Jump to content

ninja surprise

Members
  • Posts

    877
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by ninja surprise

  1. I like this, but would also be happy to see some of the Acc moved to Rech to get it up into the 90's.
  2. I haven't been keeping track of which specific missions it happens on, but it happens on all my toons all the time regardless of the toon's level or zone. I have a wdw_load bind that I tap whenever I zone to put the Insp tray back where I want it (bottom of the screen, next to Chat). Interestingly, I think on a few toons I put it at the top of my screen and it didn't move down from there, maybe it only moves up from the bottom.
  3. Not sure what you mean by "merit reward enhancements." Merit rewards are things you get for completing quests and task forces, then you can trade them at a merit vendor for other stuff. Did you buy some enhancements with them? There's two types of IO's: standard type (Accuracy, Damage, ToHit, etc) and sets where there's 3 - 6 IOs in a set and you get bonuses for slotting multiples of a set into a single power. Here, read both of these pages: https://homecoming.wiki/wiki/Enhancements https://homecoming.wiki/wiki/Enhancement_Sets 2- Can you only use 1 IO per power? I tried to double up on a couple of powers but couldn't. Some IOs are unique and you can only slot 1 of them per character. Like the Shield Wall +5% Resist, you can only one one per character. For Set IO's, you can use one per set per power, but you can slot as many as you want on your character (as long as the IO isn't unique). For instance, lots of people use Luck of the Gambler +Recharge/Defense because it gives +7.5% recharge to every single power you have and you can one in each of 5 different powers for a total of 37.5% more global recharge. But if you have a bunch of melee AoE attacks, you can slot a Cleaving Blow Acc/Dam in each attack, but you can't slot multiple Cleaving Blow Acc/Dam in a single attack. BUT in a single attack you could slot an Acc/Dam from Cleaving Blow, Scirocco's Dervish, Fury of the Gladiator, and Avalanche, if you wanted to. See https://homecoming.wiki/wiki/Enhancement_Sets You decide what result you want to get and then pick sets to accomplish that goal. Like if you have a toon with a heal and you want the heal to recharge as fast as possible, you can slot three or four different set Heal/Recharge IO's. Or if you want your Controller to have a lot of ranged defense, then you look up which sets give a +RangedDef set bonus. Most people want a ton of global recharge, so they look up which sets give a +Recharge global bonus. Or if you just want your powers to have maximum accuracy, damage, recharge, and to consume a minimal amount of endurance, you can "frankenslot" individual IO's to give you the best enhanced values on your powers. For more fun, read about Attuned enhancements https://homecoming.wiki/wiki/Attuned
  4. Thanks for the tips! With that I can make a rotating bind to load up each of the stats.
  5. Yes! Or a Null the Gull option.
  6. I just posted this in another thread: I use right mouse button for all my navigation and looking around. I hate it when my teammates are super close together (like in hallways or caves) and I accidentally send Trade invites because I released the mouse button on top of a teammate 🫣. It's super annoying.
  7. It's Ok if you enjoy something that other people don't. There's no need to make it appeal to the masses, it only needs to be fun for some Tank and Brute players.
  8. Or how about if you use right-click for mouselook it disables the Invite to Trade pop-up menu.
  9. I'd love it if this happens. It's always bugged me that half the attacks are fiery fists and half are a random scimitar for some reason.
  10. I hope I'm getting the terms right: On all my toons I monitor a bunch of stats in a little pop up window. The new issue renamed or reordered a bunch of stats, so now all my power monitor windows are screwed up. Since I monitor the same stats on all my characters, is there a way to save those and bindload them up?
  11. No, the three flight powers like this (rocket board, glowie disk, and carpet) all put you in "only affecting self" mode. You can eat inspirations, turn your own powers on and off, teleport yourself, etc, but can't attack enemies or buff your team.
  12. Yep, when teamed I'll usually be Light Form / Nova for max damage & durability Human for running around and doing utility stuff, and Nuke Dwarf if I get mezzed or for pesky critters & spawns On a Market Crash last night, during the fight with the big robot I had to go Dwarf to smash the force field generators without getting stomped. I love the flexibility of tri-form, just wish I had more slots!
  13. Wowee look at all this stuff!!! RIP the Mid's team! Looking forward to their next update too! My Mind / Time Controller is eager to test the TK/Lift changes and I'm still hoping Mass Confusion gets a recharge decrease some day to make it usable more than once a mission. 🤞 Edit: NVM, with Telekinesis recharge bumped to 2 minutes now and both Total Domination and Mass Confusion at 4 minutes, that's some super sporadic mass control. 😕 Oh well, archiving the Mind controllers again. But hey, I really love the new volume control! And the GUI and tray tweaks are pretty sweet!
