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Jaynen

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  1. Jaynen

    WM and - Res

    You know I don't think pines has the fury of gladiator set
  2. Jaynen

    WM and - Res

    I don't see a set I can put in any of my attacks to get a -res proc am I missing something? None of the attacks innately do -def etc they are all disorient/knockback
  3. WM is slow but meaty single target it feels great, crowd control is quite useful and the knockdown makes it more important than whirling for me
  4. well just think about it as rolling more dice, it seems to roll on each dot application/damage application so with stuff that does low individual damage but high frequency the procs are pretty huge because their damage doesn't seem to be based off the damage of the thing proccing it.
  5. Hard to say this was a lower level character and was against random groups of about 5-6 guys some as few as 3. It felt like I was often getting strings of procs and more than once every 20 seconds for sure, the fights themselves tended to be short as the creepers killed them quick with the proc
  6. Are you sure thats from the Tentacle? Looks like the ground patch was proccing them. Check the combat log. https://paragonwiki.com/wiki/Plant_Control According to this the patch on the ground should proc the Immo and targeted AoE sets. The Vines have two attacks. A melee attack that should proc Knockback sets and a range attack that should proc slow sets. Ok testing again, Positrons and Annhiliation proc on the patch (but I am getting way more than 3ppm from positrons) Exposive strike procs on the tentacle vines but its a knockback set piece so maybe that makes sense Patch did 3704 dmg Energy Bonus was 2520 of that Smashing Bonus was 675 Smashing Attack 509 Vine did 2567 dmg Energy Bonus 1118 Smashing Bonus 856 Smashing Attack 372 Lethal Attack 220 These are the numbers from running the log through SNBR chatlog_2019-07-13.txt
  7. hmm I don't think the fighting pool attack is needed. My primary chain knocks guys down a lot. I just need more recharge to make crowd control and whirling come up faster
  8. I just tested with creepers socketing an explosive strike, an anhilliation , and a positrons blast. All 3 enhancements proc'd per creeper "tentacle" it was like 6 6 6 6 86 6 6 6 100 and I saw the - res notifications also which potentially makes the creeper far more valuable to hold procs than classic damage/acc etc?
  9. Right about the Recharge with Storm. I don't think Plant/Storm should beat either Ill/Storm or Grav/Storm in theory, but in practice different players may be better or worse at DPS management, or one may have a better build, and Plant isn't so far behind Illusion or Storm (or Fire) that it can't put up DPS that's close enough to them. I would expect Ill, Grav, Fire, and maybe Dark to beat out Plant with the same player and level of build, but a good player and a good build can make a difference when it's not the same player using the same kind of build for both characters. I always heard plant and fire referenced as the most damaging sets at least the old forums and the splattrollers/farmer threads? Are you specifically talking about damage vs single tough targets like AVs? I have heard about Gravs control but not its damage I guess. My guess is creepers may have a couple loopholes that allow it to scale in ways it really should not supposed to? It has a lot of options for socketing procs, - res, hold, and a lot of damage slots. If it works like masterminds than that single enhancement gets its own ppm for each creeper tentacle?
  10. Well mine is 50 now and just finishing up Dark Astoria AOE is not great, its more crowd control while you murder things one at a time, I am running +1/x3 or so Endurance use is brutal at 50 even with stamina and quick recovery slotted I went agility alpha to help with endurance and recharge at least for now It hits like a truck and the knockdowns are very satisfying and help make it feel very weighty. I got a lucky string of crits vs Reicshman an elite boss in Dark Astoria and did like 1100, 500, 500, 600 damage to him with 4 crits in a row after a proc. Overall I would say he feels good, and as a general all around character only needs inspirations in a few situations with odd damage types of mobs he definitely does not feel squishy and war mace has a very heavy weighty feel to it. Surprisingly I find I am liking crowd control over whirling mace because of the knockdown
  11. On large packs I still seem to draw aggro off the phantom army is this just a number of enemies issue? Or is there some other trick to getting the mobs to attack PA vs you? When you get "perma" does it still resummon the guys and thus drop aggro and have to re-establish or does it refresh the current pets?
  12. I wonder if Plant/Martial dom would be even faster, how are you slotting your creepers?
  13. Most people don't put more than 4 slots into a defense power which means you can take defense/defense endurance/defense recharge yes the recharge is mostly wasted
  14. Is the proc something that happens on that ability or gets consumed by future abilities IE it triggers a crit buff?
  15. Because the dps math sheet says you do need it until you get over 250% recharge
