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Shock Star

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  1. Well, this here was the best I could scrounge up after scrapping ideas I came up with on my own. This idea was created by a build @Nemu worked on for another defender. I took out the HOs except one and replaced those with procs. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Voltage Sequel: Level 50 Mutation Defender Primary Power Set: Electrical Affinity Secondary Power Set: Electrical Blast Power Pool: Flight Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Shock -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(3), PreOptmz-EndMod/Rech(3), PreOptmz-EndMod/Acc/Rech(5), PreOptmz-EndMod/Acc/End(5), PreOptmz-EndMod/End/Rech(7) Level 1: Charged Bolts -- SprVglAss-Dmg/EndRdx/Rchg(A), SprVglAss-Acc/Dmg/EndRdx(7), SprVglAss-Acc/Dmg/EndRdx/Rchg(9), EnrMnp-Stun%(9) Level 2: Rejuvenating Circuit -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(11), NmnCnv-Heal/Rchg(11), NmnCnv-Heal/EndRdx/Rchg(13), NmnCnv-Heal(13), NmnCnv-Regen/Rcvry+(15) Level 4: Galvanic Sentinel -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(15), PreOptmz-EndMod/Rech(17), PreOptmz-EndMod/Acc/End(17), PreOptmz-EndMod/Acc/Rech(19), PreOptmz-EndMod/End/Rech(19) Level 6: Energizing Circuit -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(21), PreOptmz-EndMod/Rech(21), PreOptmz-EndMod/Acc/End(23), PreOptmz-EndMod/Acc/Rech(23), PreOptmz-EndMod/End/Rech(25) Level 8: Fly -- WntGif-ResSlow(A) Level 10: Faraday Cage -- StdPrt-ResDam/Def+(A), TtnCtn-ResDam(25), TtnCtn-ResDam/EndRdx(27) Level 12: Ball Lightning -- Rgn-Dmg(A), EndMod-I(27), Rgn-Acc/Dmg/Rchg(29), Rgn-Acc/Rchg(29), Rgn-Dmg/EndRdx(31), Rgn-Knock%(31) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(31) Level 16: Aim -- GssSynFr--Build%(A) Level 18: Kick -- Empty(A) Level 20: Lightning Bolt -- Apc-Dam%(A), Apc-Dmg/EndRdx(33), Apc-Acc/Dmg/Rchg(33), Apc-Acc/Rchg(33), Apc-Dmg(34) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(34), ShlWal-Def(34), ShlWal-Def/EndRdx(36) Level 24: Zapp -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(36), StnoftheM-Acc/ActRdx/Rng(36), StnoftheM-Dam%(37), StnoftheM-Dmg/EndRdx/Rchg(37), Dvs-Hold%(37) Level 26: Insulating Circuit -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(39), Pnc-Heal/Rchg(39), Pnc-Heal/EndRedux/Rchg(39), Pnc-Heal(40) Level 28: Tough -- GldArm-3defTpProc(A), GldArm-ResDam(40), GldArm-End/Res(40) Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(42), Rct-ResDam%(42), Rct-Def(42) Level 32: Short Circuit -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(43), SprVglAss-Rchg/+Absorb(43), Arm-Dam%(43), EndMod-I(45), EndMod-I(45) Level 35: Tesla Cage -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(45), BslGaz-EndRdx/Rchg/Hold(46), BslGaz-Acc/EndRdx/Rchg/Hold(46) Level 38: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 41: Thunderous Blast -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(46), SprDfnBst-Dmg/EndRdx/Rchg(48), SprDfnBst-Acc/Dmg/EndRdx(48), SprDfnBst-Acc/Dmg/EndRdx/Rchg(48), SprDfnBst-Rchg/Heal%(50) Level 44: Empowering Circuit -- HO:Membr(A) Level 47: Defibrillate -- RechRdx-I(A) Level 49: Amp Up -- RechRdx-I(A) Level 1: Vigilance Level 1: Brawl -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Stamina -- PrfShf-End%(A) Level 49: Quick Form Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Freedom Phalanx Reserve ------------
  2. I recently got a defender to level 50, but I will be honest. I don't really have a very good idea what I'm doing since I don't normally play defenders. As a matter of fact, this is in fact the first one I've gotten to the cap. In other words, I'm a bit stuck but I like the powersets on a conceptual level because I'm a sucker for electrical powers.
