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Iron Alex

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About Iron Alex

  • Birthday 07/29/1984

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  1. this is a long time coming.. for all of us who have been asking for this years before shut down.. this is great.. cant wait to test!!!
  2. this is a dream..i haven't been on in a couple of months... but I've been wanting toggle suppression since live lol.. posted about it from live. this would be great if the implemented this lol..
  3. thank you for not nerfing scraps.. may we also look at increasing the range of the fire blast.. and adding fire snipe to the fire mastery set.. also adding Masterful throw to the ninja set.. so that all scrapper and stalker mastery have snipes. so that we have some deviation from the same old picks.. Thank you Also on another note could veats and heats get a pvp pass over.. was thinking maybe making the pool powers do more buffs for them or some extra secondary effect.. Like assualt either giving more of a damage buff, or a chance of double dmg.. or for example aidself giving a chance to absorb.. idk
  4. i for one dont play PVE anymore (find it boring, and really dont have the time).. all i do is make toons for pvp.. my fav toon was a peacebringer.. i pvped with pbs since i8.. Imho the best time for PBs in coh was prior to shutdown with all the pb changes.. PPM killed kheldian dmg in pvp.. and then the new pvp change pretty much put the nail in the coffin.. now i just focus on my sents and scraps for pvp.. Kheldians need a overall.. for pvp.. espiecially ws.. they need either extra dmg, or some better debuff.. and WS need either better heal or some kind of absorb mechanic.. Also what would benefit both toons would be the ability to pick more that 4 pool powers.. since we dont have a mastery. but this is just my opinion.. ive been advocating for kheld changes since the early days of the game.. the best was pre shutdown.. but the homecoming devs like blasters
  5. cool thanks.. do you know if there is any boost to heats/veats in pvp in the pipline sometime soon.. veats/heats without incarnates severely underperform!!
  6. anything bio.. but from a pvp stand point the strongest I've tested so far in order is ice, beam, psi and fire is tied, dark but its slow.. electric is good for the fast end drain.. but mine is paired with regeneration so I can't tell.. but yeah if you want damage on any you have to go bio.. then maybe rad.. and fire waaaaay low.. also the mastery play a part in it as well.. best ones dark,psi,ice and I like soul
  7. it detoggles when messed.. any other focus acc powers do that in pvp?
  8. Why does focus acc defogger? it doesn't affect the enemy.. that's like making tactics detoggle..
  9. I like to take this opportunity to talk ABOUT MYSELF!!! "RICK FLAIR VOICE" Only play wack toons.. but ill blaze you up on my peacebringer for SH!TS AND GIGGLES hope with the changes you arena guys dont stay away from zone!!!!
  10. What i meant by this is some arena matches dont actually end up as a 8v8 fight its usually just hunt the easiest player and rack up points.. so its just a gank fest against the weakest player on each team.. whilst zone is more evasive pvp.. yes there is team coordinated strikes.. but the weakest person can easily take them selves out of that situation.. but either way it irrelevant to the whole convo of this thread.. my point was there is a distinction between zone players and arena players who happen to play zone from time to time..
  11. yup If anything make a bigger arena map and or another zone to test out the changes.. Giving everyone accolades just makes everything lazy, same reason we got i13. To cater to people who will either never come into zones.. or come in die 2 times and never pvp again. I personally only zone pvp.. arena pvp ganking might seem fun for some but not for me. these changes will not even the playing field of underperforming set, and will not make new players play the game more. whats going to happened is the experienced people will have access to all these temps and accolades without going out to earn them, and the new player is going to die and complain why their getting lit up on their scrapper... the only fix to pvp is either pre i13 with toggle suppression .. or increase melee sets and set blasters back to 1600 hp cap.
  12. Your comment is why some in this forum is making a distinction between arena and zone pvpers.. most zone pvpers like to solo.. and do their own thing.. i for one only team if its only needed.. where as arena pvp you always team.. so NO melee shouldnt just be balanced around melee and vise versa.. it should go back to the old way.. where if i hit your squishy with knock out blow,, you go to 20% that was the balance.. if you primarily arena pvp. please dont ruin the game for the pvpers that DO NOT ARENA..
  13. i agree with this.. until they fix the gap between melee and range pvp is pretty much off balanced and blasters will continue to outperform
  14. I with a lot of people on this forum saying incarnates are not the problem. This change is more geared to the ones who do more arena, because these changes do follow a lot of arena rules. However the changes are not as game changing as i13, which destroyed pvp especially zones. As someone who actively try to stay away from all fotm build and usually pvping with things you normally dont see in pvp (ie peacebringer ect), i will adapt.. however if you really want to fix pvp.. reduce the resistance on blaster, place them back to 1600 hp cap.. and increase all the melee dmg powers except Assassin strike.. right now the problem is everyone just running a blaster build and trying to shoot out 1200 points of dmg in 6 sec and repeat, and melee not being able to do anything about.. except picking up some range attacks and hoping to get a heavy hitter off while the "squishy" stop moving.. the other thing to do is place back slow movement.. and imho as someone who loves using melee in pvp that implementation sucked bad.. so i much rather squishes being squishes and all melee dmg raising to even the playing field.
  15. yeah this proc is a known proc.. and the new devs are unable to fix it or haven't gotten around to fixing it yet.. from when i tested it, it fires off randomly.. sometimes the global proc works sometimes it doesnt and the heal is sometimes a large heal (highest ive seen is 300hp) to a small heal.. its bugged up bad.. the best bet would be for the devs to allow it to go into shields or auto like the other auto heals.
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