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  1. I didn't get the joke about 'He's not letting anyone who looks like a cat in!' during the mission to take out Raverobber. The debriefing spells CMRj as 'Cybernetic Measured Rejuvenaton, should probably be Rejuvenation. I felt a little 'after the fact' that Pathogen's overclocking killed himself. I wish he'd exploded or something after defeat so I know he's dead and not in custody. Had to log out and go cook dinner before I could do the fight with Cortex (Finale?) more thoughts later
  2. I love all my children equally, but I do have to say that Cosmic Cow, my Beam Rifle/Energy Manipulation redside blaster, has had surprising longevity. Even after 50, she still got playtime. Even after completing her build, still playtime. Even after 26 veteran levels, still gets playtime. Even with me having pretty much filled out her Incarnate Powers, still playtime. She's just too fun to stop playing, even if I have no real 'goal' with her anymore aside from badging.
  3. So my volcano-shaman Earth/Fire dominator has been creeping through the mid-forties, which is traditionally when I start thinking about an endgame build for them. And I've reached the point where I've been staring at Mids for so long that I'm not sure anything even makes sense anymore, so I figured it was about time to throw it up on the forums to get some more eyes on it. Some of my thoughts: Despite having quicksand on my live build, I probably don't actually need it: Stone Cages does almost as much -def and will also stick a group to the floor. It's gone. I've gone back and forth on Incinerate: On one hand, it hits like a truck, on the other hand it's got weirdly little impact (not satisfying to use) and the rest of the set really is encouraging me to stand back and blast instead of closing to melee. Gone, replaced by Kick to get into Tough and Weave later. I was mostly building for recharge and ranged defense. I went with Teleport because Stone Golem is *blind* and I can use TP Ally to yeet him into enemy spawns to take the alpha. I have no idea how to slot Quicksand, Earthquake, or Volcanic Gasses. Quicksand I've gotten rid of, Earthquake I've seen slotted for -tohit, I've been told 'only slot for recharge', and I've been told it makes a great Force Feedback mule, and Volcanic Gasses I've been told only to use recharge and hold/damage procs (NOT AoE damage procs) in. I have no idea if the Unbreakable Constraint is any good in there. Fiery Orb I've also heard is bad, but I think it's super thematic for my character so It's staying. I don't know if it'll have a single chance to proc on Volcanic activation, or if the geysers that appear all have their own chance to pop out a fiery orb. I hope it's the latter and I hope they appear IN the gas zone; but I'll have to go to the test server and check (if nobody can answer for me). Also, Unbreakable Constraint is totally a 'You can't break these cuffs!' meme reference. Too many purples? Maybe. Softcapped ranged defense is something, yeah? There was probably a more intelligent way to use those teleport power slots than just getting BotZ ranged defense over and over again. It's not permadom, but the patch powers don't actually benefit from domination, so. Not sure if it's as mission critical here. I did spec out of Rune of Protection, so maybe I'm underestimating how badly mez will screw me up in play without that panic button. I have an irrational dislike of Hasten, that's why it's not in this build. I kinnd of wanted to swap the Essence of Curare in Fossilize for Devastation: Chance for Hold but I am unsure how good of an idea that is. I could probably squeeze in more recharge (at 92.5% now) with more purple sets: 23.75% more at the cost of 7.5% ranged defense. I am unconvinced this is a good trade. Anyway, I welcome thoughts and opinions from more veteran dominators! Villain Plan by Mids' Reborn : Hero Designer https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Kiluaea: Level 50 Magic Dominator Primary Power Set: Earth Control Secondary Power Set: Fiery Assault Power Pool: Fighting Power Pool: Teleportation Power Pool: Concealment Ancillary Pool: Fire Mastery Villain Profile: Level 1: Fossilize -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(7), BslGaz-Rchg/Hold(9), BslGaz-EndRdx/Rchg/Hold(21), EssofCrr-Acc/Hold(29) Level 