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Jaynen

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  1. Jaynen

    WM and - Res

    You know I don't think pines has the fury of gladiator set
  2. Jaynen

    WM and - Res

    I don't see a set I can put in any of my attacks to get a -res proc am I missing something? None of the attacks innately do -def etc they are all disorient/knockback
  3. WM is slow but meaty single target it feels great, crowd control is quite useful and the knockdown makes it more important than whirling for me
  4. well just think about it as rolling more dice, it seems to roll on each dot application/damage application so with stuff that does low individual damage but high frequency the procs are pretty huge because their damage doesn't seem to be based off the damage of the thing proccing it.
  5. Hard to say this was a lower level character and was against random groups of about 5-6 guys some as few as 3. It felt like I was often getting strings of procs and more than once every 20 seconds for sure, the fights themselves tended to be short as the creepers killed them quick with the proc
  6. Are you sure thats from the Tentacle? Looks like the ground patch was proccing them. Check the combat log. https://paragonwiki.com/wiki/Plant_Control According to this the patch on the ground should proc the Immo and targeted AoE sets. The Vines have two attacks. A melee attack that should proc Knockback sets and a range attack that should proc slow sets. Ok testing again, Positrons and Annhiliation proc on the patch (but I am getting way more than 3ppm from positrons) Exposive strike procs on the tentacle vines but its a knockback set piece so maybe that makes sense Patch did 3704 dmg Energy Bonus was 2520 of that Smashing Bonus was 675 Smashing Attack 509 Vine did 2567 dmg Energy Bonus 1118 Smashing Bonus 856 Smashing Attack 372 Lethal Attack 220 These are the numbers from running the log through SNBR chatlog_2019-07-13.txt
  7. hmm I don't think the fighting pool attack is needed. My primary chain knocks guys down a lot. I just need more recharge to make crowd control and whirling come up faster
  8. I just tested with creepers socketing an explosive strike, an anhilliation , and a positrons blast. All 3 enhancements proc'd per creeper "tentacle" it was like 6 6 6 6 86 6 6 6 100 and I saw the - res notifications also which potentially makes the creeper far more valuable to hold procs than classic damage/acc etc?
  9. Right about the Recharge with Storm. I don't think Plant/Storm should beat either Ill/Storm or Grav/Storm in theory, but in practice different players may be better or worse at DPS management, or one may have a better build, and Plant isn't so far behind Illusion or Storm (or Fire) that it can't put up DPS that's close enough to them. I would expect Ill, Grav, Fire, and maybe Dark to beat out Plant with the same player and level of build, but a good player and a good build can make a difference when it's not the same player using the same kind of build for both characters. I always heard plant and fire referenced as the most damaging sets at least the old forums and the splattrollers/farmer threads? Are you specifically talking about damage vs single tough targets like AVs? I have heard about Gravs control but not its damage I guess. My guess is creepers may have a couple loopholes that allow it to scale in ways it really should not supposed to? It has a lot of options for socketing procs, - res, hold, and a lot of damage slots. If it works like masterminds than that single enhancement gets its own ppm for each creeper tentacle?
  10. Well mine is 50 now and just finishing up Dark Astoria AOE is not great, its more crowd control while you murder things one at a time, I am running +1/x3 or so Endurance use is brutal at 50 even with stamina and quick recovery slotted I went agility alpha to help with endurance and recharge at least for now It hits like a truck and the knockdowns are very satisfying and help make it feel very weighty. I got a lucky string of crits vs Reicshman an elite boss in Dark Astoria and did like 1100, 500, 500, 600 damage to him with 4 crits in a row after a proc. Overall I would say he feels good, and as a general all around character only needs inspirations in a few situations with odd damage types of mobs he definitely does not feel squishy and war mace has a very heavy weighty feel to it. Surprisingly I find I am liking crowd control over whirling mace because of the knockdown
  11. On large packs I still seem to draw aggro off the phantom army is this just a number of enemies issue? Or is there some other trick to getting the mobs to attack PA vs you? When you get "perma" does it still resummon the guys and thus drop aggro and have to re-establish or does it refresh the current pets?
  12. I wonder if Plant/Martial dom would be even faster, how are you slotting your creepers?
  13. Most people don't put more than 4 slots into a defense power which means you can take defense/defense endurance/defense recharge yes the recharge is mostly wasted
  14. Is the proc something that happens on that ability or gets consumed by future abilities IE it triggers a crit buff?
  15. Because the dps math sheet says you do need it until you get over 250% recharge
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