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About Me

Found 19 results

  1. Spines / bio stalker (todo: one of those nifty power review things, they're fun to read) - fantastic toxic damage component - yes, you want build up, because of the atos. Take both ato sets. Don't bother with placate. - ranged damage and varied, good set options for slots - ultra sneaky, and with fancy anti-stealther perception buffs - uses the sleep aura with placate set, seems to go off all the time - not even veteran level 4 on it and can go trash +4/8 groups in PI (or ae, but I won't) - haven't tried dark Astoria but nigh on u
  2. Looking for a build that is capable of running all content at high levels. Still confused on how Bio Armor is supposed to be built. Help?
  3. So I like to think that I have a reasonable handle on building acceptable tanks, but this one has me stumped. She's at 42 right now, running on common IOs only (save 2), and her performance feels awful. I can't maintain Offensive Adaptation or her blue bar drains before the mobs die. Efficient is better on the end, but takes forever to down anything. I solo pretty much exclusively because she, frankly, doesn't feel like a tank at all. I'd rather try to improve than scrap her if possible. So here I am. Given the common IO limitation, what can I do to improve her performa
  4. more specifically when you use Genomic Evolution with Offensive Adaption it is supposed to give you a range bonus and it does not, I tested the other two adaptations and the auto power works fine with them according to Mids its supposed to give you around an 15% range bonus but it gives nothing in the combat attributes (and yes i for sure have the auto power that gives the ranged buff i triple checked) these screenshots are from the beta x64 server if that matters i was trying to get max range possible for fun based on a Mids build I did
  5. Hello all! I have always loved superheroes and never got the chance to play city of heroes when it first came out. I liked the idea of making a kind of toxic poison beast kind of character so spines and Bio fit the bill! I am hoping the build can become a bit of a workhorse to just tackle a whole bunch of things. Tanking with friends, solo farming/bossing, questing etc. It does not need to be great at any of those things it just needs to be able to do em' to some extent! I have downloaded Mid's and did a good deal of reading around the forums. Here is the build I came up with. ( Thematically I
  6. I've been leveling a Bio/TW tanker and was looking around for a build. Despite lots of people talking about this combination, I could find very few build examples. Plenty of examples for both Bio/something and something/TW, so I picked out bits and pieces and tried to make a cohesive whole. This build is a planned end-game build, primarily because it skips out on so many early attacks. (Defense Sweep and Follow Through hardly constitute a complete attack chain.) I've never played either set to higher levels than my tanker currently is (level 29), so I don't have a great feel for ho
  7. The reason I'm writing this is because Stalker is probably my favorite class and I wanted to have a build that would be diverse and satisfying to play in any in-game content (TFs, Missions, AE Farms, Events) as well as be built relatively cheap but have you feeling strong and powerful. A key point I was trying to achieve this flexibility of play styles to be fun for all players and affordability of IO sets to get you there without having to sink all your Inf into the build if you just want to try it out. My primary 3 others stalkers are Elec/Shield, STJ/Bio and Psi/Energy and my bi
  8. I was hoping you guys could take a look at my build and offer some further maximization suggestions. Right off the top, I went overboard on the Endurance Management aspect; 50 levels of running out of endurance with Titan Weapons is enough to scar a guy. Choosing Ageless for my Destiny Incarnate only emphasizes that "issue" - I could drop that Destiny, but Bio and Titan both really benefit from the +Rech. I'd rather lose one or both of my Energy Master ancillary power pool picks, but I don't have a great idea of what powers to replace them with. I wouldn't mind having Fireball, but
  9. Hello all. I'm asking for help today to give me every little thing I can get out of my new toy. Her name is Goldirocks =) A little background on me and my toys, she is my sixth Brute 50, all but one is IO'd out to the best of my ability through Mids. I seem to make one, farm with it, get the four major accolades, do TF's with them and have a little fun before moving on to my next creation I know it sounds cruel, but I do go back and play with them all. I put as much inf into all of them so inf is not an issue whatsoever. i'm not trying to brag, I just REALLY love to farm, it's calmi
  10. So I first off the only Brute I've ever created was a stone/stone Brute on live which I leveled to... 20 I guess? Now I really like the look of spines and the bio armor parts, and having near to none experience on how I wanna build my brute I went for the looks only. He is now 43 and when it comes to doing just the regular content I don't regret picking this combination at all. However, as for now I don't have a single character dedicated for farming purposes so I wonder If I could also build him towards AE farming (perhaps making a second build for exactly that purpose that
  11. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Killer Roach: Level 50 Science Brute Primary Power Set: Super Strength Secondary Power Set: Bio Armor Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Punch -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg/EndRdx/Rchg(3), SprUnrFur-Dmg/EndRdx/Rchg(43), SprUnrFur-Acc/Dmg/Rchg(43), SprUnrFur-Dmg/Rchg(43), SprUnrFur-Acc/Dmg(46) Level 1: Hardened Carapace -- GldArm-3defTpProc(A), StdP
  12. I'm making this post to help others who are making one or have input on this build. I have been running Savage Melee sense I got on Homecoming. My main and my project/pride is my Savage/Bio on Excelsior. Ive lost count on rebuilds and different aspects ive tried out to make it as strong as it is now (+4/×8 content is my norm) with another spec i have been working on. To get to it, Savage Melee and Bio Armor have a amazing synergy to my discovery. Savage with chance of lethal DoT, Bio's Offensive mode with toxic dmg, Reactice Interface for fire DoT/-resis, achillies -resis, fury of
  13. EDIT: at least got the build into shape for common IOs, next stop is Set Pieces. Also, pay no mind to the choice of Agility for Alpha sliding. That's left over the character in this Mids file was Shield Defense. Hey there, I figured it was time to just jump in and play a Bio Armor character, but I didn't have a build laid out for one. I just opened up an old Stone/Shield Brute's build from 2011 in Mids, unselected Shield Defense and selected Bio Armor for her instead. The result is a mess. I need to reallocate slots, and figure out how to enhance the powers. If someo
  14. I keep getting asked about my character, especially as I made them in April before the set seemed to explode! So here is what I hope is an exploratory analysis of the set, with its applications and performance. If nothing else if might give people ideas for different approaches to the set. This is my take on the set, others will have different thoughts but that is part of the fun, finding your own way! This is my first Guide attempt so be kind please! Titan Weapon/Bio Armour Guide Overview: As with all melee sets, your first choice is the archetype you are going to play,
  15. Mitchman