  14. You want to pop this as often as possible. In a full spawn it'll add a lot to your defense and also refill your End bar. I slot it with three Luck of the Gamblers (+Rech, def/rech, Def/end/rech) and three acc/rech/endmods to get it recharging in ~15 seconds. Run around in a spawn, pop EA, start whomping, pop it again as soon as it's recharged. Here's a decently cheap leveling build. That's a set of Kinetic Combat in Frozen Fists, the Gladiator's Armor and Steadfast +Def uniques in Permafrost, and 3 of Eradication in Icicles (you could put them in Frost too). If EA hits 6 enemies your defense is soft-capped to S/L/E/N. Oh, you should get Hoarfrost and max out its Heal/Recharge as quick as possible. Maybe choose it early and save Chilling Embrace for your teens.
  15. Rolled an Ars/Ars Dom this morning and played for about an hour. My useless feedback is I'd prefer the set as throwing grenades instead of it being a multi-function rifle. My preference feedback is I've played a lot of trick arrow and earth control and I'm really tired of targeted patches. Even with binds and macros set to "powexec_location target", which doesn't always work. The good thing about targeted patches is the ability to drop them around corners and without line of sight. The bad thing is that in chaotic battles, particularly in caves or tight buildings, it can be difficult to target a good spot on the ground. I agree with the other suggestions about adding damage and re-ordering the powers to make low levels more bearable. I'll watch the patch notes to see if it gets more control that works with containment and domination.
  16. Just did a search and found it's already been reported
  17. I made a new Staff/Super Reflexes Stalker and Assassin Strike has what I think is a weird animation bug. While in Hide, sneak up to a critter, trigger AS. Character gets into AS position, and look like it's holding a pool queue. When the Strike actually triggers, AS plays the "pull the staff off your back and then hit something" animation, but the staff was already out. Is that a bug or working as intended?
  18. It appears you both don't realize that Shield Defense provides defense from attacks from all directions, and not just from attacks against the shield bearer's left/front side. It protects against floor-based attacks without requiring the user to stand on the shield and against AoE attacks without requiring the user to spin super duper fast to block fireballs and rockets, for instance. Literally all the game mechanics show that Shield Defense doesn't operate the way you both imagine requiring shields to work in order to justify a physical shield on an arm. It's OK if you both have shield concepts that require a physical shield on the arm and nowhere else, but it's also OK to have imagination and other creative character concepts. So if I put a shield on my back is it still a shield or does it become invulnerability? What about arm bands that I use to block attacks by interposing them between me and harm? What if you take Shield Defense from the verb definition: protect (someone or something) from a danger, risk, or unpleasant experience. The shield could be a magic amulet, robes of protection, Thor spinning his hammer super fast to block attacks, a Staff user blocking attacks with their staff, or that episode of Robotech where the SDF's shields were down and they had three women moving tiny shields around the surface of the ship to block attacks. Shield could include the Hyuga clan's (of Naruto) Gentle Fist technique where they block attacks with chakra. It doesn't have to be a knight in shining armor as the only possible type and user of a big metal plate.
  19. It's super frustrating when travel suppression is combined with attack rooting, so I can't move while the mobs take off at top speed. A somewhat extreme example: today I was hunting those Circle of Thorns demon chickens in King's Row with my level 50 Water dude. There was a spawn of 5 chickens on top of a building so I put a Whirlpool in the middle of them. Only one was caught in it because they were spread out, so the other 4 took off in different directions. It was a lot of work to chase them down one by one, wait for rooting and suppression to wear off, then chase down the next. But the real hassle is in Boss Defeat missions, where you're clearing the last room and a couple dudes suddenly decide to get all their steps in before getting arrested and take off across the map so you can't finish the mission until they get tired and walk back.
  20. Huh, I've never heard of these. Time to hit the AH! Still, it sure would be nice to have a Hami or IO version of this.
  21. And you could also create costumes based on a shield concept but without a massive shield on one arm, like power armor, or magic wrist bracelets of protection, or a type of forcefield, etc. I have a ton of Shield concepts that don't require a physical shield.
  22. Sure would be sweet to have a Hami-O enhancement that does Acc/Rech. There's a handful of powers that don't take sets and would be fine with a single Acc/Rech enhancement.
  23. The ideal solution here is to have a "minimal FX" option where there's no shield visible and it uses normal animations. That'd be pretty cool to get any day of the week.
  24. I totally forgot about this toon, I'm going to have to dig it up and see how I like it now.
  25. Is it actually beneficial to +5 boost a proc? Does that make it proc more often or do more damage?
×
×
  • Create New...