1: Flares -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(40), Thn-Acc/Dmg/EndRdx(40), Thn-Dmg/EndRdx/Rchg(43) Level 2: Stone Cages -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(7), SprAscoft-EndRdx/Rchg(9), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(17), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(31), SprAscoft-Rchg/+Dmg%(46) Level 4: Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(5), Mk'Bit-Dmg/Rchg(5), Mk'Bit-Acc/EndRdx/Rchg(19), Mk'Bit-Acc/Dmg/EndRdx/Rchg(46), Mk'Bit-Dam%(48) Level 6: Fire Breath -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(15), PstBls-Dmg/Rchg(17), PstBls-Acc/Dmg/EndRdx(37), PstBls-Dam%(37) Level 8: Teleport -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(15) Level 10: Fire Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(11), Thn-Dmg/Rchg(11), Thn-Acc/Dmg/Rchg(25), Thn-Acc/Dmg/EndRdx(48), Thn-Dmg/EndRdx/Rchg(48) Level 12: Stalagmites -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(13), AbsAmz-Acc/Stun/Rchg(13), AbsAmz-Acc/Rchg(31), AbsAmz-EndRdx/Stun(50) Level 14: Stealth -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(23) Level 16: Embrace of Fire -- RechRdx-I(A) Level 18: Earthquake -- RechRdx-I(A), FrcFdb-Rechg%(19) Level 20: Teleport Foe -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(21) Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23) Level 24: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(25) Level 26: Volcanic Gasses -- UnbCns-Hold/Rchg(A), UnbCns-Acc/Hold/Rchg(27), UnbCns-Acc/Rchg(27), UnbCns-EndRdx/Hold(34), UnbCns-Dam%(50), SprDmnGrs-Rchg/Fiery Orb(50) Level 28: Consume -- EffAdp-EndMod/Rchg(A), EffAdp-Acc/Rchg(29) Level 30: Recall Friend -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(31) Level 32: Animate Stone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(34), ExpRnf-+Res(Pets)(34) Level 35: Fire Ball -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(36), PstBls-Dmg/Rchg(36), PstBls-Acc/Dmg/EndRdx(36), PstBls-Dam%(37) Level 38: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(39), Thn-Dmg/Rchg(39), Thn-Acc/Dmg/Rchg(39), Thn-Acc/Dmg/EndRdx(40), Thn-Dmg/EndRdx/Rchg(43) Level 41: Rain of Fire -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rchg(42), PstBls-Acc/Dmg/EndRdx(42), PstBls-Dam%(43) Level 44: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(45), StnoftheM-Acc/ActRdx/Rng(45), StnoftheM-Dmg/EndRdx/Rchg(45), StnoftheM-Dam%(46) Level 47: Invisibility -- LucoftheG-Def/Rchg+(A) Level 49: Rise of the Phoenix -- OvrFrc-Dam/KB(A) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1479;670;1340;HEX;| |78DA7594DB4E13511486F7B4534A0BA5145A0A94B6406DA5ADB4A0DE1BC249841A1| |2BD27230EEDD6DA69DAC1C8A5175E1A9FC0E30378A3463C3D831A5113E38D0F20E0| |296AD4D4C5AC9F429CD8B4F966FF6BAFFDAFBDF69E162E4DB5DF9DBD7C4C28FEC9B| |256AF2F4D19176445338D9AABA015E5B25308E19E97E5554DD7DCF41C6FC697268D| |8A5933CAB969AD66967647FBE213F5BAB65A36733352AFADED8E846FD1A09C19592| |C99B252ECB246A7F5B25E356AA6664AA312B0A4B9CA4559976764599A6B5E4B3955| |D5F5B391E9AA5CA6EC9ABE54D0EAE6CEC24DC35E2A2F45BFFE9D9AAD4F43151B0E2| |1A2AA6879CD6C7DC30CBE650EAC28428CABE29BA399E312D785A5396E803799076F| |81B799993BCC08F929C855D69D96D6F288D9FA98D9F984197BCA1C7DC674504F9DC| |875AEF07A6A112C31BB2473F41C337F9EF99D6A76619FAE7BAC75DC67763E601E78| |08AEA376F273738EE27EEFE09C77CC1F040F6AF1A0075EF4C08B1EF4A20779F4208| |F1EC468136DA8A5ED04AFD73E0F2E306305E6F849A68F0AF1A1165F90CFA127C4FC| |4953FC1C13FE2C7BC4C92380F901685D5778AD14ADD58D5837F613C4FE9C140B211| |60A2BD6B9F71CE6FEAB140B2B1C0BA3865ED4304853FAD08FBE695EAB7F069C650E| |1DC79EE6C009D5E22F1A46AC5BD15022573936708D9924CF28EA89A2D6186A1D22C| |F383CE35BAC0D6E839FC0CF98FB05FCCAF45373867106C3B80F09DC8704EE43E29F| |FBF0875293F04BE2CC5338F314CE3CF59F7BDF417E23F01B815F1A7E69F8A5E1978| |1DF6FF2CB2227FB9CB5432FC097E02BDCF70DA69FFA95C35DC8E16C02E43D066DEC| |039FE580DA7C87E94B1F31BCA734E6337BCF19DBCC319B326E538ED894A33665C1A| |62CAACD7F07A1588AA7B3F9CE373E7A29AAEC8F6ED9944D9BB26D53FE020E2805C1| |-------------------------------------------------------------------|
  4. 🙃 Okay so you gave it a movement bonus (So that it matched the Scrapper and sentinel version, Shinobi-Iri) BUT made that movement bonus not stack with most other movement boosts. And now the stacking limitation has been removed; but you also removed the movement bonus. Alright, sure.
