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Residualshade

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Everything posted by Residualshade

  1. I haven't gotten around to rolling Fire/Fire yet, still working on my Water/Nin and Ice/Ice. purely theoretical analysis of it though is that it should have the best damage output with Molten Embrace and Burn. none of the other secondaries have those tools. Also depending on what its like in practice Cauterizing Blaze is potentially a unique and great tool as well.
  2. I am thinking of making a Bot or Merc + Time MM. what are the pros and cos of each primary? which do you prefer and why?
  3. So i have basically lost all knowledge of how to build anything in this game. when is it appropriate for a character to go for perma haste?
  4. the only thing i would like to see is Melee/Support i want to play Kinetic Melee/Kinetic
  5. I actually did choose science, oddly enough. It's certainly a viable build for leveling and feels like lots of fun at level 10. I'm not sure what kind of effectiveness I'm going to get at max level. i have so many flavors of sentinel i want to try. elec/elec is definitely on my to do list at some point. look forward to your progress and opinions as you level.
  6. 1) Unsure. But I believe the offensive opportunity damage buff may be restricted to that particular target, so that may be what's marking it 2) Team did not appear affected. However I would require a quieter scenario than the mass-AE team to get a close look at numbers for allies before/after a shot by the sentinel on a clean enemy. 5% isn't all that much after all. 3) DENIED: Primary attacks build the gauge. Prestige powers such as the lolipop do not. I do not yet know if pool or ancillary attacks can build it yet, but during my tests the bar ONLY rose as a direct result of firing primary attacks. thx for the info. i have already confirmed that the bonus damage/healing from offensive/defensive opportunity is not tied to the target you can switch all you want and still get that part of the effect.
  7. updated inherent power information in OP. i think we have a good grasp on what it does now. some commentary based on the information we have. the heal isn't very strong so it isn't going to save you from much. it might be enough to keep you alive if your 1v1 vs a LT. i am guess it is only going to be useful for a little bit of sustain while soloing which means offensive opportunity is going to be the go to mode. unlike i initially thought Offensive/Defensive Opportunity bonus damage/healing is not tied to the target you triggered it on. you can switch targets all you want and still get the effect. Some things i still want to test and confirm. 1) What the hell the cross-hair graphic that shows up at the target feet is. i am guessing its some kind of debuff but i can't figure out what it does. 2) Do any of the effects of Offensive/Defensive Opportunity affect allies 3) their was a claim that allies actions will build the gauge. i would like to do some testing and confirm/deny this.
  8. Katana / Ninjitsu 4 Life. i just love a how quick, smooth, and clean this runs.
  9. yes i have recently observed vulnerability pop up on tier 2 as well. for offensive Opportunity do you mean an actual crit or something like a crit? I am currently level 22 i don't recall ever seeing a crit pop up. another oddity which i assume is a bug. i have on occasion somehow managed to trigger both offensive and defensive opportunity. the inherent power of this class is the hardest to figure out. i feel like i am missing a meaning full part of the kit due to not understanding it.
  10. Work in progress Archetype Information Primary: Ranged Secondary: Defense HP: Blaster base hp | Stalker HP Cap Threat: Stats Survivability Melee Damage Ranged Damage Crowd Control Support Pets Inherent Power Sentinels build up a gauge when they ?damage? a enemy with a power from their primary power set. (? Not sure if gauge gain is flat or based on damage ?) Offensive Opportunity - Activated by using your tier 1 blast while gauge is full. Makes triggering attack a vulnerable attack ( ?% Increased Damage? ), and while your gauge is full makes all primary power pool attacks do bonus damage based on attack damage. Defensive Opportunity - Activated by using your tier 2 blast while gauge is full. Makes triggering attack a vulnerable attack ( ?