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Subber

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Everything posted by Subber

  1. I'm not sure if it just me, but on current build, Tear Gas and Sleep Grenade appear to be nearly identical to one another, with the exception that Sleep Grenade barely works. I've not yet seen a single mob enter sleep, at best they do a choking animation for half a second, and then get right back to their regular activities, without being slowed or having their recharge reduced. Granted, I could be mistaken.
  2. The backpiece on Cataphracts and Heracles should probably be removed - which does require creation of an alternate mesh that'll be only used for player-accessible versions of these - since unlike their NPC versions, they're non-functional and regularly clip through the doorways and ceilings (because player stands upright and NPC versions don't), while the rest of the robot fits just snug enough not to look janky (though obviously they will still clip through many doorways at this size). It'd also let jetpacks, and other temporary accessories that display on the back, show up unobstructed.
  3. Walk animation proliferation lets go
  4. Yeah, but the thing is, you COULD move right away. You could move right after casting, but before actual teleport, too. Now, you're rooted in place before actual teleport takes place and you no longer have a hover in which you can actually move.
  5. Dwarf Step TP used to not root you in place before you teleport, and give you a temp buff that gave you very slight hover both before and after you teleport, in essence giving you a bit of manuerability when you 'port, since you could still move about in both cases, while the regular teleport would root you in place. Now in functions exactly the same as a regular teleport, it now roots you in place and doesn't give you hover. I assume, that's an intended change, but a one that makes it feel even less manuerable, than before. Did I say 'root' enough? Root, root, root. Also, probably a bit late to complain about it, since the patched released, but I will anyway.
  6. It looks like Shield toggles, for some reason, override Walk animation, so when you toggle on Walk and any Shield toggle at the same time, instead of Walking with your shield out, as you'd expect, you're instead running in slow-mo, with your shield out. This behaviour is consistent, no matter what stance you use, you end up with default run cycle.
  7. Player-created ATs have been cropping up ever since the code was released, many of them varying in quality. Most of them, though, don't introduce any new original concepts. Synergist (by @malonkey1), though, totally does exactly that. More-or-less conceptualized in this thread: Synergist diverges from other AT suggestion threads in that it actually became a reality, with the code being released (although, it's made with i24 in mind, and would need to be adapted for i26). https://gitlab.com/malonkey1/synergist-at So, I'm making this thread to direct attention towards it, with a question: Synergist when?
  8. There is a single AV that uses Kheldian form, Dwarf, specifically. It's Sunstorm. There are AVs that got Warshade powerset, and they're exactly who you expect, Requiem and Arakhn. Other than that, yeah, you get no access to Kheldian powers, which saddens me greatly as well.
  9. Okay, whom do I need to murder to get Disc Jockey's stupid floaty platform?
  10. An unlikely candidate, but Steve Mutombo, a Family boss from Hammers of Justice, is nicknamed 'Mute' and is a boss of a mission of the same name. However, mission is barely different from every other in the arc, the arc itself is 30-40 level range and has ABSOLUTELY nothing to do with the Durrays.
  11. Although I am sure that the Freakshow screenshot is, first and foremost, about the upcoming Story Arc, I still hope that it will also make Freakshow/Rikti parts available for player use, because by God, I will murder for Rikti parts.
  12. Mastermind pets as Enemy groups. If Positron can have all Robotics pets as mobs for a mission, why can't we? Extension of existing enemy group levels. As it stands, you can't use Shivans and Neo-Shivans for 50 level content, for example. Ability to put dialogue for NPCs, the kind where you get to choose responses and whatnot.
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