Jump to content

jacknife2058

Members
  • Posts

    3
  • Joined

  • Last visited

Reputation

10 Good
  1. Not sure if this will work, linking an image isn't cooperating with me 😕. My original Hero from live, Steampunkette (and her Kitten-hosted A.I. Knight Errant). This is a time-updated version from the end of live orphan teen-hero with a body full of nano-bots; to mature, single-mom, genius, CEO of Nanomech Industries Inc. who's been called back to the costumed lifestyle.
  2. The problem you have here is that the proposed set basically plugs the entire CC vulnerability built into the ATs that don't have CC protection. It's also very "Self" oriented, which is not consistent with the existing pool sets, not a single "Target non-self friendly" power to be seen. A more consistent example would be: 1. Combat Stimulant - Melee Range Ally +Recovery, +Regen, +Recharge 20s - 60s cooldown 2. Sidearm - Ranged, Minor Dmg(Lethal), Foe -Def 3. Forced March - Superspeed clone travel power 4. Stable Footing - Self +Res(Knockback, Repel) 30s - 120s cooldown 5. Battle Hardened - Self +Res(Fear, Sleep, Slow, Stun) 30s - 300s cooldown Even then having two status protection clicky powers is probably excessive.
  3. I suppose they could just eliminate Tough and Weave from the fighting pool which have become the cookie cutter pool powers (mainly as Set Mules). Maybe replace them with -Dmg and -ToHit debuff attacks ("Disarm" and "A Handful of Sand" for example). Granted it doesn't solve the Incarnate related issues, but that's what "Incarnate level content" should do.
×
×
  • Create New...