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Darling

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  1. I rolled up a DP/Sonic Corruptor, picking powers for flavor & not mechanics. I tend to do that, then figure out a viable mechanical build after. However, with DP/Sonic I'm a little stuck... How is this supposed to go? I looked over the forum here, but didn't see another thread on it. The running idea at the moment is: slot all the AoEs with +Rech & Damage Procs - drop Liquefy on the mob to hold them long enough to not take the alpha - Spring Attack (slotted as stated) into the mob - Hail of Bullets (slotted as stated) which also brings Melee defense to 45% softcap (with slotting for defense) - go wild with AoEs until the mob is finished - get out, hit the Boss with -Res from Sonic Siphon & Disruption Field on the Tank (or whoever) & help whittle him down from there. Repeat. Is this a viable route? Better ideas? Looking for inspiration!
  2. THE TRAVELERS GUILD! (RP) From the distant year of 3060, FUTUREMAN, an adventurer unmatched, with the aid of his time-traveling space-station GERNSBACHER, explores the continuum to cultivate a crew of able-bodied adventurers, honorable heroes and madcap mystics - THE TRAVELERS GUILD! - to defend humanity - not just throughout space, but through all of time! However! - after a catastrophic chronological failure, the GERNSBACHER is now stranded in orbit above PARAGON CITY! This must mean only one thing - a threat is looming on the horizon which threatens the whole of the continuum! Can FUTUREMAN and his TRAVELERS GUILD hope to put an end to this mysterious mayhem? Find out! Theme/Era: 1930s & 1940s Pulp & Golden Age of Comics Heroes Redside/Blueside: Blueside Recruitment Message: We are a narrative driven, theme focused roleplaying supergroup founded on the characters, stories and artwork of the 1930’s & 1940’s era Pulp Magazines (as well as its predecessors the Penny Dreadfuls & Dime Novels) and Comic Books (known as the Golden Age of Comics). We're here to tell fun, engaging stories full of the tropes found in our favorite era of adventures! We are still new, and establishing ourselves, but the core foundation is laid & we're looking for other people eager to take part in helping us tell this chronicle! You can reach out to me here on the forum for me details, but the easier way to reach out to us is on our discord! https://discord.gg/bgrKnmV Once you're there, check the #announcements channel for everything you need to know, & the #storyline-discussion channel for everything you want to know! You can also reach out to either our leader & narrative director or myself in-game. @LazuliBunting (him) @FD (me)
  3. Question I couldn't find an answer for. I made a Grav/En Dom and anticipated the Immob powers to help compensate for the annoying KB in /En, as noted in the 5/30/19 patch notes: "Immobilize Powers in Controller and Dominator primary power sets should no longer make their targets immune to KnockUp. KnockBack will be converted to KnockDown. This helps sets like Ice and Earth, as their AOE Immobilize power will no longer make their AOE Knockback power useless." In running the character, however, I don't find this to be the case. Even while immobilized, Power Push will still send the target backwards. As will the other powers when their KB proc goes off. Is this something that only affects Grav? Has anyone had this same problem on other powersets?
  4. I am a little late to the reunion, but so beyond myself to have one. Look at all these names here, all these people I remember from so many years back. I was @Basque, known for Freedom Darling. I had some other characters, also with the Golden Age Heroes (Gods of the Golden Age), but none as prolific. Now, she is back in Paragon. See Freedom Darling on the streets, reach out to me! @Darling
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