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jaw354

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Everything posted by jaw354

  1. And even then, pets would benefit equally, if not more so, from the change. The issue with making something like it a targetted AoE buff is that it would seriously tilt the balance of power held with it, even if it were nerfed values wise. There's a reason why it has a minute cooldown base (or less than 20 seconds in a fully built toon) with a two minute duration on a target. As much as we'd love to see a power like it become a Targetted AoE, we have to imagine it in conjunction with the current buffs being supplied by that character. This is partially the reason why it stands out against FF and Sonic. Each set has a built in worth to buffs on their target(s) beyond Def/Res. -FF with its Targetted AoE End Drain resist, PBAoE Hold, Immobilize, and Stun protection. (Ignoring the primary/common defense & toxic res buffs) -Sonic with a single target CC prot, and PBAoE Hold, Immobilize, and Stun protection. (Ignoring the primary/common res buffs) Meanwhile, Cold Domination has a variety of varied defense buffs (both positional and specific), with limited F/C/E/N & Slow resistances. It also has a team AoE stealth and Heat Loss, with its stacking +End and +Recovery buff. And that's before we look at Frostwork, which currently stands as the only buff of its kind across the set (or any set, at that), that provides nothing more than some Toxic resistance (immediate) and Max HP (long haul).
  2. So, your usual squishy(er) AT (Blaster, Sentinel, Stalker, etc.) will be able to have a better chance at surviving, making team comps more flexible, all thanks to having an Ice support on the team. Not too mention that +Def does a lot of work to carry teams that are struggling out of the pits. Why not make it so this power can drag a suffering squishy into the limelight.
  3. On top of that, builds that already have Absorb built in will be able to passively recover this Absorb to its cap. It'd effectively give them a second HP bar that regenerates each time their Absorb power ticks.
  4. Its a fair idea, however, that would ultimately run into the same issue of the target being unable to get the full benefit from it. Even if you go with the heal, you can only heal them to their HP cap. That, on most ATs, near/at full build, will leave them capped and the power demanding only recharge base (using the Defender stat boost example, since, on a Stalker, the biggest benefit would be to a set without a +Max HP power - they'd cap out at their little over 2k HP). (I used Stalker as an example, since, as far as I know, they have the largest difference between their default Max HP and their cap Max HP.) Meanwhile, if you went with +Absorb, if you cast it on the same character, they would effectively be given an instant boost to their HP equal to the total value of the absorb. This means that on squishier ATs that can actually use the bonus, it'd have a true effect on them. Meanwhile, on the already beefy ATs, it'd be like offering them a bulletproof vest to block the first major shot (or a horde of smaller hits).
  5. Just wanna chime in and say that Penelope Mayhem is the Praetorian Penelope, follow the Mr. G story arcs, not the same Penelope you see standing in IP or Faultline. Also, I'm fully in agreement that +Absorb would be more beneficial for the majority of ATs and builds, as even on ATs who have large Max HP caps, they are able to nearly reach that point on their own with the right powers and enhancement sets. (This coming from a variety player who runs between Stalkers, EATs, and the rare Tank/Brute.)
  6. For both of these Crey enemies, I was able to find sparse groups of them spawning in The Fab in Grandville, along with all the usual Crey tanks and Paragon Protectorate.
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