Jump to content

Cutter

Members
  • Content Count

    209
  • Joined

  • Last visited

Community Reputation

39 Excellent
  1. I have tanks with all your "leverage pretty well" secondaries already. No claws tho, so I may be hopping on that bandwagon with everyone else apparently! I struggle hard with ST-focused sets.
  2. I've been quite happy with this Corsair Ironclaw RGB. Couple months into using it and so far so good. Only gripe is when I accidentally click the tracking speed button and my cursor flies onto my next-door neighbour's screen.
  3. I'm not much of a Mastermind player, but I am all over this. Well thought out!
  4. Again starting with the "not an expert" caveat 🙂 Softcaps E/N/F/C defenses, but is 10% off S/L res hardcap. It's a place to start tho. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Stone Bio: Level 50 Technology Brute Primary Power Set: Stone Melee Secondary Power Set: Bio Armor Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Concealment Ancillary Pool: Pyre Mastery Villain Profile: Level 1: Stone Mallet -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(3), SprUnrFur-Acc/Dmg/Rchg(7), SprUnrFur-Dmg/EndRdx/Rchg(13), SprUnrFur-Acc/Dmg/EndRdx/Rchg(37), SprUnrFur-Rchg/+Regen/+End(40) Level 1: Hardened Carapace -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(5), RctArm-ResDam(11), RctArm-ResDam/Rchg(25), RctArm-EndRdx(45) Level 2: Heavy Mallet -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(13), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23), SprBlsCol-Rchg/HoldProc(37) Level 4: Environmental Modification -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(5), LucoftheG-Def(11), LucoftheG-Def/Rchg(25), LucoftheG-Def/Rchg+(45) Level 6: Kick -- FrcFdb-Rechg%(A) Level 8: Fault -- AbsAmz-Acc/Stun/Rchg(A), AbsAmz-Acc/Rchg(9), AbsAmz-Stun(9), AbsAmz-ToHitDeb%(23), AbsAmz-Stun/Rchg(36) Level 10: Adaptation Level 12: Inexhaustible -- Mrc-Rcvry+(A) Level 14: Combat Jumping -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(31), LucoftheG-Def/Rchg+(34) Level 16: Ablative Carapace -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(17), Prv-Absorb%(17), Prv-EndRdx/Rchg(21), Prv-Heal(27), Prv-Heal/EndRdx(27) Level 18: Seismic Smash -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(19), SprBrtFur-Acc/Dmg/Rchg(19), SprBrtFur-Dmg/EndRdx/Rchg(21), SprBrtFur-Acc/Dmg/EndRdx/Rchg(36), SprBrtFur-Rech/Fury(40) Level 20: Evolving Armor -- HO:Cyto(A), StdPrt-ResDam/Def+(50), GldArm-3defTpProc(50) Level 22: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(31), RctArm-ResDam(34), RctArm-ResDam/Rchg(37), RctArm-EndRdx(40) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(43) Level 26: Super Jump -- WntGif-ResSlow(A) Level 28: DNA Siphon -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(29), Erd-Acc/Dmg/EndRdx/Rchg(29) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 32: Tremor -- Avl-Acc/Dmg(A), Avl-Dmg/EndRdx(33), Avl-Acc/Dmg/EndRdx(33), Avl-Acc/Dmg/Rchg(33), Avl-Acc/Dmg/EndRdx/Rchg(34), Avl-Rchg/KDProc(43) Level 35: Genetic Contamination -- OvrFrc-Acc/Dmg/End(A), OvrFrc-Acc/Dmg/End/Rech(36), OvrFrc-Acc/Dmg(46), OvrFrc-Dmg/End/Rech(46), OvrFrc-Dam/KB(46) Level 38: Char -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(39), Thn-Acc/Dmg/EndRdx(39), GldJvl-Dam%(39) Level 41: Fire Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(43) Level 44: Fire Ball -- FrzBls-Acc/Dmg(A), FrzBls-Dmg/EndRdx(45), FrzBls-Acc/Dmg/EndRdx(48), FrzBls-Acc/Dmg/Rchg(48), FrzBls-Dmg/EndRdx/Acc/Rchg(48), FrzBls-Rchg/ImmobProc(50) Level 