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Broken_Prey

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Everything posted by Broken_Prey

  1. I haven't read the whole thread but I always thought Hasten should be unaffected by recharge rate changes like One with the Shield or Strength of Will. So it has a 5 min recharge and is up for 2 mins. I know most people would hate that now and it is too late to implement that with out pissing off a lot of people.
  2. My brothers first 50 and second alt made was a mind/emp that he soloed up. While emp is a good set it really needs a team doesn't do much for you solo.
  3. There is a pill for that. Oh you were talking about something different, never mind.
  4. Captain Powerhouse answer that question in another thread.
  5. I'm going to have to play around with both to see what I like better, because right now I can't decide.
  6. I know what you mean. My Fire/nrg blaster is a beast, I Tanked a Manti last night with her. Soft capped to S/L/E and 35+ to range makes you had to kill. The damage is crazy. Last week I solo Hess with a lot of my alts, my Fire/nrg blaster had the fastest time beating my WM/Bio scrapper and my STJ/Rad stalker by a few minutes.
  7. The build is solid and doesn't cost a lot, which is always good. Thanks for sharing! I might as well throw my builds here too. Here is the one I'm currently running. The Mace epic does redraw, but I like have the quick snip for running away targets. I'm looking to add a Theft of Essence: Chance for +End in DNA Siphon but haven't had time to look into it yet. | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1510;710;1420;HEX;| |78DA6594594F135114C7EF74A654F622D0524A0B2D45A040A1C2BB515113858834D| |1C73A0E579850DB66CA833EFA0D5CE38BEB9BA831D18FE1FA055C704B44A8FAA089| |86653C9DFFA136E93CF477E7DCB3FCE79C7B3B7D7EB2E1F1918BFB84D27430A3170| |AE99461E9F9BCB43C29C39459430A7A6A26476673C6A28796FE9DFDF4B4CC489938| |A5D34A3764B46C9F946765B6201307CC5CFAB835AF674D23BDDF3A97B344DD4C2E9| |749A4F252CE3538CB29A9E7CDEC7CA3F372D89C5F58A2B7E69DAD39691516CC7CE0| |50DE3412A9253DB328518B7E0A4BD2BAD0417AE2254D3EC18FED12CF5421929AA87| |90E36BD00DFF4D2B6C23E638A63F34D801DE34C1FBB08DBAD9CD61C9B4B679E0135| |833907D648F01DE557915F55DB91CFEB0587DB985BB41DD2C45BF275B316778475F| |680DE93F0ED242D1ED6E2B9841ABB2E33AF80755799D7C086EBE07BCA5F8BFC7694| |92D463ADD40F09F8310354A3113544E3B2CBB17DA0D866AEDBFC159A8657C1916FC| |C3570749D5904BB285F0BC7B66C20DFEE4DE616D8B6CDB4419F40EC47AADBCAFD6B| |FD45B67E9AC76F30FC078CFC05FDF44DEDACBB3D8878856C7ED854FF0C21AA89DE1| |3CC59660A0C91CE00EB0CDC44CF3A6F316F835D779877C1F03DF013E90C726CB0E8| |72E6B9678DB9CECCA2BFFD39660654496308B14A682F7487FD8A1313264DDD9CB77| |B03797A36995BCC6D306283B152EF889F495314BD734759533F6B195C05E32F512F| |FE8AF91AFC42B17DA2CEE9651FCF55239D033C8B013ECB837C8607F94C8F1C83AF8| |F7C87E02B86D87785B612F8162D711F7D1B5D06930F980F998FC016CA33C6331DE3| |3C5D5AF95EAB82671AE119C678B6319E6DB756BEDF76FC7F5CE9D5A68C559664956| |5BCCA32516599AAB2CC68E5FF0CA138965AAF28CDC55152A4C62A4AE5EE8F4ACB51| |C539CFDFABBC7E565A6EE0A63C29DD6ACEBB52B17E5A71DB37E81425793D1D2F77D| |4FE0768280069| |-------------------------------------------------------------------| This was my first build, while good I do like the other build better. It has a lot of the same slotting but I change a few things. First I change the slotting in Jawbreaker and Clobber, the proc I like in Jawbreaker better because I want Clobber to crit. I also change the slotting in Ablative Carapace and Parasitic Aura because AC is up more so I think it is worth it. Also I didn't need Conserve Power like I thought I would and I felt like I could use better use of the slots than 4 slotting Brawl, Boxing and