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Zeraphia last won the day on July 5

Zeraphia had the most liked content!

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About Zeraphia

  • Birthday 06/22/2000
  1. I do not think nerfing a set relative to competitors "encourages diversity" in this context. The set's established goal was to trade all other forms of advantage between other sets and Fire Blast as an opportunity to gain more damage in overtime effects. Having this advantage decreased only leads to less people playing the set and the AT as a whole. While Fire Blast is the most played blast set, it is by no means in a super-majority, it is still in a minority in comparison to all other blast sets chosen, therefore I conclude that there still is encouraged diversity to play other sets than Fire Blast even in context of the blaster's viewpoint. No one should feel forced to choose a set, and it's obvious that most blasters even now, do not feel inclined to choose a specific set by their statistics. Moreover, I think the general feeling of Sentinels (notable exception to Sonic Blast and some other sets) being shortchanged overall compared to their Blaster variations making less palpable sets overall have a worse feeling on this AT that is already at a distinguished perceptual feeling of dissatisfaction. Key powers were outright replaced with some variations that most deem lackluster, and in some cases disastrous alternatives. Regardless of how you or I are aware Sentinels can be tweaked to become decent alternative characters, that is not the general feel of a current Sentinel for many users. Even so, where we gauge how good a set is in relativity to the other sets. Simply put, no set is truly "amazing" by pure definition of being "amazing" it is only the perception that it performs better than competitors.
  2. IH should be a toggle. It would differentiate the set and give its namesake as the "Regenerative" set that would set it apart without being "OP."
  3. This is my issue when people point so quickly to TW as overpowered, and quite frankly, I will grant it is... but hear me out... the other options truly aren't that much better. Fiery Melee should for all intents and purposes do the highest damage whether in AoE or ST because it literally has no other benefit attached to it. And yet... it is maybe mid-tier once procs are factored in, has horrible mitigations, and honestly not great AoE. EM and Kinetic Melee suffer similar problems with EM obviously suffering more (but will likely have a buff soon) KM is likely to still stay a bottom-tier set and not have any attention shined on it. MA has some nice things going for it with the +def power, but beyond that its single target damage isn't the highest even factoring out TW and has terrible AoE. Staff is weak damage, has some nice tools but still weaker damage. Electric Melee was once thought of as a great set, but now its horrific ST and LR being duped by Savage's Leap with less than half the recharge makes this set pretty unattractive comparatively. There are still some decent melee options, but there are some serious flaws with the competition that should be addressed first imo. I think people are very quick to point TW as an overperformer (rightfully so) but people do not spend enough time recognizing that a perfect golden apple amongst a garden of some decent apples and fouling brown apples is going to be salient in comparison.
  4. There would need to be some power adjustments (particularly AAO), that said I think this is one of the things that I'd agree with you that could be done. I wouldn't say it is of the highest priority right now, but I think it should be on the radar.
  5. I've got to agree with @ShardWarrior, I understand the sentiment but ultimately this sounds like broad sword with some mixed martial arts rather than an actual "heroic blade" set. As you listed before, we have Katana, Broad Sword, Dual Blades, and lots of Titan Weapons options that feature blades, even lots of Claws options are blades. I think honestly the "blade" fantasy has been captured and there are other themes that are currently lacking (a natural/technologically-based control set, "earth"-like blasts, air controls, sonic armors, etc. that are a bit more unexplored.)
  6. Has been an idea of mine as well for awhile. +1 Would love to see "Dominate", "Indomitable Will", "Link Minds", "Mind Over Body" as available options. Maybe not all at once, but those are some stand-outs I'd love to see.