  3. Thanks for the input. So I took your suggestions of getting rid of Piercing Shot and Dual Wield to heart. I noticed that the totals were exactly as you predicted when I messed around with it. Then I decided to take it a step further and slot out Suppressive Fire and move its slots to some of my defense powers. I know removing a power like that isn't the greatest thing to do, but I tested it out and liked the results a lot. I also replaced combat jumping with stealth and added invisibility with a single gambler's defense/global recharge. Since the recharge time is already really good, my rotation feels like rapid fire. Still have some problems with endurance, though. But not as much as before. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Viridian Vigilante ver B: Level 50 Technology Sentinel Primary Power Set: Dual Pistols Secondary Power Set: Willpower Power Pool: Speed Power Pool: Concealment Power Pool: Fighting Power Pool: Leadership Hero Profile: Level 1: Pistols -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(5), SprOppStr-Acc/Dmg/Rchg(7), SprOppStr-Acc/Dmg/EndRdx(48), SprOppStr-Acc/Dmg/EndRdx/Rchg(48), SprOppStr-Rchg/+Opportunity(48) Level 1: High Pain Tolerance -- GldArm-3defTpProc(A), GldArm-ResDam(3), GldArm-End/Res(11), StdPrt-ResDam/Def+(36), GldArm-Res/Rech/End(36), GldArm-RechRes(46) Level 2: Mind Over Body -- UnbGrd-Max HP%(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-ResDam/EndRdx(46) Level 4: Fast Healing -- Pnc-Heal/Rchg(A), Pnc-Heal(5), Pnc-Heal/EndRedux(9) Level 6: Empty Clips -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(7), Ann-Acc/Dmg/Rchg(9), Ann-Acc/Dmg/EndRdx(11), Ann-Acc/Dmg/EndRdx/Rchg(43), Ann-ResDeb%(50) Level 8: Swap Ammo Level 10: Super Speed -- Clr-RunSpd(A) Level 12: Indomitable Will -- Rct-Def(A), Rct-Def/EndRdx(13), Rct-ResDam%(13), Rct-Def/Rchg(15) Level 14: Stealth -- Rct-Def(A), Rct-Def/EndRdx(15), Rct-Def/Rchg(34) Level 16: Bullet Rain -- SprSntWar-Rchg/+Absorb(A), SprSntWar-Acc/Dmg/EndRdx/Rchg(17), SprSntWar-Acc/Dmg(17), SprSntWar-Dmg/Rchg(23), SprSntWar-Acc/Dmg/EndRdx(43), SprSntWar-Acc/Dmg/Rchg(45) Level 18: Up to the Challenge -- Prv-Absorb%(A), Prv-Heal(19), Prv-Heal/EndRdx(19), Prv-Heal/Rchg/EndRdx(39), Prv-Heal/Rchg(40), Prv-EndRdx/Rchg(42) Level 20: Quick Recovery -- PwrTrns-+Heal(A), PwrTrns-EndMod(21), PwrTrns-Dam/EndMod(23) Level 22: Kick -- FrcFdb-Rechg%(A) Level 24: Executioner's Shot -- Apc-Dam%(A), Apc-Dmg/EndRdx(25), Apc-Dmg(25), Apc-Dmg/Rchg(45), Apc-Acc/Dmg/Rchg(31), Apc-Acc/Rchg(39) Level 26: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(27), UnbGrd-ResDam/EndRdx/Rchg(50), StdPrt-ResKB(50) Level 28: Heightened Senses -- ShlWal-ResDam/Re TP(A), ShlWal-Def(29), ShlWal-Def/EndRdx(29), ShlWal-EndRdx/Rchg(34), ShlWal-Def/Rchg(37), ShlWal-Def/EndRdx/Rchg(39) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31) Level 32: Hail of Bullets -- Arm-Dam%(A), Arm-Dmg/EndRdx(33), Arm-Dmg(33), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(37) Level 35: Hasten -- RechRdx-I(A), RechRdx-I(37) Level 38: Resurgence -- PrfShf-End%(A) Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(43), LucoftheG-Def/Rchg(46) Level 44: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit(45) Level 47: Assault -- EndRdx-I(A) Level 49: Invisibility -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(36), Pnc-Heal/+End(40), Mrc-Rcvry+(40) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(21) Level 8: Chemical Ammunition Level 8: Cryo Ammunition Level 8: Incendiary Ammunition ------------
