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Soulstinger

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Everything posted by Soulstinger

  1. Three Cheers for Homecoming! Huzzah! Huzzah! Huzzah!
  2. IS it possible to add additional types of Lore summons? Even if its just skins for existing types? Undead options please!
  3. please forgive the necro'ing of this thread, but this particular mission is bugging once again. The objective tracker "look for anything useful" gets stuck and point to the door to the final room, and persists once all the allies despawn and all hostiles are defeated.
  4. I go for Core as I'm running auras and aoes and constantly casting, for example
  5. Since latest patch improving MM's; whenever a Necromancy minion dies, the pet window goes B E R S E R K with the dead pet's nameplate disappearing and reappearing constantly. I imagine it has something to do with Soul Extraction used to be used on dead pets, so their dead nameplate used to stick around for a bit to let you cast it, but now that is no longer the case...?
  6. Absolutely floored that Necromancy (and MM's in general) finally got a comprehensive redo! Soul Extraction has been crying out for some sort of redesign for over a decade, and I love the new implementation! I was initially a bit worried about having to reslot and juggle powers a bit, and the explanation of how the 2 pet buff abilities work is a bit confusing, but overall its exciting to see some tweaks after all these years. I'm especially happy to see Necromancy generating the CoT-skin specters! I was wanting those to be a Lore pet summon ever since Incarnate powers were released, though having to respec into the basic necromancy offensive powers (that I believe 90% of MM's skip) in order to summon them is a bit rough. Even with the specters I'm not entirely sure Dark Blast/Gloom are worth taking. I would have loved for any of the 3 offensive abilities being able to generate up to 3 specters, but I'll take the current implementation of course. I managed to shuffle some slots around and get Soul Extraction down to about a 1m30s cooldown with 30s uptime, so it sees plenty of use. Most Necro used SE as our IO aura mule ability, so I imagine most of us are similarly scrambling to free up some space. I haven't played with the numbers much, but are there any stand-outs for either of the pet buff spells as far as Resists for tier 1 and Heals for tier 2? Anything truly diabolical to slot in Soul Extraction for all 6 new pets to proc? ALSO- I dont see it mentioned... did anyone else notice Grave Knights now have Death Shroud? An aoe damage aura it seems. Was this another new change or did this occur somewhere in the last few months? Woops yep I see this has been mentioned. I look foreword to seeing all the new interests in MM's and necromancy in particular. Lets keep the thread going!
  7. Soul Extraction certainly could use a little work. Currently it is fairly annoying to use, the pet summoned isn't very impressive, and the skill is typically used only as a mule for MM aura frankenslotting (I do this myself) I would love to see the summoned pet buffed significantly to better fit the weirdness required to summon it, or make the current iteration easier to summon, or able to summon multiple as those above have suggested. (slight necro; but only fitting)
  8. Good lord, yes this. Moving a sequence of items and managing to somehow get the back/foreground item they are near or whatever happens to be closest to the game-camera EVERY time. A setting to lock/unlock all existing base items too while making additions would be handy
  9. I would love to see new thematic lore pet options. It doesn't strike me as anything that would damage balance, so long as they were essential clones of existing power options, but with a re-skin. Personally I would love to see options for Undead, Dark, Bright, and other themed characters. Spooky wraiths from night ward, magic spell books, the Infected bums from mercy island, snakes, there are loads of great thematic opportunities!
  10. Title. Using Hover causes Elec blast to alternate animations, and strange angles of alignment. Character bends at the waist and twists their torso oddly even when the target is directly ahead.
  11. I would love the wraiths form Night Ward
  12. Necro's damage is carried primarily from the Grave Knights. I wouldn't disagree with zombies getting some small damage boost as well, but if just discussing the Lich; containment sounds perfect - adding a tie-in that boosts it's damage if mobs are CC'd - but it also would need a small damage boost in and of itself in order for containment to really mean anything.
  13. I main Necro and I would agree the Lich could benefit from something that stands out, rather than basically just CC. I love the idea of it having Soul Extraction; but I also think Soul Extraction itself needs a bit of a tweak as it is. There were suggestions of being able to use it on living (lol) henchmen
  14. -Redone or copy/pasted animations for Claw-melee *shudder* -Cosmetic reskins for Lore Pets; plethora of baddies with copy-pasted stats as existing pets (personally I want Night Ward wraiths)
  15. I'm in for expanding character bios!
  16. Outrider_01 your comments indicate you have a fundamental issue with the class -as a teammate or bystander- and I don't believe your viewpoints are shared or constructive to the discussion at hand. I believe making MM henchmen non-collision would help in the situations you've described, thank you. I would ask you to keep your remaining comments and opinions to yourself or to air them without profanity or vitriol.
  17. I don't see removing the pet -level cap breaking anything; and it certainly sounds like a (relatively) easy way to deal with several of the AT's shortcomings without over-correcting. MM's could definitely use a boost!
  18. Defense build wants reactionary spike heals Resistance builds want gradual consistent heals Not supposed to be able to just facetank end-level content without a second thought imho
  19. Eh. Not on board for your necromancy changes.
  20. I highly doubt there is a significant enough pvp presence even now to have 'spawn camping' be enough of an issue to prevent adding pvp-zone beacons to bases.
  21. He's not... ENTIRELY dead... I think I have an undead version as an alt 😄 I wouldnt mind most of the special graphics being unlocked
  22. I dunno if it can be done at all to be honest. This volunteer dev team is working with secondhand spaghetti code and on their own personal time... I would try to set our sights a little lower as to what we could request and support as a group for them to work on in this regard.. perhaps something like a timed event like the zombie/rikti invasions where the invading enemies are classic primary villain groups determined by some sort of redside community effort. A copy paste of the invasion mechanic with different enemies tied to some sort of player-driven trigger (just for example) would be far easier to implement than what you were suggesting, as cool as your idea sounds!
  23. I would love a MM re-work / Balancing / Features pass
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