  5. I thought they walked back the whole non-stacking movement powers change?
  6. Okay, so I dropped in as a Dual Pistols/Ninja Training blaster to compare and contrast: First off, subjectively, I had a blast. The new stances made the character feel ridiculous and over the top, staying in the ninja stance with the dual pistols and the katana was a ton of fun. Didn't really use Immobilizing dart, so while it might be much improved I just generally don't think to activate it. Between Suppressive Fire and Choking Powder I have two holds, so I generally don't go reaching for the immob. No real comment. Sting of the Wasp, The Lotus Drops, and Golden Dragonfly feel good. I felt like hauling out the katana was worthwhile now, rather than something I did just to show off or because everything else was on cooldown. The shift towards longer recharge but more impactful damage was a good move, I can use them to finish off enemies now (and Golden Dragonfly is really damaging in its own right. But now I gotta talk about Shinobi, which is more and more becoming a core piece of kit for Ninja Training: First up, giving it movement boosts is good. 👍 I use Experimentation, so zooming around at superspeeds and being able to properly leap over obstacles made navigation easy and pleasant, and I did have Jaunt for things to tall for me to just jump over. The bad, however: It doesn't take Movement IOs, so I can't put a Celerity in there to make myself fully invisible; which means that dropping a blinding powder before attacking often doesn't work the way it should (I get spotted maneuvering in to deploy its short cone). This meant I tried to do a workaround of putting the stealth IO in Speed of Sound, but then I ran into another problem: The rework of 'primary pool movement boosters'. When I got into combat, Speed of Sound would suppress, and the higher value of Speed of Sound didn't move in to replace it, I just went to normal speed. This was...not great. I'd really suggest removing the whole stacking thing and letting that just be a fringe benefit of those few powersets. I'd also like to politely request that this version of Shinobi be given the ability to slot travel IOs just so that it matches the scrapper version of the powerset. The ugly: I think that the bonus crit-damage from this new version of Shinobi isn't working right when combined with Swap Ammo. I was seeing damage numbers that looked to be about 80% of the *lethal* portion of the shots, rather than 80% of the entire damage of my shots. It looked to be working about right when I used Golden Dragonfly and Sting of the Wasp, so I think it's the weird way pistols work that's the root problem. EDIT: Apologies, didn't see the earlier post about it giving you the *base* damage of the power, in that case the crits are probably correct.
  7. Tested out the ninja stance on my DP/Ninj blaster, they're even more of a ridiculous 90s antihero with guns and katana than before. I love it.
  8. Can the Blaster version of Shinobi-Iri get the same icon as the other two now that it also gives you the zoomies?
  9. I've been considering if my SJ/SR luchador scrapper would be better off as a Tank. Partly because of the easy softcap, partly because the increased tanker AoEs made Sweepinng Cross and Spinning strike sound amazing. BUT I have *so many* endurance issues on theh scrapper version and I've been too scared to try it.
  10. You're already a villain for rhyming 'Psychic' with 'Neat Trick'.
  11. Mastermind * Thugs * Sonic * Resistance I've always thought about doing a thugs praetoria run, because it kinda seems like it'd be a perfect environment for a chaotic uprising, 'smash the state' kind of character. Sonic is good for a Vox Pop kind of character.
  12. Double Peg Legs + Double Hooks was legitimately the first thing I tried. I hope these aren't in the 'intentionally omitted' category. Flies aura + Roaches path aura is gross.
  13. Cleaner: If PPL.ATK.PRA then PPL = RES? Cleaner: PPL = RES. ATK Cleaner: TSK = DEF Cleaner: LAB.SFE = False. ATK = True Mender: CRM.HLT! A random sampling from Paragonwiki. Abbreviate certain concepts to 3 letter acronyms, use faux programming language.
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