  4. I've tried messing with a few things within the combination of Dual Pistols and Willpower. So far, I feel like the defensive powers are perfect, but I'm also getting the feeling I'm missing a way to add Executioner's Shot in there somewhere. However, the combination seems very effective in solo content so far. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Viridian Vigilante: Level 50 Natural Sentinel Primary Power Set: Dual Pistols Secondary Power Set: Willpower Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Hero Profile: Level 1: Pistols -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(3), SprSntWar-Acc/Dmg/Rchg(3), SprSntWar-Acc/Dmg/EndRdx(5), SprSntWar-Acc/Dmg/EndRdx/Rchg(5), SprSntWar-Rchg/+Absorb(7) Level 1: High Pain Tolerance -- GldArm-3defTpProc(A), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-EndRdx/Rchg(9), UnbGrd-Rchg/ResDam(11), UnbGrd-Max HP%(11) Level 2: Dual Wield -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(13), SprOppStr-Acc/Dmg/Rchg(13), SprOppStr-Acc/Dmg/EndRdx(15), SprOppStr-Acc/Dmg/EndRdx/Rchg(15), SprOppStr-Rchg/+Opportunity(17) Level 4: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(19) Level 6: Super Speed -- Clr-RunSpd(A) Level 8: Fast Healing -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/Rchg(21), NmnCnv-Heal/EndRdx/Rchg(21), NmnCnv-Heal(23) Level 10: Indomitable Will -- Rct-Def(A), Rct-Def/EndRdx(23), Rct-EndRdx/Rchg(25), Rct-Def/Rchg(25), Rct-Def/EndRdx/Rchg(27), Rct-ResDam%(27) Level 12: Swap Ammo Level 14: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(29) Level 16: Bullet Rain -- Rgn-Dmg(A), Rgn-Dmg/Rchg(31), Rgn-Acc/Dmg/Rchg(31), Rgn-Acc/Rchg(31), Rgn-Dmg/EndRdx(33), Rgn-Knock%(33) Level 18: Up to the Challenge -- Prv-Heal(A), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(36) Level 20: Suppressive Fire -- Apc-Dmg(A), Apc-Dmg/Rchg(36), Apc-Acc/Dmg/Rchg(36), Apc-Acc/Rchg(37), Apc-Dmg/EndRdx(37), Apc-Dam%(37) Level 22: Boxing -- RechRdx-I(A) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-Rchg/ResDam(39), Ags-Psi/Status(39) Level 26: Weave -- LucoftheG-Def/Rchg(A), LucoftheG-Def(39), LucoftheG-Def/Rchg+(40) Level 28: Quick Recovery -- PreOptmz-EndMod/End(A), PreOptmz-EndMod/Rech(40), PreOptmz-EndMod/Acc/Rech(40) Level 30: Piercing Rounds -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(42), Ann-Acc/Dmg/Rchg(42), Ann-Acc/Dmg/EndRdx(42), Ann-Acc/Dmg/EndRdx/Rchg(43), Ann-ResDeb%(43) Level 32: Hail of Bullets -- Arm-Dmg(A), Arm-Dmg/Rchg(43), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(45), Arm-Dmg/EndRdx(45), Arm-Dam%(46) Level 35: Heightened Senses -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(46), ShlWal-EndRdx/Rchg(46), ShlWal-Def/EndRdx/Rchg(48), ShlWal-Def(48), ShlWal-ResDam/Re TP(48) Level 38: Hasten -- RechRdx-I(A) Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50) Level 44: Assault -- RechRdx-I(A) Level 47: Tactics -- EndRdx-I(A) Level 49: Strength of Will -- ImpArm-ResPsi(A) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Heal(50), NmnCnv-Heal/EndRdx(50) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 12: Chemical Ammunition Level 12: Cryo Ammunition Level 12: Incendiary Ammunition ------------
  5. Sorry for the necro post. Just figured I post the latest version of the build here. Not sure whether this warrants a whole new thread, though. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Shock Star v5: Level 50 Mutation Sentinel Primary Power Set: Electrical Blast Secondary Power Set: Electric Armor Power Pool: Flight Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Hero Profile: Level 1: Charged Bolts -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(3), SprOppStr-Acc/Dmg/Rchg(3), SprOppStr-Acc/Dmg/EndRdx(5), SprOppStr-Acc/Dmg/EndRdx/Rchg(5), SprOppStr-Rchg/+Opportunity(7) Level 1: Charged Armor -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(7), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(11) Level 2: Lightning Bolt -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(13), SprSntWar-Acc/Dmg/Rchg(13), SprSntWar-Acc/Dmg/EndRdx(15), SprSntWar-Acc/Dmg/EndRdx/Rchg(15), SprSntWar-Rchg/+Absorb(17) Level 4: Charged Shield -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-Heal/Rchg/EndRdx(19) Level 6: Fly -- Frb-Fly(A) Level 8: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(19), Rgn-Acc/Dmg/Rchg(21), Rgn-Acc/Rchg(21), Rgn-Dmg/EndRdx(23), Rgn-Knock%(23) Level 10: Conductive Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(27), Ags-ResDam/EndRdx/Rchg(29), Ags-ResDam(29) Level 