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SuburbanHell

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Everything posted by SuburbanHell

  1. @Hyperstrike Got one of these awesome Inv/SS frameworks with Gadgetry and Energy Mastery?
  2. Helped quite a bit - Took me several minutes of messing with the keymapping to get the world to stop spinning but it works now, thanks!!
  3. I have to use Safe Mode because there seems to be a lack of controller support. I play with a Dual Shock 4 doesn't work in 32 or 64-bit modes -- game does not respond to controller at all in those modes. Worked fine before the client split, but since then I've only been able to use Safe Mode.
  4. Also interested in this combo, anyone find this viable yet?
  5. I don't see the point of taking both Hover AND Combat Jumping, perhaps Hover could be a spot for Veng? Also wondering about your end consumption with Tough, Weave, Maneuvers, Assault, and the usual toggles.
  6. Interesting. How did you reach the defense caps without Tough & Weave from the fighting pool?
  7. Then I'd say perhaps you've got the build I'm looking for. Any weaknesses?
  8. Thats's exactly what I'm trying to figure out, best plan to optimize. Invul is weak to Psi, so naturally I'd like to mitigate that, but softcapping defense is a necessity too.
  9. Ok, here's what I'm thinking for an updated build... Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Major Obvious: Level 50 Technology Tanker Primary Power Set: Invulnerability Secondary Power Set: Super Strength Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Energy Mastery Hero Profile: Level 1: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(3), ImpArm-EndRdx/Rchg(3), ImpArm-ResDam/EndRdx/Rchg(5), ImpArm-ResDam(5), ImpArm-ResPsi(7) Level 1: Jab -- PndSlg-Acc/Dmg(A), PndSlg-Dmg/EndRdx(17), PndSlg-Dmg/Rchg(23) Level 2: Dull Pain -- Mrc-Heal/EndRdx(A), Mrc-Heal/Rchg(7), Mrc-Heal(9), NmnCnv-Heal/EndRdx(9), NmnCnv-Heal/Rchg(11), NmnCnv-Heal(11) Level 4: Combat Jumping -- Ksm-ToHit+(A) Level 6: Haymaker -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(25), CrsImp-Dmg/Rchg(25), CrsImp-Acc/Dmg/Rchg(37), CrsImp-Acc/Dmg/EndRdx(37), CrsImp-Dmg/EndRdx/Rchg(37) Level 8: Unyielding -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(13), ImpArm-EndRdx/Rchg(13), ImpArm-ResDam/EndRdx/Rchg(15), ImpArm-ResDam(15), ImpArm-ResPsi(17) Level 10: Taunt -- PrfZng-Dam%(A) Level 12: Super Jump -- EndRdx-I(A) Level 14: Spring Attack -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(40), ScrDrv-Acc/Dmg/EndRdx(42) Level 16: Resist Physical Damage -- StdPrt-ResDam/Def+(A) Level 18: Invincibility -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(19), LucoftheG-EndRdx/Rchg(19), LucoftheG-Def/EndRdx/Rchg(21), LucoftheG-Def(21), LucoftheG-Rchg+(23) Level 20: Knockout Blow -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(36), CrsImp-Dmg/Rchg(42), CrsImp-Acc/Dmg/Rchg(46), CrsImp-Acc/Dmg/EndRdx(46), CrsImp-Dmg/EndRdx/Rchg(48) Level 