47: Stealth -- LucoftheG-Def/Rchg+(A) Level 49: Grant Invisibility -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15) Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1478;696;1392;HEX;| |78DA6594594F135114C7EF7406B12BAD2C652F6DC122D4DABA3C1B1131B204128CA| |F4DC56B99A4769AB61AFBE883EF8A0B2E310197C42DB820EE7E0F35C6E54D11D4C4| |0F309ECEFF049B4C93E9EFDEFF3DDB3D77EE4C9C1EF62C1D3CB35728EEFDB94CA99| |41E2A9E2C4BD76139339B377246B6A20A219CD365232F7B8674A39E6641CB243D21| |735226AC158C43D087E571992FC90459A7278BD94C5E9F49EF2B9E308AC23B6518B| |9C4889E9D2DEBF9ACC79A8DCB4C81262E6B325D90F258C01A1ECA9FD24BFA513DA7| |972B8103057D2631552952A24CA92C8B95562AA39F9E3685FEAA8F30EB84471322A| |5098717DCE4033D0D60AF1F8C05C0E5E886AF26BA6910D38416065D11B03504C6A3| |60BBC22E944F39C7F9CE73BE39CE77016CB9C8792F812B944FE57CAA5FB134AD117| |43581AD0130DE0C3AA8DF75F01175671D96D649F37AD4A0D58F43DB3CC11C055B26| |C1E818F89C723B11C77C466337C7748F625F2D14D00BCDE1FDAB5A3EDD6360986B7| |94D7E0DDCEB869F58F3AF31D7C1A655B0FD3BF307C722BF00FB0616A06D5964DE64| |DF5B60F43618BB03BEA1BC8D5C5BE31E42B59D4112BA3491DA091B95EA6FE6DE36F| |35976876113E6B3ECE5B38CF1596AE413848F12E43D0EF0B90469AD0D3D166D1DC8| |F196EAE880E6E8587558B13BD798EB6084FCBA60A3740D0AEC9DD943A143FCEE842| |EE39DE899675E615E05C3D7C081EBE03BCA1DE1338F7CE63E7D05B77F627E617E03| |DF13FAE0A3F6DD400D5B17988BCC386C3FA8B84FD5F8FD779173DB3DE67DE603AEE| |921F8917C06793F834BD0E28FC01D8F994F984FC1D432E8A53E25B8BF09EEBD8FB4| |246B49D63A35C13FB3FAEA9AA618B029499B92B229BB6CCA6E9B32A26D7C0FCC71D| |BEA94B671F38562294E3FDD6728E6BA8B5695DAD5DFFF154509A3CBBE23D8D52F9B| |F59F5AEB79DC59DF1CF8B27A7739CF8B9AF1AB9AF13F69E4F0F6| |-------------------------------------------------------------------|
  5. I'm prolly not using quite the right terms here, but... Most attacks will have two+ tags, one for positional (ranged, melee, or aoe) and one+ for typed (fire, lethal, energy, etc.). Attacks always care about all defenses they are tagged as, and apply against the highest of these defenses. So in your case the attack tagged as "melee" and "fire" would care about both of those defenses, and if your melee defense is higher that's the one the hit roll would be made against.
  6. Not an expert by any means, but I'll take a stab (hah!) at it for you. As posted here, at the highest end of performance you want to look at reducing down to 4 DB attacks, being Blinding Feint into Ablating Strike > Vengeful Slice > Sweeping Strike (the Attack Vitals combo). Dunno what it takes to get there in terms of recharge tho - which is why this build has all the attacks. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! DB Rad: Level 50 Technology Brute Primary Power Set: Dual Blades Secondary Power Set: Radiation Armor Power Pool: Flight Power Pool: Fighting Power Pool: Concealment Villain Profile: Level 1: Nimble Slash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(13), KntCmb-Dmg/EndRdx/Rchg(37), CrsImp-Acc/Dmg(50) Level 1: Alpha Barrier -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(5), Ags-ResDam(11), Ags-ResDam/Rchg(25), Ags-Psi/Status(45) Level 2: Ablating Strike -- BlsCol-Acc/Dmg(A), BlsCol-Acc/Dmg/EndRdx(3), BlsCol-Rchg/HoldProc(13), BlsCol-Acc/Dmg/Rchg(23), BlsCol-Dmg/EndRdx/Acc/Rchg(37), BlsCol-Dmg/EndRdx(40) Level 4: Proton Armor -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-ResDam(11), UnbGrd-Rchg/ResDam(25), UnbGrd-Max HP%(45) Level 6: Typhoon's Edge -- Erd-Acc/Dmg/Rchg(A), Erd-Acc/Dmg/EndRdx/Rchg(7), Erd-Acc/Rchg(7), Erd-Dmg/Rchg(21), Erd-Dmg(34), Erd-%Dam(43) Level 