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Psyphon

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  1. Sure did. Last time I looked, it was 1 out of 2 entries for Indom 😛. Wouldn't mind your thoughts on a real walk through, if you ever make it over to Indom
  2. Okay, we're in the home stretch. This'll be the last post. So this area is what I've been working on most recently. It's a tech room for my primarily arcane base .. it's part of a much bigger plan, but I'll post photos of that, once I get into it a bit further. So there's the entrance This is the mechanical/bot half of the workshop/room. Complete with a small bots area, a big bots area, and a wall of helper bots (and a nice scrap heap of decommissioned bots) And yes I'm building Optimus Prime And this is going to be a bio-organic research area ... but I'm still working on this part of the room So there we go guys. That's what I got ....
  3. Still rolling. Hope I'm not overloading you guys. Here comes more of that winding hallway. So this is the grand library coming up The library is kinda big, So I'm just gonna post a bunch of them, from different angles and locations in the library.
  4. Okay, I've been plugging away lately, to finish up some areas that I started a couple years ago ... then I just reworked everything I already had. The base is still a work in progress, and I'm only posting areas that are (or are close to) completion. If you want to pop over to look around properly, feel free. The base code is GOF-2712 on Indominable This is what the entrance looks like when you enter If you head toward the tree (that's where the base hospital is), the path splits and there are red-side porters to the left This is the blue side of the 2 (but they're designed the same) And then around to the left (behind the hospital), are the red-blue joint areas This is the view looking back at the entrance from the tree. There are vendors all throughout the base, but I've concentrated a LOT of them here, for ease of use. The vendor wall These 2 shots are part of a winding hallway that leads to the grand library
  5. Oh heck yeah there is. I'm actually at a personal 3-4 year low in liquid assets in this game. Just blew most of my wad, for various reasons. I'm sure 75% of the player base is better off than me right now. So I'm certainly no big fish. I just don't see a lot of chatter about people playing a long game in the market, in the general chat discussions in-game. Most the time, it's just someone who found a hot market item, trying to advertise to everyone else, how to use his get rich quick scheme. So I was wondering if there is any significant number of people in the player base that play the market end of CoH almost as hard as the actual game.
  6. So I know that in this game, I spend more than is probably a "common" amount of time on the market. I think I turn over 7-ish billion per day (in both directions combined), bare minimum, with at least an hour (if not more) doing game-market related things. Most of the people I talk to don't crack 100 million a day (at least not consistently. I'm not bragging (I wish I could do this in real life, but I'm not nearly that cool), but I'm curious if there are other players out there who pop out 500+ large transactions a day (I'm talking 10 M or more each). I've never really looked into this marketing thread, so I'm not sure if I'm covering ground that's already been discussed, but I truly am curious. Who out there runs the Auction house? Any major players to be spoken of, or is it just a massive pool, with no-one really guiding it?
  7. I'd love to see all the "pets" that Masterminds and Controllers/Doms have a base item version, so that you can do things like make kennels for the wolves, or graveyards for the undead, and then you can place all the appropriate pets in those environments. Oh, or barracks for troops
  8. I have a list of things I'd love to see. I've seen a few mentioned before (some recently, some forever ago), but I haven't seen any development on them, so I thought I'd consolidate and list real fast. 1) I'd like the "borders" at the top and bottom of the room (that clip in and out when you overlap them with items), to have "stand alone" counterparts, so that if you want a border somewhere that has a collision, you can add it back in manually, to maintain cohesion 2) I'd really like to see coalition permissions added to storage items. I know things are crazy with adding to the storage item cap, but is there a reason why coalition members can't get permissions too, so that we can have a few bases in a coalition, that have exchangeable goods 3) Can we have an invisible "FX barrier" panel. Something that can stop effects from bleeding through to other rooms and areas. Currently, if I have a waterfall and it lands on a roof, it goes straight through to the rooms underneath. I'd love for it to STOP on the roof when it hits, so it doesn't flood (and for other, real reasons) :P 4) If there is only one location attached to a portal, I'd like to just skip the list of possible points, and go straight to the location (it'll maintain the veneer when walking through doors, and creating specialized transports) 5) Can we add a "Display Name" function to the portal points, so "Point Aleph" can display as "Elevator to Surface" and "Point Deleth" could be "Sub-Basement 3" 6) Make the NPC grab boxes bigger and more functional to get ahold of in crowded rooms. It's currently friggin impossible to get NPCs targeted and moved, even in half full rooms 7) Training dummies like the actual one's in RWZ, that you can hit
  9. I have 2 stalkers with Energy Aura for their secondary set. It's an awesome set and I recommend trying it if you haven't yet. There is one major drawback to it though. One of the best powers in the set (Disrupt) has the most obnoxious visuals I've ever seen in this game (and there are a lot to pick from). Disrupt has these really cool looking, overdone, super seizurey, fast moving, distracting, and in the way visuals. They are awesome to look at when the power first turns on. They are even cool looking for a short period of playing. The problem is that, since it's a toggle .... it NEVER chills out. I just wanna see something that tones it down a bit so it's not in the way ALL THE TIME. Maybe a "minimal FX" option can be added to it or something, so it plays the regular animation when it activates, but then switches up to something that doesn't induce seizures after that (or at least doesn't make it super hard to see/play).
  10. I have 8 lvl 50's who are involved in marketing, with 2 more on the way. I keep 1 billion on each of them for liquid funds (if I go over, I just email the overflow to my global). I keep most of my influence in my email in 250 million inf packets (so I can get to it easily from any toon). I think the last time I counted in there I had 15 billion or so floating in my email. I also have about 1 billion in bids out on each of those 50's ..... so I guess, if I pulled all my bids, and counted it all, I'd probably be sitting on around 30 billion or so.
  11. I have a few very specific things that I would love added to base environments. 1) Make it so that if there is only one location attached to a teleporter, it takes you directly to that place, instead of giving you a menu of places to go. This would make rooms possible that are build above/below each other, but seem contiguous. as well as add to the overall atmosphere. 2) Make inter-base teleportation possible by adding an option to add "enter base with passcode" to a teleport beacon. 3) Add the ability to add coalition members to the permissions for base storage. Thanks in advance to whoever's eyes are watching this.
  12. Can we bring this topic back up? Coalition storage permissions would open up a whole new angle for supergroup interaction. I'd love to see this happen.
  13. I'd like to put my vote into this one as well ... It's driving me crazy ... I've literally been looking into a scripting fix for this for the last 5-6 hours and I'm coming up with nothing. It's killing me ... please make this stupid tray disappear.
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