22: Kick -- HO:Nucle(A) Level 24: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(31), ImpArm-EndRdx/Rchg(31), ImpArm-ResDam/EndRdx/Rchg(33), ImpArm-ResDam(33), ImpArm-ResPsi(33) Level 26: Tough Hide -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(27), LucoftheG-EndRdx/Rchg(27), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-Def(29), LucoftheG-Rchg+(31) Level 28: Rage -- RechRdx-I(A) Level 30: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(34), LucoftheG-EndRdx/Rchg(34), LucoftheG-Def/EndRdx/Rchg(34), LucoftheG-Def(36), LucoftheG-Rchg+(36) Level 32: Resist Elements -- Ags-Psi/Status(A) Level 35: Resist Energies -- UnbGrd-Max HP%(A) Level 38: Foot Stomp -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(39), ScrDrv-Dmg/Rchg(39), ScrDrv-Acc/Rchg(39), ScrDrv-Acc/Dmg/EndRdx(40), ScrDrv-Dam%(40) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Physical Perfection -- Prv-Heal(A), Prv-Heal/Rchg(45), Prv-Absorb%(50) Level 47: Hurl -- Apc-Dmg(A), Apc-Dmg/Rchg(48), Apc-Acc/Dmg/Rchg(48), Apc-Acc/Rchg(50), Apc-Dmg/EndRdx(50) Level 49: Unstoppable -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- RgnTss-Regen+(A), Mrc-Rcvry+(42), NmnCnv-Regen/Rcvry+(43), RgnTss-Heal/Rchg(43), NmnCnv-Heal(43), NmnCnv-Heal/Rchg(45) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(45), PrfShf-EndMod/Acc(46) Level 50: Mighty Core Final Judgement Level 50: Cardiac Core Paragon Level 50: Diamagnetic Radial Flawless Interface ------------ ------------ Set Bonus Totals: 4% DamageBuff(Smashing) 4% DamageBuff(Lethal) 4% DamageBuff(Fire) 4% DamageBuff(Cold) 4% DamageBuff(Energy) 4% DamageBuff(Negative) 4% DamageBuff(Toxic) 4% DamageBuff(Psionic) 3% Defense(Melee) 3% Defense(Smashing) 3% Defense(Lethal) 4.56% Defense(Fire) 4.56% Defense(Cold) 4.25% Defense(Energy) 4.25% Defense(Negative) 11.75% Defense(Psionic) 3.63% Defense(Ranged) 6.13% Defense(AoE) 6.75% Max End 42.5% Enhancement(RechargeTime) 50% Enhancement(Accuracy) 13.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 477.9 HP (25.5%) HitPoints 13.5% JumpHeight 13.5% SpeedJumping MezResist(Confused) 103.8% MezResist(Held) 103.8% MezResist(Immobilized) 103.8% MezResist(Sleep) 103.8% MezResist(Stunned) 103.8% MezResist(Terrorized) 103.8% 10% (0.17 End/sec) Recovery 98% (7.65 HP/sec) Regeneration 16.5% Resistance(Smashing) 16.5% Resistance(Lethal) 11.25% Resistance(Fire) 11.25% Resistance(Cold) 4.5% Resistance(Energy) 4.5% Resistance(Negative) 30% Resistance(Toxic) 53% Resistance(Psionic) 13.5% SpeedRunning Thoughts?
  10. Thematically Smashing damage made more sense than energy (Ionic) for my char. Incarnates aside (or at least aside from Alpha/Judgment), how else can I optimize this build?
  11. I went with Judgment Mighty myself. I'm just not sure the best choices now that you don't really need to take Combat Jumping or any of the fitness powers. I want to go back to solo tanking Recluse in this brave new world.
