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  1. Theorycrafting a new toon, she's L1 so everything can be changed! She's sitting at capped S/L/E. with Neg/Rng a small insp away. Agility Radial and Power Boost make all the numbers bigger but the insp is still necessary for some caps; seems worthwhile for eventual incarnate content tho? Agility makes Hasten 2.5 seconds from perma. Consistently stacks 2x Lightning Storm and is a few seconds off consistent 2x Freezing Rain and Tornado. Given the no-purples constraint, what can I do to squeeze extra stats out of this? Villain Plan by Hero Villain Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Katie and Kitty: Level 50 Natural Mastermind Primary Power Set: Beast Mastery Secondary Power Set: Storm Summoning Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Mace Mastery Villain Profile: Level 1: Summon Wolves -- MarofSpr-Acc/Dmg(A), MarofSpr-Acc/EndRdx(3), SvrRgh-PetResDam(3), EdcoftheM-PetDef(7), CaltoArm-+Def(Pets)(7), CaltoArm-Acc/Dmg(9) Level 1: Gale -- Empty(A) Level 2: Call Swarm -- Acc-I(A), AchHee-ResDeb%(5) Level 4: Call Hawk -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(23), Thn-Dmg/Rchg(31), Thn-Dmg/EndRdx(33), Thn-Dmg/EndRdx/Rchg(34) Level 6: Train Beasts -- EndRdx-I(A) Level 8: Call Ravens -- ShlBrk-Acc/DefDeb(A), ShlBrk-Acc/EndRdx/Rchg(9), ShlBrk-DefDeb/EndRdx/Rchg(23), ShlBrk-%Dam(31), AchHee-ResDeb%(33), TchofLadG-%Dam(34) Level 10: Steamy Mist -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(11), LucoftheG-Def/EndRdx(37), LucoftheG-Def/EndRdx/Rchg(40), LucoftheG-Def(46) Level 12: Summon Lions -- MarofSpr-Acc/Dmg/EndRdx(A), MarofSpr-EndRdx/+Resist/+Regen(13), CmmoftheM-Rchg/PetAoEDef(13), CmmoftheM-Acc/Dmg/EndRdx/Rchg(15), CmmoftheM-Acc/Dmg(15), CmmoftheM-Dmg/EndRdx(17) Level 14: Combat Jumping -- LucoftheG-Rchg+(A), BlsoftheZ-ResKB(25), Ksm-ToHit+(46) Level 16: Freezing Rain -- ShlBrk-DefDeb/EndRdx/Rchg(A), ShlBrk-Acc/EndRdx/Rchg(17), ShlBrk-Acc/Rchg(33), ShlBrk-%Dam(43) Level 18: Fortify Pack -- Rct-Def(A), Rct-Def/Rchg(19), Rct-Def/EndRdx/Rchg(19), Rct-ResDam%(34), Rct-EndRdx/Rchg(43), Rct-Def/EndRdx(48) Level 20: Hurricane -- DarWtcDsp-ToHitDeb/EndRdx(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(21), SuddAcc--KB/+KD(43), DarWtcDsp-ToHitDeb(50), DarWtcDsp-Slow%(50) Level 22: Kick -- FrcFdb-Rechg%(A) Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(25) Level 26: Summon Dire Wolf -- CmmoftheM-Acc/Dmg/Rchg(A), CmmoftheM-Dmg/EndRdx/Rchg(27), ExpRnf-Acc/Dmg(27), ExpRnf-Dmg/EndRdx(29), ExpRnf-Acc/Dmg/Rchg(29), ExpRnf-+Res(Pets)(31) Level 28: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def(50) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(46) Level 32: Tame Beasts -- EndRdx-I(A) Level 35: Tornado -- MarofSpr-Dmg/EndRdx(A), MarofSpr-Dmg(36), SuddAcc--KB/+KD(36), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-EndRdx/Dmg/Rchg(37), FrcFdb-Rechg%(37) Level 38: Lightning Storm -- Thn-Dmg/Rchg(A), Thn-Acc/Dmg/Rchg(39), Thn-Dmg/EndRdx/Rchg(39), Thn-Acc/Dmg(39), Thn-Dmg/EndRdx(40), Thn-Acc/Dmg/EndRdx(40) Level 41: Scorpion Shield -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def(42) Level 44: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def(45) Level 47: Power Boost -- RechRdx-I(A), RechRdx-I(48) Level 49: Super Jump -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11), EndMod-I(21) Level 50: Agility Radial Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1588;753;1506;HEX;| |78DA65944B6F525110C7CF7D50848280B4401FD00B6DA1D096966A8C899AC6DA870| |AD42A89DBE6A6DCB637298FC0C5B6BA72E11770E3CAE70770691A5DF901FC06C685| |AE5CD8A7AE8CC13967A696E412981FE77FE6CC99997BCE2DEECC7BDE2D3D996592F| |FE696DE6CAE16F5A665342A66B5EC5CD6AD5643DF521863BEBC6E9986A657CB5ADE| |B4AC5D27684367AEABA556A552AB66E70C9028C46EE7FC5C6B7D3D5BB26A8D0AB99| |AD50DE659A9D5B6B20543AFC3C82B068BE6C6A60523DFE954D9683437CDBA5B8C4B| |75C3280F2ED4CDB56C47ECA2BE669CEE1981BC92F05BE07FC4A7CBCBFFFAB909721| 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  2. @Nimruht, yeah the resists (particularly Cold, and to a lesser extent Neg and Psi) are a challenging proposition, especially without purples. I can definitely see myself poaching stuff from @Hyperstrike's setup when I can afford to make the leap! In the meantime, I'm considering pushing off Hasten and stealing proc slots out of Beta Decay & Ground Zero to make room for Cross Punch to up my AoE game. Dunno if that'll pan out but that's what theorycrafting is for!
  3. Here's the build I've been working towards. I tend not to build with purples in mind. (Once I pick a "really really for sure main" that'll change, but for now I've got a handful of entertaining candidates that I'm doing mid-budget builds for til I know what I'm going to focus on!) Hero Plan by Hero Hero Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Armoogeddon (Tank): Level 50 Technology Tanker Primary Power Set: Radiation Armor Secondary Power Set: Super Strength Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Flight Ancillary Pool: Mu Mastery Hero Profile: Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-Max HP%(34) Level 1: Jab -- Acc-I(A) Level 2: Proton Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(3), Ags-ResDam/EndRdx/Rchg(7), Ags-ResDam(15), Ags-Psi/Status(34) Level 4: Haymaker -- GntFis-Acc/Dmg(A), GntFis-Dmg/Rchg(5), GntFis-Acc/Dmg/Rchg(5), GntFis-Dmg/EndRdx/Rchg(11), GntFis-Acc/Dmg/EndRdx/Rchg(11), GntFis-Rchg/+Absorb(31) Level 6: Fallout Shelter -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(33), ImpArm-ResPsi(36) Level 8: Radiation Therapy -- TchoftheN-Acc/Heal(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(9), TchoftheN-Heal/HP/Regen/Rchg(9), ThfofEss-+End%(17), ThfofEss-Heal/Rchg(31) Level 10: Gamma Boost -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(13), NmnCnv-Heal/Rchg(17) Level 12: Beta Decay -- AchHee-ResDeb%(A), TchofLadG-%Dam(29), DarWtcDsp-Slow%(40), AnlWkn-%ToHit(46), SphIns-%ToHit(50) Level 14: Taunt -- PrfZng-Dam%(A), PrfZng-Taunt(37), PrfZng-Taunt/Rchg(37), PrfZng-Taunt/Rchg/Rng(37) Level 16: Kick -- FrcFdb-Rechg%(A) Level 18: Particle Shielding -- Prv-Absorb%(A), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(48), Prv-Heal(48), Prv-Heal/EndRdx(48) Level 20: Knockout Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(21), KntCmb-Dmg/Rchg(21), KntCmb-Dmg/EndRdx/Rchg(23), FcsSmt-Acc/Dmg/Rchg(23), FcsSmt-Acc/EndRdx/Rchg(31) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 24: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(25), ImpArm-ResDam/EndRdx/Rchg(27), ImpArm-ResDam(27), ImpArm-ResPsi(34) Level 26: Ground Zero -- RechRdx-I(A), ShlBrk-%Dam(50), AchHee-ResDeb%(50) Level 28: Rage -- RechRdx-I(A), RechRdx-I(29) Level 30: Combat Jumping -- LucoftheG-Rchg+(A), Rct-ResDam%(36), ShlWal-ResDam/Re TP(36) Level 32: Meltdown -- ImpArm-ResPsi(A), ImpArm-ResDam/Rchg(33), ImpArm-ResDam/EndRdx/Rchg(33), ImpArm-ResDam(43), ImpArm-ResDam/EndRdx(43) Level 35: Super Jump -- Jump-I(A) Level 38: Foot Stomp -- MghoftheT-Acc/Dmg(A), MghoftheT-Dmg/Rchg(39), MghoftheT-Acc/Dmg/Rchg(39), MghoftheT-Dmg/EndRdx/Rchg(39), MghoftheT-Acc/Dmg/EndRdx/Rchg(40), MghoftheT-Rchg/Res%(40) Level 41: Mu Lightning -- EntChs-Acc/Dmg(A), EntChs-Dmg/EndRdx(42), EntChs-Dmg/Rchg(42), EntChs-Dmg/EndRdx/Rchg(42) Level 44: Ball Lightning -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(45), PstBls-Acc/Dmg/EndRdx(45), PstBls-Dam%(46) Level 47: Hover -- LucoftheG-Rchg+(A) Level 49: Weave -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(43), RgnTss-Regen+(46) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1465;710;1420;HEX;| |78DA65944B6F125114C7EF0C432B94D227A54F0AB4C8A36564DABAD5A8551796A42| |DD5E88A9072A5449C214013BB51AB31D1DA97DDF82DDCA8D144377E00577E095F55| |1335EA0A0FF33F699B3009FC66FEF7CC39FF7B0E97F4AD59CFB38BEBA785E23957C| |A55ABD9A59C794356DC4B7279C5B44A56614DD0D57DA672D3B20A329FB7CC60AC11| |126F253980E0ECACBC2ECDAAD41773F962AE56B4CC6C23BE32C4CB69599252CFAC9| |6E93E53AB48B3505B11EDF39655D22F140B2BB5A25970DB4F99B294798F7D3B2773| |65D2DB10556A84F9CE978BCBFAD9CA6A4D66D3ABD974AE5A9395B57EF211A1CF469| |4BE9486D9BA267E39843034A1FE065BFE80DEBF60E81F38E9167CD5851814B6B649| |7914CEA3A414E431C09669D03B03864E823AE571208FD3715BB335ED0EF32EE85E6| |7DE0303F7C12DAAE7443DD5E9A79B114D04A7E06F2C4ECF514D6C534CAB6DAAAEB5| |FAB076AC8FD90B76763BEC77035EF06D5C0817E7755D864FCF02D8990177286F9B4| |0DEB677AA103D9A187EAFDA6BD13760F203687850E704EDB51D7B75B457B1366E32| |2D661954E947D2C1FDED78006D976A76C197B36B1F39BB3F33BF708DAFCC8FCC4FA| |041B57BB8CF3DF384B0267A17988B605F86794DD8BD0B5C05C3E4C587BA8A6F02B3| |EE673A68CDCF33F78FA3E7FD117030CA8C81219EC913DAC700BCA8039CC76841EF0| |DEEE514F91D427F95218E1966F651CD119ECF880FF318FBC973BF04EE518D51D4D0| |46B96E907D05D957827D25D8B79FF286B9E7E1186ACD908F08F73CF210B98F3F626| |E301F83D14DE6169825C478DEB12DF436BECDDC61EE82398A9D60BF13CF517BF205| |F325F315987C0DBAC8AFCE7E75EE83465A0A7E458AB561EDC859ADD325E2DAC189A| |F279A56534D8AD1A44C3729334DCA5C9332AF715952145B71751E9CFFFABEFBE0FF| |432849ECF1FBA1A62A21F4357105FB4A9EC299FF76F43D9EDB8F434D519EE2FC78F| |6C0FF7E89DFCF| |-------------------------------------------------------------------|
  4. You get the bonus for 5 sets with the exact same bonus amount, but this does not prevent you from also gaining the bonus from other sets that offer a different amount (e.g. you can gain 5 sets' worth of 10% +regen, as well as 5 sets' worth of, say, 12% regen). Similarly with defenses and resists. 5x the exact same number is the limit, but you can have more than 5 sets which give you bonii if the numbers are different. Edit for linky: https://paragonwiki.com/wiki/Enhancement_Set_Bonuses#The_Law_of_Fives
  5. Nope, no pressure at all 🙂
  6. That's a spicy build @Hyperstrike! The multi-slotting for resist bonii is a cool angle, and I had not considered slotting up Ground Zero as a mini-nuke. I need this workday to end so I can get home and compare to what I was planning.
