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About Me

Found 14 results

  1. First things first, the Inf. paid will be discussed between the two parties. I'm looking for someone that is an experienced builder to build a location that will be used both as a public location and a place for RP's that make part of one of my character's lore. Bonus points if the experienced builder knows how to build both outside and making floors since at least, I'd like to have a second floor. I have a general idea of how I want things to be placed but I'm not just good enough at base building for that. I have a lot of Inf. stored up and after seeing a prototype +
  2. Hello, I would like to make some suggestions to the Homecoming developers. First of all, I would like the construction options to have a clearly visible “undo” button for our last change. I think it would also be a good idea that when we were in the bar to place objects the option to change the base would be locked, so that we could not change the base unintentionally while we are trying to place the objects. If it were possible I wanted some NPCs from the main heroes in the game, I would love for Statesman to be taking care of my base (and yes, I know he is dead). I would also really like if
  3. No real reason to make this a long topic like my previous ones. Nova Praetoria beacons for our Supergroup Bases are needed stat! Why have First Ward and Night Ward ones and not have Nova, Imperial City, and Neutropolis beacons! It's something that has to be done ASAP.
  4. My base skills need enhancement and a theme you are looking far is interesting for me. Came look over my two basses so far. I am cheap. Membership in your SG for one of my alts with base building permissions. Let me know by contacting me through this account. Samples Come see my bases on Excelsior. Hero base /macro_image "Teleportation_LongRangeTeleport" "Teleport: Grant City Rangers" "enterbasefrompasscode GRANTCITYPD-6840" Villain base /macro_image "Teleportation_LongRangeTeleport" "Teleport:Candles Flame Gang" "enterbasefrompasscode CANDLESPART
  5. I'm positive I'm just reinventing the wheel here! But I've been doing some base-touring and seeing the amazing work folks have done with the existing base-building system, especially in constructing objects out of carefully clipping random pieces through each other/walls/floors just so. Stoves out of counters plus flipped over trash cans and lampposts and npcs turned upside down so just soles stick above, etc. The kind of stuff that makes me feel badly about my own creativity in a good way! And I had this thought: I think everyone could do even better work along those lines if they
  6. For over a month now, I have been working hard on a very special, top-secret base editing project, and now that it has been completed and tested I am delighted to introduce to you the Evermaze! The Evermaze is a combination maze, scavenger hunt, and escape room. It has many areas which could be utilized for roleplaying or for thematic screenshots, and can be enjoyed alone or with friends. There are portals hidden throughout the maze which lead to other areas, and within those areas more portals are hidden. I have written clues to find the interactive objects, which can
  7. Listen, I know it's not even Halloween, but *dodges the pumpkins* LISTEN it's not too early to think about winter! and maybe the winter time holidays! Can we please have the fairy lights hanging in the Null the Gull winter area and the christmasy type trees (whatever holiday light things you wanna call them) and the one big tree with the bird on it in the middle of the frozen lake, and maybe some snow for icy themed bases, and the ice slides, and the hanging fairy lights, and the candy cane things? The gazebo in that area. But really just snow? And the different tree types. It already exi
  8. Video Guide to Base Building This is a series of videos geared towards helping people with base building. All basics are covered, such as getting started, basic editing commands, building above and below the base, and dealing with some of the challenges the editor sometimes offers. There are more specific topics, too, such as guides for putting things together, what items to use, and where in the editor you will find those items. The videos are kept as short and concise as possible, and are not the highest quality to keep download times and memory usage to a minimum. Videos subject matte
  9. Okay, I've tried this with multiple items during multiple sessions (although always on the 64-bit client), and it's consistent. When I get an object that is lying down, such as a floor piece, statue base, etc, and I try and angle it so it is upright, I cannot get the piece to align at a 90 degree angle (upright) facing south. It will align facing north, at which point I swivel it around so it's facing south, but this is an annoying extra step. I've tried it at all angle snaps, thinking somehow I was maybe going too fast to get that angle that's between slightly under and slightly over rotated,
  10. Anyone else experiencing this menu bug when trying to tint base items? Top one is only showing half and there is no slide or amount of middle mouse button scroll that will give you the full pallet.
  11. So something seriously wacky has occurred. Somehow, the bounding box on my Secret Entrance has... inverted. I draw your attention to Exhibit A, a screencap of the portal in question. And for reference, I draw your attention to two other portals for two different groups, B and C. As you can see clearly, the portal on the top has somehow magicked itself to the top of its bounding box, which causes all sorts of accessibility issues. They aren't insurmountable, but they're a PITA. For the moment, until I can figure out a way to remedy this situation, I've isolated my ent
  12. So, I was in the middle of editing my SG base when the screen flashed (like it typically does when editing now), a d suddenly the entire base's building space had inverted on the map. The doorways became the normal available build space, a the rooms filled up all the tiles and disappeared from the map. Now, I have the secret entrance portal moved into the broken teleport room so members can access the teleports. But even zoning into that room, the floor is now that red lined plot space we are supposed to build rooms on. Occasionally I am able to fly underneath the base
  13. I click it, I move it to the area of the grid I so desire... I click to place it and nothing. 🤷‍♂️
  14. Between the forums and the Discord channel, I see a lot of folks confused about setting up base teleporters. It's easy to do once you understand the principles, but since there are things that aren't self-evident, I decided to put together a little guide. (With pictures and everything! Ooh! Ahh!) I've separated my lame jokes from the main text by using a different font color for your convenience. ;D Contents: The Basics The Components Setting Up a Zone Teleporter Setting Up an In-Base Teleporter Troubleshooting Tips, Tricks, & Ti
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