  12. Last time I played, Fitness wasn't an inherent pool and the Alpha slot was the only incarnate bit. How do I best modernize/optimize this build for the updated game? Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Major Obvious: Level 50 Technology Tanker Primary Power Set: Invulnerability Secondary Power Set: Super Strength Power Pool: Leaping Power Pool: Fitness Power Pool: Fighting Ancillary Pool: Energy Mastery Hero Profile: Level 1: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(3), ImpArm-EndRdx/Rchg(3), ImpArm-ResDam/EndRdx/Rchg(5), ImpArm-ResDam(5), ImpArm-ResPsi(7) Level 1: Jab -- PndSlg-Acc/Dmg(A), PndSlg-Dmg/EndRdx(17), PndSlg-Dmg/Rchg(23) Level 2: Dull Pain -- Mrc-EndRdx/Rchg(A), Mrc-Heal/EndRdx(7), NmnCnv-EndRdx/Rchg(9), NmnCnv-Heal/Rchg(9), Mrc-Heal/Rchg(11), NmnCnv-Heal(11) Level 4: Haymaker -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(25), CrsImp-Dmg/Rchg(25), CrsImp-Acc/Dmg/Rchg(37), CrsImp-Acc/Dmg/EndRdx(37), CrsImp-Dmg/EndRdx/Rchg(37) Level 6: Combat Jumping -- Ksm-ToHit+(A), Jump-I(40), Jump-I(42) Level 8: Unyielding -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(13), ImpArm-EndRdx/Rchg(13), ImpArm-ResDam/EndRdx/Rchg(15), ImpArm-ResDam(15), ImpArm-ResPsi(17) Level 10: Taunt -- PrfZng-Dam%(A) Level 12: Hurdle -- Jump-I(A) Level 14: Super Jump -- Jump-I(A) Level 16: Health -- NmnCnv-Regen/Rcvry+(A), RgnTss-Regen+(42), RgnTss-Heal/Rchg(43), NmnCnv-Heal(43), Mrc-Rcvry+(43), NmnCnv-Heal/EndRdx/Rchg(45) Level 18: Invincibility -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(19), LucoftheG-EndRdx/Rchg(19), LucoftheG-Def/EndRdx/Rchg(21), LucoftheG-Def(21), LucoftheG-Rchg+(23) Level 20: Knockout Blow -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(46), CrsImp-Dmg/Rchg(46), CrsImp-Acc/Dmg/Rchg(48), CrsImp-Acc/Dmg/EndRdx(48), CrsImp-Dmg/EndRdx/Rchg(50) Level 22: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(45), PrfShf-EndMod/Rchg(46) Level 24: Kick -- PndSlg-Acc/Dmg(A), PndSlg-Dmg/EndRdx(50), PndSlg-Dmg/Rchg(50) Level 26: Tough Hide -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(27), LucoftheG-EndRdx/Rchg(27), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-Def(29), LucoftheG-Rchg+(31) Level 28: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(31), ImpArm-EndRdx/Rchg(31), ImpArm-ResDam/EndRdx/Rchg(33), ImpArm-ResDam(33), ImpArm-ResPsi(33) Level 30: Weave -- LucoftheG-Def/Rchg(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34), GifoftheA-Def(34), GifoftheA-Run+(36), LucoftheG-Rchg+(36) Level 32: Resist Physical Damage -- StdPrt-ResDam/Def+(A) Level 35: Resist Elements -- Ags-Psi/Status(A), ImpArm-ResPsi(36) Level 38: Foot Stomp -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(39), ScrDrv-Dmg/Rchg(39), ScrDrv-Acc/Rchg(39), ScrDrv-Acc/Dmg/EndRdx(40), ScrDrv-Dam%(40) Level 41: Resist Energies -- ImpArm-ResDam(A), ImpArm-ResPsi(42) Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45) Level 47: Rage -- GssSynFr--ToHit/Rchg(A), GssSynFr--Build%(48) Level 49: Unstoppable -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Gauntlet Level 1: LEGACY BUILD Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run ------------ ------------ Set Bonus Totals: 3% Defense(Melee) 3% Defense(Smashing) 3% Defense(Lethal) 4.56% Defense(Fire) 4.56% Defense(Cold) 5.5% Defense(Energy) 5.5% Defense(Negative) 11.75% Defense(Psionic) 4.25% Defense(Ranged) 6.13% Defense(AoE) 6.75% Max End 50% Enhancement(Accuracy) 32.5% Enhancement(RechargeTime) 21% SpeedFlying 246 HP (13.13%) HitPoints 21% JumpHeight 21% SpeedJumping MezResist(Confused) 90% MezResist(Held) 90% MezResist(Immobilized) 90% MezResist(Sleep) 90% MezResist(Stunned) 90% MezResist(Terrorized) 90% 14.5% (0.24 End/sec) Recovery 80% (6.25 HP/sec) Regeneration 10.5% Resistance(Smashing) 10.5% Resistance(Lethal) 11.25% Resistance(Fire) 11.25% Resistance(Cold) 2.25% Resistance(Energy) 2.25% Resistance(Negative) 30% Resistance(Toxic) 65% Resistance(Psionic) 28.5% SpeedRunning
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