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Shock Star

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  1. Shock Star

    Thugs/Pain

    I currently have a Thugs/pain mastermind and I wanna know how to get the most mileage out of this combo. I've been told that Thugs paired with anything is pretty deadly, though I see tons of Thugs/Time builds in this forum. Here's what I've got so far... Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Mutation Mastermind Primary Power Set: Thugs Secondary Power Set: Pain Domination Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mace Mastery Villain Profile: Level 1: Call Thugs -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(3), SprCmmoft-Acc/Dmg/Rchg(3), SprCmmoft-Dmg/EndRdx/Rchg(5), SprCmmoft-Acc/Dmg/EndRdx/Rchg(5), SprCmmoft-Rchg/PetAoEDef(7) Level 1: Nullify Pain -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(46) Level 2: Dual Wield -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(11), Thn-Acc/Dmg/Rchg(13), Thn-Dmg/Rchg(19), Thn-Acc/Dmg/EndRdx(19) Level 4: Share Pain -- DctWnd-Rchg(A), DctWnd-EndRdx/Rchg(13), DctWnd-Heal/EndRdx(15), DctWnd-Heal/Rchg(15), DctWnd-Heal/EndRdx/Rchg(17), DctWnd-Heal(17) Level 6: Equip Thugs -- RechRdx-I(A) Level 8: Boxing -- Dmg-I(A) Level 10: Conduit of Pain -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(25), PwrTrns-Dam/EndMod(27), PwrTrns-Dam/Acc/End(45), PwrTrns-Dam/Acc/Rech/End(45), PwrTrns-+Heal(46) Level 12: Call Enforcer -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(21), SprMarofS-Acc/Dmg(21), SprMarofS-Acc/EndRdx(23), SprMarofS-Acc/Dmg/EndRdx(23), SprMarofS-EndRdx/+Resist/+Regen(25) Level 14: Tough -- ImpArm-ResPsi(A), ImpArm-ResDam(27), ImpArm-ResDam/EndRdx/Rchg(29) Level 16: Weave -- LucoftheG-Def/Rchg+(A) Level 18: Gang War -- SlbAll-Dmg(A), SlbAll-Dmg/Rchg(29), SlbAll-Acc/Dmg/Rchg(31), SlbAll-Acc/Rchg(31), SlbAll-Dmg/EndRdx(31), SlbAll-Build%(33) Level 20: Combat Jumping -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(33), LucoftheG-Def/Rchg+(33) Level 22: Suppress Pain -- DctWnd-Heal/EndRdx(A), DctWnd-Heal(34), DctWnd-Heal/EndRdx/Rchg(34), DctWnd-Heal/Rchg(34) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(36) Level 26: Super Speed -- Run-I(A) Level 28: World of Pain -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-EndRdx/Rchg(36), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-Max HP%(43) Level 30: Call Bruiser -- SvrRgh-PetResDam(A), SvrRgh-Acc/Dmg(37), SvrRgh-Acc/Dmg/EndRdx(37), SvrRgh-Dmg/EndRdx(39), SvrRgh-Acc/EndRdx(39), SvrRgh-Acc(39) Level 32: Upgrade Equipment -- RechRdx-I(A) Level 35: Anguishing Cry -- TchofLadG-%Dam(A), TchofLadG-DefDeb/Rchg/EndRdx(46), TchofLadG-DefDeb/Rchg(48), TchofLadG-DefDeb(48), TchofLadG-Rchg/EndRdx(48) Level 38: Painbringer -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(40), NmnCnv-Heal/Rchg(40), NmnCnv-Heal/EndRdx/Rchg(40) Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(42), LucoftheG-Def/Rchg(42) Level 44: Assault -- RechRdx-I(A) Level 47: Tactics -- RechRdx-I(A) Level 49: Scorpion Shield -- Rct-Def(A), Rct-Def/EndRdx(50), Rct-Def/Rchg(50), Rct-Def/EndRdx/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(43), NmnCnv-Regen/Rcvry+(45) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 1: Punk Level 1: Arsonist Level 12: Enforcer Level 30: Bruiser ------------ EDIT: Money is no object for this build. I want the deadliest Thugs/Pain MM Possible.