12: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(33), Prv-Absorb%(33) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(33), ShlWal-ResDam/Re TP(34) Level 16: Static Shield -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam(34) Level 18: Hover -- LucoftheG-Def/Rchg+(A) Level 20: Tesla Cage -- EntChs-Dmg/EndRdx(A), EntChs-Acc/Dmg(34), EntChs-Heal%(36), EntChs-Dmg/Rchg(36), EntChs-Dmg/EndRdx/Rchg(36), PwrTrns-+Heal(37) Level 22: Grounded -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam(37) Level 24: Aim -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(37) Level 26: Boxing -- Mk'Bit-Acc/Dmg(A) Level 28: Zapping Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(39), SprWntBit-Acc/Dmg/EndRdx(39), SprWntBit-Acc/Dmg/Rchg(39), SprWntBit-Dmg/EndRdx/Acc/Rchg(40), SprWntBit-Rchg/SlowProc(40) Level 30: Lightning Reflexes -- Flight-I(A) Level 32: Thunderous Blast -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Acc/Dmg(40), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(42), SprFrzBls-Dmg/EndRdx/Acc/Rchg(42), PwrTrns-+Heal(48) Level 35: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(43), UnbGrd-Rchg/ResDam(43), UnbGrd-Max HP%(43) Level 38: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(45), LucoftheG-Def/Rchg+(45) Level 41: Short Circuit -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(45), PwrTrns-Dam/EndMod(46), PwrTrns-Dam/Acc/End(46), PwrTrns-Dam/Acc/Rech/End(46), PwrTrns-+Heal(48) Level 44: Hasten -- RechRdx-I(A) Level 47: Power Sink -- EnrMnp-Stun%(A), PwrTrns-+Heal(48), PwrTrns-EndMod(50) Level 49: Power Surge -- Lck-Rchg/Hold(A), EnrMnp-Stun%(50), Lck-%Hold(50) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(25), Mrc-Rcvry+(25) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(27) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Musculature Radial Paragon Level 50: Ion Radial Final Judgement Level 50: Preemptive Core Flawless Interface Level 50: Barrier Core Epiphany Level 50: Assault Core Embodiment Level 50: Robotic Drones Core Superior Ally ------------
  6. Originally, I was going to leave it untold because I'm kind of embarrassed to bring this up. This part is often considered by some to be a slight taboo on my server. But here goes... While sapper builds are almost useless against EBs/AVs/GMs, they can be quite fun against one other type of enemy. Other players who aren't built for end drain/debuff resistance. I enjoy the sapper build because it can be absolutely brutal against minions/lieutenants/bosses. As well as player characters in PvP who don't have an answer to it(Anything outside elec armor, bio armor, etc. Or didn't take a certain destiny power). Against most players with certain defense secondaries, end drain can severely hinder that. In some cases, the end bar drops almost immediately. In other cases, it takes a little longer. However, if the enemy -is- prepared, I'm screwed. But Preemptive Core Flawless Interface is the meat and potatoes of these builds at Lv 50. This -is- the key component of sapper builds done right. Draining end bars to zero with this beast slotted makes things a lot more brutal to anything not resistant to it. Once that happens, toggles go down. And if cards are played right, those toggles aren't likely to come back up unless someone has an end+ power(or pops blues like M&Ms). In short, preemptive interface does a lot of the heavy lifting in that department. Since every electrical blast power has some level of endurance debuff, that interface just makes it even better at that. Though the damage isn't the best, I've grown attached of the idea of getting in the enemy's way with the added likelyhood of being able to live to tell the tale if I make a mistake. But I'm now very aware that this is simply a biased opinion. I now know there are better ways to spec this beast. I've just grown attached this play style. EDIT: I've decided to post the latest version of the build here EDIT 2: Still feeling a bit embarrassed.
