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frostcape

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Everything posted by frostcape

  1. At this point, should we just disable 'check for updates on launch'? 🙂
  2. Great set of binds, I got some great ideas in there! Another way to do the above would be: /bind T "powexecname Ninja Run" Since it's a toggle power, it'll automatically turn on and off, each time it's 'exec'ed 🙂
  3. Perhaps 'remove all alignment based checks' would work. Would fix the doors, getting dropped from TFs, as well as the fun 'you can't invite an enemy (walk thru a portal) invite away!' Made sense, when it was designed. But now, it would probably be nice to just remove all 'are y'all the same alignment?' checks completely. 🙂
  4. When you switch to a vigilante or rogue alignment, every time you leave a neutral environment, such as Pocket D, you are warned that you're entering 'the City of Heroes' or 'the Rogue Isles', and then, ARE YOU SURE? Honestly, what's the impact if people weren't asked? Nobody on the other side of that door cares, not at all. As a vigilante, a hero side alignment, I can walk right up to Recluse and talk to him. All he says is 'not now', or something. There's no risk, no danger beyond standard mobs. Could we please get this question removed, or, at the very least, an options toggle to say 'disable prompt that you're entering a different aligned area?' Thank you!
  5. Are y'all working on Force of Will pool addition to the database, or would you like someone to volunteer to add this?
  6. Each 'instance' of the power is supposed to provide one hour of game time of the buff. However, I've had the 8 hours (max) of the buff expire twice on a character that has been created for maybe three hours max. This has happened repeatedly, as well. I'm betting that whatever time is assigned to the 'buff' is not correctly adding one game hour, maybe it's adding real world timer?
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