Kick. | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1490;690;1380;HEX;| |78DA6594C952135114866FA71B22100808244C4948004382B489B0B7449C104A240| |B97B1ED5C4397219DEAB090A56FE0586E1C976EACD2C7707C0167A54A26758F184F| |FAFCC454A537DFED73CFF0F73DE7F6C2B559DFB3D3D78F09A5E344C12897B319D33| |14A25E97833A6258BA614F434CF4E2ED9E6552F2D83FBFBD905599052BF68D0CA30| |65AC669F955764B12CF519CBCE9E77F246D132B3C79D15DB11AD8BB65DD03325297| |33E77392F8D9255CCB7BB2FA7ACFCF22ABDF9F7B772D2292F5BA5AE9325CBD467EC| |DC1A152AAF4A67AD8F7424AA5A02024FA549BC5485486BA2F915B3E3357886B6439| |AE83C0BCE31DF8F101537D623528AEB1B9866F64D8101B8507EE586E6DA3C37C15B| |4CED367887D97C97F991F2AB9C5F557B39DFE11EB013DC632D1FC8B7897D4553947| |50F506D2F6A7B2F71CE03067899D96A8239A64F323F51BE16CE57895192365E2B6D| |1382FDC07EAAD1CE3544FB538F6BFB42B17ED8FC0BAC7388FCBAA0A56B97FD0EFE0| |1F7983D7FC10A3320F83BBE52BE6E9C43779816713AD718331C654623CC2069ED45| |EDDE418E57C816649B1A5C24C4343172015C0233CC10E9EC87CEFEFB7C16030FC08| |7CCA147E06366F809F31BE91C44ECE08EC7EDCBA12D701B2CF2B9C56D7085A992C6| |10C72AA1A3AC3B1C54DC9830698A206F6483F30C6F82C83F5CE03C51E48BA2CE77D| |214436C0C9AE2D09240AEE41BAE977C0BBE63AE53EC98687563C77EB06D7203DC64| |1ED902B7C11DA646DF338E9E8D63761398DD046677F21CFB06C87702B33B01DF0C6| |DE9E8A38E59F3905F0A7D4CA18F69F4318D3EA6D1C721AD76AF5501DF51F88EC277| |14BE11AD768F2BC9FF71D5D74A45A41A2CE906CB548365BAC132DF6059D46AFF06A| |1B896964E519D7957C90E1DBCA2D4EFFEAAB7CCF1BCFF6CF0FA5D6FB9C737E979F5| |3623EFE7BAF58BBA5BBE4B5396C6FA1F3B45F318| |-------------------------------------------------------------------|
  8. I always thought it was till I played my WM/Bio. With the change I might still like my WM/bio better but it's a lot closer now.
  9. I ran a Mish last night on my DM/SD Scrapper. I love the change to DC. It hits hard and recharge was great, 20 seconds, so I could use it every group. So I could use SD, DC and shield charge on one group and the next use SD, DC and judgment. It makes a big difference and you can feel the difference while playing. I haven't tested the change to SM yet will try it tonight.
  10. I love blapping on my fire/nrg blaster, she's one of my favorite alts. I'm also working on a water/ma that looks like it would be a good blapper.
  11. DC still gives you end so this isn't breaking the cottage rule
  12. I have DC in my build but now I'm think SM might be good too. So I'll have to play around with my build to see if I can fit it in.
  13. Looks like your wish was granted https://forums.homecomingservers.com/topic/15822-focused-feedback-dark-melee-update/ Also looks like I don't need to edit my build because I already have dark Consumption slotted.
  14. It's a tie between Numina and Justin Augustine for me. Both for the same reasons to. The hunts missions are slow boring and worth no xp. You get no inf and no rewards it just a time sink. At least with other tf, that may be longer, you're still get rewards for it.
  15. My badgers on live was a BS/SR. When /SD came out I didn't find him as fun because BS/SD>BS/SR, IMO. So on homecoming I wanted him to still be SR so I made him staff/SR. He's okay but nothing great. If it can be paired with /SD it's hard for me not to pick /SD. Nin is also new to scrappers so a lot people are picking that to play because it is different. It's similar to /SR but has some tricks that makes it more fun. For me now I only pick /SR for concept otherwise I pick SD then nin.
  16. On live I had a level 50 KM/SD scrapper. I loved him but when I remade him here I made him a KM/SD stalker. I haven't played him much yet, too many alts, but the combo looks like he is going to be a beast.
  17. I've never played it on a brute but I was surprised with the damage it did on a scrapper, but Bio helps with that too. That's my problem with Titan Weapon, it's slow attacks make it a pain to level up, I know at 50, or earlier, it is a monster. That's why I went with WM and I'm loving it.
  18. My favorite combo, maybe not anymore, is DM/SD. It is a ST monster but lacks AoE. Shield charge is great but the recharge is long so it's not the best. DM/SD is also isn't the easiest to level up, SD is a later bloomer and really picks up once you get to IO. Right now I would recommend War Mace/Bio. It's a beast all around. ST damage is amazing. You have no clue how fun it is to go up to a minion and kill them in one shot, without build up. Clobber is just too good. This might be my favorite scrapper combo right now. As soon as it gets 50 I'll be playing a War Mace/Eng scrapper.
