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rapierwhip

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  1. There are knock surgeons and knock idiots er nubs (non-useful bodies). A knock surgeon can make effective use of knocks as a form of crown control, keeping a mob a way from the fighting until the team is prepared to deal with it, knocking down a fleeing mob, or knocking them back toward the tank. A knock nub simply loves to see bodies flying through the air and pays no attention to the effect it has on the overall fight. A mob with a sliver of health left, assuming it doesn't decide to run away, which is a different problem entirely if you have to kill all the mobs, can do just as much damage as a mob with full health. If you are going to knock mobs around willy nilly, make absolutely certain they are dead when they hit the ground or you are more of a detriment to your team than a help. If I'm a team leader and discover I have a knock idi... nub on the team, I remove them from the team. FAST. It is much less of a headache to simply find a different player to fill the spot. If I'm not a team leader and discover a knock nub on the team and the team leader doesn't remove them... or worse, they are the team leader, I simply remove myself from the team. Honestly, even soloing is better than dealing with that. This is not an issue that is peculiar to COH. Any game that has knocks in it has similar problems unless the knocks are severely limited in their size or limited to simply knock downs or ups.
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