  2. I'd like to take the time to say two things. I'm sorry for the necro post, but I really like this idea and think it could be executed very well. Second question is for @Purrfekshawn. Is it alright if I post a link to this thread as a signature? The reasoning behind my question is that so I can hopefully get more people to see and discuss this idea.
  3. I'm also looking for help with this powerset combo. I have no idea what I'm doing with this set, but here's what I have so far. Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! GrimLord: Level 50 Science Brute Primary Power Set: Radiation Melee Secondary Power Set: Bio Armor Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Villain Profile: Level 1: Radioactive Smash -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury(7) Level 1: Hardened Carapace -- TtnCtn-ResDam/Rchg(A), TtnCtn-ResDam/EndRdx(7), ImpArm-ResPsi(9), TtnCtn-ResDam(9), TtnCtn-EndRdx/Rchg(11), TtnCtn-ResDam/EndRdx/Rchg(11) Level 2: Inexhaustible -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(13), DctWnd-Heal/Rchg(13), DctWnd-Heal/EndRdx/Rchg(15), DctWnd-Heal(15), DctWnd-Rchg(17) Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(19) Level 6: Super Speed -- BlsoftheZ-ResKB(A) Level 8: Fusion -- GssSynFr--Build%(A), GssSynFr--ToHit(19) Level 10: Radiation Siphon -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/Rchg(23), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23), SprBlsCol-Rchg/HoldProc(25) Level 12: Adaptation Level 14: Combat Jumping -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(25), LucoftheG-Def/Rchg+(27) Level 16: Boxing -- Dmg-I(A) Level 18: Tough -- ImpArm-ResPsi(A), UnbGrd-ResDam(27), UnbGrd-ResDam/EndRdx(29), UnbGrd-EndRdx/Rchg(29) Level 20: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(31), Rct-Def/Rchg(31), Rct-Def/EndRdx/Rchg(31) Level 22: Ablative Carapace -- Prv-Heal(A), Prv-Heal/Rchg(33) Level 24: Irradiated Ground -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(34), Arm-Dmg/EndRdx(34), Arm-Dam%(34) Level 26: Devastating Blow -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(36), SprUnrFur-Acc/Dmg/Rchg(36), SprUnrFur-Dmg/EndRdx/Rchg(36), SprUnrFur-Acc/Dmg/EndRdx/Rchg(37), SprUnrFur-Rchg/+Regen/+End(37) Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def(39) Level 30: Evolving Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), ImpArm-ResPsi(39), UnbGrd-Rchg/ResDam(40), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Max HP%(40) Level 32: DNA Siphon -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(42), TchoftheN-Acc/Heal(42), TchoftheN-Acc/EndRdx/Rchg(46), TchoftheN-%Dam(50), TchoftheN-Acc/EndRdx/Heal/HP/Regen(50) Level 35: Genetic Contamination -- ScrDrv-Dmg/EndRdx(A), ScrDrv-Dam%(42), ScrDrv-Acc/Dmg(43) Level 38: Parasitic Aura -- DctWnd-Heal(A), DctWnd-Heal/Rchg(43), DctWnd-Heal/EndRdx(43) Level 41: Atom Smasher -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(46) Level 44: Assault -- RechRdx-I(A) Level 47: Tactics -- RechRdx-I(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(48), Mrc-Rcvry+(48) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Acc(48), PrfShf-EndMod(50) Level 12: Defensive Adaptation Level 12: Efficient Adaptation Level 12: Offensive Adaptation ------------
  4. I've decided to roll a Rad/Bio brute to try something different. Sadly, the numbers didn't go the way I expected them to and some of the numbers seem a little wonky. Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! GrimLord: Level 50 Science Brute Primary Power Set: Radiation Melee Secondary Power Set: Bio Armor Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: Level 1: Radioactive Smash -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury(7) Level 1: Hardened Carapace -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(7), ImpArm-ResPsi(9), Ags-ResDam/EndRdx/Rchg(9), Ags-Psi/Status(11), Ags-ResDam(11) Level 2: Inexhaustible -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(13), DctWnd-Heal/Rchg(13), DctWnd-Heal/EndRdx/Rchg(15), DctWnd-Heal(15), DctWnd-Rchg(17) Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(19) Level 