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SuburbanHell

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  1. Helped quite a bit - Took me several minutes of messing with the keymapping to get the world to stop spinning but it works now, thanks!!
  2. I have to use Safe Mode because there seems to be a lack of controller support. I play with a Dual Shock 4 doesn't work in 32 or 64-bit modes -- game does not respond to controller at all in those modes. Worked fine before the client split, but since then I've only been able to use Safe Mode.
  3. Also interested in this combo, anyone find this viable yet?
  4. Last time I played, Fitness wasn't an inherent pool and the Alpha slot was the only incarnate bit. How do I best modernize/optimize this build for the updated game? Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Major Obvious: Level 50 Technology Tanker Primary Power Set: Invulnerability Secondary Power Set: Super Strength Power Pool: Leaping Power Pool: Fitness Power Pool: Fighting Ancillary Pool: Energy Mastery Hero Profile: Level 1: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(3), ImpArm-EndRdx/Rchg(3), ImpArm-ResDam/EndRdx/Rchg(5), ImpArm-ResDam(5), ImpArm-ResPsi(7) Level 1: Jab -- PndSlg-Acc/Dmg(A), PndSlg-Dmg/EndRdx(17), PndSlg-Dmg/Rchg(23) Level 2: Dull Pain -- Mrc-EndRdx/Rchg(A), Mrc-Heal/EndRdx(7), NmnCnv-EndRdx/Rchg(9), NmnCnv-Heal/Rchg(9), Mrc-Heal/Rchg(11), NmnCnv-Heal(11) Level 4: Haymaker -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(25), CrsImp-Dmg/Rchg(25), CrsImp-Acc/Dmg/Rchg(37), CrsImp-Acc/Dmg/EndRdx(37), CrsImp-Dmg/EndRdx/Rchg(37) Level 6: Combat Jumping -- Ksm-ToHit+(A), Jump-I(40), Jump-I(42) Level 8: Unyielding -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(13), ImpArm-EndRdx/Rchg(13), ImpArm-ResDam/EndRdx/Rchg(15), ImpArm-ResDam(15), ImpArm-ResPsi(17) Level 10: Taunt -- PrfZng-Dam%(A) Level 12: Hurdle -- Jump-I(A) Level 14: Super Jump -- Jump-I(A) Level 16: Health -- NmnCnv-Regen/Rcvry+(A), RgnTss-Regen+(42), RgnTss-Heal/Rchg(43), NmnCnv-Heal(43), Mrc-Rcvry+(43), NmnCnv-Heal/EndRdx/Rchg(45) Level 18: Invincibility -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(19), LucoftheG-EndRdx/Rchg(19), LucoftheG-Def/EndRdx/Rchg(21), LucoftheG-Def(21), LucoftheG-Rchg+(23) Level 20: Knockout Blow -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(46), CrsImp-Dmg/Rchg(46), CrsImp-Acc/Dmg/Rchg(48), CrsImp-Acc/Dmg/EndRdx(48), CrsImp-Dmg/EndRdx/Rchg(50) Level 22: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(45), PrfShf-EndMod/Rchg(46) Level 24: Kick -- PndSlg-Acc/Dmg(A), PndSlg-Dmg/EndRdx(50), PndSlg-Dmg/Rchg(50) Level 26: Tough Hide -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(27), LucoftheG-EndRdx/Rchg(27), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-Def(29), LucoftheG-Rchg+(31) Level 28: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(31), ImpArm-EndRdx/Rchg(31), ImpArm-ResDam/EndRdx/Rchg(33), ImpArm-ResDam(33), ImpArm-ResPsi(33) Level 30: Weave -- LucoftheG-Def/Rchg(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34), GifoftheA-Def(34), GifoftheA-Run+(36), LucoftheG-Rchg+(36) Level 32: Resist Physical Damage -- StdPrt-ResDam/Def+(A) Level 35: Resist Elements -- Ags-Psi/Status(A), ImpArm-ResPsi(36) Level 38: Foot Stomp -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(39), ScrDrv-Dmg/Rchg(39), ScrDrv-Acc/Rchg(39), ScrDrv-Acc/Dmg/EndRdx(40), ScrDrv-Dam%(40) Level 41: Resist Energies -- ImpArm-ResDam(A), ImpArm-ResPsi(42) Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45) Level 47: Rage -- GssSynFr--ToHit/Rchg(A), GssSynFr--Build%(48) Level 49: Unstoppable -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Gauntlet Level 1: LEGACY BUILD Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run ------------ ------------ Set Bonus Totals: 3% Defense(Melee) 3% Defense(Smashing) 3% Defense(Lethal) 4.56% Defense(Fire) 4.56% Defense(Cold) 5.5% Defense(Energy) 5.5% Defense(Negative) 11.75% Defense(Psionic) 4.25% Defense(Ranged) 6.13% Defense(AoE) 6.75% Max End 50% Enhancement(Accuracy) 32.5% Enhancement(RechargeTime) 21% SpeedFlying 246 HP (13.13%) HitPoints 21% JumpHeight 21% SpeedJumping MezResist(Confused) 90% MezResist(Held) 90% MezResist(Immobilized) 90% MezResist(Sleep) 90% MezResist(Stunned) 90% MezResist(Terrorized) 90% 14.5% (0.24 End/sec) Recovery 80% (6.25 HP/sec) Regeneration 10.5% Resistance(Smashing) 10.5% Resistance(Lethal) 11.25% Resistance(Fire) 11.25% Resistance(Cold) 2.25% Resistance(Energy) 2.25% Resistance(Negative) 30% Resistance(Toxic) 65% Resistance(Psionic) 28.5% SpeedRunning
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