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About crkohl

  • Birthday January 1
  1. Clobber is a MUST take. It’s an Extreme damage attack now that can easily one shot things you didn’t think you could one shot.
  2. I’ll vote Time/Sonic Defender. Time has massive defense and recharge buffs that help any Brute regardless of power set. Has heals in case things go south. -Res from Sonic helps the Brute murd-I mean, arrest faster.
  3. Claws is always the answer. Go Claws OP.
  4. Then you remember Willpower has the same exact rez and is one of the strongest defensive sets... Regen just straight up sucks now. People can try to defend it in its current state all they want. "Yea, well I can do +4/x8 missions on mine so its not bad!! See?! Look!...guys?" But any other set could do the exact same thing with half the effort. Playing Regen nowadays is just hard mode (which I actually kind of see the appeal for). One of my mains on live was a Spines/Regen Scrapper before the IH nerf... it's sad.
  5. I know you’re anti-click mez, but you should seriously try out DM/SD. There’s a reason that combo has a 10 page thread dedicated to it on this forum. They compliment each other so well it’s like they were made for it. You’ll easily be able to solo AVs, and you’ll be a force to be reckoned with in high level group content. If you’re wanting to stick to /DA though, my vote is Claws/DA. Great AoE and better single target than Spines. Low end costs help offset DA’s many toggles. Plus it’s thematically cool which is what really counts.
  6. I’ll echo a few other people here and say Claws is my favorite set. The fact that you get Spin at lvl 6, one of the best PBAoEs in the game, makes leveling a blast. The sound effects are some of my favorites. I have 6 lvl 50s and two of them are Claws (Claws/Bio Scrapper & Claws/DA Brute) which I think says a lot. The Claws/Bio in particular was the fastest character I’ve ever leveled as it was just too much fun. Dark Melee is second for me simply due to badass-ness. Love the soul noir style. My “main” is DM/SD. Very excited for Shadow Maul changes.
  7. Dude double Rage is ridiculous. KO Blow feels like it one shots everything. Foot Stomp destroys. Mine is SS/Fire so Burn with that + Fiery Embrace is even more stupid damage. The crash is an inconvenience. 100 percent. But the ten seconds of pathetic damage is worth the following couple minutes of carnage every time. Though I will admit I have faceplanted a couple of times when I was "Scrapperlocked" and the defense crash hit. It'll happen. But debt badges are a thing.
  8. Here’s a list of current meta primaries: Battle Axe Broad Sword Claws Dark Melee Electrical Melee Energy Melee Fiery Melee Ice Melee Katana Kinetic Melee Martial Arts Psionic Melee Radiation Melee Savage Melee Spines Staff Fighting Stone Melee Street Justice Super Strength Titan Weapons War Mace
  9. This is why I can’t stop making Bio and Shield Scrappers. Well... That and the crazy +dmg...
  10. Thank you for the tip my friend. I’m actually aware of that, but tbh, I just like the animation of Sting of the Wasp way better. Animations > slightly better effectiveness for me most of the time. Gambler’s Cut looks odd to me for some reason.
  11. This thread has been hi-jacked and is now about Katana/DA Brutes! Here's mine: Villain Plan by Mids' Reborn : Hero Designer https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Soul Sever: Level 50 Magic Brute Primary Power Set: Katana Secondary Power Set: Dark Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: Level 1: Sting of the Wasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/Rchg(40), SprBlsCol-Rchg/HoldProc(40), SprBlsCol-Dmg/EndRdx/Acc/Rchg(48) Level 1: Dark Embrace -- UnbGrd-Max HP%(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-EndRdx/Rchg(50), UnbGrd-Rchg/ResDam(50) Level 2: Death Shroud -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(5), SprUnrFur-Acc/Dmg/Rchg(7), SprUnrFur-Dmg/EndRdx/Rchg(7), SprUnrFur-Acc/Dmg/EndRdx/Rchg(9), SprUnrFur-Rchg/+Regen/+End(9) Level 4: Flashing Steel -- Arm-Dmg(A), Arm-Dmg/Rchg(11), Arm-Acc/Dmg/Rchg(11), Arm-Acc/Rchg(13), Arm-Dmg/EndRdx(13), Arm-Dam%(15) Level 6: Super Jump -- BlsoftheZ-ResKB(A) Level 8: Divine Avalanche -- LucoftheG-Def/Rchg+(A), Hct-Dam%(15), Hct-Acc/Rchg(17), Hct-Acc/Dmg/Rchg(42), Hct-Dmg/EndRdx(42), Hct-Dmg/Rchg(42) Level 10: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-ResDam/EndRdx/Rchg(19), UnbGrd-Rchg/ResDam(19) Level 12: Murky Cloud -- GldArm-3defTpProc(A), UnbGrd-ResDam(21), UnbGrd-ResDam/EndRdx(21), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-Rchg/ResDam(50) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(23), Ksm-ToHit+(43) Level 16: Build Up -- RechRdx-I(A) Level 18: The Lotus Drops -- Obl-Dmg(A), Obl-Acc/Rchg(25), Obl-Dmg/Rchg(25), Obl-Acc/Dmg/Rchg(27), Obl-Acc/Dmg/EndRdx/Rchg(27), Obl-%Dam(29) Level 20: Dark Regeneration -- ThfofEss-+End%(A), ThfofEss-Acc/EndRdx/Rchg(29), TchoftheN-Acc/EndRdx/Rchg(31) Level 22: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(46), ShlWal-Def(46), ShlWal-Def/EndRdx/Rchg(48), ShlWal-Def/Rchg(48) Level 24: Kick -- FrcFdb-Rechg%(A) Level 26: Soaring Dragon -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(31), SprBrtFur-Acc/Dmg/Rchg(31), SprBrtFur-Dmg/EndRdx/Rchg(33), SprBrtFur-Acc/Dmg/EndRdx/Rchg(33), SprBrtFur-Rech/Fury(33) Level 28: Tough -- StdPrt-ResKB(A), StdPrt-ResDam/Def+(34), UnbGrd-ResDam(34), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(45) Level 30: Weave -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(36), ShlWal-Def(36), ShlWal-Def/EndRdx/Rchg(36) Level 32: Golden Dragonfly -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx/Rchg(39), AchHee-ResDeb%(39) Level 35: Hasten -- RechRdx-I(A), RechRdx-I(46) Level 38: Superior Conditioning -- PrfShf-End%(A) Level 41: Physical Perfection -- Prv-Absorb%(A) Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 47: Dragon's Roar -- MckBrt-Taunt/Rchg(A) Level 49: Soul Transfer -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(43), NmnCnv-Regen/Rcvry+(45) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(43) Level 50: Cardiac Core Paragon Level 0: Marshal Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 50: Barrier Core Epiphany Level 50: Reactive Core Flawless Interface ------------
  12. Actually Phalanx Fighting gives you 3.75% defense to all positions automatically WITHOUT any teammates. The teammates within eight yards only grows that number. Seriously it's basically a must take for how good it is.
