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Zeraphia

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About Zeraphia

  • Birthday 06/22/2000
  1. I've found my results actually so far very pleasing and I do not fully agree. I made this build mainly to play in teams and have a lot of fun boosting their damage. I have plenty of opportunities to break the chain for only -20% res less to use the Elec powers and I enjoy feeling busy and like I have a job and my teammates noticing all the things I'm doing for them. I do not find Sonic Blast antagonistic, I find it harmonizing to make up for the lack of -res natively that it does have.
  2. Elec/Sonic Defender -Picks up the -res where this set lacks -Really helps get damage going with the Discharge 🙂 Here is my build so far for it =D Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science Defender Primary Power Set: zn_Electrical Affinity Secondary Power Set: Sonic Attack Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Shock -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(3), PreOptmz-EndMod/Rech(3), PreOptmz-EndMod/Acc/End(5), PreOptmz-EndMod/Acc/Rech(7), PreOptmz-EndMod/End/Rech(7) Level 1: Shriek -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(11), SprWntBit-Acc/Dmg/EndRdx(34), SprWntBit-Acc/Dmg/Rchg(34), SprWntBit-Dmg/EndRdx/Acc/Rchg(37) Level 2: Rejuvenating Circuit -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(37), Pnc-Heal/Rchg(37), Pnc-Heal/EndRedux/Rchg(40), Pnc-Heal(43) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5) Level 6: Galvanic Sentinel -- Acc-I(A) Level 8: Faraday Cage -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(9), UnbGrd-Max HP%(11) Level 10: Energizing Circuit -- RechRdx-I(A) Level 12: Empowering Circuit -- GssSynFr--Build%(A), GssSynFr--ToHit(13), GssSynFr--ToHit/Rchg(13), GssSynFr--ToHit/Rchg/EndRdx(15), GssSynFr--Rchg/EndRdx(15), GssSynFr--ToHit/EndRdx(17) Level 14: Scream -- SprDfnBst-Rchg/Heal%(A), SprDfnBst-Acc/Dmg(27), SprDfnBst-Dmg/Rchg(33), SprDfnBst-Dmg/EndRdx/Rchg(33), SprDfnBst-Acc/Dmg/EndRdx(34), SprDfnBst-Acc/Dmg/EndRdx/Rchg(46) Level 16: Howl -- SprVglAss-Acc/Dmg(A), SprVglAss-Acc/Dmg/EndRdx(17), SprVglAss-Acc/Dmg/EndRdx/Rchg(23), PstBls-Dam%(25), JvlVll-Dam%(25), Bmbdmt-+FireDmg(27) Level 18: Defibrillate -- PreOptmz-EndMod/End/Rech(A), PreOptmz-EndMod/Acc/Rech(19), PreOptmz-Acc/Rech(19), PreOptmz-EndMod/End(21), PreOptmz-EndMod/Rech(21), PreOptmz-EndMod/Acc/End(23) Level 20: Amplify -- RechRdx-I(A) Level 22: Super Speed -- BlsoftheZ-ResKB(A) Level 24: Boxing -- Empty(A) Level 26: Insulating Circuit -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(42), Prv-Heal(42), Prv-Heal/EndRdx(43), Prv-EndRdx/Rchg(46), Prv-Heal/Rchg(50) Level 28: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(29), Ags-ResDam(29), Ags-ResDam/EndRdx(31), Ags-ResDam/Rchg(31), Ags-Psi/Status(33) Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(31) Level 32: Amp Up -- RechRdx-I(A) Level 35: Screech -- GldJvl-Dam%(A), SprVglAss-Rchg/+Absorb(36), SprVglAss-Dmg/Rchg(36), SprVglAss-Dmg/EndRdx/Rchg(36), Apc-Dam%(43) Level 38: Dreadful Wail -- Arm-Dam%(A), Arm-Dmg/EndRdx(39), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(40), FuroftheG-ResDeb%(40) Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(42) Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45), LucoftheG-Def/Rchg(45), LucoftheG-Def/EndRdx/Rchg(46) Level 47: Web Cocoon -- UnbCns-Dam%(A), NrnSht-Dam%(48), GldNet-Dam%(48), GhsWdwEmb-Dam%(48), UnbCns-Acc/Rchg(50), ImpSwf-Dam%(50) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 1: Vigilance Level 2: Rest -- IntRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Agility Core Paragon ------------
