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ericc191

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  1. I'm right there with you, bro. The ONLY reason to level an EM was for the godliness that is Energy Transfer --> Total Focus
  2. ericc191

    /regen

    And your quick opinion between Bio and WP?
  3. ericc191

    /regen

    Ironically, Instant Healing *was* a toggle until issue 5. As for the set itself, my main was a Spines/Regen Scrap maxed out with a mix of defense and regeneration bonuses. In PvE, just pop a purple before jumping into an alpha strike and you'd be good to go. In PvP, Regen was and still is godly.
  4. Hello everyone! One of my all time favorite Brutes on live was Soul Blaze. A Fire/SD Brute that I used for Missions/TF/Trials. For this build, I focused on soft capping positional defenses first. Then, I went for max recharge, solid resistances and max HP. I also have the option of trading 7% S/L resistance for 12% PSi/Toxic resistance by moving the 5th Lotgs off of Maneuvers and Weave and 6 slotting two purple sets. I figured the S/L would be more important? If you see any glaring issues or something I could change to make it even better, please let me know! Thanks. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.2 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Captain Dumass: Level 50 Mutation Brute Primary Power Set: Fiery Melee Secondary Power Set: Shield Defense Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery Villain Profile: Level 1: Scorch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(19) Level 1: Deflection -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(5), LucoftheG-Def/Rchg+(7), StdPrt-ResDam/Def+(11), GldArm-3defTpProc(13), UnbGrd-Max HP%(25) Level 2: Battle Agility -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(9), ShlWal-Def/EndRdx(9), ShlWal-Def/EndRdx/Rchg(15), ShlWal-Def(15), ShlWal-ResDam/Re TP(40) Level 4: Cremate -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(21), Mk'Bit-Dam%(23), Mk'Bit-Dmg/Rchg(36), Mk'Bit-Acc/EndRdx/Rchg(37), Mk'Bit-Acc/Dmg/EndRdx/Rchg(37) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(13) Level 8: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(36) Level 10: Active Defense -- EndRdx-I(A) Level 12: Incinerate -- Hct-Dmg/Rchg(A), Hct-Dam%(19), Hct-Acc/Dmg/Rchg(23), Hct-Acc/Rchg(25), Hct-Dmg/EndRdx(43) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 16: True Grit -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-Absorb%(17), Ags-ResDam/EndRdx(21), Ags-ResDam/Rchg(43), Ags-ResDam(50) Level 18: Build Up -- GssSynFr--Build%(A) Level 20: Against All Odds -- EndRdx-I(A) Level 22: Phalanx Fighting -- Rct-ResDam%(A) Level 24: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(36) Level 26: Fire Sword Circle -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(27), SprBrtFur-Acc/Dmg/Rchg(27), SprBrtFur-Dmg/EndRdx/Rchg(29), SprBrtFur-Acc/Dmg/EndRdx/Rchg(29), SprBrtFur-Rech/Fury(31) Level 28: Kick -- Acc-I(A) Level 30: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(31), Ags-ResDam(31), Ags-Psi/Status(34), Ags-ResDam/Rchg(43) Level 32: Greater Fire Sword -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(33), SprUnrFur-Acc/Dmg/Rchg(33), SprUnrFur-Dmg/EndRdx/Rchg(33), SprUnrFur-Acc/Dmg/EndRdx/Rchg(34), SprUnrFur-Rchg/+Regen/+End(34) Level 35: Shield Charge -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(37), Arm-Dmg/EndRdx(40), Arm-Dam%(40), Arm-Acc/Rchg(45) Level 38: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(39), LucoftheG-Def(39), LucoftheG-Def/Rchg+(39), LucoftheG-Def/Rchg(50) Level 41: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def(42), LucoftheG-Def/Rchg+(42), LucoftheG-Def/Rchg(46) Level 44: Electrifying Fences -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(45), EnfOpr-Acc/EndRdx(45), EnfOpr-Immob/Rng(46), EnfOpr-Acc/Immob/Rchg(46) Level 47: Ball Lightning -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50) Level 49: Tactics -- EndRdx-I(A) Level 1: Brawl -- Acc-I(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Qck-EndRdx/RunSpd(A) Level 2: Rest -- Heal-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3), Pnc-Heal/+End(3) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5) Level 50: Cardiac Core Paragon ------------ ------------ Set Bonus Totals: 11% DamageBuff(Smashing) 11% DamageBuff(Lethal) 11% DamageBuff(Fire) 11% DamageBuff(Cold) 11% DamageBuff(Energy) 11% DamageBuff(Negative) 11% DamageBuff(Toxic) 11% DamageBuff(Psionic) 19.75% Defense(Smashing) 19.75% Defense(Lethal) 13.81% Defense(Fire) 13.81% Defense(Cold) 9.13% Defense(Energy) 9.13% Defense(Negative) 6% Defense(Psionic) 16.63% Defense(Melee) 12.25% Defense(Ranged) 12.25% Defense(AoE) 3% Enhancement(Immobilized) 63% Enhancement(Accuracy) 81.25% Enhancement(RechargeTime) 22.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 314.8 HP (21%) HitPoints 22.5% JumpHeight 22.5% SpeedJumping MezResist(Confused) 113.8% MezResist(Held) 113.8% MezResist(Immobilized) 113.8% MezResist(Sleep) 113.8% MezResist(Stunned) 113.8% MezResist(Terrorized) 113.8% 16% (0.27 End/sec) Recovery 66% (4.12 HP/sec) Regeneration 33.5% Resistance(Smashing) 30.5% Resistance(Fire) 30.5% Resistance(Cold) 17.75% Resistance(Energy) 17.75% Resistance(Negative) 6.5% Resistance(Toxic) 11.5% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 33.5% Resistance(Lethal) 22.5% SpeedRunning 1 Null
  5. I think she looks pretty solid. A little light on recharge, but I like how you have a LOT of added resistance to the build. I am actually trying to beat your resistances for my own personal build (Fire Melee/Shield) and finding it quite difficult to get my PSI and Toxic resis to your levels.
  6. Can someone post an "all out" Fire/Fire build? I've been trying to put one together for a friend and I'm finding it quite difficult! I like to think I do a good job on building toons, but Sents for me stumped. I wanted to give her soft capped Ranged defense and then go for resistance and recharge, but it seems like I may need to build for soft capped Melee defense? Thanks!
  7. If you just jump vertically and activate Throw Spines, it hits everything. Had been doing that since issue 5 with my Spines/Regen.
  8. If you soft cap your fire defense, you'll never need to use Barrier. That way you can go with Ageless for more +rech. As for Agility, trade that out with Musc. Your end won't be as good, but Ageless corrects that.
  9. Unless you're all about that $$$
  10. I would give the edge to the Brute based on your needs. Survivability is much better and easier to build up on a Brute. As far as damage goes, solo, you'll build up fury quickly. And on a team, you should have a decent amount of buffs to fill the gap where you might have trouble maintaining fury.
  11. Throwing another thumbs up for Fire Melee on a scrap. Those crits.. mmm.
  12. Spines/Dark was the only combo with a double damage aura?
  13. Any love for Fire Melee or is it considered outdated? I've always loved it on Brutes due to the seriously quick damage it outputs.
  14. I would say the most expensive build I've put together, on a given day, was just around 900 million. That was an Ice/Mental/Ice Blaster with ATOs, Winter sets and Purples. I am trying to remember back in the day.. did it really cost more than 2bil sometimes? I guess the market costs were much higher back then, but I also feel like drop rates for rate items are much higher than on live.
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