  7. Normal PUGs? I can't say I actually ever have. Not even a "hey, we're on discord, feel free to join." SG iTrials? Yes, many times. Pre-planned "record" speed task forces where we're all trying to get the fastest times possible? I have. My view on voice in discord as someone who has an unmistakably "Cali girl" voice, is that it is a necessary evil sometimes. I learn to gauge who is emotionally charging/inappropriate and avoid those individuals or having to engage with them in my play time. The game is first and foremost about having fun, I am not a customer service representative and never have been. I have received unwarranted advances that I have not reciprocated before. My advice if the person is not imperative to the group is to A. learn as much as you possibly can about the activity to not need directions and ask leaders beforehand if there is anything you should know B. Right click that person's name in the call and use the slide feature to turn their volume to as low as possible. 🙂
  8. I've actually come to the same "conclusion" that you have. At one point, I had like 80+ level 50's that I power-leveled to "try them out" and several of those combinations didn't work out for me as well as I had hoped. Nothing on the game, I'm glad I made them and even "wasted" my time on them because they were cornerstones into what I did and didn't like. I did end up deleting a few combinations, yet oddly I've re-rolled a few! I still may end up re-rolling some of my oldies and trying out a new build for them. However these days I am very careful when I make new toons that its build is finished and I have a clear concise goal for that character's existence as well as an appropriate theme. I have branched out of trying to find the "best of all" combinations for things and I've now dabbled more into more fun themes that are still very effective that have elements of gameplay I truly enjoy. 🙂
  9. Please, do not fall into the "meta" trap. What matters most here is that you are *enjoying* this character, and you are finding aspects of this character that you like. You can make anything work if you build it properly and design it to successfully do tasks. Truth be told, even if you end up disliking this combination, you have a thousand character slots to find a combination that you do like and enjoy. 🙂 Your first few characters shouldn't be about finding the perfect combination, they should be for feeling out things that you really love and want to focus on. Cheers on coming back! HC has added some major QoL features to the game. ❤️
  10. This is my version... Perma-PA no ageless/FF procs needed. Gapless ranged attack chain. Blind -> Mental Blast -> Spectral Wounds -> Repeat, continuously! Doubled Freezing Rains 39% ranged defense (really high considering everything in melee won't really be an issue, you'll have gapless ranged attack chain for safety and whatever gets in melee will be stunned) Thunder Clap is your go-to AoE aoe control, yes the mag 2 stun is low but it is excellent for a illusion controller which usually lacks these harder aoe controls. All attacks are properly slotted to deliver high damage to the best of their abilities. 75% capped S/L resists, decent resists to everything else. Takes Ageless, and can go without Clarion due to Indomitable Will being your go-to Mez protection! Hero Plan by Mids' Reborn : Hero Designer https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Storm Summoning Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Spectral Wounds -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(13), Dcm-Dmg/Rchg(13), Dcm-Acc/EndRdx/Rchg(15), Dcm-Acc/Dmg/Rchg(17) Level 1: Gale -- Empty(A) Level 2: Blind -- GldJvl-Acc/Dmg/End/Rech(A), NrnSht-Dam%(17), UnbCns-Dam%(23), GldNet-Dam%(25), GhsWdwEmb-Dam%(11), GldJvl-Dam%(11) Level 4: Deceive -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(5), CrcPrs-Conf(5), CrcPrs-Conf/Rchg(7), CrcPrs-Acc/Conf/Rchg(9), CrcPrs-Acc/Rchg(9) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7) Level 8: Superior Invisibility -- LucoftheG-Def/Rchg+(A) Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40), LucoftheG-Def/EndRdx(42), LucoftheG-Def/Rchg(42), LucoftheG-Def/EndRdx/Rchg(42) Level 12: Boxing -- Empty(A) Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(15) Level 16: Freezing Rain -- RechRdx-I(A) Level 18: Phantom Army -- SlbAll-Build%(A), SlbAll-Dmg/Rchg(19), ExpRnf-Acc/Rchg(19), ExpRnf-Acc/Dmg/Rchg(21), ExpRnf-EndRdx/Dmg/Rchg(21), ExpRnf-Acc/Dmg(23) Level 20: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34), LucoftheG-Def/Rchg(37), LucoftheG-Def/EndRdx/Rchg(37), ShlWal-ResDam/Re