  7. And here I was about to roll a Savage/Regen scrapper...
  8. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Red Skull: Level 50 Natural Scrapper Primary Power Set: Street Justice Secondary Power Set: Willpower Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Heavy Blow -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(5), SprScrStr-Acc/Dmg/EndRdx/Rchg(5), SprScrStr-Rchg/+Crit(7) Level 1: High Pain Tolerance -- GldArm-3defTpProc(A), UnbGrd-Max HP%(7), UnbGrd-ResDam(17), UnbGrd-ResDam/EndRdx(19), UnbGrd-EndRdx/Rchg(19), UnbGrd-Rchg/ResDam(21) Level 2: Mind Over Body -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-ResDam(23), UnbGrd-Rchg/ResDam(23) Level 4: Fast Healing -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/Rchg(11), NmnCnv-Heal(29), NmnCnv-Heal/EndRdx/Rchg(36) Level 6: Super Speed -- Clr-RunSpd(A) Level 8: Combat Readiness -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(9), GssSynFr--Build%(11), AdjTrg-ToHit/EndRdx/Rchg(42) Level 10: Rib Cracker -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(13), SprCrtStr-Acc/Dmg/Rchg(13), SprCrtStr-Dmg/EndRdx/Rchg(15), SprCrtStr-Acc/Dmg/EndRdx/Rchg(15), SprCrtStr-Rchg/+50% Crit(17) Level 12: Indomitable Will -- Rct-Def/EndRdx(A), Rct-EndRdx/Rchg(37), Rct-Def/Rchg(37), Rct-Def/EndRdx/Rchg(39), Rct-ResDam%(40), Rct-Def(40) Level 14: Boxing -- RechRdx-I(A) Level 16: Rise to the Challenge -- Prv-Heal(A), Prv-Heal/EndRdx(40), Prv-EndRdx/Rchg(42), Prv-Heal/Rchg(43), Prv-Heal/Rchg/EndRdx(43), Prv-Absorb%(46) Level 18: Spinning Strike -- Rgn-Knock%(A), Rgn-Dmg(29), Rgn-Dmg/Rchg(36), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(48) Level 20: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(48) Level 22: Quick Recovery -- PreOptmz-EndMod/Acc/Rech(A), PreOptmz-EndMod/Rech(37), PreOptmz-EndMod/End(43) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25), Ags-Psi/Status(45) Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/Rchg(46) Level 28: Heightened Senses -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(39), ShlWal-EndRdx/Rchg(39), ShlWal-ResDam/Re TP(45), ShlWal-Def/EndRdx/Rchg(48), ShlWal-Def(50) Level 30: Shin Breaker -- Hct-Dmg(A), Hct-Dmg/Rchg(31), Hct-Acc/Dmg/Rchg(31), Hct-Acc/Rchg(31), Hct-Dmg/EndRdx(33), Hct-Dam%(33) Level 32: Crushing Uppercut -- GldStr-Acc/Dmg(A), GldStr-Dam/Rech(33), GldStr-Dam/End/Rech(34), GldStr-Acc/End/Rech(34), GldStr-Acc/Dmg/End/Rech(34), GldStr-%Dam(36) Level 35: Hasten -- RechRdx-I(A) Level 38: Conserve Power -- EndRdx-I(A) Level 41: Focused Accuracy -- GssSynFr--ToHit(A), GssSynFr--ToHit/EndRdx(42) Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 47: Physical Perfection -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(50), NmnCnv-Regen/Rcvry+(50) Level 49: Strength of Will -- UnbGrd-ResDam(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Heal(9), NmnCnv-Heal/EndRdx(27) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: The Atlas Medallion Level 0: Task Force Commander Level 50: Vigor Core Paragon ------------