6: Super Speed -- BlsoftheZ-ResKB(A) Level 8: Fusion -- GssSynFr--Build%(A), GssSynFr--ToHit(19) Level 10: Radiation Siphon -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/Rchg(23), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23), SprBlsCol-Rchg/HoldProc(25) Level 12: Adaptation Level 14: Combat Jumping -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(25), LucoftheG-Def/Rchg+(27) Level 16: Boxing -- Dmg-I(A) Level 18: Tough -- ImpArm-ResPsi(A), UnbGrd-ResDam(27), UnbGrd-ResDam/EndRdx(29), UnbGrd-Rchg/ResDam(29) Level 20: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(31), Rct-Def/Rchg(31), Rct-Def/EndRdx/Rchg(31) Level 22: Ablative Carapace -- Prv-Heal(A), Prv-Heal/Rchg(33) Level 24: Irradiated Ground -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(34), Arm-Dmg/EndRdx(34), Arm-Dam%(34) Level 26: Devastating Blow -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(36), SprUnrFur-Acc/Dmg/Rchg(36), SprUnrFur-Dmg/EndRdx/Rchg(36), SprUnrFur-Acc/Dmg/EndRdx/Rchg(37), SprUnrFur-Rchg/+Regen/+End(37) Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def(39) Level 30: Evolving Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-EndRdx/Rchg(39), UnbGrd-Rchg/ResDam(40), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Max HP%(40) Level 32: DNA Siphon -- ScrDrv-Dam%(A), ScrDrv-Acc/Dmg(42), ScrDrv-Dmg/EndRdx(42) Level 35: Genetic Contamination -- ScrDrv-Dmg/EndRdx(A), ScrDrv-Dam%(42), ScrDrv-Acc/Dmg(43) Level 38: Parasitic Aura -- DctWnd-Heal(A), DctWnd-Heal/Rchg(43), DctWnd-Heal/EndRdx(43) Level 41: Atom Smasher -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(46) Level 44: Superior Conditioning -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(46) Level 47: Focused Accuracy -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(50) Level 49: Physical Perfection -- SynSck-EndMod(A), SynSck-EndMod/Rech(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(48), Mrc-Rcvry+(48) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Acc(48), PrfShf-EndMod(50) Level 12: Defensive Adaptation Level 12: Efficient Adaptation Level 12: Offensive Adaptation ------------ I feel like I went wrong somewhere because Energy and Negative energy are low.
  5. I'm still new to the PvP game and wanna learn the ropes about what to do. So far, I've looking into rolling Bio Armor as a secondary and two power combinations really catch my eye. The first one is the Radiation/Bio Armor scrapper as a choice because I kinda like how the primary works in general. The second one is SS/Bio Armor Brute. I have a lot of experience playing brutes, tankers, and sentinels. The second one feels familiar to me, but that's mostly because I'm accustomed to SS as a melee power.
  6. The reference for my build was originally written by Captain Zaptastic. I made several modifications to it. Which is posted as OP.
  7. I need to mess with energy a little more. My build for my elec/elec sent relies heavily on end drain. Sadly, toxic damage is the bane of his existence. He does fairly decent against psionic and negative energy, though his main resistances are his energy, smash, lethal, fire, and cold. EDIT: Not sure what the proc was intended to do, but they seem to go off whenever I activate a power that has them slotted.
  8. After messing with a few things, I took the winter set out of short circuit and replaced it with power transfer. And added that set's healing procs to three of my other powers.
  9. Yeah... I did use your build as a base. The main reason I put power sink back in is because the end drain on it is absurd when coupled with the Preemptive Core Flawless Interface(i.e. Using Power Sink and following up with Short Circuit is an end drain nightmare for practically anything EB and below). I also decided to add Power Surge for those really tough boss fights or opponents who rely on Toxic damage. Sorry about that. I was new to making lv 50 builds at the time and ended up liking what yours had to offer. EDIT: I forgot to mention the stun I added to it with Energy Manipulator. That one helps make Power Sink a little more dangerous.
