Tanks are irrelevant, imo, because team sizes are too large, CC classes are too efficient, brutes exist (should be reduced in durability), and the limit on aggro is too restrictive (the number of creatures tanks can taunt and maintain aggroed on them). Most creatures are either dead after my first taunt, or well on their way in a full team of 8 characters fully tricked out with the latest and greatest sets, incarnates, and buffs the game has to offer.
I flatly dislike the changes to Energy Melee, despite the purported upsides. This may never gain traction, but that is my positio