% Increased Damage? ), and while your gauge is full makes all primary power pool attacks heal you based on ?attack damage? Primary Power Sets Archery Assault Rifle Beam Rifle Dark Blast Dual Pistols Electrical Blast Energy Blast Fire Blast Ice Blast Psychic Blast Radiation Blast Sonic Attack Water Blast Secondary Power Sets Bio Armor Dark Armor Electric Armor Energy Aura Fiery Aura Invulnerability Ninjitsu Radiation Armor Regeneration Shield Defense Super Reflexes Willpower Ancillary Pool Ice Fire Subjective Analysis Offense Defense/Resist Mez Protection In my opinion this is the biggest advantage sentinels have unlike every other ranged archetype in the game we don't have to worry about getting shutdown by random crowd control thrown our way. HP Due to having blaster base hp, sentinels start off very squishy even with their defense secondary. avoid face tanking too much damage until you can push your hp to cap later in game. Endurance Sentinels have pretty intense endurance requirements. triple slotted stamina asap is required and the use of endurance recovery from secondary is mandatory. Clumsiness Something to be aware of is the slight awkwardness of some primary and secondary power pools. This comes from the fact that both primary and secondary pools were initially designed for archetypes that spend some or all of their time in melee, and very little adjustments were made to make them better suited to sentinels. The awkwardness is that 99% of your build is going to be ranged but certain key powers are going to randomly be extremely closed ranged or PBAoE. This means your going to have to regularly dip in to melee to get these off then back out. Example of this are the many tier 9 PBAoE in primary power pools, and numerous PBAoE health/endurance recovery powers in secondary power pools. Suggested Combinations Water/Ninjitsu - Most user friendly, and well rounded. has no random close/melee range abilities. a lot of great utility in both the primary and secondary power pools. Fire/Fire - Great Damage. one of the few secondaries to have a damage boost and an attack.
  11. I'll chime in i am a level 16 Ice/Ice Sentinel atm. Sentinels are Ranged Primary(Blaster, Corruptor, etc) and Defense Secondary(Scrapper, Stalker, etc) Archetype. They have damage and defense values slightly below scrappers, but they have the base health of a blaster so they are more squishy during early levels then you would be lead to believe. with the exception of certain power set choices they have very little utility and AoE. They have a gauge they build up. when its maxed if they use tier 1 blast it makes your attacks hit harder and against your target. if you use tier 2 it makes your attacks against the target heal. these are debuffs on the target which make them kind of a mixed bag as you essential waste your bar if the target gets burned down. Their primary purpose in a team is to help focus down bosses, and Lts. Since their aggro level is right behind scrappers, and they have a better view of fights they also perform a vital role in what i call stray tanking. basically if a lose boss, or lt gets on a soft target it is very easy for you to pull aggro off of them and do limited face tanking with minimal assistance required. Beyond that its kind of up to you how you want to further help your team. Sentinels are a pretty self sufficient class so your kind of free to pursue utility using power power pools and ancillary pools. Some of the Ancillary Pool have some great utility such as crowd control and heals. Certain power primary and secondaries can also expand your options. for example ice blast has holds, radiation armor has a group heal, and fire blast has more AoE than the typical sentinel primary.
  12. at work. anyone got a picture of what this looks like?
  13. I know we are the red headed step child of the family but can we have a sub-forum too?
  14. Residualshade

    eng/eng

    didn't even know that was a thing. i just wrote energy off because i didn't want to deal with the knock back. guess ill have to revisit.
  15. I know this is the way things are done these days, but I have seen more forums devolve into popularity wars because of it. I'm not keen on it. i wasn't aware that was a typical forum feature. i thought it was only a reddit thing
  16. or work. lets not forget these people all most likely have 40+ hour a week jobs to do still
  17. ya i have been reporting all of them as well. i don't know if they have moderators in place monitoring that kind of thing yet though
  18. Agree to all, but especially Archetypes arranged like this. There's new brute sets I'd like to ask about but feel like those posts would get lost in the current set up. pretty much this. i just tried to get a conversation going about sentinels, and it was immediately buried.
  19. Since i don't have confidence that we will keep sentinels for whatever permanent server we end up getting i am planning to experience them as much as possible before we potentially lose them. I know they are new so no one really knows what to do with them, but for those that have played with them. What Primary/Secondary combinations are you liking.
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