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Yaliw

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Posts posted by Yaliw

  1. 16 minutes ago, srmalloy said:

    If you have a choice between a blast powerset that does X amount of damage and a powerset that does the same amount of damage with the same End cost and activation times, but also heals a random teammate for some amount of damage, which one is objectively better? If you add functionality to a powerset, in order to keep it balanced against the other powersets, it's going to have to lose functionality elsewhere.

    Nah, sonic doesn't have reduced functionality

    Or cold

    Or fire

    Or energy

    Or archery

    Or any other powers et with a secondary effect

  2. 1 minute ago, Luminara said:

    Bear in mind that sphere radii exist to control the effectiveness of AoEs.  Play a sentinel (smaller target caps) at a large team size setting with a rain-type AoE, or any character with a toggle AoE/PBAoE, and you'll notice that the target cap isn't fixed at the time of activation.  Enemies which were unaffected at activation will be affected when other enemies exit the AoE or are defeated.  Consequently, removing that limitation would entail adding another limitation, such as reduced effects or even smaller target caps.

     

    So before going hog wild theorycrafting massive radius AoEs, consider what you'd be willing to give up to obtain them.

     

    I don't understand this train of logic. Why would we need to add in limitations when target caps already exist AND by slotting ball enhancers we'd be effectively g8ving up some other stat?

     

    I don't agree with this accessing and reads of small-ball vibes

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  3.  

    I'm with Grey Cat minus the emotional tirade. There should definitely be a 'no incarnate' setting. The excuse of 'it would be work' is not an argument. It's a way to shut down an idea you don't like by pretending nobody on the dev team wants to do work to make the game better.

     

    Don't speak for the devs. They can speak for themselves.

     

     

     

     

     

     

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  4. My only issue is the ressurect but otherwise I find the freakshow to be middle of the road difficulty wise- and that's only because of the end drain. Their damage is ok. The tanks hit extremely hard, their pure energy ranged attacks bypass smash/lethal defense stacking (do people still build for this?) And the SUPER FREAKS (super stunner is a dumb name and I refuse to call them that) are actually semi dangerous due to their mobility and strong rez damage.

     

    I like the freakshow. If I were king of everything I'd probably give them 1 additional group of minion/lieutenant/boss with a different damage type to round them out a bit more... maybe fire fits best here. Otherwise I find them interesting and just challenging enough.

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  5. This would be significant work. It's never as easy as just plopping a few assets around and calling it a day. Testing for glitches in terrain alone is a nightmare.

     

    If there were to be new zones, we'd need a dedicated team to work on them first. 

     

    And if we're making new zones then we need to have a long, serious talk about the future of the story. Any new zone has to fit into the story. I like the Egypt idea. It doesn't further the story, it acts tangential and is rather unique.

     

    We'd need modelers for Egypt themed things as well.

     

    I dunno... its a great setting idea but the task would be monumental and if it were to be taken on, a huge amount of energy and dedication would be needed. No offense to the current dev team but I'm sure they know this; making content from scratch is always harder than it looks.

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