TP(27) Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(25) Level 26: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(43) Level 28: Thunder Clap -- SprWiloft-Rchg/Dmg%(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(29), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(31), SprWiloft-EndRdx/Rchg(31), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(31) Level 30: Flash -- UnbCns-Hold(A), UnbCns-Hold/Rchg(46), UnbCns-Acc/Hold/Rchg(46), UnbCns-Acc/Rchg(48), UnbCns-EndRdx/Hold(50) Level 32: Phantasm -- ExpRnf-+Res(Pets)(A), SvrRgh-PetResDam(33), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(34) Level 35: Tornado -- OvrFrc-Dam/KB(A), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-EndRdx/Dmg/Rchg(36), ExpRnf-Acc/Dmg(36), ExpRnf-Dmg/EndRdx(37) Level 38: Lightning Storm -- Apc-Dam%(A), Apc-Dmg/Rchg(39), Apc-Dmg/EndRdx(39), ExpStr-Dam%(39), GldJvl-Dam%(40), GldJvl-Acc/Dmg/End/Rech(40) Level 41: Mental Blast -- Dcm-Acc/Dmg(A), Dcm-Acc/EndRdx/Rchg(43), Dcm-Dmg/EndRdx(43), Dcm-Dmg/Rchg(50), Dcm-Acc/Dmg/Rchg(50) Level 44: Psionic Tornado -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46) Level 47: Mind Over Body -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(48), RctArm-ResDam/Rchg(48) Level 49: Indomitable Will -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(3), PrfShf-End%(27) Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve Level 50: Ageless Core Epiphany Level 50: Support Core Embodiment Level 50: Degenerative Core Flawless Interface Level 50: Pyronic Core Final Judgement Level 50: Agility Radial Paragon ------------
  11. I've found that every single ATO proc works exceptionally well in toggle auras contrary to popular belief. The numerous enemies it hits provide a "check" for the aura (meaning a lot of procs overall) and work without having to use any special power to activate them in ST. +1
  12. Reverting the nerf would be a great start, and for most (self-included) that would be fine to make it feel like a "viable" set again. That is the first and foremost. Everything else is "nice" but could be lived without imo. Popular ideas: -Turn Stun into an AoE damage power (that Stuns one enemy target and "splashes" outward like Thunder Strike), or at least replace it with Whirling Hands on Stalkers so that they have a singular AoE power. -Allow Stalkers to crit EM hits. Yes, they will hit like freight trains, but we have GPB and Devastating Blow now so EM's "crazy numbers" aren't as much of an anomaly as they once were. -Animation cut slightly on Total Focus. -Port the set to Scrappers, they're the "middle" of all the melee ATs, if Stalkers and Tankers can have it, I don't see why Scrappers can't anymore. All of these are very nice, a combination of all of them could lead to an "overpowered" set but I think it is a mixed bag. Personally, I think one of the best things would be experimentation. See how the set interacts with the various different buffs recommended by the community and judge as a team and community whether or not these buffs are overpowered or lead to the set feeling more "complete and modern."
  13. This is quite a substantial "bump" for a thread as old as this, but I do feel it is justified. We *need* more control sets, and we especially need a more natural-themed control and tech control set. Wind control is a very interesting concept and I think this should be one of the things that HC focuses on when they have the resources and time available. I was honestly disappointed when Electric Affinity took precedent over it, but alas you don't always get the things you want and that is okay. I think in addition, there was a lot more interest even in Dark Melee revamps overshadowing EA's creation... There is a huge surge lately for air/wind control, and I think this is a great direction.
  14. This is a simple statement but this is something I've never gotten: Dominators are considered a 10 on the "control" scale on screen. Controllers are considered a 10 on the "control" scale on screen. Dominators can get double magnitudes and control durations via their inherent and better accuracy as well with domination. Controllers only have... longer base durations? I don't really see how they can both be on the same 10/10 scale when one AT is just far superior to the other numerically and empirically. IMO, there needs to be some buffs like these proposed to aid Controllers to getting near that 10/10 control level as advertised.
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