  16. So the non proc one is a global bonus?
  17. So in my WM Scrapper I am trying to figure out where is best in your powers to socket the ATO sets. I feel like your big hitter clobber you would want the crit bonus? but you want the one that can proc the crit buff in something being used a lot?
  18. I believe you still use pulverize in your ST chain its Clobber- Shatter- Jawbreaker- Pulverize. Besides shatter I think at least one of the attacks takes a -res proc which will be important. I didn't go body mastery because I feel like with quick recovery likely things will be fine endurance wise especially once you get incarnates and most people seem to ageless destiny. Some of the skippable powers you take and slot only for their set bonuses you can put in there. I don't like crowd control much and would prefer not to make heavy use of it, whirling is great
  19. Can I ask a dumb question? What are you actually using to deal damage? Just the PAs + spectral wounds and maybe arcane bolt or APP attack?
  20. Here is my take on a War Mace/WillPower Scrapper, note that I have particular questions on where best to put the ATO sets and this is with no purples, no winter sets, no superior sets what I would consider a "budget" IO set Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: War Mace Secondary Power Set: Willpower Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Leviathan Mastery Hero Profile: Level 1: Pulverize -- GldStr-Acc/Dmg(A), GldStr-Dam/Rech(40), GldStr-Dam/End/Rech(40), GldStr-Acc/End/Rech(40), GldStr-Acc/Dmg/End/Rech(43), GldStr-%Dam(43) Level 1: High Pain Tolerance -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(5), StdPrt-ResDam/Def+(5) Level 2: Jawbreaker -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(37), Mk'Bit-Dmg/Rchg(37), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Dam%(39), FrcFdb-Rechg%(39) Level 4: Fast Healing -- Heal-I(A), Heal-I(7) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7) Level 8: Clobber -- ScrStr-Rchg/+Crit(A), ScrStr-Acc/Dmg/EndRdx/Rchg(23), ScrStr-Dmg/EndRdx/Rchg(23), ScrStr-Acc/Dmg/Rchg(33), ScrStr-Acc/Dmg(33), ScrStr-Dmg/Rchg(33) Level 10: Mind Over Body -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx(11), UnbGrd-ResDam(13), GldArm-3defTpProc(13) Level 12: Indomitable Will -- LucoftheG-Def(A), LucoftheG-Rchg+(15), Rct-ResDam%(15), ShlWal-ResDam/Re TP(17) Level 14: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(19), LucoftheG-Def/EndRdx(21) Level 16: Rise to the Challenge -- DctWnd-Heal/EndRdx(A), NmnCnv-Heal/EndRdx(17) Level 18: Whirling Mace -- Obl-%Dam(A), Obl-Dmg(34), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37) Level 20: Quick Recovery -- PrfShf-EndMod(A), PrfShf-End%(21) Level 22: Kick -- FrcFdb-Rechg%(A) Level 24: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx(27), UnbGrd-ResDam(27) Level 26: Shatter -- CrtStr-Rchg/+50% Crit(A), CrtStr-Acc/Dmg/EndRdx/Rchg(43), CrtStr-Dmg/EndRdx/Rchg(45), CrtStr-Acc/Dmg/Rchg(45), CrtStr-Dmg/Rchg(45), CrtStr-Acc/Dmg(46) Level 28: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(29), LucoftheG-Rchg+(29), ShlWal-Def(31) Level 30: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31) Level 32: Crowd Control -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(46), ScrDrv-Dmg/Rchg(46), ScrDrv-Acc/Rchg(48), ScrDrv-Acc/Dmg/EndRdx(48), ScrDrv-Dam%(48) Level 35: Heightened Senses -- LucoftheG-Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36) Level 38: Build Up -- RechRdx-I(A) Level 41: Strength of Will -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(42) Level 44: Water Spout -- AchHee-ResDeb%(A), PstBls-Dam%(50), Ann-ResDeb%(50), Ann-Acc/Dmg/Rchg(50) Level 47: Hibernate -- RechRdx-I(A) Level 49: Tactics -- GssSynFr--Build%(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(9), NmnCnv-Regen/Rcvry+(9) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(19) ------------
  21. I have a fire/titan weapons build that still caps S/L/Fire resists and gets 45% melee defense with defensive sweep up
  22. Please read the Special Cases section for Claws (and Dual Blades, Dark Melee, etc.). I specifically stated this in the FAQ and the actual recharge condition sheets themselves. Claws is only low in this sheet because of low base DPS values on the moves of its chain, but that section has the numbers with follow-up stack(s) calculated. Doesn't using 2 knockback powers in the chain cause an issue with actual realized dps?
  23. Ninja is definitely tight on slots, atm I was thinking Explosive Strike on Genin because it works off the chance to knockback on the kicks? But then I realized only one kick gets it. This means Genin are going to be holding a lot of the auras I was thinking lady grey and an achilles heel on the jounin Oni the only one that seemed maybe useful was knockback to knockdown chance to knockdown from overwhelming force if it works off his aoe's
  24. Well the degen can stack up to 5 times and each time reduces the targets max hp its the damage that I think was nerfed on the dot
  25. Elec combination of short circuit+thunderous blast is the strongest sentinel AOE I have seen, its essentially burn but drains their endurance.
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