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Zer0 Hour

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  1. @Nemu Cool. So you just skip the combos? Thank you for the insight. I'm really enjoying the build so far!
  2. @Nemu, I really like your build! What does your attack chain usually look like?
  3. Any idea what a rad/ss hami build would look like? Asked some of our SG builders and they thought it would be hard to pull off.
  4. Could a rad/ss tanker handle hami? I understand it wouldn't be ideal, but would love to tank hami on my main toon. 😄
  5. Hey folks! Does anyone have a spines/bio brute build I could look at? It's so difficult to find non-farmer builds around here. O_o Please and thank you!
  6. Does anyone have a dark/sonic 'fender build?
  7. @Bopperdid you make any adjustments with the change to the teleport pool?
  8. Sweet! What would you change up if I prefer super jump over fly? Other than the obvious swap super jump and fly lol. Like what would you take instead of hover and afterburner?
  9. With the recent buffs I thought energy melee would be a good time. Does anyone have a build they would be willing to share that is either /energy or /invuln? It would be greatly appreciate. Thanks!
  10. Ok. I'll try to incorporate your original suggestions to the original build. Thank you for your patience. I really suck at mids. 😛
  11. Ok. So I'm very new to midS. I found another build using procs with the attacks and sort of merged it with this one trying to use your recommendations as best I knew how. What are your thoughts on this build? I still have like 4 slots left and am unsure where to place them. Appreciate the help. The more specific the better. 😛 Villain Plan by Mids' Reborn : Hero Designer 3.0.0.0 https://github.com/Reborn-Team/Hero-Designer Click this DataLink to open the build! Blue Lagoon: Level 49 Mutation Stalker Primary Power Set: Savage Melee Secondary Power Set: Invulnerability Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery Villain Profile: Level 1: Maiming Slash (A) Superior Stalker's Guile - Accuracy/Damage (3) Superior Stalker's Guile - Damage/Recharge (3) Superior Stalker's Guile - Accuracy/Damage/Recharge (5) Superior Stalker's Guile - Damage/Endurance/Recharge (5) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge Level 1: Hide (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (7) Kismet - Accuracy +6% Level 2: Resist Physical Damage (A) Reactive Armor - Resistance/Endurance (7) Reactive Armor - Resistance/Endurance/Recharge (9) Reactive Armor - Resistance (9) Reactive Armor - Endurance Level 4: Temp Invulnerability (A) Reactive Armor - Resistance/Endurance/Recharge (13) Reactive Armor - Resistance/Endurance (15) Reactive Armor - Resistance (15) Reactive Armor - Endurance Level 6: Assassin's Frenzy (A) Superior Stalker's Guile - Recharge/Chance to Hide (17) Hecatomb - Damage (17) Hecatomb - Accuracy/Damage/Recharge (19) Touch of Death - Chance of Damage(Negative) (19) Mako's Bite - Chance of Damage(Lethal) (21) Gladiator's Strike - Chance for Smashing Damage Level 8: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 10: Dull Pain (A) Panacea - Heal/Endurance/Recharge (21) Panacea - Heal/Recharge (23) Panacea - Endurance/Recharge (23) Panacea - Heal/Endurance (25) Panacea - Heal Level 12: Hasten (A) Recharge Reduction IO (25) Recharge Reduction IO Level 14: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 16: Unyielding (A) Reactive Armor - Resistance/Endurance (27) Reactive Armor - Resistance/Endurance/Recharge (27) Reactive Armor - Resistance (29) Impervious Skin - Status Resistance Level 18: Rending Flurry (A) Obliteration - Accuracy/Recharge (29) Obliteration - Damage/Recharge (31) Obliteration - Damage (31) Obliteration - Accuracy/Damage/Recharge (31) Obliteration - Accuracy/Damage/Endurance/Recharge (33) Obliteration - Chance for Smashing Damage Level 20: Environmental Resistance (A) Reactive Armor - Resistance/Endurance (33) Reactive Armor - Resistance/Endurance/Recharge (33) Reactive Armor - Resistance Level 22: Boxing (A) Empty Level 24: Tough (A) Steadfast Protection - Knockback Protection (34) Gladiator's Armor - TP Protection +3% Def (All) (34) Unbreakable Guard - Resistance/Endurance (34) Unbreakable Guard - +Max HP Level 26: Hemorrhage (A) Hecatomb - Damage/Recharge (36) Hecatomb - Chance of Damage(Negative) (36) Damage Increase IO (36) Touch of Death - Chance of Damage(Negative) (37) Gladiator's Strike - Chance for Smashing Damage (37) Mako's Bite - Chance of Damage(Lethal) Level 28: Reinforced (A) Gift of the Ancients - Defense (37) Gift of the Ancients - Defense/Endurance Level 