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Shukano

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  1. There is a flow chart doing the rounds somewhere but the game uses a MS SQL server and a dbserver daemon/helper process that interfaces with various other processes - auth, account and the map servers which can spawn multiple instances. Short of significant rewrites I'm not sure much can be done past a certain point to manage performance other than split up the community into multiple discrete servers. I'm not an expert, but after getting kicked off the map about ten or twenty times total today (and we won't even get into logging into the game itself..) may be time to get a second server and call that Atlas or something. Servers cost money. Money they can't even take donations for like most server owners do. So unless they are running private servers out of their closets I wouldn't think they would be putting more servers up. However, there are others working on servers so in the near future there may be more options. There are probably still a lot of optimizations they could do with the server they currently have and to be honest I'm surprised it runs as well as it does now. They really have done a fantastic job!
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