8: Blinding Feint -- UnrFur-Acc/Dmg(A), UnrFur-Acc/Dmg/Rchg(9), UnrFur-Rchg/+Regen/+End(9), UnrFur-Acc/Dmg/EndRdx/Rchg(23), UnrFur-Dmg/EndRdx/Rchg(36), UnrFur-Dmg/Rchg(40) Level 10: Fallout Shelter -- StdPrt-ResDam/Def+(A) Level 12: Gamma Boost -- Mrc-Rcvry+(A) Level 14: Hover -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(48), ShlWal-ResDam/Re TP(48) Level 16: Radiation Therapy -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(17), Arm-Dmg(17), Arm-Dam%(50), Arm-Dmg/EndRdx(50) Level 18: Vengeful Slice -- BrtFur-Acc/Dmg(A), BrtFur-Acc/Dmg/Rchg(19), BrtFur-Dmg/EndRdx/Rchg(19), BrtFur-Acc/Dmg/EndRdx/Rchg(21), BrtFur-Rchg/Fury(36), BrtFur-Dmg/Rchg(40) Level 20: Beta Decay -- AchHee-ResDeb%(A) Level 22: Kick -- Empty(A) Level 24: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(31), RctArm-ResDam(37), RctArm-ResDam/Rchg(43), RctArm-EndRdx(45) Level 26: Sweeping Strike -- Erd-Acc/Dmg/Rchg(A), Erd-Acc/Dmg/EndRdx/Rchg(27), Erd-%Dam(27), ScrDrv-Acc/Dmg(31), ScrDrv-Acc/Dmg/EndRdx(34), ScrDrv-Dmg/Rchg(48) Level 28: Particle Shielding -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(29), Prv-EndRdx/Rchg(29), Prv-Absorb%(39), Prv-Heal(39), Prv-Heal/EndRdx(39) Level 30: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(31) Level 32: One Thousand Cuts -- Avl-Acc/Dmg(A), Avl-Dmg/EndRdx(33), Avl-Acc/Dmg/EndRdx(33), Avl-Acc/Dmg/Rchg(33), Avl-Acc/Dmg/EndRdx/Rchg(34), Avl-Rchg/KDProc(43) Level 35: Ground Zero -- Obl-Dmg/Rchg(A), Obl-%Dam(36), Erd-%Dam(46), TchofLadG-%Dam(46), PrfZng-Dam%(46) Level 38: Meltdown -- GldArm-3defTpProc(A) Level 41: Power Slice -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(42), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx/Rchg(42) Level 44: Fly -- WntGif-ResSlow(A) Level 47: Stealth -- LucoftheG-Def/Rchg+(A) Level 49: Grant Invisibility -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1459;707;1414;HEX;| |78DA6594E94E135114C7EFB403A52D85D682656BA10B4B0B94563051A33160C5289| |22018E39A5ACB08938C2DE914027EF3AB6BE20771790637D407F0017C0F59351104| |B7D4C3FC0F8899499BDFEDFF9E73CF72E774783655F9EAD49DE342729ED032BA9E1| |E284C1715C779253B99CB6BF98939AB10A23C35D0329A19B7D1D267ECA787154D51| |E2A9E98C961ED032E38AEE879E526E2A395D8993B59A29AAF95CBABF702B5F10CE9| |17C5E8B0F6AEAC464D185F5F652CD4D788C5FA77333AAAEDE5035B538E73094B129| |4519F79E9C52B3F1FE42B6A866D3C319BDA814E6EA288B0EFAAE8B9DA7248B11424| |816967360E52818190393D7894959BC6C234AEC93900C4DEE051D7D605D12EC3A08| |7EDF7111A532E9AE6C6896FB60E52370FF0330F2106CBF07BEA678568E67DDB022D| |E16E85807EB36C1AE1FE026599771BCB2158B107E5994AF3297C09A6530B808C6D6| |C02DF2B24992E16B2B470E15154C27E7EA00C376CED506BEA15CEDC855D87D9271D| |E505408276BCE33B46897859D5E0317348BAB163DEAF986DC7B86C0B77456B5D1B5| |925C7DD86268EE23CC4360F218F328F893AC3D5CB7E722CED977997905ACB90A86A| |F81ED97C0058AE7453CE1FD48E779E98E28CF5A9C276A4BF4082B293EBE0D5F00D5| |0482602404C69AC1AE30F88BACEB39AB7ABE8D06BE8D06EE7A60066F57F036D8330| |BBEA3AC1AD9B771199936AD3097C0B655E667E622BF2594AB1FB94A7E37BA1CE06E| |FF26B599CF6D7E82DB6B99673E653E0383CFC1D80BF03DE514E2A909FD41E7C3023| |1BBB99EEE4FD0BB75F003F9B472275B0FC07683A790346B074F5F94A72FCAD317E5| |E973522D9DECDFD9087F176971D6E25C57156909D612AC35C9BB534E9FED5B8C999| |48449499A945E93D2675206E5DD7F87D259D3EE88BCFB3F202443B1BBC576E70CFB| |5507ED4A7B77BFFC53242988AAAB2EA0AA3593F5D7BDD6F3E87BD563B0F4FFF3179| |AEBFD88| |-------------------------------------------------------------------|
