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dreadzor

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Everything posted by dreadzor

  1. Here is a scrap version, just because. Possibly a boatload of crit:
  2. Gonna concoct a rad/elec version. Will post in a bit =). I like /elec because it's great on end. Especially when you slot in +end on the lightning aura. Here is the rad/elec build quoted in the spoiler. You can ad more +recharge by replacing the 4 stat ATO slot with the Force Feedback proc in radioactive smash, if needed, but it reduces s/l resistance from cap, slightly.
  3. I did. I've never gotten 100% fury bar before. When slotting +fury into my damage aura, i was sustaining 100% when diving into groups. Was something else to behold
  4. Nice little concept for those with infinitely deep pockets. 503% damage when the stars align, 217% haste when +recharge proc and hasten are used simultaneously, getting you super close to perma hasten, capped s/l, e, psi, and a few other quality of life things. Decent defense, too. mid to high 20% without hybrid. 30's with. Endurance management seems to be great as well. Villain Plan by Hero Villain Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science Brute Primary Power Set: Super Strength Secondary Power Set: Electric Armor Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Energy Mastery Villain Profile: Level 1: Punch -- SprUnrFur-Acc/Dmg:50(A), SprUnrFur-Dmg/Rchg:50(3), SprUnrFur-Acc/Dmg/Rchg:50(3), SprUnrFur-Dmg/EndRdx/Rchg:50(5), SprUnrFur-Acc/Dmg/EndRdx/Rchg:50(5), SprUnrFur-Rchg/+Regen/+End:50(7) Level 1: Charged Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(7), UnbGrd-EndRdx/Rchg:50(9), UnbGrd-Rchg/ResDam:50(9), UnbGrd-ResDam/EndRdx/Rchg:50(11), UnbGrd-Max HP%:50(11) Level 2: Haymaker -- FrcFdb-Dmg/KB:50(A), FrcFdb-Acc/KB:50(13), FrcFdb-Rchg/KB:50(13), FrcFdb-Dmg/EndRdx/KB:50(15), FrcFdb-Rechg%:50(15), OvrFrc-Dam/KB:50(17) Level 4: Lightning Field -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Acc/Dmg/End/Rech:50(17), FuroftheG-Dam/End/Rech:50(19), FuroftheG-ResDeb%:50(19), PrfShf-End%:50(21), SprBrtFur-Rech/Fury:50(21) Level 6: Conductive Shield -- Ags-ResDam/EndRdx:50(A), Ags-ResDam/Rchg:50(23), Ags-EndRdx/Rchg:50(23), Ags-ResDam/EndRdx/Rchg:50(25), Ags-ResDam:50(25), Ags-Psi/Status:50(27) Level 8: Knockout Blow -- Hct-Dmg:50(A), Hct-Dmg/Rchg:50(27), Hct-Acc/Dmg/Rchg:50(29), Hct-Acc/Rchg:50(29), Hct-Dmg/EndRdx:50(31), Hct-Dam%:50(31) Level 10: Static Shield -- GldArm-ResDam:50(A), GldArm-Res/Rech/End:50(31), GldArm-End/Res:50(33), GldArm-3defTpProc:50(33), GldArm-RechEnd:50(33), GldArm-RechRes:50(34) Level 12: Combat Jumping -- Rct-Def:50(A), Rct-Def/EndRdx:50(34), Rct-Def/Rchg:50(34), Rct-ResDam%:50(36) Level 14: Maneuvers -- ShlWal-Def/EndRdx:50(A), ShlWal-Def/Rchg:50(36), ShlWal-EndRdx/Rchg:50(36), ShlWal-Def/EndRdx/Rchg:50(37), ShlWal-Def:50(37), ShlWal-ResDam/Re TP:50(37) Level 16: Grounded -- StdPrt-ResDam/Def+:30(A), ImpSki-Status:30(39) Level 18: Tactics -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg/EndRdx:50(39), GssSynFr--Rchg/EndRdx:50(39), GssSynFr--ToHit/EndRdx:50(40), GssSynFr--Build%:50(40) Level 20: Lightning Reflexes -- Run-I:50(A) Level 22: Boxing -- Empty(A) Level 24: Tough -- TtnCtn-ResDam/EndRdx:50(A), TtnCtn-ResDam/Rchg:50(40), TtnCtn-EndRdx/Rchg:50(42), TtnCtn-ResDam/EndRdx/Rchg:50(42), TtnCtn-ResDam:50(42), ResDam-I:50(43) Level 26: Weave -- LucoftheG-Def/EndRdx:50(A), LucoftheG-Def/Rchg:50(43), LucoftheG-EndRdx/Rchg:50(43), LucoftheG-Def/EndRdx/Rchg:50(45), LucoftheG-Def:50(45), LucoftheG-Rchg+:50(45) Level 28: Energize -- Prv-Heal/Rchg:50(A) Level 30: Assault -- EndRdx-I:50(A) Level 32: Foot Stomp -- Arm-Dmg:50(A), Arm-Dmg/Rchg:50(46), Arm-Acc/Dmg/Rchg:50(46), Arm-Acc/Rchg:50(46), Arm-Dmg/EndRdx:50(48), Arm-Dam%:50(48) Level 35: Power Sink -- PrfShf-EndMod/Rchg:50(A) Level 38: Superior Conditioning -- EndMod-I:50(A) Level 41: Physical Perfection -- NmnCnv-Heal:50(A), Mrc-Rcvry+:40(48), EndMod-I:50(50) Level 44: Rage -- RechRdx-I:50(A) Level 47: Hasten -- RechRdx-I:50(A) Level 49: Super Speed -- Qck-EndRdx/RunSpd:50(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Clr-Stlth:50(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I:50(A) Level 2: Health -- RgnTss-Regen+:30(A) Level 2: Hurdle -- Jump-I:50(A) Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(50), EndMod-I:50(50) Level 50: Cardiac Core Paragon Level 50: Pyronic Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Banished Pantheon Radial Superior Ally Level 50: Barrier Core Epiphany Level 50: Support Core Embodiment Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal ------------
  5. How about dis? Hero Plan by Hero Hero Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science Tanker Primary Power Set: Dark Armor Secondary Power Set: Staff Fighting Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Death Shroud -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(3), SprMghoft-Acc/Dmg/Rchg:50(3), SprMghoft-Dmg/EndRdx/Rchg:50(5), SprMghoft-Rchg/Res%:50(5), FuroftheG-ResDeb%:50(7) Level 1: Mercurial Blow -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(7), SprGntFis-Acc/Dmg/Rchg:50(9), SprGntFis-Dmg/EndRdx/Rchg:50(9), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(11), SprGntFis-Rchg/+Absorb:50(11) Level 2: Dark Embrace -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(13), UnbGrd-EndRdx/Rchg:50(13), UnbGrd-Rchg/ResDam:50(15), UnbGrd-ResDam/EndRdx/Rchg:50(15), UnbGrd-Max HP%:50(17) Level 4: Guarded Spin -- ScrDrv-Acc/Dmg:50(A), ScrDrv-Dmg/EndRdx:50(17), ScrDrv-Dmg/Rchg:50(19), ScrDrv-Acc/Rchg:50(19), ScrDrv-Acc/Dmg/EndRdx:50(21), ScrDrv-Dam%:50(21) Level 6: Murky Cloud -- GldArm-ResDam:50(A), GldArm-Res/Rech/End:50(23), GldArm-End/Res:50(23), GldArm-3defTpProc:50(25), StdPrt-ResDam/Def+:30(25), ImpSki-Status:30(27) Level 8: Obsidian Shield -- ImpArm-ResDam/EndRdx:40(A), ImpArm-EndRdx/Rchg:40(27), ImpArm-ResDam/EndRdx/Rchg:40(29), ImpArm-ResPsi:40(29) Level 10: Dark Regeneration -- Prv-Heal/Rchg:50(A) Level 12: Cloak of Darkness -- LucoftheG-Def/EndRdx:50(A), LucoftheG-Def/Rchg:50(31), LucoftheG-EndRdx/Rchg:50(31), LucoftheG-Def/EndRdx/Rchg:50(31), LucoftheG-Def:50(33), LucoftheG-Rchg+:50(33) Level 14: Combat Jumping -- LucoftheG-Rchg+:50(A) Level 16: Eye of the Storm -- Arm-Dmg:50(A), Arm-Dmg/Rchg:50(34), Arm-Acc/Dmg/Rchg:50(34), Arm-Dmg/EndRdx:50(34), Arm-Dam%:50(36), FrcFdb-Rechg%:50(36) Level 