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ericc191

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Everything posted by ericc191

  1. I'm right there with you, bro. The ONLY reason to level an EM was for the godliness that is Energy Transfer --> Total Focus
  2. ericc191

    /regen

    And your quick opinion between Bio and WP?
  3. ericc191

    /regen

    Ironically, Instant Healing *was* a toggle until issue 5. As for the set itself, my main was a Spines/Regen Scrap maxed out with a mix of defense and regeneration bonuses. In PvE, just pop a purple before jumping into an alpha strike and you'd be good to go. In PvP, Regen was and still is godly.
  4. Hello everyone! One of my all time favorite Brutes on live was Soul Blaze. A Fire/SD Brute that I used for Missions/TF/Trials. For this build, I focused on soft capping positional defenses first. Then, I went for max recharge, solid resistances and max HP. I also have the option of trading 7% S/L resistance for 12% PSi/Toxic resistance by moving the 5th Lotgs off of Maneuvers and Weave and 6 slotting two purple sets. I figured the S/L would be more important? If you see any glaring issues or something I could change to make it even better, please let me know! Thanks. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.2 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Captain Dumass: Level 50 Mutation Brute Primary Power Set: Fiery Melee Secondary Power Set: Shield Defense Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery Villain Profile: Level 1: Scorch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(19) Level 1: Deflection -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(5), LucoftheG-Def/Rchg+(7), StdPrt-ResDam/Def+(11), GldArm-3defTpProc(13), UnbGrd-Max HP%(25) Level 2: Battle Agility -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(9), ShlWal-Def/EndRdx(9), ShlWal-Def/EndRdx/Rchg(15), ShlWal-Def(15), ShlWal-ResDam/Re TP(40) Level 4: Cremate -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(21), Mk'Bit-Dam%(23), Mk'Bit-Dmg/Rchg(36), Mk'Bit-Acc/EndRdx/Rchg(37), Mk'Bit-Acc/Dmg/EndRdx/Rchg(37) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(13) Level 8: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(36) Level 10: Active Defense -- EndRdx-I(A) Level 12: Incinerate -- Hct-Dmg/Rchg(A), Hct-Dam%(19), Hct-Acc/Dmg/Rchg(23), Hct-Acc/Rchg(25), Hct-Dmg/EndRdx(43) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 16: True Grit -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-Absorb%(17), Ags-ResDam/EndRdx(21), Ags-ResDam/Rchg(43), Ags-ResDam(50) Level 18: Build Up -- GssSynFr--Build%(A) Level 20: Against All Odds -- EndRdx-I(A) Level 22: Phalanx Fighting -- Rct-ResDam%(A) Level 24: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(36) Level 26: Fire Sword Circle -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(27), SprBrtFur-Acc/Dmg/Rchg(27), SprBrtFur-Dmg/EndRdx/Rchg(29), SprBrtFur-Acc/Dmg/EndRdx/Rchg(29), SprBrtFur-Rech/Fury(31) Level 28: Kick -- Acc-I(A) Level 30: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(31), Ags-ResDam(31), Ags-Psi/Status(34), Ags-ResDam/Rchg(43) Level 32: Greater Fire Sword -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(33), SprUnrFur-Acc/Dmg/Rchg(33), SprUnrFur-Dmg/EndRdx/Rchg(33), SprUnrFur-Acc/Dmg/EndRdx/Rchg(34), SprUnrFur-Rchg/+Regen/+End(34) Level 35: Shield Charge -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(37), Arm-Dmg/EndRdx(40), Arm-Dam%(40), Arm-Acc/Rchg(45) Level 38: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(39), LucoftheG-Def(39), LucoftheG-Def/Rchg+(39), LucoftheG-Def/Rchg(50) Level 41: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def(42), LucoftheG-Def/Rchg+(42), LucoftheG-Def/Rchg(46) Level 44: Electrifying Fences -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(45), EnfOpr-Acc/EndRdx(45), EnfOpr-Immob/Rng(46), EnfOpr-Acc/Immob/Rchg(46) Level 47: Ball Lightning -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50) Level 49: Tactics -- EndRdx-I(A) Level 1: Brawl -- Acc-I(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Qck-EndRdx/RunSpd(A) Level 2: Rest -- Heal-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3), Pnc-Heal/+End(3) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5) Level 50: Cardiac Core Paragon ------------ ------------ Set Bonus Totals: 11% DamageBuff(Smashing) 11% DamageBuff(Lethal) 11% DamageBuff(Fire) 11% DamageBuff(Cold) 11% DamageBuff(Energy) 11% DamageBuff(Negative) 11% DamageBuff(Toxic) 11% DamageBuff(Psionic) 19.75% Defense(Smashing) 19.75% Defense(Lethal) 13.81% Defense(Fire) 13.81% Defense(Cold) 9.13% Defense(Energy) 9.13% Defense(Negative) 6% Defense(Psionic) 16.63% Defense(Melee) 12.25% Defense(Ranged) 12.25% Defense(AoE) 3% Enhancement(Immobilized) 63% Enhancement(Accuracy) 81.25% Enhancement(RechargeTime) 22.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 314.8 HP (21%) HitPoints 22.5% JumpHeight 22.5% SpeedJumping MezResist(Confused) 113.8% MezResist(Held) 113.8% MezResist(Immobilized) 113.8% MezResist(Sleep) 113.8% MezResist(Stunned) 113.8% MezResist(Terrorized) 113.8% 16% (0.27 End/sec) Recovery 66% (4.12 HP/sec) Regeneration 33.5% Resistance(Smashing) 30.5% Resistance(Fire) 30.5% Resistance(Cold) 17.75% Resistance(Energy) 17.75% Resistance(Negative) 6.5% Resistance(Toxic) 11.5% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 33.5% Resistance(Lethal) 22.5% SpeedRunning 1 Null
  5. I think she looks pretty solid. A little light on recharge, but I like how you have a LOT of added resistance to the build. I am actually trying to beat your resistances for my own personal build (Fire Melee/Shield) and finding it quite difficult to get my PSI and Toxic resis to your levels.
  6. Can someone post an "all out" Fire/Fire build? I've been trying to put one together for a friend and I'm finding it quite difficult! I like to think I do a good job on building toons, but Sents for me stumped. I wanted to give her soft capped Ranged defense and then go for resistance and recharge, but it seems like I may need to build for soft capped Melee defense? Thanks!
  7. If you just jump vertically and activate Throw Spines, it hits everything. Had been doing that since issue 5 with my Spines/Regen.
  8. If you soft cap your fire defense, you'll never need to use Barrier. That way you can go with Ageless for more +rech. As for Agility, trade that out with Musc. Your end won't be as good, but Ageless corrects that.
  9. Unless you're all about that $$$
  10. I would give the edge to the Brute based on your needs. Survivability is much better and easier to build up on a Brute. As far as damage goes, solo, you'll build up fury quickly. And on a team, you should have a decent amount of buffs to fill the gap where you might have trouble maintaining fury.
  11. Throwing another thumbs up for Fire Melee on a scrap. Those crits.. mmm.
  12. Spines/Dark was the only combo with a double damage aura?
  13. Any love for Fire Melee or is it considered outdated? I've always loved it on Brutes due to the seriously quick damage it outputs.
  14. I would say the most expensive build I've put together, on a given day, was just around 900 million. That was an Ice/Mental/Ice Blaster with ATOs, Winter sets and Purples. I am trying to remember back in the day.. did it really cost more than 2bil sometimes? I guess the market costs were much higher back then, but I also feel like drop rates for rate items are much higher than on live.
  15. It looks good, but does anyone have one that goes full HAM on everything? And maybe Mu because even if I'm not farming, that Ball Lightning is excellent for agro and pulling mobs in TFs. Thanks!
  16. Ty! And doh! Didn't see the above post.
  17. Hey all, I'm looking to put together an all around solid WM/Bio Brute. I have enough influence saved for the craziest of builds! It seems like nearly every power needs to be taken in Bio and War Mace is a requirement because this particular toon needed to have a "wooden club." However, I'm not real in the know about WM. I want this toon for solo and team play. More for missions and TF over farming. Any help would be greatly appreciated 🙏 And, of course, I'll do my part and throw up my attempt at it.
  18. Any chance to could share that build! That's impressive.
