Hello everyone! One of my all time favorite Brutes on live was Soul Blaze. A Fire/SD Brute that I used for Missions/TF/Trials.
For this build, I focused on soft capping positional defenses first. Then, I went for max recharge, solid resistances and max HP. I also have the option of trading 7% S/L resistance for 12% PSi/Toxic resistance by moving the 5th Lotgs off of Maneuvers and Weave and 6 slotting two purple sets. I figured the S/L would be more important?
If you see any glaring issues or something I could change to make it even better, please let me know! Thanks.
Villain Plan by Mids' Reborn : Hero Designer 2.6.0.2 https://github.com/ImaginaryDevelopment/imaginary-hero-designer
Click this DataLink to open the build!
Captain Dumass: Level 50 Mutation Brute Primary Power Set: Fiery Melee Secondary Power Set: Shield Defense Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery
Villain Profile: Level 1: Scorch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(19) Level 1: Deflection -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(5), LucoftheG-Def/Rchg+(7), StdPrt-ResDam/Def+(11), GldArm-3defTpProc(13), UnbGrd-Max HP%(25) Level 2: Battle Agility -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(9), ShlWal-Def/EndRdx(9), ShlWal-Def/EndRdx/Rchg(15), ShlWal-Def(15), ShlWal-ResDam/Re TP(40) Level 4: Cremate -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(21), Mk'Bit-Dam%(23), Mk'Bit-Dmg/Rchg(36), Mk'Bit-Acc/EndRdx/Rchg(37), Mk'Bit-Acc/Dmg/EndRdx/Rchg(37) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(13) Level 8: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(36) Level 10: Active Defense -- EndRdx-I(A) Level 12: Incinerate -- Hct-Dmg/Rchg(A), Hct-Dam%(19), Hct-Acc/Dmg/Rchg(23), Hct-Acc/Rchg(25), Hct-Dmg/EndRdx(43) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 16: True Grit -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-Absorb%(17), Ags-ResDam/EndRdx(21), Ags-ResDam/Rchg(43), Ags-ResDam(50) Level 18: Build Up -- GssSynFr--Build%(A) Level 20: Against All Odds -- EndRdx-I(A) Level 22: Phalanx Fighting -- Rct-ResDam%(A) Level 24: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(36) Level 26: Fire Sword Circle -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(27), SprBrtFur-Acc/Dmg/Rchg(27), SprBrtFur-Dmg/EndRdx/Rchg(29), SprBrtFur-Acc/Dmg/EndRdx/Rchg(29), SprBrtFur-Rech/Fury(31) Level 28: Kick -- Acc-I(A) Level 30: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(31), Ags-ResDam(31), Ags-Psi/Status(34), Ags-ResDam/Rchg(43) Level 32: Greater Fire Sword -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(33), SprUnrFur-Acc/Dmg/Rchg(33), SprUnrFur-Dmg/EndRdx/Rchg(33), SprUnrFur-Acc/Dmg/EndRdx/Rchg(34), SprUnrFur-Rchg/+Regen/+End(34) Level 35: Shield Charge -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(37), Arm-Dmg/EndRdx(40), Arm-Dam%(40), Arm-Acc/Rchg(45) Level 38: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(39), LucoftheG-Def(39), LucoftheG-Def/Rchg+(39), LucoftheG-Def/Rchg(50) Level 41: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def(42), LucoftheG-Def/Rchg+(42), LucoftheG-Def/Rchg(46) Level 44: Electrifying Fences -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(45), EnfOpr-Acc/EndRdx(45), EnfOpr-Immob/Rng(46), EnfOpr-Acc/Immob/Rchg(46) Level 47: Ball Lightning -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50) Level 49: Tactics -- EndRdx-I(A) Level 1: Brawl -- Acc-I(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Qck-EndRdx/RunSpd(A) Level 2: Rest -- Heal-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3), Pnc-Heal/+End(3) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5) Level 50: Cardiac Core Paragon ------------ ------------ Set Bonus Totals:
11% DamageBuff(Smashing)
11% DamageBuff(Lethal)
11% DamageBuff(Fire)
11% DamageBuff(Cold)
11% DamageBuff(Energy)
11% DamageBuff(Negative)
11% DamageBuff(Toxic)
11% DamageBuff(Psionic)
19.75% Defense(Smashing)
19.75% Defense(Lethal)
13.81% Defense(Fire)
13.81% Defense(Cold)
9.13% Defense(Energy)
9.13% Defense(Negative)
6% Defense(Psionic)
16.63% Defense(Melee)
12.25% Defense(Ranged)
12.25% Defense(AoE)
3% Enhancement(Immobilized)
63% Enhancement(Accuracy)
81.25% Enhancement(RechargeTime)
22.5% SpeedFlying
GrantPower Preventive Medicine (10% chance, if Scourge)
314.8 HP (21%) HitPoints
22.5% JumpHeight
22.5% SpeedJumping
MezResist(Confused) 113.8%
MezResist(Held) 113.8%
MezResist(Immobilized) 113.8%
MezResist(Sleep) 113.8%
MezResist(Stunned) 113.8%
MezResist(Terrorized) 113.8%
16% (0.27 End/sec) Recovery
66% (4.12 HP/sec) Regeneration
33.5% Resistance(Smashing)
30.5% Resistance(Fire)
30.5% Resistance(Cold)
17.75% Resistance(Energy)
17.75% Resistance(Negative)
6.5% Resistance(Toxic)
11.5% Resistance(Psionic)
0% Resistance(Smashing)
0% Resistance(Lethal)
0% Resistance(Fire)
0% Resistance(Cold)
0% Resistance(Energy)
0% Resistance(Negative)
0% Resistance(Toxic)
0% Resistance(Psionic)
33.5% Resistance(Lethal)
22.5% SpeedRunning
1 Null