The problem you have here is that the proposed set basically plugs the entire CC vulnerability built into the ATs that don't have CC protection. It's also very "Self" oriented, which is not consistent with the existing pool sets, not a single "Target non-self friendly" power to be seen.
A more consistent example would be:
1. Combat Stimulant - Melee Range Ally +Recovery, +Regen, +Recharge 20s - 60s cooldown
2. Sidearm - Ranged, Minor Dmg(Lethal), Foe -Def
3. Forced March - Superspeed clone travel power
4. Stable Footing - Self +Res(Knockback, Repel) 30s - 120s cooldown
5. Battle Hardened - Self +Res(Fear, Sleep, Slow, Stun) 30s - 300s cooldown
Even then having two status protection clicky powers is probably excessive.