  19. I actually farm the fire farms in AE quite often with my Ice/Mental/Ice. It's a great combo and I feel quite tough. If you're interested, I'll share the build when I get home. EDIT: Here you go. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! CryoMind: Level 50 Magic Blaster Primary Power Set: Ice Blast Secondary Power Set: Mental Manipulation Power Pool: Sorcery Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Cold Mastery Villain Profile: Level 1: Ice Bolt -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(5), Apc-Dmg/EndRdx(29), Apc-Dam%(31) Level 1: Subdual -- Acc-I(A) Level 2: Ice Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(5), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Acc/Dmg/Rchg(11), SprWntBit-Dmg/EndRdx/Acc/Rchg(11), SprWntBit-Rchg/SlowProc(31) Level 4: Mystic Flight -- BlsoftheZ-ResKB(A) Level 6: Aim -- AdjTrg-ToHit/Rchg(A), AdjTrg-ToHit/EndRdx/Rchg(7), AdjTrg-EndRdx/Rchg(7), AdjTrg-ToHit(33), AdjTrg-Rchg(46) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9) Level 10: Maneuvers -- LucoftheG-Rchg+(A), Rct-ResDam%(50) Level 12: Ice Storm -- Rgn-Knock%(A), Rgn-Dmg/Rchg(13), Rgn-Acc/Dmg/Rchg(13), Rgn-Acc/Rchg(15), Rgn-Dmg/EndRdx(15) Level 14: Spirit Ward -- Heal-I(A) Level 16: Concentration -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(17), RechRdx-I(17) Level 18: Bitter Ice Blast -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/EndRdx(25), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(27), SprBlsWrt-Rchg/Dmg%(27) Level 20: Drain Psyche -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(21), Pnc-Heal/Rchg(21), Pnc-Heal/EndRedux/Rchg(23), Pnc-Heal(23) Level 22: Rune of Protection -- RctArm-ResDam/Rchg(A), RctArm-ResDam/EndRdx/Rchg(43), StdPrt-ResDam/Def+(43), GldArm-3defTpProc(43) Level 24: Boxing -- Acc-I(A) Level 26: Bitter Freeze Ray -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(29), SprEnt-End/Rchg(36), SprEnt-Acc/Hold/End(42), SprEnt-Acc/Hold/End/Rchg(42), SprEnt-Rchg/AbsorbProc(42) Level 28: World of Confusion -- CrcPrs-Conf(A), CrcPrs-Acc/Conf/Rchg(37), CrcPrs-Acc/Rchg(37), CrcPrs-Conf/EndRdx(37), CrcPrs-Conf%(40) Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(46), UnbGrd-Max HP%(46) Level 32: Blizzard -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/Rchg(34), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), SprFrzBls-Rchg/ImmobProc(34) Level 35: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(36), LucoftheG-Rchg+(36) Level 38: Psychic Shockwave -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Rchg/KDProc(40) Level 41: Flash Freeze -- Ann-ResDeb%(A) Level 44: Frozen Armor -- Rct-Def(A), Rct-Def/EndRdx(45), LucoftheG-Rchg+(45) Level 47: Hoarfrost -- Prv-Heal(A), Prv-Heal/EndRdx(48), Prv-EndRdx/Rchg(48), Prv-Heal/Rchg(48), Prv-Heal/Rchg/EndRdx(50), Prv-Absorb%(50) Level 49: Hibernate -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3), Pnc-Heal/+End(25) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(45) Level 50: Agility Core Paragon ------------
  20. Energy Melee's saving grace was always Energy Transfer for its incredible damage to activation time. It made it all worth it for the solid ET -> TF combo.. until they murdered it. As for regen, I have a soft spot for it and a pretty crazy build for it. I'll look and see if I can find it. I think I had it almost 800hp/s without IH on. I could be off on those numbers, though. It was crazy being able to tank alpha strikes.
  21. So, I noticed my EMP merits dropped from 20 every three levels to just 10. I'm at work now, so I can't check to see if I'm Vet level 100, but is that why it would drop to just 10? I use the EMPs mostly for Winter sets, but if it's just 10 now, I think it would be quicker to just turn off XP and farm for inf. I have yet to run the numbers on efficiency, though.
  22. I can say I used to take Reactive and never saw any yellow glow in mobs (I didn't even know to check for it) Recently, I decided to give Degen a chance on my spines fire and see that yellow glow ALL the time. So I would say it definitely isn't working correctly on Reactive.
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