  10. I'm attempting to make this Sentinel as nasty as possible in both PvE and PvP. So far, power sink > short circuit seems to make quick work of any enemy I encounter save for giant monsters. My current build is nasty enough and I also have the Eye of the Magus accolaide. My main question is... Should I replace Afterburner with Power Surge? Or does Eye of the Magus already make up for not having Power Surge in my build? Build #1 Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Shock Star: Level 50 Mutation Sentinel Primary Power Set: Electrical Blast Secondary Power Set: Electric Armor Power Pool: Leaping Power Pool: Flight Power Pool: Fighting Power Pool: Speed Hero Profile: Level 1: Charged Bolts -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(17), SprOppStr-Acc/Dmg/Rchg(19), SprOppStr-Acc/Dmg/EndRdx(19), SprOppStr-Acc/Dmg/EndRdx/Rchg(21), SprOppStr-Rchg/+Opportunity(21) Level 1: Charged Armor -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(5), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(9) Level 2: Lightning Bolt -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(23), SprSntWar-Acc/Dmg/Rchg(23), SprSntWar-Acc/Dmg/EndRdx(25), SprSntWar-Acc/Dmg/EndRdx/Rchg(25), SprSntWar-Rchg/+Absorb(27) Level 4: Charged Shield -- Prv-Heal(A), Prv-Heal/EndRdx(27), Prv-Heal/Rchg/EndRdx(29) Level 6: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(37), Rgn-Acc/Dmg/Rchg(37), Rgn-Acc/Rchg(39), Rgn-Dmg/EndRdx(39), Rgn-Knock%(50) Level 8: Conductive Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam(15), Ags-ResDam/EndRdx/Rchg(17), Ags-ResDam/Rchg(37) Level 10: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(11), Prv-EndRdx/Rchg(11), Prv-Heal/Rchg(13), Prv-Heal/Rchg/EndRdx(13), Prv-Absorb%(15) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(40), ShlWal-ResDam/Re TP(40) Level 14: Aim -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(50) Level 16: Static Shield -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam(50) Level 18: Tesla Cage -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(40), Thn-Dmg/Rchg(43), Thn-Acc/Dmg/Rchg(45), Thn-Acc/Dmg/EndRdx(45), Thn-Dmg/EndRdx/Rchg(46) Level 20: Hover -- LucoftheG-Def/Rchg+(A) Level 22: Grounded -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam(46) Level 24: Fly -- Frb-Stlth(A) Level 26: Boxing -- Mk'Bit-Acc/Dmg(A) Level 28: Zapping Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(29), SprWntBit-Acc/Dmg/EndRdx(31), SprWntBit-Acc/Dmg/Rchg(31), SprWntBit-Dmg/EndRdx/Acc/Rchg(31), SprWntBit-Rchg/SlowProc(34) Level 30: Lightning Reflexes -- Flight-I(A) Level 32: Thunderous Blast -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/Rchg(33), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), SprFrzBls-Rchg/ImmobProc(34) Level 35: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(36), UnbGrd-Max HP%(36) Level 38: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39), LucoftheG-Def(46) Level 41: Short Circuit -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Rchg/KDProc(43) Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45) Level 47: Power Sink -- EnrMnp-Stun%(A), PrfShf-EndMod/Rchg(48), PrfShf-EndMod/Acc/Rchg(48), PrfShf-Acc/Rchg(48) Level 49: Afterburner -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(5) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) Level 50: Musculature Radial Paragon Level 50: Barrier Core Epiphany Level 50: Ion Total Radial Judgement Level 50: Robotic Drones Core Superior Ally Level 1: Opportunity Level 0: Portal Jockey Level 0: Freedom Phalanx Reserve Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Preemptive Core Flawless Interface Level 50: Assault Core Embodiment ------------ Build #2 Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Shock Star v3: Level 50 Mutation Sentinel Primary Power Set: Electrical Blast Secondary Power Set: Electric Armor Power Pool: Flight Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Hero Profile: Level 1: Charged Bolts -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(3), SprOppStr-Acc/Dmg/Rchg(3), SprOppStr-Acc/Dmg/EndRdx(5), SprOppStr-Acc/Dmg/EndRdx/Rchg(5), SprOppStr-Rchg/+Opportunity(7) Level 1: Charged Armor -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(7), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(11) Level 2: Lightning Bolt -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(13), SprSntWar-Acc/Dmg/Rchg(13), SprSntWar-Acc/Dmg/EndRdx(15), SprSntWar-Acc/Dmg/EndRdx/Rchg(15), SprSntWar-Rchg/+Absorb(17) Level 4: Charged Shield -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-Heal/Rchg/EndRdx(19) Level 6: Fly -- Frb-Fly(A) Level 8: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(19), Rgn-Acc/Dmg/Rchg(21), Rgn-Acc/Rchg(21), Rgn-Dmg/EndRdx(23), Rgn-Knock%(23) Level 10: Conductive Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(27), Ags-ResDam/EndRdx/Rchg(29), Ags-ResDam(29) Level 12: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(33), Prv-Absorb%(33) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(33), ShlWal-ResDam/Re TP(34) Level 16: Static Shield -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam(34) Level 18: Hover -- LucoftheG-Def/Rchg+(A) Level 20: Tesla Cage -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(34), Thn-Dmg/Rchg(36), Thn-Acc/Dmg/Rchg(36), Thn-Acc/Dmg/EndRdx(36), Thn-Dmg/EndRdx/Rchg(37) Level 22: Grounded -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam(37) Level 24: Aim -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(37) Level 26: Boxing -- Mk'Bit-Acc/Dmg(A) Level 28: Zapping Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(39), SprWntBit-Acc/Dmg/EndRdx(39), SprWntBit-Acc/Dmg/Rchg(39), SprWntBit-Dmg/EndRdx/Acc/Rchg(40), SprWntBit-Rchg/SlowProc(40) Level 30: Lightning Reflexes -- Flight(A) Level 32: Thunderous Blast -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(40), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(42), SprFrzBls-Dmg/EndRdx/Acc/Rchg(42), SprFrzBls-Rchg/ImmobProc(48) Level 35: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(43), UnbGrd-Rchg/ResDam(43), UnbGrd-Max HP%(43) Level 38: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(45), LucoftheG-Def/Rchg+(45) Level 41: Short Circuit -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(46), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(48) Level 44: Hasten -- RechRdx-I(A) Level 47: Power Sink -- EnrMnp-Stun%(A), EffAdp-EndMod(48), EffAdp-EndMod/Acc(50) Level 49: Power Surge -- Lck-Acc/Hold(A), Lck-Rchg/Hold(50), Lck-%Hold(50) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(25), Mrc-Rcvry+(25) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(27) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Musculature Radial Paragon Level 50: Ion Radial Final Judgement Level 50: Preemptive Core Flawless Interface Level 50: Barrier Core Epiphany Level 50: Assault Core Embodiment Level 50: Robotic Drones Core Superior Ally ------------ EDIT: The massive boost in Toxic Resistance really catches my eye, but the risks that come with Power Surge worry me.
  11. The only game I really play besides CoH is Tekken 7
  12. #1) An Elec/Elec Sentinel with crazy endurance draining capabilities #2) Fire/Invuln Sentinel is an interesting build. Both defensive and offensive options available. #3) Rad/Fiery Aura Brute is my favorite build for farming. #4) Arachnos Soldier Huntsman who is notoriously hard to hit. Lacks damage but has staying power. #5) Arachnos Widow is fun to play with on teams. Squishy, but surprisingly good damage and CC imo
  13. You guys probably get this a lot, but having the option for Epic Archetypes enemies in AE. This opens up the possibility of female Arachnos Soldiers. male Widows, and Kheldians to be fought as custom NPCs.
  14. Even though we haven't had the pleasure of meeting, I've trounced many a pretender in Brigg's fire farms. One question remains on my mind since I've met people associated with you... How did you manage to make that castle so seamless?
  15. First off, I'd like to apologize for the necro post. I wanted to suggest an idea similar to this, but @Purrfekshawn beat me to it. I'm sure there were others before him. but he was the latest one I found. For the most part, I'd love to have a 'power armor' primary set, though I'd choose a name like 'Internal Munitions'. Other than the small nitpick, I love the idea. @BurtHutt made some very good points and I have nothing to add. If the devs decide to implement this idea, I can see a massive flock of people wanting to test this new powerset and a majority of them sticking with it. EDIT: Blaster/Sentinel mains would love it, but I can also see coruptors and defenders getting a kick out of it too. May even work for tankers and brutes if done correctly.
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