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Voltixdark

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Everything posted by Voltixdark

  1. To be honest, I really didn't like the powers in the game being sped up. I understand for dps and survivability purposes, but It removes the cool factor of preparing and activation of powers. For example, the L9 power of Electric Blast where you look at both hands before shooting. I love that.
  2. Frostwork +Max HP replaced with +Absorb This change has been rolled back I'm sad on this one. Was looking forward to helping my controller pets with added shield protection.
  3. What would 1% be? I usually keep the sound really really low and listen to external music on the computer or listen to other programs to keep me distracted sometimes.
  4. I was the one who asked for the tint change. I still appreciate the change a lot because it is much better to have actual true black 🙂 The original was during homecoming before the suggested fix. I will attach two photos of the original before the suggested 1st fix, and current beta fix. Unfortunately, the game does not allow proper zoom levels below the waist. I hope the imagery provides clarity. Also, I have the old costume saved with the old boots before the 1st fix. So when I am comparing the old and currents parts, it is through the "Attempt costume fix" options when choosing the costume. Old, before 1st attempted fix. The texture is of a matte nature, no reflections. New, Current beta fix
  5. I don't know if you have the old file, but what is different now compared to before the first fix was just the difference in the reflective nature of the material. A matte very black non-reflective surface. Here I have attached the current old boots before the first fix.
  6. "Male, Huge: Lower Body > Boots (All) > "Victorian Steampunk (Legacy)" was added to restore previous tinting appearance." Is it possible to have a non-reflective matte style color version? The reason being, before it was that style version. Also, for sake and purposes, it really matched other Spectrum costume parts of being quite dark and non-reflective.
  7. "Male, Huge: Lower Body > Boots (All) > "Victorian Steampunk (Legacy)" was added to restore previous tinting appearance." I love you long time! Seriously, thank you for adding this feature back! P.S. Is it possible to have a non-reflective matte style color version? The reason being, before it was that style version. Also, for sake and purposes, it really matched other Spectrum costume parts of being quite dark and non-reflective.
  8. Particularly for Axe Cyclone. It would seem the damage is activating too early. The damage should be when the axe comes down.
  9. I do not think the dual upgrade system should be removed. It would limit the options of buffing the pets with enhancements to just one power instead of two.
  10. Particularly for Axe Cyclone. We were used to for a long time that damage was done when the axe came down at the end of the FX. I really hate that damage is done early with the cyclone effect. The power feels incomplete and I don't feel the umph. Please attach the damage with the knockdown at the same time as the axe comes down. Thank you
  11. If I may ask for a feature request add-on; Is it possible to separate the Medic soldier so that he can have dedicated healing instead of juggling between damage and healing. As of now there are no healing/damage enhancement sets. So maybe if possible and and if anyone else can chime in, maybe Serum can have a revamp. I noticed that Equip Mercenary already has resistance, and Serum has resistance as well. So healing could be added to Serum to buff the Medic healing capabilities. Or the Medic could replace Serum, and the buffs from Serum could be added to the Equip Mercenary/Tactical Upgrade.
  12. Awesome update! If I may ask for a feature request add-on; Is it possible to separate the Medic soldier so that he can have dedicated healing instead of juggling between damage and healing. As of now there are no healing/damage enhancement sets. So maybe if possible and and if anyone else can chime in, maybe Serum can have a revamp. I noticed that Equip Mercenary already has resistance, and Serum has resistance as well. So healing could be added to Serum to buff the Medic healing capabilities. Or the Medic could replace Serum, and the buffs from Serum could be added to the Equip Mercenary/Tactical Upgrade.
  13. The sound is slower than the animation. I believe the loading rumbling sound should be shortened and the secondary sound effect to match the visual effect of the FX.
  14. I am having issues with scaling on a 4k monitor. Windows do not function properly and do not open fully as they should. Like the enhancement inventory tabs. The selection arrows hit the middle of the bar, but there is enough room for all 7 tabs to show. Also the upgrade and exit tab are not the right sizes and a pain to click. That is all I can point out for now. Add note: I remember something else. Even when creating a new character selecting the tabs at the top like archetype, primary and secondary power is difficult If I want to go back and choose something else. If anyone else can point out more issues go ahead. Thanks
  15. Regarding Robots, If one of the protector bots will ever buff and target the owner only, then what about their healing abilities? Say if one of the bots get damaged how can they get healed? Though the quality of life upgrade for shields is a nice touch it would seem to make them weaker with only one potential healer. Also the buff bot now cant get healed since the other bot is what attack only now? So the the bot crew would get healed 2 times slower. Would like to get more clarification on this.
  16. For about a year or so there was and is a graphical fx issue with the incarnate judgment power "Cyronic Final Judgement". It shoots off sideways and away from intended target. Looks really bad.
  17. Maybe you've received this suggesstion before, but would it be possible in the future that unlimited attachements could be applied to one email. For the instance that I might delete a character and want to transfer merits to another character, and other enhancement sets, because who'd want the hassle to drag 100 or so of the same item for each new email. That would be a huge quality of life feature! Thanks for hearing me out 😀
  18. I'm not sure if this bug is known or not, but in the powers preview section the "Sound Barrier" animation of the Sound manipulation power has a quick snap animation. I am not sure if that applies when the power is used. I just wanted to point that out.
  19. Could someone clarify on this upcoming update.. "Incarnate > Destiny > Clarion: Fixed an issue that caused Clarion's buff to increase the strength of other +special buffs". Thanks
  20. Got you. Wow that means I have a lot to change in my builds in mids 😞 Good to know! Thank you!
  21. My bad, I fixed the issue. I had the wrong setup in mids which was not reflecting what I actually built in game. I mixed one of the healing sets with another. It is reflecting correctly. Thank you for setting me straight. Sometimes you need another set off eyes to set you right! 😛
  22. I've viewed it. Either way though, in Mids my cap for recharge is 66.25 yet still i am stuck with 57.5 in game. So that is a bug. I am not sure what is wrong.
  23. Wow Interesting. I never knew that before, and I've had this game since 2007. Thanks for that important piece of information! Also if that is the case, my reharge then should be 66.25%. LotG is the only set that I have slotted over 5 times besides ToD set. Another thing.. with the "rule of 5", does that also apply to other stats besides recharge? There does not seem to be a limit there say for Melee defense or resistance besides the caps for the AT's.
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