  3. To be completely fair, that Tanker build was min/maxed to hell and back and it was definitely not my "first" take on it. Katana/Dark could definitely get higher DPS without possibly sacrificing *too* much survivability and gain substantial AoE Here are the "highest damaging" IO slottings overall for Kat/Dark to squeeze out its DPS - pretend that the damage IO here is Bombardment proc That right there will land you solidly in the 300-400 DPS range with fury keeping up and give you -40% res to your enemy. I recommend putting the Fury bonus in Death Shroud :), this will really help you to get more ST DPS and AoE out of your brute 🙂 This isn't meant to be me coming off as "cocky" or rude, but when I took the pool and made similar changes to my Rad/TW Tanker, I saw a surge of more than 100+ DPS even on TW, what it can do for Katana with the right slotting? Who knows =D
  4. **UPDATE** So I decided to give Rad/TW another go with some more "juicy" from the Soul Mastery pool and sacrifice a silver of the resistances for a lot more DPS... Updated build now breaks 1:53 with a DPS of 467... Four. Hundred. And. Sixty. Seven. As... Tanker... It officially competes with most Stalkers and Scrapper times while having Tanker defenses (able to tank LR) with extremely good AoE, what can I say? I'm proud of her :). --Pretend the damage IO in Dark Oblit is a Bombardment proc** Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science Tanker Primary Power Set: Radiation Armor Secondary Power Set: Titan Weapons Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Power Pool: Speed Ancillary Pool: Soul Mastery Hero Profile: Level 1: Alpha Barrier -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(7), UnbGrd-Max HP%(3), ImpArm-ResPsi(3) Level 1: Defensive Sweep -- LucoftheG-Def/Rchg+(A) Level 2: Gamma Boost -- PrfShf-End%(A) Level 4: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-EndRdx/Rchg(11), ImpArm-ResPsi(17) Level 6: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-Rchg/ResDam(15), UnbGrd-EndRdx/Rchg(15), ImpArm-ResPsi(17) Level 8: Radiation Therapy -- ScrDrv-Dam%(A), TchoftheN-%Dam(29), Obl-%Dam(19), Erd-%Dam(29), TchoftheN-Heal/HP/Regen/Rchg(11) Level 10: Boxing -- Empty(A) Level 12: Beta Decay -- EndRdx-I(A) Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(19), Ags-Psi/Status(21), ImpArm-ResPsi(23) Level 16: Weave -- LucoftheG-Def/EndRdx(A), Rct-ResDam%(21), LucoftheG-Def/Rchg+(31), LucoftheG-Def(33) Level 18: Particle Shielding -- Prv-Absorb%(A), Prv-Heal(23), Prv-Heal/EndRdx(25), Prv-EndRdx/Rchg(25), Prv-Heal/Rchg(27), Prv-Heal/Rchg/EndRdx(27) Level 20: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def(34), ShlWal-Def/EndRdx(34), ShlWal-Def/Rchg(37), ShlWal-ResDam/Re TP(33) Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 26: Ground Zero -- HO:Nucle(A), TchofLadG-Rchg/EndRdx(34), ScrDrv-Dam%(46), Erd-%Dam(46), Obl-%Dam(39), TchofLadG-%Dam(42) Level 28: Super Jump -- HO:Micro(A) Level 30: Rend Armor -- Hct-Dam%(A), Hct-Acc/Dmg/Rchg(39), Hct-Dmg/Rchg(39), Hct-Acc/Rchg(40), Hct-Dmg/EndRdx(31), AchHee-ResDeb%(42) Level 32: Follow Through -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg(43), SprGntFis-Dmg/Rchg(43), SprGntFis-Acc/Dmg/Rchg(45), SprGntFis-Dmg/EndRdx/Rchg(33), SprGntFis-Acc/Dmg/EndRdx/Rchg(45) Level 35: Whirling Smash -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(36), SprMghoft-Acc/Dmg(36), SprMghoft-Dmg/Rchg(36), SprMghoft-Acc/Dmg/Rchg(37), SprMghoft-Dmg/EndRdx/Rchg(37) Level 38: Arc of Destruction -- Arm-Dmg/EndRdx(A), Arm-Dam%(40), Arm-Dmg/Rchg(46), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(45), FuroftheG-ResDeb%(50) Level 41: Gloom -- Apc-Dam%(A), CldSns-%Dam(42), GldJvl-Dam%(43), HO:Nucle(48) Level 44: Build Momentum -- GssSynFr--Build%(A) Level 47: Dark Obliteration -- PstBls-Dam%(A), Dmg-I(48), JvlVll-Dam%(48), CldSns-%Dam(50), HO:Nucle(50) Level 49: Super Speed -- Run-I(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 1: Momentum Level 50: Musculature Radial Paragon Level 50: Degenerative Core Flawless Interface Level 50: Ion Core Final Judgement Level 50: Longbow Core Superior Ally Level 50: Assault Radial Embodiment Level 50: Ageless Core Epiphany ------------