  13. Glad you're joining the DM/SD gang, Sovera! One thing right away is that you should definitely be taking Phalanx Fighting. It's a flat 3.75% defense to your Melee, Ranged, and AoE. And it grows for each teammate you're near. Perfect LotG mule too. I'd also try to fit the Absorb proc from Preventive Medicine in True Grit. The proc is probably better than the 4 set bonus from Titanium Coating.
  14. Felt inspired by the Shadow Maul changes to tweak my build a bit. Here it is: Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Soul Rend: Level 50 Magic Scrapper Primary Power Set: Dark Melee Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Blaze Mastery Hero Profile: Level 1: Smite -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Dam%(7) Level 1: Deflection -- LucoftheG-Rchg+(A), ShlWal-Def(7), ShlWal-Def/EndRdx(9), ShlWal-Def/EndRdx/Rchg(9) Level 2: Battle Agility -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(11), ShlWal-Def(11), Rct-ResDam%(13), ShlWal-Def/EndRdx/Rchg(42) Level 4: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(15), Prv-Heal/EndRdx(15), Prv-Heal(17), Prv-Absorb%(50) Level 6: Combat Jumping -- LucoftheG-Rchg+(A), Ksm-ToHit+(17) Level 8: Siphon Life -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(19), Hct-Acc/Rchg(19), Hct-Dmg/EndRdx(21), Hct-Dam%(21), Heal-I(23) Level 10: Super Jump -- WntGif-ResSlow(A) Level 12: Active Defense -- RechRdx-I(A) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 16: Against All Odds -- EndRdx-I(A) Level 18: Dark Consumption -- Erd-%Dam(A), Obl-Acc/Rchg(25), Obl-Dmg/Rchg(25), Obl-Acc/Dmg/Rchg(27), Obl-Acc/Dmg/EndRdx/Rchg(27), Obl-%Dam(29) Level 20: Phalanx Fighting -- LucoftheG-Rchg+(A) Level 22: Boxing -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(43), Mk'Bit-Dmg/Rchg(43), Mk'Bit-Acc/EndRdx/Rchg(46), Mk'Bit-Acc/Dmg/EndRdx/Rchg(46), Mk'Bit-Dam%(50) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), GldArm-3defTpProc(31), UnbGrd-Max HP%(31), StdPrt-ResDam/Def+(42) Level 26: Soul Drain -- Arm-Acc/Rchg(A), Arm-Dmg/Rchg(31), Arm-Acc/Dmg/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(33), FuroftheG-ResDeb%(34) Level 28: Weave -- LucoftheG-Rchg+(A), ShlWal-Def(34), ShlWal-Def/EndRdx(34), ShlWal-Def/EndRdx/Rchg(36) Level 30: Grant Cover -- LucoftheG-Rchg+(A) Level 32: Midnight Grasp -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(36), SprCrtStr-Acc/Dmg/Rchg(36), SprCrtStr-Dmg/EndRdx/Rchg(37), SprCrtStr-Acc/Dmg/EndRdx/Rchg(37), SprCrtStr-Rchg/+50% Crit(37) Level 35: Shield Charge -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(39), SprScrStr-Acc/Dmg/Rchg(39), SprScrStr-Dmg/EndRdx/Rchg(39), SprScrStr-Acc/Dmg/EndRdx/Rchg(40), SprScrStr-Rchg/+Crit(40) Level 38: Char -- Acc-I(A) Level 41: Melt Armor -- AchHee-ResDeb%(A) Level 44: Fire Ball -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/Rchg(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46) Level 47: Shadow Maul -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Rchg/KDProc(50) Level 49: Maneuvers -- LucoftheG-Def/EndRdx(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(42), Mrc-Rcvry+(43) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(40) Level 50: Musculature Core Paragon Level 50: Reactive Core Flawless Interface Level 50: Rebirth Radial Epiphany Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve ------------ Pretty happy with how this edit turned out. Over softcap on Melee, Ranged, and AoE defense. Solid resists to everything but Psi and Toxic. 5 seconds off of perma Soul Drain, 12 or so seconds off perma-Hasten. I would be picking Shadow Maul as soon as its available with the update, so please ignore the level selection of it. I was feeling lazy so didn't redo the level order. It was pretty easy to pick it up as I previously had the not-so-spectacular One with the Shield.
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