  7. Well those certainly aren't Rage numbers (not that I was expecting that level BTW,,,). And yes, your point about the lack of numbers on EB anywhere is what prompted me to ask in the first place. An extra ~17% is decent enough combined with the +tohit, but the appearance of it not applying the same numbers equally is kinda baffling. Now I'm curious as to whether the lower value is reflective of the buff to all APP/EPPs. Did some quick googling and I found this post on Reddit which supports the random % nature of the buff, and another one from the HC forums which seems to say that it's a flat value and not a %? 🤔
  8. That would be awesome!
  9. Thanks for your questions and suggestions. I've added logic! The more I dig in, the more it feels like I could use a couple more powers and another dozen or so enh slots! First thing that comes to mind is the Fighting pool - would I be ferociously gimping myself if I dropped all that to make room for other powers? I've read in a few places that it's not entirely necessary to go for high def because control.
  10. That seems doable enough, as long as I can keep the recharge figured out. Shooting for perma Envenomed Blades, and right now they're just a hair over. Prolly not the biggest deal but gotta try! Is Mace epic decent enough? I was also looking at Ice, curious how the two rains interact with Blades - do they proc the extra damage per tick, and is it a noticeable increase?
  11. So I haven't given Dominators a legitimate try since CoV was released (and that doesn't really even count, cause I think I abandoned that project at level 6 or something ridiculous). Given it's the only non-epic AT that I haven't done anything with, I figured I'd bite the bullet and give it a go. I've made it to level 26 so far and she's frankly feeling a little anemic on generic IOs. Is that to be expected? My proposed build hits the perma-goodies, but I'm wondering if it's missing anything that I don't know is missing. All advice is welcomed! Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Whispering Leaf: Level 50 Natural Dominator Primary Power Set: Plant Control Secondary Power Set: Martial Assault Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Concealment Ancillary Pool: Mace Mastery Villain Profile: Level 1: Strangler -- BslGaz-Acc/Hold(A), BslGaz-EndRdx/Rchg/Hold(3), BslGaz-Acc/EndRdx/Rchg/Hold(11), BslGaz-Slow%(19) Level 1: Shuriken Throw -- Dcm-Acc/Dmg(A), Dcm-Acc/Dmg/Rchg(5), Dcm-Acc/EndRdx/Rchg(15), Dcm-Dmg/Rchg(21), Dcm-Dmg/EndRdx(23) Level 2: Roots -- AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(3), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(11), AscoftheD-Rchg/+Dmg%(15), AscoftheD-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(25), AscoftheD-EndRdx/Rchg(46) Level 4: Trick Shot -- Apc-Acc/Dmg/Rchg(A), Apc-Acc/Rchg(5), Apc-Dmg(7), Apc-Dmg/EndRdx(13), Apc-Dam%(23) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(9) Level 8: Seeds of Confusion -- CrcPrs-Acc/Conf/Rchg(A), CrcPrs-Acc/Rchg(9), CrcPrs-Conf%(13), CrcPrs-Conf(48), CrcPrs-Conf/EndRdx(48) Level 10: Super Speed -- BlsoftheZ-ResKB(A) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(21) Level 14: Kick -- Empty(A) Level 16: Envenomed Blades -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(17), AdjTrg-EndRdx/Rchg(17), AdjTrg-ToHit/EndRdx/Rchg(25), AdjTrg-ToHit(29), GssSynFr--Build%(48) Level 18: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(19) Level 20: Spinning Kick -- Arm-Acc/Dmg/Rchg(A), Arm-Dam%(34), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(40), Arm-Dmg(43) Level 