  9. Seems Electrical Blast is in the lead...
  10. Well, I see what you're saying and I agree that stronger enemies are harder to sap. It takes forever to drop an AV's end bar. For example, I use my bread and butter sapping combo and I've barely drained his end at all. There were times when it took me about half a minute to drain an EB's endurance bar. I've also considered upping some of the damage on my elec/elec Sentinel. But there's one thing I probably should keep my mouth shut about. My favorite use of this build.
  11. While I understand where you're coming from, I must argue that sapping is an ability that electrical powers are extremely good at. If sapping isn't seen as a strong choice, then there's something missing from the equation. Because the perfect end drain build should be so potent that sneezing should render most enemies unable to attack. I often found myself just walking up to anything that's not an AV and watching their endurance bar drop to zero in less than three clicks(four or five at most for Elite Bosses). In the right hands, a sapper build not only drains endurance but also makes sure the target(s) only have defeat to look forward to.
  12. I guess the thought of a Blaster being surprised by a Sentinel's damage output is wishful thinking... But it would be a funny sight to behold one commenting on a Sentinel like "That DPS is higher than I expected".
  13. I made my first scrapper last weekend and got him to Level 50. I slotted him last monday, then attuned all of his IOs on Friday. He's a Street Justice/Willpower scrapper who has most of his points invested in regeneration with some defense and resistance. He lands critical hits more than half the time, and he's very unlikely to miss a single strike. I plan to post his build tonight or tomorrow morning.
  14. I'm not good at writing reviews. Despite the fact that my main uses both Electrical Blast(which I should be experienced with) and Electrical Aura, I don't feel like I could properly explain my stance on Electrical Blast as a primary due to my inherent biases in favor of it. Elec probably does the second least damage with Energy Blast being lower(Again, a personal bias because my energy/invuln sentinel's damage is outright pathetic with the sixth slot of every primary being forced to take Sudden Acceleration: Knockback to Knockdown). But the endurance debuff on every power in Electrical Blast more than makes up for it. Short Circuit has the potential to reduce the endurance bar of bosses to nothing when paired with Power Sink. Both sets together can make Malta's bread and butter Sappers look like a complete joke if slotted right. And when both sets are paired with the Interface slotted with Preemptive, you essentially become an energy vampire who can only be stopped by three things: Defense sets with end drain resistance, some madlad who decided to slot for absurd levels of recovery, and toxic damage.
  15. Best Sentinel Primary Power There comes a time when we sentinels have to decide which primary power is best suited for us. It might be the power set that might have the mighty Fire Blaster take notice and say "This poseur might have something". It could be a set that allows you to have fun with your friends and enjoy your character to the fullest. It might even have a hidden feature that most people overlook until they see first hand what you can do with it. The combination of ranged attacks and survival have never been more beautiful. Whether it be the potent blasts and damage over time of Fire, the immobilizing effects of Ice, the versatility of Dual Pistols, the probably-nerfed insanity of Archery, the hidden devastation of Electrical Blast, or the constant knockback of Energy Blast... We love blasting, surviving, and blasting some more. At the end of the day, the blasts are how we open a can of whoop-ass on everything that stands in our way. Some of us are heroes who want to protect Paragon City with our lives. Others are Villains with diabolical master plans. Or perhaps we're Praetorians trying to find our place in an new earth that is a strange reflection of home. One thing stands. Our blasts are not to be underestimated. So.... What's your favorite Primary Blast as a Sentinel? Make sure to vote and comment.
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