  7. I've got a build on my planner at home (my Rad/SS is 26 right now). I'd be happy to post it sometime this evening, both to give advice and to receive some!
  8. Watching for that as well, as I'm leveling a Water/Regen and always looking for better ideas!
  9. Would the other heal set procs also work in LS? Could be neat to to just throw all the heal/end procs in there.
  10. As someone who's working on getting my own /Nature dork into perma territory, I'll be playing around with your slotting ideas on my build.
  11. Ill/Dark would also add Fluffy into the mix.
  12. Thanks for the detailed explanation @Coyote (and to @5099y_74c05 for the summons!). That theoretical +50% recharge sounds amazing. Given the number of other powers I'll be keeping an eye on I won't expect to see it often, but even half that value would be outstanding. (As an aside I figured a way to squeak an extra 2.5% into the build by dropping Seismic Smash and the purple set! Turned Maneuvers into Stealth (retains LotG), and replaced SS with Grant Invis (adding another LotG) which let me add 3 more Dark Watcher slots to Earthquake to claim the final 5% bonus. Of course that messes with the FF proc math because now Quake has a faster recharge, but...) This char is only at L31 right now so I have a lot of time and respecs to keep experimenting. The activity level of this combo feels really high, so I'm working on getting rotations (especially pre-fight controls) figured out. It's a huge change of pace from my armour sets!
  13. First serious foray into controller in far too long... I'm shooting for perma-everything-I-can-get, while not sacrificing too much for defenses. Close to the former, feeling woefullly far away from the latter. It's a little over 6 seconds away from perma Overgrowth, and ~0.6 seconds from perma VG (both including animation times). With 2 FF+rech procs which I believe should be firing regularly. those numbers go down, but I don't know how to calculate how much. Def/Res might be good enough but I'm coming from a preference for non-squishy types, so to my eyes they look awful. I don't know how to improve them without stealing recharge set bonii. I'm unlikely to solo much with her, if that helps with suggestions. Also, only one purple set is slotted because I don't know what my budget will be, but I suspect not crazy high. Cobbled together from forum scrounging and a lot of messing around: Hero Plan by Hero Hero Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Volcanic Growth: Level 50 Magic Controller Primary Power Set: Earth Control Secondary Power Set: Nature Affinity Power Pool: Leaping Power Pool: Speed Power Pool: Flight Power Pool: Leadership Ancillary Pool: Stone Mastery Hero Profile: Level 1: Fossilize -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(5), Dcm-Acc/EndRdx/Rchg(15), Dcm-Acc/Dmg/Rchg(42) Level 1: Corrosive Enzymes -- Acc-I(A) Level 2: Stone Cages -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(3), PstBls-Dmg/Rchg(7), PstBls-Acc/Dmg/EndRdx(23), PstBls-Dam%(43) Level 4: Regrowth -- Prv-Absorb%(A), Prv-Heal/Rchg(5), Prv-Heal/Rchg/EndRdx(17), Prv-Heal(25), Prv-Heal/EndRdx(40), Prv-EndRdx/Rchg(43) Level 6: Quicksand -- ImpSwf-Dam%(A), PcnoftheT--Rchg%(7) Level 8: Wild Growth -- ImpSki-ResDam/EndRdx(A), ImpSki-ResDam/Rchg(9), ImpSki-EndRdx/Rchg(9), ImpSki-ResDam/EndRdx/Rchg(25), ImpSki-Status(37) Level 10: Spore Cloud -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(11), DarWtcDsp-ToHitDeb/EndRdx(37), DarWtcDsp-Slow%(39) Level 12: Stalagmites -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(13), Stp-Acc/EndRdx(13), Stp-Stun/Rng(17), Stp-Acc/Stun/Rchg(31) Level 14: Combat Jumping -- LucoftheG-Rchg+(A), UnbLea-Stlth(40) Level 16: Lifegiving Spores -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(31), DctWnd-Heal/EndRdx/Rchg(34), DctWnd-EndRdx/Rchg(34), DctWnd-Heal(34) Level 18: Earthquake -- FrcFdb-Rechg%(A), AchHee-ResDeb%(19), DarWtcDsp-Slow%(19) Level 20: Wild Bastion -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(21), DctWnd-Heal/Rchg(21), DctWnd-Heal/EndRdx/Rchg(31), DctWnd-Rchg(40) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 24: Hover -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(46) Level 26: Volcanic Gasses -- Lck-Acc/Rchg(A), Lck-Rchg/Hold(27), Lck-EndRdx/Rchg/Hold(27), Lck-Acc/EndRdx/Rchg/Hold(29), Lck-%Hold(29) Level 28: Rebirth -- RechRdx-I(A) Level 30: Maneuvers -- LucoftheG-Rchg+(A) Level 32: Animate Stone -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(33), ExpRnf-Dmg/EndRdx(33) Level 35: Entangling Aura -- WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), WiloftheC-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(36), WiloftheC-EndRdx/Rchg(36), WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(36), WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37), Lck-%Hold(43) Level 38: Overgrowth -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-EndRdx/Rchg(39), AdjTrg-Rchg(39) Level 41: Fissure -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rchg(42), PstBls-Acc/Dmg/EndRdx(46), PstBls-Dam%(46), FrcFdb-Rechg%(50) Level 44: Rock Armor -- Rct-Def/EndRdx(A), Rct-Def(45), Rct-Def/Rchg(45), Rct-ResDam%(45), LucoftheG-Rchg+(50) Level 47: Seismic Smash -- Hct-Acc/Dmg/Rchg(A), Hct-Acc/Rchg(48), Hct-Dmg(48), Hct-Dmg/Rchg(48), Hct-Dmg/EndRdx(50) Level 49: Earth's Embrace -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11), EndMod-I(15) Level 50: Spiritual Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1491;696;1392;HEX;| |78DA65945B4F1361108677DBADB55068CBF9545AA1B4B448A5D17BA388C440B1868| |44BEB5AB6749366DB6C97288907D0F807BCC1C38DC6C44B2F3C12BD503CFE154F9C| |2451F1A6CEF69D9626BBC9E6D99D6FE69DF9E69BDDE4E553EE27932BC705D13B9E9| |74BA5F4784133F4423EAFE88EA4BCA06604BA3C73857C46D6D44C70522F5C32724E| |B205F71DAB31F109593772D5B7409DC3C9C56C363E231B8BBA923E91CDAA9A6A2CF| |9CE6839455734235E7D70A70A2432ADC845555B68A8BCCC161565BEB1F2783AAF2E| |E40C4FD5675ED14B39B5D832515433F159A3A029E9A45C32147DA98BAA0BD37D451| |4F82A4BC22A212209B63BA074176CBE0746EF836F076B3182D0434848C255D21159| |477C069BED3978E005D8F10A8CAD81EF48C78E18877DC35EB1493F40EF4FB0EB2B1| |8F906C6BE83D7289903B1A2E331BDF829CF53B1B2B64EBA4E11B538BBB176B087D9| |0B76F581213FF89E625C88B1BB5EDA2A3A0D6B60E835187E032E935F23EFB5F13A7| |2BA97992BA0F706D87F13ECA0716882BED8D40E5BC40EBD0F94DBC37A9E298E4B82| |876698D3CCB3A099C687189BEF16745AD689AD44AEF323E9B6B26E2BEBB6B14E1BE| |BF7B37E24050E509DED5C67FB089F1BD3456B9DBCD6C97B189DC27998DBEDE65CDD| |BF91BFE70FF32FD8B7C7FC077EA2FA7A798E7A39878F72F89143F0730EB38501F8D| |903DB880DFE62EE3277C0CFA4398078C7C079D43698665E60CA60E822CF14D7F385| |6287B8A7430FF8CC1F321F81E6580EF3CC0EF39C4779CEA33CE7A33CE7A33CE7093| |E1F73C447782E47B690FBF0267387B90B2678EF7B6E4188735FE3C3D03912658699| |113011034DC931EEE118F7B54FAAFB66CB7499435FB5946396D5318B2561B11CB55| |88E592CD3164B4AAAFD2904B16271796BFF81F24603AD8AF5AB5BF596397465D3E2| |B5BD6FB189ABFCFDDE069B83E8C139FA1812F029FF07DD180311| |-------------------------------------------------------------------| Thanks in advance and all that!
