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vaxjedi

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  1. From the people running such a thing, I'd like: Stability - I'd like to know that it isn't going to go away suddenly, either due to legal reasons, community drama, or just single-points of failure being hit with life issues Transparency - I'd like there to be a lot of visibility into what is going on, both logistically and in game design High Community Engagement - Lots of communication with the community, lots of engagement with the community. community events From the game itself: Maximize the support for different character concepts More powerset customization options The ability for powers to have a 'source' like a held item/weapon Customizable skins for MM pets Asymmetrical costume options More powersets, of course Support for duplicate character names on a server (I hate having the perfect name and it being taken) Different types of missions besides kill-all-the-things, kill-the-boss, find-the-thing, etc.
  2. I like both CoH and CO (I'm a lifetime subscriber of CO), but I have to admit I enjoy CoH more on the whole. For me, CoH just feels like a better game in terms of play. It's not an action system, true, but it's solid system without a lot of cruft. There isn't a lot of button mashing, nor is there a lot of crunch that you have to deal with unless you really want to. CO tired to match a lot to the Champions tabletop system in terms of attibutes and such, which made it a bit of a mess, in my opinion. Dex, Strength, and Ego have weird divisions of labor (Ego is about ranged damage? How does that follow??). And all of the numbers affect each other in weird ways - it all feels needlessly complex and kludgy to me. CO's gear system has been a mess, though all of its iterations. And boring on the whole. I find CoH's enchancement syste to be nice snd simple (you want to hit more? Slot more accuracy. Want resist more damage, slot damage resistence).. It's not complex, but it doesn't need to be to get the job done. I like the Freeform system (and all of my chracaters are freeform), but it really isn't as flexible at is seems. It deends a lot on finding synergies between powers, and a lot of the powers just don't synergize well outside of their powerset. Energy Unlocks are almost always specific to their powerset, and a lot of the passives are as well. That means a lot of the choices are not real choices -- they are dead ends. Some power sets work really tightly together, others are trying to do more than one thing (melee and range when they are handled by different stats - Strength - or a kitchen sink set of powers that really have no cohesion - Gadgetry, etc.). Some of the power sets try to push a very strong, somewhat arbitary theme, others have no theme. While there are a lot of times that CoH powersets feel constraining, they are generally at least cohesive. And people can argue all day and night (and they do) about issues with this powerset or that, but the all make internal sense. I also have to echo the idea that the CoH lore has a lot of heart. Champions lore from the tabletop was always a bit generic, anyway,. A lot of the CO content feels like it is just ticking off boxes: look, there's the mafia group (but they wear purple! woo?). Here is the island of monsters, check. Evil psychics? Check. Goofy aliens? Check... There is a lot of generic content in CoH too, but most of it feels unique (there are some exceptions - see the Tsoo). There are individual cool missions in CO, and cool story arcs, but it never felt like a cohesive world to me. As far as art style, the cartoony style of CO doesn't bother me. But I recongnize that is the tone of the art and a lot of the content - they are reaching for the four color early comic book feel. CoH feels more in the vein of the Marvel movies (which it predates), however. CO does have a sense of humor, but it seems to rely on schitck, while CoH's humor is a wry humor. I mean, I love me some Foxbat, but you find gems in CoH like the Circle of Thorns trying to teach Freakshow magic... And there are some things in CoH that CO just can't match - base design is far beyond anything CoH has, and the Architect was a major leap in including player generated content. There are some things CO does do better, of course. I do kinda like some of the action combat. Travel powers in CO are much more fun than CoH (I made several alts in CO just to have a reason to take certain travel powers). The costume system is a lot more powerful (though I think the fully modeled facial features make everyone's face look similar - like all of the heroes in Millenium City are related). I think over all, though, CO is just inconsistent. A lot of the content feels like it needed to go through a few more rounds of QA. Similar objectives in different missions have very different mechanics (in this one the goal glows, in that one it doesn't). There are a lot of great ideas in CO, but the implementation never quite sticks the landing. A lot of the ideas feel like they started and never finished. For example, I like the vehicles system. But there doesn't seem to be much to actually do with it. There are some real gems hidden in there (I love the telekinesis power that actually picks up stuff around and flings it at the target, and is less useful when you are out of things to fling). CoH is what it is, but it is pretty solid. And I ind that now that it is back, I am having as much fun as I did when I first started.
  3. Our supergroup is the Exotic and Paranormal Intenationa Command, World-wide Intercession Network. Or E.P.I.C. W.I.N. :D (I really like silly acronyms...)
  4. I'm with Logan D here - having a series of options between various contemporary and sci-fi sound sets would be cool. I'm not sure how much of a problem that would be to implement, but it would be cool.
  5. I totally +1 this. One of the Ninja powersets have a bunch of shuriken attacks that are pretty close, but it'd be badass to have the option for throwing knives, darts, batarangsboomerangs, baseballs, random pieces of junk, etc. :)
  6. I've got a character whose name is an acronym, and I wanted to show that by putting a period after every letter. But the name function seems to not allow more than one period in a name. Anyone know the reasoning for that? Is that something that could be changed?
  7. Just wanted to pile my /signed onto this. Y'all are doing an epic thing, and have been putting out patches on a regular basis. It's an amazing thing to see from a group of volunteers. Shine on, you crazy diamonds!
  8. So, I'm thrilled by CoH returning and the community being built around it. I want to contribute back to the community and the devs beyond just throwing money at them. However, while I can code, I'm not an app developer, nor a web developer. Nor am I a 2D or 3D artist. I've done some professional tabletop rpg writing, and I have some odd hobbies (I make constructed languages), but that seems unlikely to be helpful at this point. Are there other opportunities to contribute?
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