Jump to content

MaximusPrime

Members
  • Posts

    24
  • Joined

  • Last visited

Reputation

2 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Is glue Arrow good for procs?
  2. 000 - Vault Hunter - Blaster - Beam Rifle - Devices - Fold Space.mbd
  3. 000 - Vault Hunter - Blaster - Beam Rifle - Devices.mbd
  4. Best IMHO: Blaster Corruptor Defender Controller Sentinels VEATs
  5. Technically they never said "not exclusively" at range, that is a poor assumption to make. As fubar pointed out, it's better to build with a goal in mind. if one is to blast at range "consistently" then do that. And note to self, don't listen to @Soveraa about blasters.
  6. Overall I like the ITF hard mode. Some of the key feedback so far: 1. Keep the ITF in the spirit of the ITF. Meaning, keep it flowing. Good to see that twins slog has been toned down, length-wise. But even at an AV level there could be ways to make them hard to fight together, like AoE buffs strengthening the other making them more desirable to fight separately. 2. I really like the idea of being marked for possession and not held. That would be clear to everyone aand would make it more ominous to the marked player. 3. The new Romulus fight is fine in principle. Any refinement would be awesome. I do like the idea of Romulus gaining the power of the Nictus that is controller. And not get weaker/ less dangerous the deeper into the fight was go.
  7. Like I said Good Luck, but you will also be missing out on DPS from the damage aura. Blasters are plenty survivable so if you really wanted to stick to range only a Blaster would probably have been a better choice. But as a blaster if you stick at range then you also lose out on a lot of damage with some of the best attacks coming from melee in the secondary.
  8. This makes the most sense. playing at +0 is almost like playing a different game than +4/8 especially if you remove things like Inspirations which are way too OP.
  9. Why not just removed the penalty and adjust the buff in rage to be equal to the current Rage with the poorly designed penalty? Why are people defending Rage as it is? Rage makes no sense in the context of "Super Strength". What is the argument for keeping rage the way it is? Does it fit the theme of the set? Is the set balanced? How does the set compare if Rage was skipped? Why is a large unresistable penalty a good idea?
  10. Good Luck as you'll be missing out on tons of damage from Havoc Punch, and you can't be a sapper from range. Why even E3 then?
  11. I think you may get crickets on that one 😞
  12. I'll tell you one place SR suxballs, when you fight Rom. The autohit fluffy for instance. I did a Tank Duo twice with a SR tank while I was using SD one run and Bio the other. With both of my tanks I stood toe to toe the whole time with Rom while the SR tank had to kite because he was getting destroyed. To me that was other tanks +2, SR 0. SR suxballs. Perhaps you want to blame that guys SR, and say he doesn't know how to build it, blah, blah, blah. If that is the case I haven't teamed with someone yet who "knows" how to build SR.
  13. Interesting experience, mine is much different. I've partied with many great players, and when they use their SR toons their health bar looks like it is spazzing out, up and down, up and down. And then the SR whatever goes down for a nap. SR is great, until it is not. SR doesn't give it breaks. From 100 to zero in nothing flat with little to no warning. Go straight to jail do not pass go do not collect $200. That's my experience. Here is a True Story, I played a lvl 49 (at the start) MA/Regen Brute with no IOs except End Mod IOs that I bought as our team was forming a +4/8 ITF. I stood side by side with Vet 100+ SR scrapper fully IOd and incarnated. Guess which one died twice and which one didn't... Yep SR was my veng bait.
  14. EA is solid and "pretty" to look at From experience Invulnerability can be really solid on Stalkers. But I find Shield to be superior to SR. So many times have I teamed with good players using SR and their health bar rides a freaking roller coaster and they take noticeably more dirt naps on SR than others. Maybe it's all the +4/8 content all the time but SR is not malleable, it seems brittle. Super Strong until *SNAP*!
  15. SR is a mediocre Defensive set. Its a one trick pony, just Defense with highest DDR. Because SR characters were always eating dirt they added in scaling resist which buffs your resistance to damage inversely to your health. It works ok but SR will still take more dirt naps than more robust sets like Shield, Invuln, etc. I have a buddy who is a SR worshipper, he has SR Tanks, scrappers, stalkers, etc. I don't mind really because it is nice to have veng bait on the team sometimes.
×
×
  • Create New...