  14. Cutter

    Sentinel?

    Some solid comprehensive info in this thread:
  15. Half-assed starting point, with Soul PPP for Shadow Meld. With SM active (looks like roughly half the time, with FF +rech proc firing) your defenses are overcapped to everything except ranged, including incarnate level content. Without SM you are a small purple insp away from the standard def cap (excepting ranged and psi). Also naturally just shy of the S/L resist cap. I'm sure someone smarter than me could leverage significantly better. No purples or winters, and only regular strength scrapper ATOs. (forum is giving me an error when I try to post the whole build, hopefully the code block is sufficient!) | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1523;699;1398;HEX;| |78DA85945B4F135110C7CF76B7945E28602D50A0D052B1D042A1EA932F3E88F8202| |4680D28B7A6A94B69DCB44D5B05BCF3E017F0C56FE1F7F0FA018CD7A801A280D788| |0F669DDDF9539AEC839B6C7EE7CCCC99F99FB373767275CCF3E8ECFA2921794F6B9| |94A259DCA9633A5925A765D54B3CB85A256CCAD09E371D01BDC77A627554D5513A9| |6A6669293D9ECF2D57F3855C67CD3BA62EA9858A9A98C96B5AA9B8A29645D354B1A| |825F6233DE66C42CD9468E2669766F83C08AB16D44A2570A694CF1A35B4AB943355| |BCA6A5273395AA5A5EEB202D43F4BE0C0B3CBA2CA6087D8A1839CF4C5E0053CC696| |30392196B13ED34082AA2F1982C4452119E419A4715F12A8C10A1DB25BF64FA6CD7| |057385E95A65866F308FDC64CE507E99F3CBF24FCEABFC027F331BF798AFA98E9D6| |3EDF6FB36D3D6803A0DFFA9F386D63A78AD7E996A3AB127E739CE1DFBC14CEEEBA7| |1837EF49B8757A844C9626286D82522F947AA1B4034A6729B65992CC0ACD9B6C6BD| |902BF303F90A2569C5AEB2DB61DBA0DDE61F6DC6546EE31A3EBCC39CAEFC30E7C0F| |F9240E3F0043BC638562FCD0EBDFE1756DBBE037E8FDCEBC44B1EDC8D70EBD11E81| |DFECCFC487A03D01B98554C5BE71C38CFEC5960461699D134739EF277414B17B474| |434B37B4F4404B1BC50639560AE26B8CFC1566E77D220DBDD0D08BCE0DA17343E8D| |C103A377C051D90652E50DE3E7CD1BE38DB36A8643FDB947E07D73FDA083A4117CE| |DECDDCF3083180BD0C40DFE0499A2AB285C651C6A137FE986B0E3D019F82CF98C3C| |FC1174C27E94DE01C12B573602E926F147B19FD8373546AB7DA6872EAD85EA57677| |F598C53B6AB1242D96E316CB098B65C26299526AFF03219916670BDD72B6E8DB2EF| |24AF5DEDD038B4D0AE33E4EF34E63DB3CDFB1ACFA7A609124DC010FEEC0465B4D93| |BE5937DEAA1BBF0DF3DFD918BFAB1BBFAF1B8FFB281D4EF01F17070AF0| |-------------------------------------------------------------------|
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