18: Maneuvers -- ShlWal-Def/EndRdx:50(A), ShlWal-Def/Rchg:50(36), ShlWal-EndRdx/Rchg:50(37), ShlWal-Def/EndRdx/Rchg:50(37), ShlWal-Def:50(37), ShlWal-ResDam/Re TP:50(39) Level 20: Staff Mastery Level 22: Cloak of Fear -- GlmoftheA-EndRdx/Fear:50(A), GlmoftheA-Acc/EndRdx:50(39), EndRdx-I:50(39), GlmoftheA-Dam%:50(40) Level 24: Tactics -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg/EndRdx:50(40), GssSynFr--Rchg/EndRdx:50(40), GssSynFr--ToHit/EndRdx:50(42), GssSynFr--Build%:50(42) Level 26: Boxing -- Empty(A) Level 28: Tough -- Ags-ResDam/EndRdx:50(A), Ags-ResDam/Rchg:50(42), Ags-EndRdx/Rchg:50(43), Ags-ResDam/EndRdx/Rchg:50(43), Ags-ResDam:50(45), Ags-Psi/Status:50(46) Level 30: Weave -- Rct-Def:50(A), Rct-Def/EndRdx:50(43), Rct-Def/EndRdx/Rchg:50(45), Rct-ResDam%:50(45) Level 32: Assault -- EndRdx-I:50(A) Level 35: Conserve Power -- RechRdx-I:50(A) Level 38: Sky Splitter -- Hct-Dmg:50(A), Hct-Dmg/Rchg:50(46), Hct-Acc/Dmg/Rchg:50(46), Hct-Dmg/EndRdx:50(48), Hct-Dam%:50(48), Hct-Acc/Rchg:50(48) Level 41: Physical Perfection -- NmnCnv-Regen/Rcvry+:50(A), Mrc-Rcvry+:40(50), EndMod-I:50(50) Level 44: Hasten -- RechRdx-I:50(A) Level 47: Super Speed -- Qck-EndRdx/RunSpd:50(A) Level 49: Soul Transfer -- PrfShf-EndMod/Rchg:50(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Clr-Stlth:50(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I:50(A) Level 2: Health -- RgnTss-Regen+:30(A) Level 2: Hurdle -- Jump-I:50(A) Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(33), EndMod-I:50(50) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 20: Form of the Body Level 20: Form of the Mind Level 20: Form of the Soul Level 50: Pyronic Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Longbow Radial Superior Ally Level 50: Barrier Core Epiphany Level 50: Support Core Embodiment Level 50: Cardiac Core Paragon ------------
  6. Weird that tank doesn't have energy aura. Was making random builds in Mid's and noticed it was missing. Would be a great set for tank.
  7. Wow, I can see why Mids couldn't calculate it now. Crazy.
  8. So essentially, the slots in Gamma boost are only good for set bonus stacking
  9. I figured this would be something good to bring up, lol. Surprised no one else noticed.
  10. Just confirmed by adding a health io in game. It does nothing. That's rather disappointing. The innate bonuses are minuscule as well.
  11. I noticed in Pines that health IOs do not affect the regen percentage in Gamma Boost, as well as stamina IOs not affecting the endurance regen rate either. How would this be slotted to be effective?
  12. Make it happen! I'd love to do an SS/SD build with a scrapper!
  13. Ah, that's probably it. It seems to take around 2 mins for the toggle to drop, so it's as you state. A 2 minute toggle is weird. It's definitely not stated on the info.
  14. As subject states, hybrid incarnate toggle, is toggling off on it's own, randomly. Definitely not due to end running out, and not because of a bind, as I've moved it to different slots to test. This happens on test server. Not sure if it occurs on Excelsior, etc.
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