you see what I am saying? I know it will have an impact, that isn't debatable, but I don't think we have the data to assume the impact will be anything significant. Especially given the limited examples of what lvl ranges will be significantly impacted. And there are certainly things that can be done right now to at least hint at what that impact would look like. If in the future it is found you are correct, adjustments can be made at that point in time. Do you think, though, that the negatives far outweigh the benefits of this change?
  9. I know by responding I am essentially breaking the rules of Feedback threads so to the GM's I apologize. That being said. Do we have any actual data yet that supports the argument that this is going to be a huge issue? Is anyone willing to put a team together and test this? I see a lot of people passionately against this, and that is fine, but a lot of this is speculation. While, it is likely accurate that it will make things like Yin faster, I would like to see data about how much faster. Yin (for example) is already speed run into the dirt. So shaving off an extra couple mins from a TF that is already super quick doesn't seem like a huge deal to me. If your concern is about other arcs and such being trivialized by a super decked out 50 exemping down and face rolling the whole arc while you watch then let us see if that is actually a huge issue, because that already happens as is thanks to that +5 you mention. I wouldn't mind the +5 being removed. I also wouldn't mind if this change never goes through, nor would I mind if it does. As it stands right now, that is.
  10. Right, but the argument was about the TF rewards and speed runs correct? Specific to exemping.
  11. That's what I thought, I just wanted to clarify the scope of the perceived downside to this change.
  12. Agreed. But do we have anything measured yet to show how much of an effect this is going to have? Or at least an estimate?
  13. I am fully aware exemping is a thing. I just am not convinced it will cause the level of power creep or overpoweredness that others do. If I am wrong, show me the numbers that prove this is a big issue. A couple mins shaved off a TF isn't a big deal. EDIT: Please, remember, this is the time to test test test. I couldn't care less at this point if this change goes though or not, but if you are passionate that this is a bad idea then test and show us.
  14. I, frankly, don’t see any of this as a problem in any way. You get the powers earlier but don’t have the slots to make them useful, yet. Please remember, the levels in which you get slots are just as important as the levels in which you get a new power. This gives powers earlier at the cost of slots and I think the trade off is fair, given you can now SKIP the secondary t1 if you wish. More build flexibility is a good thing. EDIT: Again my only concern is the diminished difference between a primary and secondary set.
  15. I tested a Fire/Inv sent with SO's in PI against the Zombie Horde. He did very well. Held his own solo, but wasn't too OP. The inherent is MUCH better than before. I like that its a click that I can choose when to use. Sents will now have a much more desirable use on teams. I will actually start creating sents now because of this. I had been avoiding them before because they (simply put) sucked compared to blasters overall.
  16. Honestly this wasn’t the topic I thought would get the most feedback. So tickle me mildly surprised. Anyways, good change overall but I do think it diminishes the difference between primary and secondary a bit. Not a big deal but something to consider.
  17. -spd, maybe even -dmg would be great on a slightly larger radius than the bubble. outside of that, i think repulsion bombs damage should be kept at scale 1. Yes, detention field still needs a look. I dont mind PFF in its current iteration, it has its uses as is.
  18. Actually, looks kinda awesome.... 😛 but yes I see what you mean
  19. Honestly, at very least, I would say this shouldn't apply to Infiltration. Its the travel power from the stealth pool, it should stack to make you more stealthy if you like...
  20. What would this new set do differently than say invuln? I am all for new set ideas, but give us an example of what you want the set to accomplish other than just changing a couple power names. Each armor set as is brings something slightly different to the table in the way they work outside of simple cosmetics or name changes, so what would this "Armour" set look like on paper?
  21. Love the idea. Love the suggested sets.
  22. I don't think the content was created with the intent that every player would play it all the time. So close to 50% of the players in this poll (which is pointless given the number of alt accounts, as has been pointed out in other polls) participate in hard mode content at least sometimes, that's actually a pretty huge win considering there is only ONE SF that is considered hard mode content right now. Also, as has been stated before by many people, nothing is going to pull certain players off of certain content. They have outright stated that. So, I'd say the hard-mode content additions have been at least mildly successful. Keep in mind, the only hard mode content we have right now is ASF... you can only play that one SF so many times before you want to do something else. I think as they add more hard mode content, especially to SF/TF that aren't huge time sinks, you will see the participation in them grow. I know that not everyone likes it (for various reasons), people play the content they like and that is fine. I find it fun and would like to see more stuff added. So, the question of which SF/TF we would like to see added felt valid to me. But, if YOUR question is whether or not I want to see more hard mode content, I think that is obvious by my answer to the first question.
  23. I think you could do this by updating the homecoming Wiki and then see if the Devs are willing to put some reference to that Wiki in the initial dialogue with the contact somehow, upon starting the TF. That way the "new to this TF" player will have some direction on where they could go to get more information about that TF. It could be as simple as pasting the link to that SF/TF's page on the Wiki at the bottom of the intro dialogue with that contact. We would just need people to keep things up to date as updates/changes are made. EDIT: This is turning more into a suggestion and may be better placed in the suggestions section of these forums.
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