  19. As others have said the ATOs procs are a game changer. It seems you're play stalkers how they use to be played, but with AS working out of hide changes the way they play. You no longer need to open with it, just your best ST attack. They play a lot like a scrapper now but with my crits and 3x build up. Have you ever had two builds up at the same time? I have tons of times on my stalker and it glorious. Have I used AS as my opening attack? Sure but it's usually for bosses that I find are a pain, like gunslinger. But other wise I play them like a scrapper.
  20. Nice. Thanks. Re-did my build with the procs, can't wait to see how it does.
  21. This is the build my brother is using for his Rad/SD. However, I don't know which Incarnate power he is using. He is having a blast using this build and it is a good all around build. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Atom Prey: Level 50 Magic Scrapper Primary Power Set: Radiation Melee Secondary Power Set: Shield Defense Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Body Mastery Hero Profile: Level 1: Radioactive Smash -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(3), SprCrtStr-Acc/Dmg/Rchg(3), SprCrtStr-Dmg/EndRdx/Rchg(5), SprCrtStr-Acc/Dmg/EndRdx/Rchg(5), SprCrtStr-Rchg/+50% Crit(7) Level 1: Deflection -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(7), LucoftheG-Def(9), Ags-ResDam(9), Ags-ResDam/EndRdx(34), Ags-ResDam/EndRdx/Rchg(39) Level 2: Battle Agility -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(11), RedFrt-Def/EndRdx/Rchg(13), RedFrt-Def(13), RedFrt-EndRdx(15), RedFrt-EndRdx/Rchg(33) Level 4: True Grit -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(15), NmnCnv-Heal(17), NmnCnv-Regen/Rcvry+(17), NmnCnv-Heal/EndRdx/Rchg(19), NmnCnv-Heal/Rchg(19) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(21) Level 8: Radiation Siphon -- Hct-Dmg(A), Hct-Dmg/Rchg(23), Hct-Acc/Dmg/Rchg(23), TchoftheN-Acc/Heal(25), NmnCnv-Heal(25), NmnCnv-Heal/EndRdx(27) Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(27) Level 12: Kick -- FrcFdb-Rechg%(A) Level 14: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(29) Level 16: Against All Odds -- EndRdx-I(A) Level 18: Irradiated Ground -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(21), Mlt-Dmg/Rchg(29), Mlt-Acc/EndRdx(31), Mlt-Acc/Dmg/EndRdx(31), Mlt-Dmg/EndRdx/Rchg(40) Level 20: Assault -- EndRdx-I(A) Level 22: Phalanx Fighting -- LucoftheG-Def/Rchg+(A) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-EndRdx/Rchg(40), UnbGrd-Max HP%(40) Level 26: Devastating Blow -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(31), SprScrStr-Acc/Dmg/Rchg(33), SprScrStr-Dmg/EndRdx/Rchg(36), SprScrStr-Acc/Dmg/EndRdx/Rchg(36), SprScrStr-Rchg/+Crit(36) Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(34), LucoftheG-Def(37), LucoftheG-Def/EndRdx(37), ShlWal-ResDam/Re TP(37), LucoftheG-Def/Rchg(48) Level 30: Fusion -- GssSynFr--Build%(A) Level 32: Atom Smasher -- Erd-Dmg(A), Erd-Acc/Rchg(42), Erd-Dmg/Rchg(43), Erd-Acc/Dmg/Rchg(43), Erd-Acc/Dmg/EndRdx/Rchg(43), Erd-%Dam(45) Level 35: Shield Charge -- Obl-Dmg(A), Obl-Acc/Rchg(45), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(46), Obl-%Dam(46), Obl-Acc/Dmg/EndRdx/Rchg(46) Level 38: One with the Shield -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(39) Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(50) Level 44: Physical Perfection -- PrfShf-End%(A) Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel(48), BlsoftheZ-Travel/EndRdx(48), Ksm-ToHit+(50) Level 49: Grant Cover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50) Level 1: Brawl -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- Empty(A) Level 1: Critical Hit Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- RgnTss-Regen+(A), Mrc-Rcvry+(11), Pnc-Heal/+End(39), Prv-Absorb%(42) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(33) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1512;697;1394;HEX;| |78DA65935B6F124114C767CB22B2DCDB62AF146829F4BA055BA351A351AB462D092| |DEA9BA95B18CB2608EB82897DF4C12FE08BDFC0C4173F88D777FD045E5A7D5013A3| |154FF77FA0246C20BF33FF997366E63F33F947ABFE97571F9F174AF052D56834368| |B25DBB02C69BBF3C6B65912F4792F34EBF713055BEE78A835D11EB099975529F50D| |A36C1A4DB35E433BDEE95E95F764AD21F562C594D572BB19B956AB485BD69A7A3BD| |00AF57A552F5A5296034E78C5DCAE34CDDA76C869AD49A32CED46C5B4FCEDB6459D| 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|8AF2143E24D8B36CCF5EE77A945C8FB2D2A32CF728FF018F2BF0E6| |-------------------------------------------------------------------|
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