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catsi563

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About catsi563

  • Birthday 09/03/1004

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  1. Not a hard yes we have to do this just more a fun thought exercise. as was said above i like the idea of the different pets Though a new set flavored after that might be neat
  2. Yeah pretty much I like the visual imagery of imps but a neat add on a firey dark fluffy or a giant lava or inferno pet also same for the other pets
  3. Nah I think it really at worst comes down to one button like DPs switch ammo power just pick your flavor of pet to"toggle on" for the situation
  4. Nope Im aware much like MMs I was basing this more of the way SWTORs comapnions can do all roles as needed so it was an interesting idea to see if a comp for all seasons can do the same here
  5. So we all love our controller pets our firey imps and sparkly gremlins, icy Jack, Tough Rocky, snappy the plant and of course the best pet of all Dark Fluffy in both slim shady form and wolf form. but theyre really all we get arent they and may not work in every situation So this crazy cat has a proposal What if we could summon a different pet to do different jobs? This is based off of SWTORs companions which can do one of three roles tank DPS or heals so what if a fire controller for example could summon Imps for dps but runs into a fight where more healing and some debuffs would be beneficial so they pull out smokey who has perma hot foot around him and casts char smoke and warmth heal, or they pull out Inferno a large fire elemental with an attitude who use burning aura giant firesword and taunt Frost gets Icicle imps frosty little monkeys or wolves who use frost breath and freezing claws or good ole Jack as for control and support, or Glacier a giant polar bear made of ice that can smash your enemies Stone gets pebbles little ones similar to the DE, Rocky as your support and Boulder a massive stone tank with a perma mudpots aura Electric gets gremlins of course and Lighting a blasting pet with electric control powers for support, and lastly thunder a massive cloud that uses taunt and thunderclap to disorient enemies And so on and so forth the possibilities abound and not much change to the power really either as it would be similar to change ammo for DP. just choose the flavor of pet you want and press button or toggle on, a lot of new buttons to press i grant you and cant control it like MMs do to keep that aspect balanced but a new and interesting change to the game have fun with your own ideas for fun pets =^_^=
  6. yeah all freaks rez but the super stunners use a PBAOE damage rez that damages and drains end AND the more people near it when it drops the MORE it heals for, I keep yelling take the Super stunners at range but no one seems to listen to that so we keep getting nailed for health and end in the middle of fights
  7. meh Ill stand on my original thoughts on regen it needa a mild boost to resistance and Instant healing needs to be a toggle again do that and regen as a set will be fine I have a Warmace regen brute she does just fine at high levels. but the making IH a toggle would let me swing more freely without having to hit a button every few minutes
  8. Dark Fluffy as theyre colloquially named is a major debuff and support pet, fluffy doesnt do damage but they do heal like mad including aoe healing. they have darkest night which shuts down bad guy acc and damage, and being near them gives you a defense buff and they can immobilize and paralyze targets leaving them wide open for attacks so set fluffy out and theyll do the rest
  9. Fire Fire Fire is always doable as someone with a Bale Fire in every Archetype with all fire powers at 50 can attest
  10. yes. the way it works is this when you go to rescue the 4 captured heroes there is a mission to do so, when you save the last hero the mission updates to avoid the COT ambush, which is triggered the moment you get in proximity to the doors and which if you havent cleared the stairs can lead to ALOT of cross agro especially when the rear attack wave comes Best tactics ive learned from doing posi 1 are these 1: when you enter make sure the group stays together to better clear the mobs around the heroes 2: DO NOT rescue the 4th and final hero DO NOT RESCUE them 3: clear the area around the stairs first including mobs on the ground and to the sides of the doors 4: NOW rescue the last hero and approach the door which will trigger the ambush 5: Melee upfront along with MM minions to stack the bad guys as they come out. Ranged and control in the rear to damage and hold them as they come watch for the rear attack wave which comes around third or 4th wave and reverse your formation so the melee can catch the rear wave coming in 6: Kick mage booty and profit 😺
  11. *saws opening in snakrys roof*
  12. *fine tunes accordian by attaching flamethrowers to side* *sit back and watch*
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