30: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Shield Wall - +Res (Teleportation), +5% Res (All) (39) Shield Wall - Defense/Endurance (39) Shield Wall - Defense Level 32: Savage Leap (A) Armageddon - Damage (40) Armageddon - Damage/Endurance (40) Armageddon - Chance for Fire Damage (40) Fury of the Gladiator - Chance for Res Debuff (42) Eradication - Chance for Energy Damage (42) Obliteration - Chance for Smashing Damage Level 35: Tough Hide (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Gift of the Ancients - Defense/Endurance (43) Gift of the Ancients - Defense Level 38: Zapp (A) Apocalypse - Damage/Recharge (43) Apocalypse - Chance of Damage(Negative) (43) Sting of the Manticore - Chance of Damage(Toxic) (45) Superior Winter's Bite - Damage/RechargeTime (45) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (45) Gladiator's Javelin - Chance of Damage(Toxic) Level 41: Ball Lightning (A) Ragnarok - Damage/Recharge (46) Ragnarok - Accuracy/Damage/Recharge (46) Ragnarok - Accuracy/Recharge (46) Ragnarok - Damage/Endurance (47) Ragnarok - Chance for Knockdown Level 44: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (47) Luck of the Gambler - Defense/Endurance Level 47: Tactics (A) Adjusted Targeting - To Hit Buff/Endurance Level 49: Super Jump (A) Empty Level 1: Assassination Level 1: Brawl
  12. I found this build on the Discord (not mine). There was mention of proccing out savage leap. How would you change up this build? Villain Plan by Mids' Reborn : Hero Designer 3.0.0.0 https://github.com/Reborn-Team/Hero-Designer Click this DataLink to open the build! Level 50 Magic Stalker Primary Power Set: Savage Melee Secondary Power Set: Invulnerability Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Ancillary Pool: Body Mastery Villain Profile: Level 1: Maiming Slash -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(3), SprStlGl-Acc/Dmg/Rchg(5), TchofDth-Dam%(5), TchofDth-Dmg/EndRdx/Rchg(7), TchofDth-Dmg/EndRdx(7) Level 1: Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(9) Level 2: Savage Strike -- SprAssMar-Rchg/Rchg Build Up(A), SprAssMar-Dmg/EndRdx/Rchg(9), SprAssMar-Acc/Dmg/EndRdx/Rchg(11), SprAssMar-Acc/Dmg/Rchg(11), SprAssMar-Dmg/Rchg(13), SprAssMar-Acc/Dmg(13) Level 4: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(15), RctArm-ResDam/Rchg(15), RctArm-ResDam/EndRdx/Rchg(17) Level 6: Temp Invulnerability -- RctArm-EndRdx(A), RctArm-ResDam(17), RctArm-ResDam/EndRdx(19), RctArm-ResDam/EndRdx/Rchg(19) Level 8: Assassin's Frenzy -- SprStlGl-Rchg/Hide%(A), SprStlGl-Acc/Dmg/EndRdx/Rchg(21), SprStlGl-Dmg/EndRdx/Rchg(21), TchofDth-Dam%(23), TchofDth-Dmg/EndRdx/Rchg(23), TchofDth-Acc/Dmg/EndRdx(25) Level 10: Build Up -- GssSynFr--Build%(A) Level 12: Dull Pain -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(25), Pnc-Heal/Rchg(27), Pnc-Heal/EndRedux/Rchg(27), Pnc-Heal(29) Level 14: Boxing -- Empty(A) Level 16: Unyielding -- RctArm-EndRdx(A), RctArm-ResDam(29), RctArm-ResDam/EndRdx(31), RctArm-ResDam/EndRdx/Rchg(31), ImpSki-Status(31) Level 18: Rending Flurry -- ClvBlo-Acc/Dmg(A), ClvBlo-Dmg/EndRdx(33), ClvBlo-Dmg/Rchg(33), Erd-%Dam(33), Erd-Acc/Dmg/EndRdx/Rchg(34), Erd-Dmg(34) Level 20: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34), UnbGrd-Max HP%(36), UnbGrd-ResDam/EndRdx(36) Level 22: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(36), Rct-Def/EndRdx(37), Rct-Def(50) Level 24: Environmental Resistance -- RctArm-EndRdx(A), RctArm-ResDam(37), RctArm-ResDam/EndRdx(37), RctArm-ResDam/EndRdx/Rchg(39) Level 26: Hemorrhage -- Hct-Dam%(A), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(40), Hct-Dmg/EndRdx(40), TchofDth-Dam%(40) Level 28: Reinforced -- LucoftheG-Def/Rchg+(A), GifoftheA-Def(42), GifoftheA-Def/EndRdx(42) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(43) Level 32: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(43) Level 35: Shred -- AchHee-ResDeb%(A), Obl-%Dam(42), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-Acc/Dmg/Rchg(45), Obl-Dmg/Rchg(45), Obl-Dmg(46) Level 38: Tough Hide -- LucoftheG-Def/Rchg+(A), GifoftheA-Def(46), GifoftheA-Def/EndRdx(46) Level 41: Superior Conditioning -- PrfShf-End%(A), EndMod-I(43) Level 44: Savage Leap -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Dmg(48), Erd-%Dam(50) Level 47: Physical Perfection -- PrfShf-End%(A), EndMod-I(50) Level 49: Super Jump -- Empty(A) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(48), Mrc-Rcvry+(48) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), EndMod-I(3) Level 1: Blood Frenzy ------------
  13. Does anyone have a water/ninja build I could look at?
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