  5. I didn't say it was, I said that's how those types of statements are often interpreted.
  6. Again, with the "well, there could be nothing at all, be glad for what you do have." This is a forum, this is a recent change, let people have their discussions about it and don't tell them to essentially "shut up and be grateful" for what they do have. You disagree with others, which is totally understandable, but it is unreasonable to tell others to just "sit there and be happy" with changes they don't agree with when they have a platform to discuss their discontent with it. I'm not quoting you, I'm giving emphasis toward the phrases, however, this is essentially how these types of things come across online. I too am grateful that the game exists to play it in the state that it is, however, that doesn't mean that we should worship every single decision the current devs make, nor do I believe that they want us to, they want us to give our opinions on issues we do not agree with or like.
  7. Rumor has it... It works especially well on Titan Weapons users.
  8. Who's attacking my poor kitty Jimmy!?!?!?! *Types this as I have accidentally aggro'd a group of Arachnos soldiers in St. Martial*
  9. I do not have a billion straight up in influence, but I easily have tens of billions on my characters (I have several Winter-O'd and purple'd out with tons of pvp enhancements on about 20-30 characters, it adds up). I'm aware of the information, but thank you for the offer 🙂 although I'm always willing to learn new things! I'm merely stating that farming does still impact me as a player, especially me, because I have so much in terms of enhancements that inflation of this game can also negatively impact the value of my enhancements and what I can/cannot do. How have I acquired this influence? I have leveled about 60 or so level 50's and I have played out to Vet 100 4-5 of them, I've made about 50,000 or so in merits by estimation without really "trying." I have spent my merits frivolously many times before as well. Further, I had a friend who I played with heavily and he decided to quit and well, I was the one to "inherit" his wealth before his departure. I feel incredibly grateful for him and his graciousness to be given such an offer. I try to help out others as they need it.
  10. The only issue I really have with this related to level 50 and above with "incarnates" is that in the current state, Vet 99+'s really gain nothing anymore. They've legitimately outleveled every benefit to leveling and now instead of having the benefit to disable XP and gain influence, they now have nothing. Emp merits every 3 levels or so would help to at least feel like you're gaining "something."
  11. I do take issue with your post, although I have seen you in game, hi foxy! 🙂 People farming does very much so affect the game and the economy and very well does affect the majority of the player populace and their opinions are still valuable and contribute heavily to the state of the game. I don't disagree with the sentiment to let others play the game they want to play it, however, the choices on what people do as a market do very well influence what I can or cannot outfit my characters with and how much of the content on this game I love I am able to fully enjoy! Cheers and thank you for all your hardwork on the Hami Raids!!!! =D
  12. That's really not a completely fair statement. A lot of people assumed that we were going to get costume changes, Electric Affinity, and the new IO sets. Some may have heard about the Katana changes. Many heard of the Dark Melee changes and the revisions and after that they just didn't care very much for the newer changes at all because they got their hopes up for Dark Melee and never really looked back into it. Therefore, because this AE nerf wasn't stated in its original form and was only very recently in the last few sets of the changes, I am not at all calling this a "shitty move" on our parts. Lots of people had no idea about it because they had already tested EA, DM, costume, IOs, and Katana changes and didn't feel the need to keep getting on to retest. Again, placing blame on "players" who may or may not even have heard of these changes to test and calling it a "shitty move" is very one-sided from one perspective and doesn't encompass the majority or take into account why a large variety of people may have not noticed this change.
  13. "Very miniscule" overtime becomes "very large" if "very miniscule" adds up just enough. They have already nerfed AE farms before, they are now nerfing them again. I think around a third of the gain of what you used to be able to make overall is actually not an exaggeration, that is not miniscule. Perhaps this indicates other activities should be rewarding other gameplay styles better and not nerfing?
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