22: Stealth -- LucoftheG-Def/Rchg+(A) Level 24: Grant Invisibility -- LucoftheG-Def/Rchg+(A) Level 26: Carrion Creepers -- DmnGrs-Rchg/Fiery Orb(A), PstBls-Dam%(27), JvlVll-Dam%(27), TraoftheH-Dam%(29), ImpSwf-Dam%(34), PstBls-Dmg/Rchg(34) Level 28: Caltrops -- PstBls-Dam%(A) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(31), LucoftheG-Def(31) Level 32: Fly Trap -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(33), ExpRnf-Dmg/EndRdx(33) Level 35: Masterful Throw -- StnoftheM-Acc/Dmg(A), StnoftheM-Acc/ActRdx/Rng(36), StnoftheM-Dmg/ActRdx/Rchg(36), StnoftheM-Dmg/EndRdx(36), StnoftheM-Dam%(37), Thn-Dmg/EndRdx(37) Level 38: Explosive Shuriken -- Dcm-Acc/Dmg(A), Dcm-Acc/EndRdx/Rchg(39), Dcm-Acc/Dmg/Rchg(39), Dcm-Dmg/EndRdx(39), Dcm-Build%(40), Thn-Dmg/EndRdx(40) Level 41: Scorpion Shield -- Rct-Def/EndRdx(A), Rct-Def/EndRdx/Rchg(42), Rct-Def(42), Rct-ResDam%(42), Rct-EndRdx/Rchg(43), Rct-Def/Rchg(43) Level 44: Disruptor Blast -- Rgn-Acc/Dmg/Rchg(A), Rgn-Acc/Rchg(45), Rgn-Dmg(45), Rgn-Dmg/EndRdx(45), Rgn-Knock%(46) Level 47: Personal Force Field -- LucoftheG-Def/Rchg+(A) Level 49: Vines -- BslGaz-Acc/Rchg(A), BslGaz-Acc/EndRdx/Rchg/Hold(50), BslGaz-EndRdx/Rchg/Hold(50), BslGaz-Rchg/Hold(50) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(46) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(7) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1491;706;1412;HEX;| |78DA6594CB4F135114C6EFD0A985D2D22294F2AAA5055A6C6969111F118D31A0285| |24262A21B238E586192B1AD338391A53B5D19315A15831A131337EC4CFC2F7C045F| |896B77F25C9B7A98EFD09274D2CE6FEE77CF6BCEBD773277475D2B63F74E09C933A| |22986313D9ABFA5E61433AF3B2615735E57349B10C273794E350A595DCDCD764D64| |959B0ED28265CBE9917CCED4F35A724A5372E6EE2854993F6D18CABC6626338A6EA| |A8AB63B16CEA93C795D2C64B3375CD623C52E500EB73538ABCECE99346AB446E773| |775443BDAE6AAAB9D071A6A0CE242BF133CA4C966E8699D5175AA9B408FDC776EAB| |6AE924DACD608119045CD0FD0F913DCFF0B7CD853B6954591109585BC0436BC009B| |9F832DCFC073145F828F5D2AD0204DF10DD069820DF360EB6D30A1838F289F8DF3D| |9923596260F80FBFA41570A6C498361EAB9DD4A5892EC716169B5CC710AE6E0788E| |ABB0AF9DE6380A387085790DEC26873AF888BADF9C8BB47ACE51EF932CADF99F40E| |F68CECDF6EE125DE231BD8507D676CF5B44F0BE62BE015B5F839DCB9CFD3D68A368| |8D882635FA25ACC620BAB348719BF86D9A8EC33E7412EC1906A327C0D831D04DF17| |CA845F8B8F206D2FC5CB19FB50CA568E3556B1B962DADFD23BAD81E46FECE25D886| |DEA1AED007CC3FA1BA3A385E07FBC8942380BCB600E738E06536319BC1490A1FE41| |D19DC40DD5D5BCC6DE626F8947285B9CEF027E4EAFEC2FCCAFC0CF6AC3297C122F9| |F6B26F2FEFE608EFE208EFEA08EFE2E84B26FBDEA71AFB784DFBD6D18F835BCC35E| |63618DB606E820F08715EB7F810DEA3FF30739079044C1C05FFB88448724F93DCBF| |098A93E23EA5BEE184A6F9C4A6F904A7BF839D72F9E4D26F6757862B4AE942ACF21| |CABB24C5529E92AE550953254A54C54295372F9DB20244BA9F3964F7CE9AF936679| |AF4A09F47DBDA249D2B864AD49E212FAB1B6D7BE0FF61B7BED8BFCE55804FF03B11| |9F662| |-------------------------------------------------------------------|
  12. Cutter

    Ill/Rad/??

    I'm always forgetting the new pools. I'd have to look and see if there's enough in it to replace dropping the flight pool and the two LotG mules it offers.
  13. Cutter

    Ill/Rad/??

    I'll see about hunting that down, thanks!
  14. Cutter

    Ill/Rad/??

    Thanks for the IW advice. I keep forgetting about using the test server. As far as manually clicking goes, I've already got Hasten on auto and have to try and remember to pop AM when it's up. Not sure how I'll manage yet another click on top of that and PA...
×
×
  • Create New...