    Fire/Bio

    Looking for a general content build for Fire/Bio Scrappers. Looking to be able to solo and farm pretty easy :). Have not seen many around and seems way to fun. Let me know your experience with this combo!
  16. Hi all - here is a build for an Energy/Bio sentinel. While running in Offensive is capped at F/C/E/N Def and S/L Defence. EndUsage/Recovery is not a worry and has 299% Regen or 497% Regen with Ablative Carapace. Hasten is not Perma but wasnt going for it. Any feedback? Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Sentinel Primary Power Set: Energy Blast Secondary Power Set: Bio Armor Power Pool: Flight Power Pool: Fighting Powe
  17. Just got to 50 tonight. Had a blast leveling but was wondering what other people have built it up. Any Advice on enhancements and Incarnate slotting for this beast.
  18. I had a concept that fit SS, and really wanted to play with bio, so went against the advice I have seen out there and built this guy. I am up to 38 so far, and the rage crash is manageable with all of bio's clickies, though I definitely feel it in certain moments. End management was a breeze until my 30's when I started sucking wind a bit in offensive mode, so I rejiggered to get more pertinent procs and bonuses. I have tried to balance healthy defenses without absolutely chasing soft cap in everything, and I think I'm pretty happy with performance, especially when evo
  19. I got my Bio/Spines tanker up to 20 today and figured it was time to work out what their final build would look like. I'm not sure how available any of the IOs here will be, so I avoided the Purple and PvP sets and laid out the build first with just basic IOs to make sure it would look functional with those, then reslotted as follows to see where it might plausible go. Anything stand out as misses or simple points of improvement? Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Dragonstriker: Level 50 Technology Tan
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