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AngryRedHerring

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Everything posted by AngryRedHerring

  1. Thank you BOTH! I forgot about F5, and had never actually tried it. That, + the floor tile flip is exactly what I needed Thanks so much!
  2. The Shift function for moving objects up and down is extraordinarily slow compared to lateral movement (any clever tweak for that?), so I use a floor tile for placing objects far up/down in empty space. The floor tile makes the long, slow journey once, then any other objects floated off of it are quick and easy to place. But, for ceiling mounted items, the only surface I can find that they grab on to by default is the actual base ceiling. After that I can move the light freely on an any axis, but it's a long journey down into the "basement" from there-- especially with the slow as hell vert movement-- and every single light has to make that trip individually. Is there any sort of moveable surface with ceiling mounts? Or any other workaround for quickly moving objects through vertical space?
  3. That's what I'm thinking. I couldn't find a specific reference in faqs to the in-base "ceiling", or at least as far as it figured in here. I'd thought the only way to navigate between the planes-- above, base level, and below-- was via teleporters, but now it seems that "outside the base" does not heed these planes(?) So the only actual room I need is the entrance, and everything outside that room is a free for all? All that's really needed is a floor of some sort to stand on? The only other thing I'm wondering about now is I read that I can "build above up to a height of 900 or a low of -2,000"-- but what do those numbers mean? What is the measurement of a fully open, high ceiling to low floor base room on that same scale, for reference? Off to float floor tiles to FIND MY LIMITS
  4. Okay, that helps a lot. I think I've been fooled by bases I've toured that were built very low, so had much more headroom than I had in mine. Moving things into the basement now. Thanks!
  5. I actually have that open in another tab. Mind being a bit more specific? I honestly would not have asked if I hadn't spent time already trying to figure it out on my own.
  6. Old school base fiend just now over the loss of my old lairs, and starting a new one. Loving the new tools, objects and freedoms. I'm rebuilding my You-Only-Live-Twice volcano lair. Only now, of course, it's a VERY TALL volcano. However, once I quit out of the base editor, I hit an invisible ceiling inside my volcano. I have checked out other bases with open sky, and have been able to fly quite high in their open areas. What have I overlooked in various FAQs? I'd read that to transition from "base" to "outside base" required teleporters, but I haven't even run into that-- I just fly high to the max in those bases. What am I missing? Thanks in advance!
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